Bug Reports 1.3.0 dev 2014-07-19
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Bug Reports 1.3.0 dev 2014-07-19
by LevelX » 19 Jul 2014, 14:39
If you have encountered any problems while using XMage 1.3.0 dev 2014-07-19, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
Flying, Reach or Intimidate does sometimes not prevent blocking
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Tournament - Fixed a bug that prevented users from quitting a tournament. Also created some problems with users that were disconnected.
* Fixed wrong rarity of about 25 Magic 2015 card.
* Overload - Fixed that overload abilities of sorceries could be wrongly used with instant speed (Mizzium Mortars, Vandalblast and Teleportal).
* Burrenton Forge-Tender - Fixed that damage prevention did not work for sources that were stack objects. This was a common problem of TargetSource class.
* Cone of Flame - Fixed that damage to player was wrongly marked as combat damage and it was not possible to redirect to planeswalker.
* Cursed Scroll - Fixed target and damage handling.
* Hallowed Burial - Fixed exception bug of spell effect.
* Not of This World - Fixed a possible Null Pointer Exception.
* Rakdos, Lord of Riots - Fixed that game was locked if Rakdos was on hand caused by the new show playable cards feature.
* Show and Tell - Fixed that it was not optional to bring something onto the battlefield.
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
Release Xmage.1.3.0.dev.2014-07-19v2 (2014-07-21)
* Fixed game freezing bugs of the show playable cards feature #457 (caused by DelverAbility, OfferingAbility, Rooftop Storm, Omniscience, Aluren).
* Brood Sliver - Fixed a bug that happened by text generation.
* Bottled Cloister - Fixed a Null Pointer Exception bug.
* Deep-Sea Kraken - Fixed a bug that oponent spells didn't trigger the ability to remove supend counters.
* Deicide - Fixed possible NPE bug.
* Genesis Wave - Fixed multiple bugs.
* Winds of Change - Fixed a Concurrent Modification Exception bug.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
Flying, Reach or Intimidate does sometimes not prevent blocking
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Tournament - Fixed a bug that prevented users from quitting a tournament. Also created some problems with users that were disconnected.
* Fixed wrong rarity of about 25 Magic 2015 card.
* Overload - Fixed that overload abilities of sorceries could be wrongly used with instant speed (Mizzium Mortars, Vandalblast and Teleportal).
* Burrenton Forge-Tender - Fixed that damage prevention did not work for sources that were stack objects. This was a common problem of TargetSource class.
* Cone of Flame - Fixed that damage to player was wrongly marked as combat damage and it was not possible to redirect to planeswalker.
* Cursed Scroll - Fixed target and damage handling.
* Hallowed Burial - Fixed exception bug of spell effect.
* Not of This World - Fixed a possible Null Pointer Exception.
* Rakdos, Lord of Riots - Fixed that game was locked if Rakdos was on hand caused by the new show playable cards feature.
* Show and Tell - Fixed that it was not optional to bring something onto the battlefield.
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
Release Xmage.1.3.0.dev.2014-07-19v2 (2014-07-21)
* Fixed game freezing bugs of the show playable cards feature #457 (caused by DelverAbility, OfferingAbility, Rooftop Storm, Omniscience, Aluren).
* Brood Sliver - Fixed a bug that happened by text generation.
* Bottled Cloister - Fixed a Null Pointer Exception bug.
* Deep-Sea Kraken - Fixed a bug that oponent spells didn't trigger the ability to remove supend counters.
* Deicide - Fixed possible NPE bug.
* Genesis Wave - Fixed multiple bugs.
* Winds of Change - Fixed a Concurrent Modification Exception bug.
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Re: Bug Reports 1.3.0 dev 2014-07-19
by muppet » 20 Jul 2014, 11:12
Possible I have the rules wrong. Opponent uses Moorland Haunt, I want to remove the creature with my Deathrite Shaman so the effect fizzles am I just mad and I can't actually do this or is it a bug that I get no chance to act.
Re: Bug Reports 1.3.0 dev 2014-07-19
by Grahf » 20 Jul 2014, 11:37
moorland haunt: Exiling a creature card is a part of cost, you cant respond to this with shaman and remove same card as the first.muppet wrote:Possible I have the rules wrong. Opponent uses Moorland Haunt, I want to remove the creature with my Deathrite Shaman so the effect fizzles am I just mad and I can't actually do this or is it a bug that I get no chance to act.
