Khans of Tarkir Spoilers
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Re: Khans of Tarkir Spoilers
 by Kapoue » 09 Sep 2014, 13:10
by Kapoue » 09 Sep 2014, 13:10 
Name:Shambling Attendants
ManaCost:7 B
Types:Creature Zombie
PT:3/5
K:Delve
K:Deathtouch
SVar:Picture:http://www.wizards.com/global/images/magic/general/shambling_attendants.jpg
			
		ManaCost:7 B
Types:Creature Zombie
PT:3/5
K:Delve
K:Deathtouch
SVar:Picture:http://www.wizards.com/global/images/magic/general/shambling_attendants.jpg
Re: Khans of Tarkir Spoilers
 by Kapoue » 09 Sep 2014, 17:39
by Kapoue » 09 Sep 2014, 17:39 
Thank you for adding the previous ones swordshine!
Next batch!
			
		Next batch!
- Code: Select all
- Name:Abzan Banner
 ManaCost:3
 Types:Artifact
 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
 A:AB$ Draw | Cost$ W B G T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/abzan_banner.jpg
- Code: Select all
- Name:Jeskai Banner
 ManaCost:3
 Types:Artifact
 A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
 A:AB$ Draw | Cost$ U R W T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/jeskai_banner.jpg
- Code: Select all
- Name:Mardu Banner
 ManaCost:3
 Types:Artifact
 A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
 A:AB$ Draw | Cost$ R W B T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/mardu_banner.jpg
- Code: Select all
- Name:Sultai Banner
 ManaCost:3
 Types:Artifact
 A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
 A:AB$ Draw | Cost$ B G U T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/sultai_banner.jpg
- Code: Select all
- Name:Temur Banner
 ManaCost:3
 Types:Artifact
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
 A:AB$ Draw | Cost$ G U R T Sac<1/CARDNAME> | NumCards$ 1 | SpellDescription$ Draw a card.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/temur_banner.jpg
Re: Khans of Tarkir Spoilers
 by Kapoue » 09 Sep 2014, 19:15
by Kapoue » 09 Sep 2014, 19:15 
Now the common lands :
			
		- Code: Select all
- Name:Bloodfell Caves
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/bloodfell_caves.jpg
- Code: Select all
- Name:Blossoming Sands
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/blossoming_sands.jpg
- Code: Select all
- Name:Dismal Backwater
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/dismal_backwater.jpg
- Code: Select all
- Name:Jungle Hollow
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/jungle_hollow.jpg
- Code: Select all
- Name:Rugged Highlands
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/rugged_highlands.jpg
- Code: Select all
- Name:Scoured Barrens
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/scoured_barrens.jpg
- Code: Select all
- Name:Swiftwater Cliffs
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/swiftwater_cliffs.jpg
- Code: Select all
- Name:Thornwood Falls
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add {G} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/thornwood_falls.jpg
- Code: Select all
- Name:Tranquil Cove
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/tranquil_cove.jpg
- Code: Select all
- Name:Wind-Scarred Crag
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add {R} to your mana pool.
 A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add {W} to your mana pool.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 1 life.
 SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 1
 K:CARDNAME enters the battlefield tapped.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/wind-scarred_crag.jpg
Re: Khans of Tarkir Spoilers
 by Kapoue » 09 Sep 2014, 20:17
by Kapoue » 09 Sep 2014, 20:17 
Name:Bear's Companion
ManaCost:2 G U R
Types:Creature Human Warrior
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Bear | TokenTypes$ Creature,Bear | TokenOwner$ You | TokenColors$ Green | TokenPower$ 4 | TokenToughness$ 4
SVar:Picture:http://www.wizards.com/global/images/magic/general/bears_companion.jpg
			
