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Forge Beta: 08-29-2014 ver 1.5.25

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Beta: 08-29-2014 ver 1.5.25

Postby Chris H. » 29 Aug 2014, 15:31

Forge Beta: 08-29-2014 ver 1.5.25


14049 cards in total.


Release Notes

- Auto-targeting support -

When playing spells and abilities with the text "target opponent", if you only have one opponent, you will no longer be asked to choose the opponent to target.


- New Commander 2014 and KTK cards -
We have added a branch to our SVN for the new cards that are currently being scripted. These cards are not yet available in this build of forge. Please be patient and they will soon become available.


- Improved auto-yield support -
Pressing "End Turn" now properly skips your attack phase and doesn't get cancelled automatically if a spell or ability is put on the stack. You will still be given a chance to declare blockers if your opponent attacks, but after that the rest of your opponent's turn will now be skipped properly.
To alleviate pressing this accidentally, as long as you're auto-yielding this way, you'll be able to press Escape or the Cancel button to cancel the auto-yield and be given the chance to act again. Phases with stops and spells/abilities resolving will be given a slight delay to allow you to see what's going on and give you the chance to regain control by cancelling the yield.
Added support for auto-yielding abilities on the stack so you don't have to press OK each time


- Improved Gauntlet Support -
Add column to Load Gauntlet screen to display your deck for the gauntlet.
Fix so your deck is saved with a gauntlet when starting a quick gauntlet.
Instead of crashing, prompt user to select a deck if attempting to load a gauntlet that doesn't have one saved.
Make it so Last Activity column isn't cut off and is formatted properly.
Make it so double-clicking a gauntlet on the Load Gauntlet screen will launch it.
Support renaming gauntlets.
Support sorting gauntlets (and quests) case insensitive.


- Fixed loading overlay to show logo properly and have some transparency -


- Vastly Improved Boolean Expressions -
Boolean expressions no longer require the use of quotation marks around your search terms, making it a far more useful
feature. Boolean expressions been rewritten from the ground up to be faster and better at parsing your search terms.
With the new parsing also comes NOT operators (!). Place these before things to negate them. For example:

!r

will find all cards that don't have red in their mana costs (when searching by cost). These can be a bit finicky at
times since there's no order of operations yet. This will possibly be implemented in a future update. For now, be sure
to put all possibly ambiguous NOT operators within parenthesis:

!(r || g) instead of !r && !g

Unfortunately I did not have time to implement an order of operations for this release, but rest assured it's on its way... eventually.


- Quest Draft Preferences -
You can now set how long you want quest draft tournaments to be available and how often you want them to be generated.
Existing draft tournaments will not be affected.


New Cards

Cards list | Open
Wishmonger



New Commander 2014 branch Cards

Commander 2014 branch Cards list | Open
Ghoulcaller Gisa
Stitcher Geralf
Teferi, Temporal Archmage



New KTK branch Cards

KTK branch Cards list | Open
Jeskai Elder
Thousand Winds
Zurgo Helmsmasher



Known Issues

Issues list | Open
- Continued Work on Conspiracy -
Conspiracy is one of the strangest sets that have been released in some time. Currently, we have a few of the "Draft matters" cards scripted, although you'll find that they won't quite be available to you (unless you add them manually into a draft deck). Hopefully we'll get the appropriate functionality in so we can start including them in boosters and allowing you to add Conspiracy type cards straight to your deck the way you do every other variant card. We'll make sure to point out when all of these kinks have worked themselves out.

- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.

The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.

- Magic 2015 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Conspiracy cards -
Forge now includes many of the new Conspiracy cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Commander 2013 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

- Born of the Gods cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.

There is a known issue with the timing of Leaves the Battlefield triggers and multiple permanents Leaving the Battlefield. As an example, when Blood Artist died at the same time as a lot of other creatures due to a Wrath of God, the Blood Artist should trigger for every creature but does not do so.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.



