Forge Beta: 06-06-2014 ver 1.5.19
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Fizanko » 07 Jun 2014, 20:37
Thanks, so it's a good time to switch this card to another one in my deck.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Fizanko » 07 Jun 2014, 20:57
A question about the game mechanics, as i just experienced a situation in which i don't understand why i won :

It's turn 15 of the duel, the last turn actually.
As you see on the screenshot the AI has 2 Worship enchantements on the battlefield.
If i understand well Worship, as long as i can't remove the 2 Worship enchantements or if the AI will keep control of at least 1 creature, it can't lose anymore that round .
After the screenshot, i played Tomb Hex to destroy (thanks to the -2/-2 malus) the Kor Firewalker the AI had, sending it to the graveyard and then triggering the effect of my Bloodchief Ascension
Effect that make the opponent losing 2 lives and me gaining 2.
But the AI still had 1 creature, Wall of Omens (that i was hoping to kill on the next turn with my Corpsehatch)and still had the 2 Worship enchantments.
So i don't understand, why did i won ?

It's turn 15 of the duel, the last turn actually.
As you see on the screenshot the AI has 2 Worship enchantements on the battlefield.
If i understand well Worship, as long as i can't remove the 2 Worship enchantements or if the AI will keep control of at least 1 creature, it can't lose anymore that round .
After the screenshot, i played Tomb Hex to destroy (thanks to the -2/-2 malus) the Kor Firewalker the AI had, sending it to the graveyard and then triggering the effect of my Bloodchief Ascension
Effect that make the opponent losing 2 lives and me gaining 2.
But the AI still had 1 creature, Wall of Omens (that i was hoping to kill on the next turn with my Corpsehatch)and still had the 2 Worship enchantments.
So i don't understand, why did i won ?
- turn 13 14 and 15 | Open
- Match result: Human: 2 NDE: 1
Game outcome: NDE has lost because life total reached 0
Game outcome: Human has won because all opponents have lost
Resolve stack: Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Add to stack: Human activated Bloodchief Ascension (17).
Resolve stack: Tomb Hex (10) - Kor Firewalker (67) gains -2/-2 until end of turn.
Add to stack: Human cast Tomb Hex (10) targeting .
Mana: Swamp (38) -: Add
to your mana pool.
Mana: Swamp (32) -: Add
to your mana pool.
Mana: Swamp (52) -: Add
to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Resolve stack: At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Add to stack: Human activated Vampire Lacerator (62).
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 15 (Human)
Phase: NDE's Cleanup
Phase: NDE's End of Turn
Resolve stack: Kor Firewalker - Creature 2 / 2
Add to stack: NDE cast Kor Firewalker (67).
Mana: Plains (112) -: Add
to your mana pool.
Mana: Plains (117) -: Add
to your mana pool.
Phase: NDE's Main, postcombat
Phase: NDE's End Combat
Phase: NDE's Combat Damage
Phase: NDE's First Strike Damage
Phase: NDE's Declare Blockers
Combat: NDE didn't attack this turn.
Phase: NDE's Declare Attackers
Phase: NDE's Begin Combat
Land: NDE played Arid Mesa (81)
Phase: NDE's Main, precombat
Phase: NDE's Draw
Phase: NDE's Upkeep
Phase: NDE's Untap
Turn: Turn 14 (NDE)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Nimana Sell-Sword (13) deals 3 damage to Wall of Omens (99).
Damage: Vampire Lacerator (62) deals 2 combat damage to NDE.
Damage: Hound Pet (2) deals 2 combat damage to NDE.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: NDE didn't block Hound Pet (2).
NDE assigned Wall of Omens (99) to block Nimana Sell-Sword (13).
NDE didn't block Vampire Lacerator (62).
Phase: Human's Declare Blockers
Combat: Human assigned Vampire Lacerator (62), Nimana Sell-Sword (13) and Hound Pet (2) to attack NDE.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Null Champion - Creature 1 / 1
Add to stack: Human cast Null Champion (12).
Mana: Swamp (32) -: Add
to your mana pool.
Mana: Swamp (52) -: Add
to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Resolve stack: At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Add to stack: Human activated Vampire Lacerator (62).
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 13 (Human)
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Fizanko » 07 Jun 2014, 21:14
Ah thanks i see, something i'll have to keep in mind for my future decks.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Marek14 » 07 Jun 2014, 21:16
Specifically, Worship doesn't do anything to damage (you still take the normal amount of damage for purpose of lifelink etc.), it changes the result of damage, making it unable to reduce your life below 1. It's very similar to how infect replaces the loss of life with poison counters.friarsol wrote:Lose of life is not damage. Worship onlypreventsreplaces damage with sorta not damage.
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Xitax » 08 Jun 2014, 01:36
.Plague Boiler plus Stalking Vengeance. When the Boiler goes off no damage was done to my opponent due to creatures dying. It's probably related to ETB and leaves play triggers not working quite right.
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Bog Wraith » 08 Jun 2014, 05:25
Description: I was casting a Fleecemane Lion with the board state shown below when Forge generated this crash report.
Not sure what the (mixed revisions detected; please update from the root directory) is referring to as I installed this version of Forge as I do normally & have not had this issue before.
Not sure what the (mixed revisions detected; please update from the root directory) is referring to as I installed this version of Forge as I do normally & have not had this issue before.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.19-r26210Mu (mixed revisions detected; please update from the root directory)
Operating System: Mac OS X 10.9.3 x86_64
Java Version: 1.7.0_60 Oracle Corporation
java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
at forge.match.input.InputQueue.removeInput(InputQueue.java:54)
at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:400)
at forge.match.input.InputPayMana.showMessage(InputPayMana.java:394)
at forge.match.input.InputBase.showMessageInitial(InputBase.java:47)
at forge.match.input.InputProxy$2.run(InputProxy.java:85)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
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Re: Forge Beta: 06-06-2014 ver 1.5.19
by swordshine » 08 Jun 2014, 05:31
Suffer the Past is fixed. Thanks for reporting the bug.Fizanko wrote:Thanks, so it's a good time to switch this card to another one in my deck.
- swordshine
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Re: Forge Beta: 06-06-2014 ver 1.5.19
by lujo » 08 Jun 2014, 07:40
Is anyone else having this problem - the only way to see which card is blocking which is by looking at the log. The game shows the "blocking" token on a card which the AI blocks with, but not which card it is blocking making combat highly difficult to keep track of.
---
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Fizanko » 08 Jun 2014, 10:47
You mean you don't see the blocking arrows like by example this when i block on this example ?


