Forge version 1.5.28
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge version 1.5.28
by friarsol » 03 Oct 2014, 00:16
Things are still unplayable for me.
I start my Quest (Ante is on). My pet and plant are displayed on the field, but I'm never informed what cards are anted, nor provided with the "who won the toss" prompt.
Edit: I just tried a third time, and the ante popup showed up, but I can't click OK or anything on it
CPU is at 0%.
I start my Quest (Ante is on). My pet and plant are displayed on the field, but I'm never informed what cards are anted, nor provided with the "who won the toss" prompt.
Edit: I just tried a third time, and the ante popup showed up, but I can't click OK or anything on it

- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge version 1.5.28
by drdev » 03 Oct 2014, 06:57
I just committed a fix for the freeze that occurred when playing for ante. friarsol, can you let me know if it works now for you?
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge version 1.5.28
by Agetian » 03 Oct 2014, 07:04
I tried r27785 (on my desktop) and can report the following:
Playing not for ante: seems to work OK (haven't played in-depth but it doesn't freeze or show any critical visualization bugs in the early game).
Playing for ante: seems to work OK (same - didn't play an entire game but didn't come across any immediate critical bugs or issues in the early game).
Animate Dead and other reanimation effects: still broken.
P.S. Will try the Android build next, will report in the related thread.
- Agetian
Playing not for ante: seems to work OK (haven't played in-depth but it doesn't freeze or show any critical visualization bugs in the early game).
Playing for ante: seems to work OK (same - didn't play an entire game but didn't come across any immediate critical bugs or issues in the early game).
Animate Dead and other reanimation effects: still broken.
P.S. Will try the Android build next, will report in the related thread.
- Agetian
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Forge version 1.5.28
by drdev » 03 Oct 2014, 07:22
I just figured out what I did to break reanimation spells. Turned out to be a simple one-line fix that I just committed.
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge version 1.5.28
by Chris H. » 03 Oct 2014, 14:21
Are we stable enough for a beta build later today or should we wait another week?
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge version 1.5.28
by drdev » 03 Oct 2014, 15:21
I think we're pretty stable at this point. If anything it'd be good to get more people on the latest build so we can more easily track down any remaining corner cases for recent changes.
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge version 1.5.28
by friarsol » 03 Oct 2014, 15:33
Chris, give me an hour or so I should have the intervening if bug worked out by then.
Edit: Actually, I think I'm good. Both the intervening If and the Kiki ETB bugs were quick fixes.
Edit: Actually, I think I'm good. Both the intervening If and the Kiki ETB bugs were quick fixes.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge version 1.5.28
by Agetian » 03 Oct 2014, 15:49
Yes, I'd say we're pretty stable with all the latest fixes in. I'd say let's go ahead and release a new beta, after which we can have another round of "deeper" changes if necessary in order to finalize the things that are currently on the agenda (the updated Declare Attackers mechanism to support retargeting mandatory attackers, other UI-related commits if there are any planned, etc.).
- Agetian
- Agetian
- Agetian
- Programmer
- Posts: 3489
- Joined: 14 Mar 2011, 05:58
- Has thanked: 684 times
- Been thanked: 572 times
Re: Forge version 1.5.28
by Chris H. » 03 Oct 2014, 16:51
Thank you.
I will go ahead and release the beta.

I will go ahead and release the beta.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge version 1.5.28
by Chris H. » 03 Oct 2014, 19:39
Today's build and deploy completed with a build success.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Who is online
Users browsing this forum: No registered users and 50 guests