		ManaCost:2 G U R
Types:Creature Human Warrior
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Bear | TokenTypes$ Creature,Bear | TokenOwner$ You | TokenColors$ Green | TokenPower$ 4 | TokenToughness$ 4
SVar:Picture:http://www.wizards.com/global/images/magic/general/bears_companion.jpg
Re: Khans of Tarkir Spoilers
 by Kapoue » 09 Sep 2014, 21:49
by Kapoue » 09 Sep 2014, 21:49 
- Code: Select all
- Name:Siege Rhino
 ManaCost:1 W B G
 Types:Creature Rhino
 PT:4/5
 K:Trample
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, each opponent loses 3 life and you gain 3 life.
 SVar:TrigLoseLife:AB$ LoseLife | Cost$ 0 | Defined$ Player.Opponent | LifeAmount$ 3 | SubAbility$ GainLife
 SVar:GainLife:DB$GainLife | Defined$ You | LifeAmount$ 3
 SVar:Picture:http://www.wizards.com/global/images/magic/general/siege_rhino.jpg
- Code: Select all
- Name:Witness of the Ages
 ManaCost:6
 Types:Artifact Creature Golem
 PT:4/4
 K:Morph:5
 SVar:Picture:http://www.wizards.com/global/images/magic/general/witness_of_the_ages.jpg
Re: Khans of Tarkir Spoilers
 by Kapoue » 10 Sep 2014, 00:33
by Kapoue » 10 Sep 2014, 00:33 
- Code: Select all
- Name:Pearl Lake Ancient
 ManaCost:5 U U
 Types:Creature Leviathan
 PT:6/7
 K:Flash
 K:Prowess
 K:CARDNAME can't be countered.
 A:AB$ ChangeZone | Cost$ Return<3/Land> | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/pearl_lake_ancient.jpg
Re: Khans of Tarkir Spoilers
 by swordshine » 10 Sep 2014, 13:12
by swordshine » 10 Sep 2014, 13:12 
Here is a bug about waiting triggers. When faced-down Ashcloud Phoenix dies, its changezone trigger fires.
			
		- Code: Select all
- Index: forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java
 ===================================================================
 --- forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java (revision 27285)
 +++ forge-game/src/main/java/forge/game/ability/effects/ChangeZoneEffect.java (working copy)
 @@ -500,6 +500,9 @@
 if (sa.hasParam("Unearth")) {
 movedCard.setUnearthed(true);
 }
 + if (sa.hasParam("FaceDown")) {
 + movedCard.setState(CardCharacteristicName.FaceDown);
 + }
 if (sa.hasParam("Ninjutsu") || sa.hasParam("Attacking")) {
 // What should they attack?
 // TODO Ninjutsu needs to actually select the Defender, instead of auto selecting player
 @@ -896,6 +899,9 @@
 if (sa.hasParam("Tapped")) {
 movedCard.setTapped(true);
 }
 + if (sa.hasParam("FaceDown")) {
 + movedCard.setState(CardCharacteristicName.FaceDown);
 + }
 movedCard.setTimestamp(ts);
 } else if (destination.equals(ZoneType.Exile)) {
 movedCard = game.getAction().exile(c);
- Code: Select all
- Name:Ashcloud Phoenix
 ManaCost:2 R R
 Types:Creature Phoenix
 PT:4/1
 K:Flying
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | TriggerController$ TriggeredCardController | Execute$ TrigReturn | TriggerDescription$ When CARDNAME dies, return it to the battlefield face down.
 SVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | FaceDown$ True
 K:Morph:4 R R
 T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigDmg | TriggerZones$ Battlefield | TriggerDescription$ When CARDNAME is turned face up, it deals 2 damage to each player.
 SVar:TrigDmg:DB$ DealDamage | Defined$ Player | NumDmg$ 2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/ashcloud_phoenix.jpg
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Re: Khans of Tarkir Spoilers
 by Kapoue » 10 Sep 2014, 22:38
by Kapoue » 10 Sep 2014, 22:38 
- Code: Select all
- Name:Surrak Dragonclaw
 ManaCost:2 G U R
 Types:Legendary Creature Human Warrior
 PT:6/6
 K:Flash
 K:CARDNAME can't be countered.
 S:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Stack | AddHiddenKeyword$ CARDNAME can't be countered. | Description$ Creature spells you control can't be countered.
 S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddKeyword$ Trample | Description$ Other creatures you control have trample.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/surrak_dragonclaw.jpg
Re: Khans of Tarkir Spoilers
 by friarsol » 12 Sep 2014, 18:01
by friarsol » 12 Sep 2014, 18:01 
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Re: Khans of Tarkir Spoilers
 by KrazyTheFox » 12 Sep 2014, 22:25
by KrazyTheFox » 12 Sep 2014, 22:25 
Updated the wiki with all the card names, reprints (I think), and numbers.
			