EDIT : just after doing that, i noticed on a duel in quest an AI blocking me without an arrow displaying.
Hmm, didn't noticed it before, and does not seems to happen everytime (as up to now i always had the AI blocking having a red arrow)


EDIT : just after doing that, i noticed on a duel in quest an AI blocking me without an arrow displaying.
Hmm, didn't noticed it before, and does not seems to happen everytime (as up to now i always had the AI blocking having a red arrow)
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 06-06-2014 ver 1.5.19
by Fizanko » 08 Jun 2014, 11:04
Noticed something new when playing with Miffy AI on the Zendikar world , it seems related to his Guardian Zendikon breaking the battlefield visual stability very badly
I could reproduce this problem easily with the Preconstructed game mode and taking Opponent Decks -> Miffy1
When i play Guardian Zendikon and attach it to one of my land the whole battlefield will "flicker" badly from time to time when changing phases.
Very disturbing for the eyes.
I could reproduce this problem easily with the Preconstructed game mode and taking Opponent Decks -> Miffy1
When i play Guardian Zendikon and attach it to one of my land the whole battlefield will "flicker" badly from time to time when changing phases.
Very disturbing for the eyes.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 06-06-2014 ver 1.5.19
by jacksonjack » 08 Jun 2014, 11:36
I am having troubles with this release for Mac OS X, I can't launch
the app, and have Java 7 v60.
Console Log:
Job appears to have crashed: Segmentation fault: 11
Does anyone know how to resolve this?
the app, and have Java 7 v60.
Console Log:
Job appears to have crashed: Segmentation fault: 11
- Code: Select all
Process: launchd [7077]
Path: /Applications/Groups/*/Forge new.app/Contents/MacOS/JavaAppLauncher
Identifier: forge.view.Main
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: launchd [171]
Date/Time: 2014-06-08 13:34:50.149 +0200
OS Version: Mac OS X 10.7.4 (11E53)
Report Version: 9
Crashed Thread: Unknown
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff5fc01028
Backtrace not available
Unknown thread crashed with X86 Thread State (64-bit):
rax: 0x0000000000000055 rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x0000000000000000 rsp: 0x0000000000000000
r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x0000000000000000
r12: 0x0000000000000000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x00007fff5fc01028 rfl: 0x0000000000010203 cr2: 0x00007fff5fc01028
Logical CPU: 0
Binary images description not available
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 7202
thread_create: 0
thread_set_state: 0
Does anyone know how to resolve this?
- jacksonjack
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Re: Forge Beta: 06-06-2014 ver 1.5.19
by timmermac » 08 Jun 2014, 12:36
Do you have just have the Java Runtime Environment or do you have the full Development Kit?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 06-06-2014 ver 1.5.19
by mastroego » 08 Jun 2014, 13:19
Description: Random semi-crash
This issue appears fairly often.
Forge allows to go on, but the UI is messed up (tapped creatures appeared untapped, counters are not displayed and so on)
This issue appears fairly often.
Forge allows to go on, but the UI is messed up (tapped creatures appeared untapped, counters are not displayed and so on)
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.5.19-r26210Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_25 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at forge.game.card.Card.getHiddenExtrinsicKeyword(Card.java:4610)
at forge.game.card.Card.getKeyword(Card.java:4317)
at forge.game.card.Card.getAmountOfKeyword(Card.java:5180)
at forge.game.card.Card.getNetAttack(Card.java:4013)
at forge.view.arcane.CardPanel.setText(CardPanel.java:627)
at forge.view.arcane.CardPanel.setCard(CardPanel.java:664)
at forge.view.arcane.PlayArea.updateCard(PlayArea.java:699)
at forge.view.arcane.PlayArea.updateSingleCard(PlayArea.java:359)
at forge.screens.match.CMatchUI.updateSingleCard(CMatchUI.java:385)
at forge.screens.match.CMatchUI.updateCards(CMatchUI.java:377)
at forge.GuiDesktop.updateCards(GuiDesktop.java:376)
at forge.control.FControlGameEventHandler$9.run(FControlGameEventHandler.java:225)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 06-06-2014 ver 1.5.19
by jacksonjack » 08 Jun 2014, 16:45
Just the JRE not the JDKtimmermac wrote:Do you have just have the Java Runtime Environment or do you have the full Development Kit?
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