Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by drdev » 16 Aug 2014, 13:47
I just released 1.5.25.001 which fixes this issue. It was also broken in the latest Forge Beta release, which will hopefully have a snapshot build out soon to fix it.kestell wrote:installed version .012 and the search has regressed, it only searches the name now.
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Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by rikimbo » 16 Aug 2014, 20:50
When the scry screen shows a single card, the card shown is always correct, but sometimes it is the wrong printing of the card. Eg. A 7th Edition first instead of an M10 forest.
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Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by kestell » 17 Aug 2014, 07:05
Description: [Ravnica draft, AI played graven dominator. This happened twice already ]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.25.001
Operating System: Linux 3.4.5-1083225 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:213)
at com.google.common.collect.Lists.newArrayList(Lists.java:127)
at forge.game.KeywordsChange.<init>(KeywordsChange.java:54)
at forge.game.card.Card.addChangedCardKeywords(Card.java:4478)
at forge.game.ability.effects.AnimateEffectBase.doAnimate(AnimateEffectBase.java:102)
at forge.game.ability.effects.AnimateAllEffect.resolve(AnimateAllEffect.java:140)
at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:60)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:302)
at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:317)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:402)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1240)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1222)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:576)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1062)
at forge.game.GameAction.startGame(GameAction.java:1558)
at forge.game.Match.startGame(Match.java:81)
at forge.screens.match.FControl$2.run(FControl.java:189)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1080)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:573)
at java.lang.Thread.run(Thread.java:856)
Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by elcnesh » 17 Aug 2014, 07:34
Fixed, should be available in the next snapshot/beta release.kestell wrote:Description: [Ravnica draft, AI played graven dominator. This happened twice already ]
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Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by kestell » 18 Aug 2014, 10:56
the search is still not as it was. It does search the text field now as well, but it doesn't search for 2 terms.
equip 0 should find lightning greaves but it doesn't.
equip 0 should find lightning greaves but it doesn't.
Re: Forge Android App: 08-10-2014 Alpha 1.5.24.010
by bevryde » 18 Aug 2014, 16:16
I think swiping through available cards would increase usability massively. Because while playing, in order to have a look at all my cards, I must touch a card, press again to go out, touch next card... if it was a PC, that would mean to always click something and go out with escape...drdev wrote:Swipe left and right are technically assigned already to switching between zoom and details view. That said, I'll see if I can find a way to support what you're asking for, as it's a request I've gotten before.
Also in booster draft, when you see 4 in a column. Watch a card. Go out. Next card. Go out...
SWIPING would make life much easier and probably increase gameplay quality and speed.
Re: Forge Android App: 08-10-2014 Alpha 1.5.24.010
by drdev » 19 Aug 2014, 00:56
Not to discredit the rest of your post, as I agree with your idea, but I just wanted to make sure you were aware that you can use two finger zoom to change how many cards per row are shown in image views like the draft screen and deck editors. That should allow increasing the size of cards without even needing to zoom in with long press.bevryde wrote:I think swiping through available cards would increase usability massively. Because while playing, in order to have a look at all my cards, I must touch a card, press again to go out, touch next card... if it was a PC, that would mean to always click something and go out with escape...drdev wrote:Swipe left and right are technically assigned already to switching between zoom and details view. That said, I'll see if I can find a way to support what you're asking for, as it's a request I've gotten before.
Also in booster draft, when you see 4 in a column. Watch a card. Go out. Next card. Go out...
SWIPING would make life much easier and probably increase gameplay quality and speed.
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Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by kestell » 19 Aug 2014, 12:57
Not sure I understand how the autoyield function is supposed to work...
Nekusar's ability is on the stack, and I go to the autoyield part, and it just says there are no active autoyields.
Nekusar's ability is on the stack, and I go to the autoyield part, and it just says there are no active autoyields.
Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by drdev » 19 Aug 2014, 15:30
You tap on the ability on the stack, which will give you a checkbox menu item to turn on an auto-yield. This works much the same as the "Always Yes" and "Always No" options for optional triggered abilities on the stack.kestell wrote:Not sure I understand how the autoyield function is supposed to work...
Nekusar's ability is on the stack, and I go to the autoyield part, and it just says there are no active autoyields.
The "Auto-Yields" item under Game will show you a list of active auto-yields if you want to disable or remove them.
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Re: Forge Android App: 08-10-2014 Alpha 1.5.24.010
by bevryde » 19 Aug 2014, 16:42
Ah thanks, I have not recognized it.drdev wrote:bevryde wrote:drdev wrote:Not to discredit the rest of your post, as I agree with your idea, but I just wanted to make sure you were aware that you can use two finger zoom to change how many cards per row are shown in image views like the draft screen and deck editors. That should allow increasing the size of cards without even needing to zoom in with long press.
Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by friarsol » 19 Aug 2014, 17:52
I have a few reports, I'll see if I can get screenshots of them later if I can.
1. In Quest Mode, even though I downloaded the card prices, cards only sell for their default values. This doesn't appear to happen to me on my laptop (nor have I ever seen it).
2. When cards are tapped and I don't have card pictures, the image shown inside the picture frame is the Forge anvil (as it is when they are untapped), but the (edit: background of the) picture only takes up one of the four quadrants of the space. It's rather awkward looking.
Edit: I've uploaded a screenshot of the 2nd thing. I was also going to say the generated card of Split Fuse cards looks odd, since it says Fuse twice, but I guess that might just be because of how the Oracle wording is.
1. In Quest Mode, even though I downloaded the card prices, cards only sell for their default values. This doesn't appear to happen to me on my laptop (nor have I ever seen it).
2. When cards are tapped and I don't have card pictures, the image shown inside the picture frame is the Forge anvil (as it is when they are untapped), but the (edit: background of the) picture only takes up one of the four quadrants of the space. It's rather awkward looking.
Edit: I've uploaded a screenshot of the 2nd thing. I was also going to say the generated card of Split Fuse cards looks odd, since it says Fuse twice, but I guess that might just be because of how the Oracle wording is.
Last edited by friarsol on 19 Aug 2014, 20:58, edited 2 times in total.
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Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by kestell » 19 Aug 2014, 20:39
feature request: deck lists that are copied to the clipboard should be sorted in lands creatures and spells. giving subtotals would be a plus.
also importing decks would be cool.
also importing decks would be cool.
Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by Reenen » 20 Aug 2014, 07:23
Hi guys,
I installed the app fresh today (no previous installs). And I have some comments on the installation process.
Each step of installation that concerns data usage should indicate the download size, and give an opt out option or a wait until I am on wifi kind of option.
Are all themes installed from the start, or do they download as they are set to?
Why is font loading such a long process? Loading the cards has a progress bar (ETA) but takes about the same time as the font loading.
I installed the app fresh today (no previous installs). And I have some comments on the installation process.
Each step of installation that concerns data usage should indicate the download size, and give an opt out option or a wait until I am on wifi kind of option.
Are all themes installed from the start, or do they download as they are set to?
Why is font loading such a long process? Loading the cards has a progress bar (ETA) but takes about the same time as the font loading.
Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by kestell » 20 Aug 2014, 12:51
Regarding the default card image: is it possible to check the card type (creature land, sorcery, planeswalker, enchantment etc. and make the image the appropriate logo?
That would make the cards more identifiable at a quick glance.
I think this app is super - thanks again drdev.
That would make the cards more identifiable at a quick glance.
I think this app is super - thanks again drdev.
Re: Forge Android App: 08-16-2014 Alpha 1.5.25.001
by kestell » 20 Aug 2014, 13:11
Bug: Pressing "end turn" while having creatures that must attack results in them not attacking.
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