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2014




Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)
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Re: Volrathxp's Custom Dotp 2014 DLC
by Kithkin » 09 Aug 2014, 21:39
Bug report
SCRY does not seem to work at all, e.g. Sigiled Starfish
Jorubai Murk Lurker -- lifelink is not being granted
Script_Log is 105 MB in size
SCRY does not seem to work at all, e.g. Sigiled Starfish
Jorubai Murk Lurker -- lifelink is not being granted
Script_Log is 105 MB in size

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Re: Volrathxp's Custom Dotp 2014 DLC
by volrathxp » 10 Aug 2014, 00:36
Weird. I tested Sigiled Starfish extensively and it worked just fine.Kithkin wrote:Bug report
SCRY does not seem to work at all, e.g. Sigiled Starfish
Jorubai Murk Lurker -- lifelink is not being granted
Script_Log is 105 MB in size
I'll take a look at Jorubai Murk Lurker.
Edit: Looked at Jorubai Murk Lurker and can't really see anything wrong with it. Here's what the code currently looks like.
- Jorubai Murk Lurker | Open
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="JORUBAI_MURK_LURKER_1000383288" />
<CARDNAME text="JORUBAI_MURK_LURKER" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Jorubai Murk Lurker]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Guetteur des eaux de Jorubaï]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Acechador lóbrego de Jorubai]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jorubai-Schlammkriecher]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Predatore della Melma di Jorubai]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ジョルベイの闇潜み]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[조루바이 수렁 괴물]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Джорубайский Илистый Охотник]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Espreitador do Lamaçal de Jorubai]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="1000383288" />
<ARTID value="1000383288" />
<ARTIST name="Clint Cearley" />
<CASTING_COST cost="{2}{U}" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Leech" />
<EXPANSION value="M15" />
<RARITY metaname="U" />
<POWER value="1" />
<TOUGHNESS value="3" />
<STATIC_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le Guetteur des eaux de Jorubaï gagne +1/+1 tant que vous contrôlez au moins un marais.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Acechador lóbrego de Jorubai obtiene +1/+1 mientras controles un pantano.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Jorubai-Schlammkriecher erhält +1/+1, solange du einen Sumpf kontrollierst.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Predatore della Melma di Jorubai prende +1/+1 fintanto che controlli una Palude.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ジョルベイの闇潜みは、あなたが沼をコントロールしているかぎり+1/+1の修整を受ける。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 늪을 조종하는 한, 조루바이 수렁 괴물은 +1/+1을 받는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Джорубайский Илистый Охотник получает +1/+1, пока вы контролируете Болото.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Espreitador do Lamaçal de Jorubai receberá +1/+1 enquanto você controlar um Pântano.]]></LOCALISED_TEXT>
<CONTINUOUS_ACTION layer="7C">
if EffectSource() ~= nil then
local filter = ClearFilter()
filter:Add( FE_SUBTYPE, OP_IS, LAND_TYPE_SWAMP )
filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
if filter:CountStopAt(1) == 1 then
local characteristics = EffectSource():GetCurrentCharacteristics()
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{B}: Target creature gains lifelink until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{B} : La créature ciblée acquiert le lien de vie jusqu’à la fin du tour.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{B}: La criatura objetivo gana la habilidad de vínculo vital hasta el final del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{B}: Eine Kreatur deiner Wahl erhält Lebensverknüpfung bis zum Ende des Zuges.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{B}: Una creatura bersaglio ha legame vitale fino alla fine del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{B}:クリーチャー1体を対象とする。それはターン終了時まで絆魂を得る。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{B}: 생물을 목표로 정한다. 그 생물은 턴종료까지 생명연결을 얻는다.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{B}: целевое существо получает Цепь жизни до конца хода.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{B}: A criatura alvo ganha vínculo com a vida até o final do turno.]]></LOCALISED_TEXT>
<COST mana_cost="{1}{B}" type="Mana" />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GAIN_LIFELINK" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<CONTINUOUS_ACTION layer="6" filter_id="0">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Bool_Set( CHARACTERISTIC_LIFELINK, 1 )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</ACTIVATED_ABILITY>
<SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC
by RiiakShiNal » 10 Aug 2014, 00:50
Well, adding the filter_id attribute is wrong when you don't have (or need) a FILTER. So that could be the problem with Jorubai Murk Lurker.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Volrathxp's Custom Dotp 2014 DLC
by volrathxp » 10 Aug 2014, 00:53
I see what you mean. I will correct.RiiakShiNal wrote:Well, adding the filter_id attribute is wrong when you don't have (or need) a FILTER. So that may be the problem with Jorubai Murk Lurker.

