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Volrathxp's Custom Dotp 2014 DLC (Last Update: 12/6/2014)
Moderator: CCGHQ Admins
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/5/2014)
by Kithkin » 06 Sep 2014, 23:17
Errors.logthefiremind wrote:My guess is that some dependencies are missing, and you don't get the crash because you have the missing card(s) somewhere in other packs.volrathxp wrote:weird... i didn't update much on the deck side except that mimeo deck. anyone else got any ideas?? i'm lost there.
@Kithkin: do you have Riiak's Deck Builder? If so, keep all volrathxp's decks installed, run the Deck Builder, wait for it to finish loading, open the error log, and copy-paste it here.
07.09.2014 01:26:06: Low: Can't find referenced card: LORD_OF_EXTINCTION_199276753 for deck D14_100049_THE_MIMEOPLASM in Data_Decks_100049_THE_MIMEOPLASM
Edit: After deleting the mimeoplasm deck, the exe still crashed.
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/5/2014)
by volrathxp » 07 Sep 2014, 00:46
I will check into this. thanks.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/6/2014)
by volrathxp » 07 Sep 2014, 00:58
I updated the OTHER wad with the missing dependency. Try it again! 

volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/6/2014)
by Kithkin » 07 Sep 2014, 07:03
I give up. I even created a new mod folder from scratch and reloaded the required files. The exe loads fine until I add the deck wads.
I still think the culprit is in your deck files.
Just for fun, I built a "VXP deck" with deck builder. I added some random cards and saved as wad. No changes, all default. The test deck was the only deck in the folder. IT WORKED.
I find it very strange that the updated deck wad has been downloaded over 150 times, but NOBODY gave a feedback, if it worked/didn't work for them. Or any other feedback for that matter.
I still think the culprit is in your deck files.
Just for fun, I built a "VXP deck" with deck builder. I added some random cards and saved as wad. No changes, all default. The test deck was the only deck in the folder. IT WORKED.
I find it very strange that the updated deck wad has been downloaded over 150 times, but NOBODY gave a feedback, if it worked/didn't work for them. Or any other feedback for that matter.

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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/6/2014)
by Cachexia » 07 Sep 2014, 08:09
Hi volrathxp,
Registered to try and help out. The updates including and after 9/4/2014 now cause my game to crash. My game and your previous versions were working perfectly before. I have not installed any other mod in the past week, so these updates specifically seem involved. Removing all your Data_Decks .wads from my Magic 2014 folder allows the game to load normally.
Let me know if I can help out. Btw, awesome decks so far.
Registered to try and help out. The updates including and after 9/4/2014 now cause my game to crash. My game and your previous versions were working perfectly before. I have not installed any other mod in the past week, so these updates specifically seem involved. Removing all your Data_Decks .wads from my Magic 2014 folder allows the game to load normally.
Let me know if I can help out. Btw, awesome decks so far.
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/6/2014)
by volrathxp » 07 Sep 2014, 12:37
That is really odd. Honestly I'm about to go back to putting everything back into one wad file. I was trying to split them so that people don't need the other mods, but its not working. Can someone maybe look at the OTHER wad and tell me if I did something wrong or something?
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/6/2014)
by gorem2k » 07 Sep 2014, 13:31
I see you're using Journey into Nyx cards from Neo.
your file DATA_DLC_VXP_OTHER was missing HEADER.XML inside \DATA_DLC_VXP_OTHER\DATA_ALL_PLATFORMS.
here's the fixed DLC.
oops, sorry wrong upload, will refix and reup
Done! try this...
PS: I find it strange you put all functions from sumo/tfm/etc into DATA_DLC_VXP instead of DATA_DLC_VXP_OTHER.. I thought this OTHER was intended for everything not made by yourself.
your file DATA_DLC_VXP_OTHER was missing HEADER.XML inside \DATA_DLC_VXP_OTHER\DATA_ALL_PLATFORMS.
here's the fixed DLC.
oops, sorry wrong upload, will refix and reup