Contributors to This Release

Agetian
DrDev
elcnesh
excessum
Gos
KrazyTheFox
rikimbo
Sloth
Sol
Swordshine
Chris H


(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)


The links to the various archives:

The Forge 08/29/2014 Windows and Linux archive (requires java 7):
 
The attachment forge-gui-desktop-1.5.25.zip is no longer available


Forge 08/29/2014 BETA packaged as a Mac OS application (requires java 7 and Mavericks OS X):
 
forge-gui-desktop-1.5.25.dmg.zip
(89.05 MiB) Downloaded 605 times


 
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby friarsol » 29 Aug 2014, 15:38

Forge Release Stats

Implemented (Missing) / Total = Percentage Implemented
14049 (156) / 14205 = 98.90 %

Missing Cards(156) | Open
Missing (156):
Advantageous Proclamation
Aether Searcher
Agent of Acquisitions
Arboria
Arcum's Whistle
Autumn Willow
Aven Soulgazer
Backdraft
Backup Plan
Balduvian Warlord
Barbarian Guides
Barbed Wire
Bosium Strip
Bronze Tablet
Brutal Suppression
Butcher Orgg
Camouflage
Canal Dredger
Captain's Maneuver
Celestial Convergence
Chain of Acid
Chain of Silence
Chain of Smog
Chaos Orb
Cliffside Market
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cover of Winter
Damping Engine
Deal Broker
Desolation
Divine Deflection
Divine Intervention
Drought
Ekundu Cyclops
Elkin Lair
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Fade Away
Falling Star
False Orders
Fasting
Fatespinner
Feed the Machine
Firestorm Phoenix
Flaming Gambit
Flash Foliage
General Jarkeld
Ghostly Flame
Giant Oyster
Glen Elendra
Glimmervoid Basin
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Grinning Totem
Harm's Way
Hazduhr the Abbot
Hidden Retreat
Honorable Passage
I Bask in Your Silent Awe
Ice Cauldron
Illusionary Mask
Illusionary Terrain
Imprison
Infernal Denizen
Infinite Authority
Karador, Ghost Chieftain
Kilnspire District
Kor Chant
Kor Dirge
Krovikan Vampire
Lava Burst
Liege of the Hollows
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Magnetic Web
Malfegor Avatar
Mana Cache
Martyrdom
May Civilization Collapse
Meddle
Mercenaries
Merseine
Morphic Tide
My Crushing Masterstroke
Nacatl War-Pride
Nature Shields Its Own
Nova Pentacle
Okk
Oracle en-Vec
Orcish Conscripts
Paliano, the High City
Peace Talks
Pillar Tombs of Aku
Piracy
Plague of Vermin
Power Leak
Power Play
Preferred Selection
Primitive Justice
Psychic Battle
Psychic Theft
Pyramids
Quicksilver Elemental
Raging River
Raiding Party
Razia, Boros Archangel
Rebirth
Reflect Damage
Refraction Trap
Reverberation
Rock Hydra
Samite Ministration
Scarred Puma
Season of the Witch
Seraph
Shadowbane
Shahrazad
Shaman's Trance
Shared Fate
Shining Shoal
Silhouette
Sorrow's Path
Soul Echo
Spy Network
Stand or Fall
Standard Bearer
Stensia
Street Savvy
Surrender Your Thoughts
Taste of Paradise
Tawnos's Coffin
Tempest Efreet
The Fate of the Flammable
Three Wishes
Timmerian Fiends
Torrent of Lava
Urza's Miter
Viashino Bey
Volrath's Shapeshifter
War's Toll
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worldknit
Worms of the Earth
Ydwen Efreet


Set Stats | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Guildpact: 165 (0) / 165 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Portal Three Kingdoms: 170 (0) / 170 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Duel Decks: Jace vs. Vraska: 76 (0) / 76 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Magic 2015 Core Set: 269 (0) / 269 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Modern Event Deck 2014: 26 (0) / 26 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2014 Core Set: 234 (0) / 234 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Commander 2013 Edition: 341 (0) / 341 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Eighth Edition: 341 (1) / 342 = 99.71%
Urza's Saga: 334 (1) / 335 = 99.7%
Mercadian Masques: 334 (1) / 335 = 99.7%
Classic Sixth Edition: 334 (1) / 335 = 99.7%
Seventh Edition: 334 (1) / 335 = 99.7%
Vintage Masters: 324 (1) / 325 = 99.69%
Magic: The Gathering-Commander: 302 (1) / 303 = 99.67%
Ravnica: City of Guilds: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Fifth Edition: 432 (2) / 434 = 99.54%
Future Sight: 179 (1) / 180 = 99.44%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Planar Chaos: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Portal Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Judgment: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Torment: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Tempest: 332 (3) / 335 = 99.1%
Mirrodin: 288 (3) / 291 = 98.97%
Fourth Edition: 364 (4) / 368 = 98.91%
Invasion: 331 (4) / 335 = 98.81%
Weatherlight: 165 (2) / 167 = 98.8%
Coldsnap: 153 (2) / 155 = 98.71%
Urza's Legacy: 141 (2) / 143 = 98.6%
Stronghold: 141 (2) / 143 = 98.6%
Exodus: 141 (2) / 143 = 98.6%
Dissension: 177 (3) / 180 = 98.33%
Vanguard: 104 (2) / 106 = 98.11%
Fallen Empires: 100 (2) / 102 = 98.04%
Alliances: 141 (3) / 144 = 97.92%
Onslaught: 328 (7) / 335 = 97.91%
Planechase: 187 (4) / 191 = 97.91%
Prophecy: 140 (3) / 143 = 97.9%
Planechase 2012 Edition: 173 (4) / 177 = 97.74%
Mirage: 327 (8) / 335 = 97.61%
Time Spiral "Timeshifted": 118 (3) / 121 = 97.52%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Homelands: 111 (4) / 115 = 96.52%
Apocalypse: 138 (5) / 143 = 96.5%
Visions: 161 (6) / 167 = 96.41%
Archenemy: 184 (7) / 191 = 96.34%
Ice Age: 359 (14) / 373 = 96.25%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Legends: 295 (15) / 310 = 95.16%
Magic: The Gathering—Conspiracy: 193 (17) / 210 = 91.9%