Edit: I will fix it when I upload my new changes for adding some more Conspiracy stuff to this.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC
by volrathxp » 10 Aug 2014, 01:07
I uploaded a fix for the Murk Lurker (and found the same problem on Kird Chieftain too, so yay).
In addition I've updated the WAD with some new cards, the common/uncommon Dethrone guys from CNS, Dack's Duplicate and Spirit Bonds/Warden of the Beyond from M15.
I've also added a new deck "The Black Rose"
In addition I've updated the WAD with some new cards, the common/uncommon Dethrone guys from CNS, Dack's Duplicate and Spirit Bonds/Warden of the Beyond from M15.
I've also added a new deck "The Black Rose"
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC
by sweetLu » 10 Aug 2014, 01:10
In one of your other threads I noticed you used one of sumo's functions to check for devotion. Are you using his scry function for scry? I don't see sumo's mod listed in the requirements section so that may be why it works for you but not others (that is if they don't have sumo's mod installed).
Re: Volrathxp's Custom Dotp 2014 DLC
by volrathxp » 10 Aug 2014, 01:22
Hmmm I'll check. That may be it. I probably should have realized that was the case.sweetLu wrote:In one of your other threads I noticed you used one of sumo's functions to check for devotion. Are you using his scry function for scry? I don't see sumo's mod listed in the requirements section so that may be why it works for you but not others (that is if they don't have sumo's mod installed).
The function called for Scry is "S_ScryFateseal(1, EffectController(), 1)"
Edit: Yeah that's it. Reuploading the Core WAD. Going to put the function files for those things into my DLC so that you don't need sumo's mod installed too.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC
by volrathxp » 10 Aug 2014, 01:41
I uploaded a version with the appropriate functions for Scry / Dual Devotion so you don't need to have another mod installed. I doubt those functions are going to change any time soon, since they work pretty well. 

volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC
by johneeeee » 10 Aug 2014, 09:07
After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
Thanks for your time!
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Re: Volrathxp's Custom Dotp 2014 DLC
by Kithkin » 10 Aug 2014, 09:56
You also need the content_pack_enabler uploaded in this thread by gorem2k.johneeeee wrote:After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
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Re: Volrathxp's Custom Dotp 2014 DLC
by johneeeee » 10 Aug 2014, 10:02
That did the trick, thanks!Kithkin wrote:You also need the content_pack_enabler uploaded in this thread by gorem2k.johneeeee wrote:After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
/e: well, not exactly. now my game crashes when trying to join a game my friend created. We both have all files (including enabler) installed. It works fine without the enabler and all other DLC. As soon as the enabler is installed the decks show up but the game crashes every time.
Any ideas how to fix that?
Last edited by johneeeee on 10 Aug 2014, 10:06, edited 2 times in total.
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Re: Volrathxp's Custom Dotp 2014 DLC
by Kithkin » 10 Aug 2014, 10:05
Bug report
The AI has Urborg, Tomb of Yawgmoth on the battlefield, and it somehow adds to MY mana pool. I may cast spells with higher mana costs than mana available. And it does not even tap the mana.
Realm Seekers -- script_log.txt
The AI has Urborg, Tomb of Yawgmoth on the battlefield, and it somehow adds to MY mana pool. I may cast spells with higher mana costs than mana available. And it does not even tap the mana.

Realm Seekers -- script_log.txt
- | Open
- [lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
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Re: Volrathxp's Custom Dotp 2014 DLC
by gorem2k » 10 Aug 2014, 12:12
for Urborg, Tomb of Yawgmoth , you can have a look here. it works good but you get a redundant mana ability if you and the AI has one in play. doesn't affect anything afaik.
Re: Volrathxp's Custom Dotp 2014 DLC
by volrathxp » 10 Aug 2014, 12:49
I am assuming both you and your friend have the same content installed?johneeeee wrote:That did the trick, thanks!Kithkin wrote:You also need the content_pack_enabler uploaded in this thread by gorem2k.johneeeee wrote:After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
/e: well, not exactly. now my game crashes when trying to join a game my friend created. We both have all files (including enabler) installed. It works fine without the enabler and all other DLC. As soon as the enabler is installed the decks show up but the game crashes every time.
Any ideas how to fix that?
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC
by volrathxp » 10 Aug 2014, 12:54
I will take a look at Urborg. Thank you for being so vigilant on reporting these.Kithkin wrote:Bug report
The AI has Urborg, Tomb of Yawgmoth on the battlefield, and it somehow adds to MY mana pool. I may cast spells with higher mana costs than mana available. And it does not even tap the mana.
Realm Seekers -- script_log.txt
I am not sure what is up with Realm Seekers. I will look at it too.
volrathxp
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