It is currently 13 Sep 2025, 03:38
   
Text Size

Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)

Moderator: CCGHQ Admins

Re: Volrathxp's Custom Dotp 2014 DLC

Postby Kithkin » 09 Aug 2014, 21:39

Bug report

SCRY does not seem to work at all, e.g. Sigiled Starfish

Jorubai Murk Lurker -- lifelink is not being granted

Script_Log is 105 MB in size #-o
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby volrathxp » 10 Aug 2014, 00:36

Kithkin wrote:Bug report

SCRY does not seem to work at all, e.g. Sigiled Starfish

Jorubai Murk Lurker -- lifelink is not being granted

Script_Log is 105 MB in size #-o
Weird. I tested Sigiled Starfish extensively and it worked just fine.

I'll take a look at Jorubai Murk Lurker.

Edit: Looked at Jorubai Murk Lurker and can't really see anything wrong with it. Here's what the code currently looks like.

Jorubai Murk Lurker | Open
Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
  <FILENAME text="JORUBAI_MURK_LURKER_1000383288" />
  <CARDNAME text="JORUBAI_MURK_LURKER" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Jorubai Murk Lurker]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Guetteur des eaux de Jorubaï]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Acechador lóbrego de Jorubai]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jorubai-Schlammkriecher]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Predatore della Melma di Jorubai]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ジョルベイの闇潜み]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[조루바이 수렁 괴물]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Джорубайский Илистый Охотник]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Espreitador do Lamaçal de Jorubai]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="1000383288" />
  <ARTID value="1000383288" />
  <ARTIST name="Clint Cearley" />
  <CASTING_COST cost="{2}{U}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Leech" />
  <EXPANSION value="M15" />
  <RARITY metaname="U" />
  <POWER value="1" />
  <TOUGHNESS value="3" />
  <STATIC_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le Guetteur des eaux de Jorubaï gagne +1/+1 tant que vous contrôlez au moins un marais.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[El Acechador lóbrego de Jorubai obtiene +1/+1 mientras controles un pantano.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Der Jorubai-Schlammkriecher erhält +1/+1, solange du einen Sumpf kontrollierst.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Predatore della Melma di Jorubai prende +1/+1 fintanto che controlli una Palude.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ジョルベイの闇潜みは、あなたが沼をコントロールしているかぎり+1/+1の修整を受ける。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 늪을 조종하는 한, 조루바이 수렁 괴물은 +1/+1을 받는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Джорубайский Илистый Охотник получает +1/+1, пока вы контролируете Болото.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Espreitador do Lamaçal de Jorubai receberá +1/+1 enquanto você controlar um Pântano.]]></LOCALISED_TEXT>
      <CONTINUOUS_ACTION layer="7C">
    if EffectSource() ~= nil then
       local filter = ClearFilter()
      filter:Add( FE_SUBTYPE, OP_IS, LAND_TYPE_SWAMP )
       filter:Add( FE_CONTROLLER, OP_IS, EffectController() )
       if filter:CountStopAt(1) == 1 then
         local characteristics = EffectSource():GetCurrentCharacteristics()
         characteristics:Power_Add( 1 )
         characteristics:Toughness_Add( 1 )
      end
    end
    </CONTINUOUS_ACTION>
</STATIC_ABILITY>
  <ACTIVATED_ABILITY>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{B}: Target creature gains lifelink until end of turn.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{B} : La créature ciblée acquiert le lien de vie jusqu’à la fin du tour.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{B}: La criatura objetivo gana la habilidad de vínculo vital hasta el final del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{B}: Eine Kreatur deiner Wahl erhält Lebensverknüpfung bis zum Ende des Zuges.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{B}: Una creatura bersaglio ha legame vitale fino alla fine del turno.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{B}:クリーチャー1体を対象とする。それはターン終了時まで絆魂を得る。]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{B}: 생물을 목표로 정한다. 그 생물은 턴종료까지 생명연결을 얻는다.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{B}: целевое существо получает Цепь жизни до конца хода.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{B}: A criatura alvo ganha vínculo com a vida até o final do turno.]]></LOCALISED_TEXT>
  <COST mana_cost="{1}{B}" type="Mana" />
  <TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GAIN_LIFELINK" definition="0" compartment="0" count="1" />
    <TARGET_DEFINITION id="0">
    local filter = ClearFilter()
    filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
    </TARGET_DEFINITION>
    <CONTINUOUS_ACTION layer="6" filter_id="0">
    local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
    if target ~= nil  then
       local characteristics = target:GetCurrentCharacteristics()
       characteristics:Bool_Set( CHARACTERISTIC_LIFELINK, 1 )
    end
   </CONTINUOUS_ACTION>
   <DURATION simple_duration="UntilEOT" />
 </ACTIVATED_ABILITY>
  <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
I know for a fact though that Sigiled Starfish worked when I tested it. What errors are in the script log?
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby RiiakShiNal » 10 Aug 2014, 00:50

Well, adding the filter_id attribute is wrong when you don't have (or need) a FILTER. So that could be the problem with Jorubai Murk Lurker.
RiiakShiNal
Programmer
 
Posts: 2188
Joined: 16 May 2011, 21:37
Has thanked: 75 times
Been thanked: 497 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby volrathxp » 10 Aug 2014, 00:53

RiiakShiNal wrote:Well, adding the filter_id attribute is wrong when you don't have (or need) a FILTER. So that may be the problem with Jorubai Murk Lurker.
I see what you mean. I will correct. :)

Edit: I will fix it when I upload my new changes for adding some more Conspiracy stuff to this.
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby volrathxp » 10 Aug 2014, 01:07

I uploaded a fix for the Murk Lurker (and found the same problem on Kird Chieftain too, so yay).