Standard Stats | Open
RTR GTC DGM M14 THS BNG JOU M15
Implemented (Missing) / Total = Percentage Implemented
1653 (0) / 1653 = 100.00 %


Modern Stats | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15
Implemented (Missing) / Total = Percentage Implemented
8126 (18) / 8144 = 99.78 %

Missing (18):
Balduvian Warlord
Cover of Winter
Divine Deflection
Fatespinner
Flash Foliage
Harm's Way
Kor Dirge
Nacatl War-Pride
Okk
Plague of Vermin
Quicksilver Elemental
Razia, Boros Archangel
Refraction Trap
Shared Fate
Shining Shoal
Street Savvy
War's Toll
World at War
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Pux » 30 Aug 2014, 07:38

Congrats on the new release,
I only have one small question: will the Innistrad world be added to forge by default in the future?
Keep up the good work!
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby donluca » 30 Aug 2014, 12:53

donluca wrote:Cube drafts are still bugged as they have packs made of 16 cards instead of 15 and the same card can be found in other packs (it shouldn't, in a cube each card is a one-of).
Still bugged as of now.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby friarsol » 30 Aug 2014, 13:52

donluca wrote:
donluca wrote:Cube drafts are still bugged as they have packs made of 16 cards instead of 15 and the same card can be found in other packs (it shouldn't, in a cube each card is a one-of).
Still bugged as of now.
What cube are you specifically talking about? Each cube has it's own properties file it comes with.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby andrewd13 » 30 Aug 2014, 21:43

Bug report from the previous version (apologies in advance if this has already been fixed):

Description: Opponent has just played Feebleness on a Faerie Impostor, and was declaring attackers. I had an Ornithopter and Illusory Angel, he has Frenzy Sliver.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.24-r27072
Operating System: Linux 3.16.1-1-ARCH amd64
Java Version:     1.7.0_65 Oracle Corporation

java.lang.NullPointerException
   at forge.game.ability.AbilityUtils.applyAbilityTextChangeEffects(AbilityUtils.java:1521)
   at forge.game.ability.AbilityUtils.getDefinedCards(AbilityUtils.java:84)
   at forge.ai.ComputerUtilCombat.predictPowerBonusOfAttacker(ComputerUtilCombat.java:1133)
   at forge.ai.ComputerUtilCombat.damageIfUnblocked(ComputerUtilCombat.java:127)
   at forge.ai.AiAttackController.declareAttackers(AiAttackController.java:690)
   at forge.ai.AiController.declareAttackers(AiController.java:1126)
   at forge.ai.PlayerControllerAi.declareAttackers(PlayerControllerAi.java:405)
   at forge.game.phase.PhaseHandler.declareAttackersTurnBasedAction(PhaseHandler.java:474)
   at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:291)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1060)
   at forge.game.GameAction.startGame(GameAction.java:1558)
   at forge.game.Match.startGame(Match.java:81)
   at forge.control.FControl$4.run(FControl.java:442)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:745)
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby friarsol » 31 Aug 2014, 02:03

andrewd13 wrote:Bug report from the previous version (apologies in advance if this has already been fixed):
Yea, that one is already fixed in this version. We suggest not to post bugs from old versions, just because so much gets fixed, and it's easier for us to keep track of what's going on without trying to figure out if an old bug is resurfacing, or if it's the old one that was already handled.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Sarusei » 31 Aug 2014, 11:33

Painter's Servant makes all cards of the chosen color ... also those on the battlefield!
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby friarsol » 31 Aug 2014, 12:04

Sarusei wrote:Painter's Servant makes all cards of the chosen color ... also those on the battlefield!
Is this a bug report? That's how Painter's Servant works.