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 KrazyTheFox
- Programmer
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Re: Khans of Tarkir Spoilers
 by Kapoue » 12 Sep 2014, 22:51
by Kapoue » 12 Sep 2014, 22:51 
Bunch of greens!
			
		- Code: Select all
- Name:Alpine Grizzly
 ManaCost:2 G
 Types:Creature Bear
 PT:4/2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/alpine_grizzly.jpg
- Code: Select all
- Name:Archer's Parapet
 ManaCost:1 G
 Types:Creature Wall
 PT:0/5
 K:Defender
 A:AB$ LoseLife | Cost$ 1 B T | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each Opponent Loses 1 life.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/archers_parapet.jpg
- Code: Select all
- Name:Become Immense
 ManaCost:5 G
 Types:Instant
 K:Delve
 A:SP$ Pump | Cost$ 5 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +6 | NumDef$ +6 | SpellDescription$ Target creature gets +6/+6 until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/become_immense.jpg
- Code: Select all
- Name:Dragonscale Boon
 ManaCost:3 G
 Types:Instant
 A:SP$ PutCounter | Cost$ 3 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBUntap | SpellDescription$ Put two +1/+1 counters on target creature and untap it.
 SVar:DBUntap:DB$ Untap | Defined$ Targeted
 SVar:Picture:http://www.wizards.com/global/images/magic/general/dragonscale_boon.jpg
- Code: Select all
- Name:Highland Game
 ManaCost:1 G
 Types:Creature Elk
 PT:2/1
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerController$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you gain 2 life.
 SVar:TrigSac:AB$GainLife | Cost$ 0 | Defined$ TriggeredCardController | LifeAmount$ 2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/highland_game.jpg
- Code: Select all
- Name:Hooting Mandrills
 ManaCost:5 G
 Types:Creature Ape
 PT:4/4
 K:Delve
 K:Trample
 SVar:Picture:http://www.wizards.com/global/images/magic/general/hooting_mandrills.jpg
- Code: Select all
- Name:Kin-Tree Warden
 ManaCost:G
 Types:Creature Human Warrior
 PT:1/1
 K:Morph:G
 A:AB$ Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/kin_tree_warden.jpg
- Code: Select all
- Name:Longshot Squad
 ManaCost:3 G
 Types:Creature Hound Archer
 PT:3/3
 K:Outlast 1 G
 S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Reach | Description$ Each creature you control with a +1/+1 counter on it has reach.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/kin_tree_warden.jpg
- Code: Select all
- Name:Winterflame
 ManaCost:1 U R
 Types:Instant
 A:SP$ Charm | Cost$ 1 U R | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBTap,DBDmg | SpellDescription$ Choose one or both - Tap target creature; and/or CARDNAME deals 2 damage to target creature.
 SVar:DBTap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature to tap. | SpellDescription$ Tap target creature.
 SVar:DBDmg:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature to be dealt 2 damage. | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/winterflame.jpg
Re: Khans of Tarkir Spoilers
 by KrazyTheFox » 13 Sep 2014, 00:19
by KrazyTheFox » 13 Sep 2014, 00:19 
I've just reformatted the wiki to use tables so that it's (much) easier to see which cards need scripting. If you've done anything in the past 10-15 minutes, please double check to make sure whatever you added didn't get lost. I don't think anything is missing, but it's just to be sure.
			
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 KrazyTheFox
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Re: Khans of Tarkir Spoilers
 by Kapoue » 13 Sep 2014, 00:58
by Kapoue » 13 Sep 2014, 00:58 
Thank you for the formatting, it's really better this way.
			
