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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006

Postby Wulfe » 17 Jul 2014, 03:50

Description: [I had just finished playing and winning my first quest and after the booster screen I hit the "great" button and all I get is this crash error. It will not let me proceed.]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.22.006
Operating System: Linux 3.1.10-g67f5fa7 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.quest.data.QuestAchievements.addWin(QuestAchievements.java:78)
   at forge.screens.match.winlose.QuestWinLose.actionOnQuit(QuestWinLose.java:207)
   at forge.screens.match.winlose.ControlWinLose$3.handleEvent(ControlWinLose.java:46)
   at forge.toolbox.FButton.tap(FButton.java:156)
   at forge.Forge$MainInputProcessor.tap(Forge.java:463)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:218)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:182)
   at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:358)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:413)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006

Postby drdev » 17 Jul 2014, 04:21

Wulfe wrote:Description: [I had just finished playing and winning my first quest and after the booster screen I hit the "great" button and all I get is this crash error. It will not let me proceed.]

NullPointerException | Open
Code: Select all
Forge Version:    1.5.22.006
Operating System: Linux 3.1.10-g67f5fa7 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException
   at forge.quest.data.QuestAchievements.addWin(QuestAchievements.java:78)
   at forge.screens.match.winlose.QuestWinLose.actionOnQuit(QuestWinLose.java:207)
   at forge.screens.match.winlose.ControlWinLose$3.handleEvent(ControlWinLose.java:46)
   at forge.toolbox.FButton.tap(FButton.java:156)
   at forge.Forge$MainInputProcessor.tap(Forge.java:463)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:218)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:182)
   at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:358)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:413)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
I just released 1.5.22.007, which should hopefully prevent seeing this crash.

In addition, this release introduces support for grouping by set which will also be available in the desktop game after the next snapshot.

SetGroupsMobile.png

Let me know if you have any further issues or have ideas for other group by or pile by options.

Thanks.
-Dan
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004

Postby treeko11 » 17 Jul 2014, 09:10

drdev wrote:
treeko11 wrote:Hi again,

Found another bug. I've added a Melira Pod deck, I have Melira on the field, activate Pod saccing Kitchen Finks, the sac goes off and the Finks die and come back giving me my health but then the tutor effect of the Pod doesn't activate. I am given the opportunity to look at my deck but then there's usually another step to choose the tutored card, this step doesn't activate.

Done this ~3 times now, same result.
Can you reproduce this on the desktop game? It sounds like something that wouldn't be specific to the mobile game, though I could be wrong. If it is reproducible on the desktop game, could you please post your bug report to the Forge Beta thread?
Hi drdev,

I don't have access to the forge desktop client so I cannot do this for you unfortunately.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007

Postby treeko11 » 17 Jul 2014, 13:26

Another bug I've found - Birthing Pod seems to love these.

Opponent had Leonin Arbiter on the field, I sacrificed my Wall of Roots, game didn't even give me an option to pay the 2 mana - just took my creature and that was it. No tutor, just sacrifice.

Edit: I just realised how the arbiter actually works, you'd need to click on it before activating the pod to use its ability. Just seems sorta odd, maybe a popup would be a good idea?
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004

Postby drdev » 17 Jul 2014, 14:33

treeko11 wrote:Hi drdev,

I don't have access to the forge desktop client so I cannot do this for you unfortunately.
No big deal. I can try investigating it myself and post to the Forge Beta thread if I can't figure it out. Thanks.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007

Postby friarsol » 17 Jul 2014, 15:06

treeko11 wrote:Another bug I've found - Birthing Pod seems to love these.

Opponent had Leonin Arbiter on the field, I sacrificed my Wall of Roots, game didn't even give me an option to pay the 2 mana - just took my creature and that was it. No tutor, just sacrifice.