All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Sarusei » 31 Aug 2014, 14:21

edited out

got this after an attackphase not sure what went wrong there

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Linux 3.13.0-29-generic i386
Java Version:     1.7.0_65 Oracle Corporation

java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
   at java.util.ArrayList.rangeCheck(ArrayList.java:635)
   at java.util.ArrayList.get(ArrayList.java:411)
   at forge.gui.UnsortedListModel.getElementAt(UnsortedListModel.java:25)
   at forge.gui.DualListBox$16$2.run(DualListBox.java:382)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:312)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
   at java.awt.EventQueue.access$200(EventQueue.java:103)
   at java.awt.EventQueue$3.run(EventQueue.java:694)
   at java.awt.EventQueue$3.run(EventQueue.java:692)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
Description: started a duel against the challenger Dungeon Crawling (Colorless) and got this immediately

UnsupportedOperationException | Open
Code: Select all
Forge Version:    1.5.25-r27161Mu (mixed revisions detected; please update from the root directory)
Operating System: Linux 3.13.0-29-generic i386
Java Version:     1.7.0_65 Oracle Corporation

java.lang.UnsupportedOperationException
   at com.google.common.collect.ImmutableCollection.addAll(ImmutableCollection.java:120)
   at forge.game.player.Player.addChangedKeywords(Player.java:1154)
   at forge.game.player.Player.addChangedKeywords(Player.java:1145)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:340)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:57)
   at forge.game.staticability.StaticAbility.applyAbility(StaticAbility.java:219)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:734)
   at forge.game.GameAction.changeZone(GameAction.java:231)
   at forge.game.GameAction.moveTo(GameAction.java:407)
   at forge.game.GameAction.moveTo(GameAction.java:388)
   at forge.game.GameAction.moveTo(GameAction.java:683)
   at forge.game.GameAction.moveTo(GameAction.java:655)
   at forge.game.Match.startGame(Match.java:74)
   at forge.control.FControl$4.run(FControl.java:447)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:745)
Last edited by Sarusei on 31 Aug 2014, 17:46, edited 1 time in total.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby friarsol » 31 Aug 2014, 15:45

Sarusei wrote:this part works as it should my point is it also works for cards that are already on the battlefield
i played a game against Samantha Stephens where she uses the red color on Painter's Servant and attacks with cards that have protection agains red
once i attacked with my white card Felidar Sovereign and she blocked with a card that had to be destroyed after the attack phase but nothing happend to the card ...
Right. By Magic definitions a "permanent" is a "card on the battlefield" Painter's Servant works by turning everything that color.

5/1/2008: This ability affects every card in every game zone, all tokens on the battlefield, and all spell copies on the stack, regardless of who controls or owns them.

Please take a look at the link in my signature, since this isn't actually a bug.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Sarusei » 31 Aug 2014, 17:43

friarsol wrote:Right. By Magic definitions a "permanent" is a "card on the battlefield" Painter's Servant works by turning everything that color.
oh ok thank you for clarifying this
i'll edit the other posts then
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Alagos » 31 Aug 2014, 19:56

Can somebody test Phyrexian Unlife on the latest beta? It's still broken for me. If my life total drops below zero when the card is in play (e.g. Ad Nauseam, bolting myself), Forge throws and UnsupportedOperationException and crashes.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby Banichi » 31 Aug 2014, 23:21

Can anyone inform me of a method to force the card image downloads to a different drive?
I built a new computer with a 32GB SSD and there isn't enough space to install everything on C:.
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Re: Forge Beta: 08-29-2014 ver 1.5.25

Postby threes » 31 Aug 2014, 23:41

I've been running into a problem with Lion's Eye Diamond (yes, I know how it works), it sometimes generates mana without prompting me for a color.

For example,
I started with Mana Confluence, Cephalid Coliseum, and Lion's Eye Diamond on the field. I activated Cephalid Coliseum's threshold ability, and paid for it with Mana Confluence. I then used Lion's Eye Diamond, and after it resolved, it generated three blue mana instead of asking for a color.

I've run into this issue multiple times.
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