In addition I've updated the WAD with some new cards, the common/uncommon Dethrone guys from CNS, Dack's Duplicate and Spirit Bonds/Warden of the Beyond from M15.

I've also added a new deck "The Black Rose"
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby sweetLu » 10 Aug 2014, 01:10

In one of your other threads I noticed you used one of sumo's functions to check for devotion. Are you using his scry function for scry? I don't see sumo's mod listed in the requirements section so that may be why it works for you but not others (that is if they don't have sumo's mod installed).
sweetLu
 
Posts: 181
Joined: 16 Jul 2014, 01:24
Has thanked: 21 times
Been thanked: 22 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby volrathxp » 10 Aug 2014, 01:22

sweetLu wrote:In one of your other threads I noticed you used one of sumo's functions to check for devotion. Are you using his scry function for scry? I don't see sumo's mod listed in the requirements section so that may be why it works for you but not others (that is if they don't have sumo's mod installed).
Hmmm I'll check. That may be it. I probably should have realized that was the case.

The function called for Scry is "S_ScryFateseal(1, EffectController(), 1)"

Edit: Yeah that's it. Reuploading the Core WAD. Going to put the function files for those things into my DLC so that you don't need sumo's mod installed too.
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby volrathxp » 10 Aug 2014, 01:41

I uploaded a version with the appropriate functions for Scry / Dual Devotion so you don't need to have another mod installed. I doubt those functions are going to change any time soon, since they work pretty well. :)
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby johneeeee » 10 Aug 2014, 09:07

After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
johneeeee
 
Posts: 6
Joined: 09 Aug 2014, 17:34
Has thanked: 0 time
Been thanked: 0 time

Re: Volrathxp's Custom Dotp 2014 DLC

Postby Kithkin » 10 Aug 2014, 09:56

johneeeee wrote:After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
You also need the content_pack_enabler uploaded in this thread by gorem2k.
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby johneeeee » 10 Aug 2014, 10:02

Kithkin wrote:
johneeeee wrote:After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
You also need the content_pack_enabler uploaded in this thread by gorem2k.
That did the trick, thanks!

/e: well, not exactly. now my game crashes when trying to join a game my friend created. We both have all files (including enabler) installed. It works fine without the enabler and all other DLC. As soon as the enabler is installed the decks show up but the game crashes every time.
Any ideas how to fix that?
Last edited by johneeeee on 10 Aug 2014, 10:06, edited 2 times in total.
johneeeee
 
Posts: 6
Joined: 09 Aug 2014, 17:34
Has thanked: 0 time
Been thanked: 0 time

Re: Volrathxp's Custom Dotp 2014 DLC

Postby Kithkin » 10 Aug 2014, 10:05

Bug report

The AI has Urborg, Tomb of Yawgmoth on the battlefield, and it somehow adds to MY mana pool. I may cast spells with higher mana costs than mana available. And it does not even tap the mana. [-X

Realm Seekers -- script_log.txt
| Open
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
[lua] [string "REALM_SEEKERS_1000382339_TITLE (RESOLUTION_TIME_ACTION)~0x00000356"]:4:
call parameter mismatch - too many or too few a parameter count declared, method PutInHand in class __Object
User avatar
Kithkin
 
Posts: 456
Joined: 21 Feb 2014, 07:12
Location: Cologne, GERMANY
Has thanked: 11 times
Been thanked: 56 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby gorem2k » 10 Aug 2014, 12:12

for Urborg, Tomb of Yawgmoth , you can have a look here. it works good but you get a redundant mana ability if you and the AI has one in play. doesn't affect anything afaik.
gorem2k
 
Posts: 464
Joined: 01 Apr 2013, 04:21
Has thanked: 48 times
Been thanked: 33 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby volrathxp » 10 Aug 2014, 12:49

johneeeee wrote:
Kithkin wrote:
johneeeee wrote:After copying all your files to my game folder none of the decks show up ingame, which is weird because I installed most of the other custom decks just fine (e.g. thefireminds DLC). Any idea what might cause this? All other required files are installed already.
Thanks for your time!
You also need the content_pack_enabler uploaded in this thread by gorem2k.
That did the trick, thanks!

/e: well, not exactly. now my game crashes when trying to join a game my friend created. We both have all files (including enabler) installed. It works fine without the enabler and all other DLC. As soon as the enabler is installed the decks show up but the game crashes every time.
Any ideas how to fix that?
I am assuming both you and your friend have the same content installed?
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

Re: Volrathxp's Custom Dotp 2014 DLC

Postby volrathxp » 10 Aug 2014, 12:54

Kithkin wrote:Bug report

The AI has Urborg, Tomb of Yawgmoth on the battlefield, and it somehow adds to MY mana pool. I may cast spells with higher mana costs than mana available. And it does not even tap the mana. [-X

Realm Seekers -- script_log.txt
I will take a look at Urborg. Thank you for being so vigilant on reporting these.

I am not sure what is up with Realm Seekers. I will look at it too.
volrathxp
User avatar
volrathxp
 
Posts: 362
Joined: 23 Jul 2014, 17:34
Has thanked: 9 times
Been thanked: 17 times

PreviousNext

Return to 2014

Who is online

Users browsing this forum: No registered users and 15 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 15 users online :: 0 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: No registered users and 15 guests

Login Form