Done! try this...
PS: I find it strange you put all functions from sumo/tfm/etc into DATA_DLC_VXP instead of DATA_DLC_VXP_OTHER.. I thought this OTHER was intended for everything not made by yourself.
- Attachments
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DATA_DLC_VXP_OTHER.zip
- (16.63 MiB) Downloaded 256 times
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/6/2014)
by Cachexia » 07 Sep 2014, 15:02
gorem2k's fix seems to have fixed it. My game loads all the way and loads the decks without problems. Testing out Mimeoplasm right now.
Thanks guys!
Thanks guys!
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/6/2014)
by volrathxp » 07 Sep 2014, 15:38
I will update the original post, but I'm gonna look at what you're talking about here so I can make sure it doesn't happen again.gorem2k wrote:I see you're using Journey into Nyx cards from Neo.
your file DATA_DLC_VXP_OTHER was missing HEADER.XML inside \DATA_DLC_VXP_OTHER\DATA_ALL_PLATFORMS.
here's the fixed DLC.
oops, sorry wrong upload, will refix and reup
Done! try this...
PS: I find it strange you put all functions from sumo/tfm/etc into DATA_DLC_VXP instead of DATA_DLC_VXP_OTHER.. I thought this OTHER was intended for everything not made by yourself.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/7/2014)
by T9ago » 07 Sep 2014, 17:13
I tried everthing and dont work. I install only the requirements but shows me a crash dump.. What I doing worng?
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/7/2014)
by volrathxp » 07 Sep 2014, 17:24
You have RSNs mod, Planeswalker mod installed, correct?T9ago wrote:I tried everthing and dont work. I install only the requirements but shows me a crash dump.. What I doing worng?
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/7/2014)
by Kithkin » 07 Sep 2014, 17:32
Back to business, finally.
The Mimeoplasm works like a charm. The possibilities are ridiculous.
Try this:
- Cast Buried Alive, search for Master Biomancer and Tidal Force.
- Cast The Mimeoplasm, copy Master Biomancer and add Tidal Force
- Eventually you get this: Griselbrand
16 lifelink! Of course Master Biomancer is very vulnerable.
Any other ideas
EDIT: [lua] [string "THE_MIMEOPLASM_1000338445_TITLE (RESOLUTION_TIME_ACTION)~0x000003b8"]:8: attempt to index a nil value

The Mimeoplasm works like a charm. The possibilities are ridiculous.

Try this:
- Cast Buried Alive, search for Master Biomancer and Tidal Force.
- Cast The Mimeoplasm, copy Master Biomancer and add Tidal Force
- Eventually you get this: Griselbrand
16 lifelink! Of course Master Biomancer is very vulnerable.
Any other ideas

EDIT: [lua] [string "THE_MIMEOPLASM_1000338445_TITLE (RESOLUTION_TIME_ACTION)~0x000003b8"]:8: attempt to index a nil value
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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/7/2014)
by volrathxp » 07 Sep 2014, 23:32
Mimeoplasm is pretty sauce, that's for sure. He's long time been one of my favorite BUG EDH commanders.Kithkin wrote:Back to business, finally.![]()
The Mimeoplasm works like a charm. The possibilities are ridiculous.![]()
Try this:
- Cast Buried Alive, search for Master Biomancer and Tidal Force.
- Cast The Mimeoplasm, copy Master Biomancer and add Tidal Force
- Eventually you get this: GriselbrandGriselbrand.jpg
16 lifelink! Of course Master Biomancer is very vulnerable.
Any other ideas
EDIT: [lua] [string "THE_MIMEOPLASM_1000338445_TITLE (RESOLUTION_TIME_ACTION)~0x000003b8"]:8: attempt to index a nil value
What's really busty is to copy something that has the chance to be really large (Lord of Extinction for the counters) and Sage of Hours. Remove all the counters and proceed to take an abnormally large amount of turns.
As for the script error, unsure. Have not seen it come up in testing. Will poke at it.
volrathxp
Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/7/2014)
by Kithkin » 08 Sep 2014, 20:44
What's going on with the decks downloads? 500 times




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Re: Volrathxp's Custom Dotp 2014 DLC (Last Update: 9/7/2014)
by Evalis » 08 Sep 2014, 20:59
So after playing the deck 'awakening zone' it appears that "Emrakul the Aeons Torn", goes on top of the players library rather than being shuffled into it. I"m not 100% certain that the version of this card you designed has this issue, as there are multiple iterations of it, but if you are interested, it might be something to be fixed.
Anyhoo. Thanks for your hard work on all these cards
Anyhoo. Thanks for your hard work on all these cards

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