Edit: I just realised how the arbiter actually works, you'd need to click on it before activating the pod to use its ability. Just seems sorta odd, maybe a popup would be a good idea?
The problem is: as soon as the ability starts to resolve it's too late to activate the special action. "1/1/2011: Paying {2} to ignore Leonin Arbiter's effect is a special action. Any player may take this special action any time he or she has priority. It doesn't use the stack and can't be responded to."
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.004

Postby squee1968 » 17 Jul 2014, 15:46

drdev wrote:
treeko11 wrote:Hi drdev,

I don't have access to the forge desktop client so I cannot do this for you unfortunately.
No big deal. I can try investigating it myself and post to the Forge Beta thread if I can't figure it out. Thanks.
I've already tested it in both versions. It seems to work ok in the desktop version, but for the app, it works the first time you activate it, after which it does show the cards in the library, but does not let you choose.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006

Postby friarsol » 17 Jul 2014, 15:47

friarsol wrote:It would also nice to be getting sort via a menu button, since it looks like the column headers don't really exist anymore. Sorry if these things are already on your list somewhere.
Just wanted to clarify about this a little more:

Sorts I use everytime I start a new quest (which is fairly regularly) are:

Alpha, Rarity, Color, CMC, NEW.

Similarly, it would be nice if there's an Asterisk near the card name for New cards in your Trunk, since this column is no longer visible.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006

Postby drdev » 17 Jul 2014, 16:20

friarsol wrote:
friarsol wrote:It would also nice to be getting sort via a menu button, since it looks like the column headers don't really exist anymore. Sorry if these things are already on your list somewhere.
Just wanted to clarify about this a little more:

Sorts I use everytime I start a new quest (which is fairly regularly) are:

Alpha, Rarity, Color, CMC, NEW.

Similarly, it would be nice if there's an Asterisk near the card name for New cards in your Trunk, since this column is no longer visible.
How are you doing 5 sorts? We only respect 3 sorts in the sorting logic.

Instead of just an asterisk, what if I put *NEW* after the name instead? I think that would be clearer and more noticeable.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006

Postby friarsol » 17 Jul 2014, 16:28

drdev wrote:How are you doing 5 sorts? We only respect 3 sorts in the sorting logic.

Instead of just an asterisk, what if I put *NEW* after the name instead? I think that would be clearer and more noticeable.
Those are the sorts I actually use at different times. Like when I first start a Quest, I sort by rarity to see what my potential bombs are, and which colors I should pay more attention to. I quickly scroll through to get an idea of which colors I probably want to play. Color and CMC I typically use together. Where cards fit in my curve are more important to me than their alphabetical order. New sort is used from then on for just seeing the latest cards. Occasionally if I want to make a brand new deck I'll go back to my Rarity -> Color/CMC sorting.

Yea that should be fine, I wasn't sure if there would be enough room, especially cards with long names.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.006

Postby drdev » 17 Jul 2014, 17:32

friarsol wrote:
drdev wrote:How are you doing 5 sorts? We only respect 3 sorts in the sorting logic.

Instead of just an asterisk, what if I put *NEW* after the name instead? I think that would be clearer and more noticeable.
Those are the sorts I actually use at different times. Like when I first start a Quest, I sort by rarity to see what my potential bombs are, and which colors I should pay more attention to. I quickly scroll through to get an idea of which colors I probably want to play. Color and CMC I typically use together. Where cards fit in my curve are more important to me than their alphabetical order. New sort is used from then on for just seeing the latest cards. Occasionally if I want to make a brand new deck I'll go back to my Rarity -> Color/CMC sorting.

Yea that should be fine, I wasn't sure if there would be enough room, especially cards with long names.
Oh, that makes sense. As for there not being enough room, worst case longer card names will just appear in smaller font so they don't get cut off.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007

Postby Corwin72 » 17 Jul 2014, 19:06

Is there a way to manually put a deck into an existing quest by manipulating the files or in app. I like to play quest with really odd decks and do not use the deck building part of quest. In the windows app I use the import feature to open an existing deck file.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007

Postby drdev » 17 Jul 2014, 19:47

Corwin72 wrote:Is there a way to manually put a deck into an existing quest by manipulating the files or in app. I like to play quest with really odd decks and do not use the deck building part of quest. In the windows app I use the import feature to open an existing deck file.
At the moment, no, since quest decks are embedded within the quest save file and thus encrypted.

That said, I can look into adding an import feature to the deck editor.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007

Postby KrazyTheFox » 17 Jul 2014, 19:48

drdev wrote:At the moment, no, since quest decks are embedded within the quest save file and thus encrypted.
They're actually not encrypted at all. You just need to decompress them (gzip) and open the file in a text editor. Simply re-compress the file when you're done.
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Re: Forge Android App: 07-16-2014 Alpha 1.5.22.007

Postby friarsol » 17 Jul 2014, 19:49

If you have access to both Mobile and Desktop, you could create the Quests on Desktop and then just transfer them over until the feature is available.
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