Re: Bug Reports 1.3.0 dev 2014-07-19
by muppet » 20 Jul 2014, 14:49
A.I. somehow got Natural Order into play. I'm not sure if it fetched it with a fetch land or used Green Sun's Zenith. It was fiddling about with the usual elves in an elf deck. Will post a sane bug report when I spot what it was actually doing.
AHA sorry again not a bug it was in fact a mountain with the picture of natural order weirdly. Which had appeared when I imported the deck. For some mad reason it replaces the Natural Orders with mountains with the picture of natural order. Anyway I edited it by hand now to have real natural orders .
AHA sorry again not a bug it was in fact a mountain with the picture of natural order weirdly. Which had appeared when I imported the deck. For some mad reason it replaces the Natural Orders with mountains with the picture of natural order. Anyway I edited it by hand now to have real natural orders .
Re: Bug Reports 1.3.0 dev 2014-07-19
by jonyatan » 21 Jul 2014, 07:48
hi, bugs with genesis wave still happens in this version.
1. Sorcerys and instants you reveal with genesis wave remains on the battlefield instead of put on the graveyard.
2. if you play x=3 and reveal a garruk for examample, it remains on the battlefield, and it have a 4 CMC.
Regards.
FIXED
1. Sorcerys and instants you reveal with genesis wave remains on the battlefield instead of put on the graveyard.
2. if you play x=3 and reveal a garruk for examample, it remains on the battlefield, and it have a 4 CMC.
Regards.
FIXED
Re: Bug Reports 1.3.0 dev 2014-07-19
by Grahf » 25 Jul 2014, 13:53
Opponent cast Wall of Roots with mana from Cavern of Souls (type Wall) and i counter that creature with Daze.
Re: Bug Reports 1.3.0 dev 2014-07-19
by muppet » 26 Jul 2014, 08:50
I can't sac a fetch land after drawing Entreat the Angels to get mana to pay for it. This was fixed previously I think but is back.
https://github.com/magefree/mage/issues/447
https://github.com/magefree/mage/issues/447
Re: Bug Reports 1.3.0 dev 2014-07-19
by LevelX » 26 Jul 2014, 16:09
I can't reproduce this.Grahf wrote:Opponent cast Wall of Roots with mana from Cavern of Souls (type Wall) and i counter that creature with Daze.
Maybe he made no colored color with the cavern, than the ability won't work.
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Re: Bug Reports 1.3.0 dev 2014-07-19
by LevelX » 26 Jul 2014, 16:24
I guess you're wrong that it worked before.muppet wrote:I can't sac a fetch land after drawing Entreat the Angels to get mana to pay for it. This was fixed previously I think but is back.
This will work as soon as miracle is fixed by making it a triggered ability.
https://github.com/magefree/mage/issues/447
But because the search abilities of the fetch lands are no mana abilities it doesn't currently work the way miracle is implemented.
Maybe you mixed it up with some of the lands that can make two mana by paing one. That didn't work as mana ability and was fixed some weeks ago.
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LevelX - DEVELOPER
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Re: Bug Reports 1.3.0 dev 2014-07-19
by Khormag » 28 Jul 2014, 15:54
Spellskite can't change target of spells. It says that Spellskite is not a legal target. I was playing infect, and my opponent could not redirect Distortion Strike or Vines of Vastwood, dont know if other spells are bugged also, but it seems so.
FIXED
FIXED
Re: Bug Reports 1.3.0 dev 2014-07-19
by Khormag » 28 Jul 2014, 20:04
Forest doesn't give green mana. This started just 30min ago.
Colored mana abilities stop working sometimes
Colored mana abilities stop working sometimes
Re: Bug Reports 1.3.0 dev 2014-07-19
by LevelX » 28 Jul 2014, 21:10
Server is restarted now.Khormag wrote:Forest doesn't give green mana. This started just 30min ago.
I'm sure this problem is caused from some bug in commander format code.
I'll have to add some more debug messages to this, to get some hints what's the reason.
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