		- Code: Select all
- Name:Firehoof Cavalry
 ManaCost:W
 Types:Creature Human Berserker
 PT:1/1
 A:AB$ Pump | Cost$ 3 R | NumAtt$ +2 | KW$ Trample | SpellDescription$ CARDNAME gets +2/+0 and gains trample until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/firehoof_cavalry.jpg
- Code: Select all
- Name:Jeskai Student
 ManaCost:1 W
 Types:Creature Human Monk
 PT:1/3
 K:Prowess
 SVar:Picture:http://www.wizards.com/global/images/magic/general/jeskai_student.jpg
- Code: Select all
- Name:Mardu Hateblade
 ManaCost:W
 Types:Creature Human Warrior
 PT:1/1
 A:AB$ Pump | Cost$ B | KW$ Deathtouch | SpellDescription$ CARDNAME gets deathtouch until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/mardu_hateblade.jpg
- Code: Select all
- Name:Mardu Hordechief
 ManaCost:2 W
 Types:Creature Human Warrior
 PT:2/3
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | CheckSVar$ RaidTest | Execute$ TrigToken | TriggerDescription$ Raid - When CARDNAME enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.
 SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Warrior | TokenTypes$ Creature,Warrior | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1
 SVar:RaidTest:Count$AttackersDeclared
 SVar:Picture:http://www.wizards.com/global/images/magic/general/mardu_hordechief.jpg
- Code: Select all
- Name:Rush of Battle
 ManaCost:3 W
 Types:Sorcery
 A:SP$ PumpAll | Cost$ 3 W | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +1 | SubAbility$ DBPump | SpellDescription$ Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn.
 SVar:DBPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl+Warrior | KW$ Lifelink
 SVar:Picture:http://www.wizards.com/global/images/magic/general/rush_of_battle.jpg
- Code: Select all
- Name:Sage-Eye Harrier
 ManaCost:4 W
 Types:Creature Bird Warrior
 PT:1/5
 K:Flying
 K:Morph:3 W
 SVar:Picture:http://www.wizards.com/global/images/magic/general/sage_eye_harrier.jpg
- Code: Select all
- Name:Salt Road Patrol
 ManaCost:3 W
 Types:Creature Human Scout
 PT:2/5
 K:Outlast 1 W
 SVar:Picture:http://www.wizards.com/global/images/magic/general/salt_road_patrol.jpg
- Code: Select all
- Name:Seeker of the Way
 ManaCost:1 W
 Types:Creature Human Warrior
 PT:2/2
 K:Prowess
 T:Mode$ SpellCast | ValidCard$ Card.nonCreature | ValidActivatingPlayer$ You | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a noncreature spell, CARDNAME gains lifelink until end of turn.
 SVar:TrigPump:AB$ Pump | Cost$ 0 | Defined$ Self | KW$ Lifelink | SpellDescription$ CARDNAME gains lifelink until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/seeker_of_the_way.jpg
Re: Khans of Tarkir Spoilers
 by KrazyTheFox » 13 Sep 2014, 02:05
by KrazyTheFox » 13 Sep 2014, 02:05 
Quick rules question, since nobody's helping me on ask a judge. Sultai Flayer (3/4, "Whenever a creature you control with toughness 4 or greater dies, you gain 4 life."): Does it trigger its own ability when it dies? The wording is a bit different than what I've seen so far on any card.
			
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 KrazyTheFox
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Re: Khans of Tarkir Spoilers
 by friarsol » 13 Sep 2014, 03:54
by friarsol » 13 Sep 2014, 03:54 
As long as it has toughness 4 or greater when it dies (doesn't get hit by -1/-1 counters). It doesn't say "another creature" so it should definitely consider itself.KrazyTheFox wrote:Quick rules question, since nobody's helping me on ask a judge. Sultai Flayer (3/4, "Whenever a creature you control with toughness 4 or greater dies, you gain 4 life."): Does it trigger its own ability when it dies? The wording is a bit different than what I've seen so far on any card.
The reason it doesn't use the WHenever ~ or another creature with... formatting is because ~ might not always qualify. Marchesa, the Black Rose has a similar structure
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