Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Sloth » 03 Oct 2014, 08:46
I can confirm this. The AI returned a creature to its library with Nulltread Gargantuan and replayed the creature the next turn, it had the right name and all the abilities, but the picture was the back of a card and it was colorless.ZappaZ wrote:r27777
I have been playing a blue deck today and it seems that after I force the AI to return creatures to it's hand it starts to play creatures "face down" randomly?
On the screenshot, the turn before I made the AI pick up 8-9 creatures with Whelming Wave and when it's the AIs turn it played (among others) a Myr Enforcer face down and one face up, it never does this before I use something like Whelming Wave or Dissipation Field.
Also, the face down creatures seems to have Vigilance, atleast they don't tap when attacking.
http://imgur.com/FcrYAuS
EDIT: When i activated the "View all cards" option in Dev Mode the creature pic became visible and was green. When i disabled the option it was back to colorless and facedown pic.
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Re: Bug Reports (snapshot builds)
by drdev » 03 Oct 2014, 08:57
This sounds like the same issue as the reanimation bug which was fixed in r27786.fiend123 wrote:Lightning Bolt and Chain Lightning frizzles for no reason on AI's Strangleroot Geist that has a +1/+1 counter on it.
- Screenshot | Open
Forge Version: forge-gui-desktop-1.5.28-SNAPSHOT-r27783.tar
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Re: Bug Reports (snapshot builds)
by drdev » 03 Oct 2014, 08:58
This also sounds like a culprit of the reanimation bug. Could you see if you can still reproduce using the latest source?Sloth wrote:I can confirm this. The AI returned a creature to its library with Nulltread Gargantuan and replayed the creature the next turn, it had the right name and all the abilities, but the picture was the back of a card and it was colorless.ZappaZ wrote:r27777
I have been playing a blue deck today and it seems that after I force the AI to return creatures to it's hand it starts to play creatures "face down" randomly?
On the screenshot, the turn before I made the AI pick up 8-9 creatures with Whelming Wave and when it's the AIs turn it played (among others) a Myr Enforcer face down and one face up, it never does this before I use something like Whelming Wave or Dissipation Field.
Also, the face down creatures seems to have Vigilance, atleast they don't tap when attacking.
http://imgur.com/FcrYAuS
EDIT: When i activated the "View all cards" option in Dev Mode the creature pic became visible and was green. When i disabled the option it was back to colorless and facedown pic.
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Re: Bug Reports (snapshot builds)
by fiend123 » 03 Oct 2014, 09:07
Where is the latest snapshot builds located? I'm been using http://www.krazyweb.net/forge/, but it seems as though it is outdated slightly.drdev wrote:This sounds like the same issue as the reanimation bug which was fixed in r27786.fiend123 wrote:Lightning Bolt and Chain Lightning frizzles for no reason on AI's Strangleroot Geist that has a +1/+1 counter on it.
- Screenshot | Open
Forge Version: forge-gui-desktop-1.5.28-SNAPSHOT-r27783.tar
Re: Bug Reports (snapshot builds)
by Sloth » 03 Oct 2014, 09:55
Looks like it's fixed. Thank you drdev.drdev wrote:This also sounds like a culprit of the reanimation bug. Could you see if you can still reproduce using the latest source?
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Re: Bug Reports (snapshot builds)
by KrazyTheFox » 03 Oct 2014, 12:09
I turn off my computer that does the snapshot builds at night. I should have an always-on server running this weekend, but for now you can expect an up to date build in about 10 minutes.fiend123 wrote:Where is the latest snapshot builds located? I'm been using http://www.krazyweb.net/forge/, but it seems as though it is outdated slightly.drdev wrote:This sounds like the same issue as the reanimation bug which was fixed in r27786.fiend123 wrote:Lightning Bolt and Chain Lightning frizzles for no reason on AI's Strangleroot Geist that has a +1/+1 counter on it.
- Screenshot | Open
Forge Version: forge-gui-desktop-1.5.28-SNAPSHOT-r27783.tar
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Re: Bug Reports (snapshot builds)
by Agetian » 03 Oct 2014, 14:32
Evolve seems to act up in certain circumstances (I guess when many creatures enter at once is a very likely scenario). For instance, Cloudfin Raptor got all the way to 10/11 once a Master of Waves hit the battlefield and a lot of Elemental tokens ETBed at the same time (obviously, neither of them had that much power or toughness). Is this behavior correct?... (I think not but Magic can be weird in certain corner cases, so I can't be 100% sure).
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Re: Bug Reports (snapshot builds)
by friarsol » 03 Oct 2014, 14:45
No it's probably not checking the conditional twice. I'll take a look.Agetian wrote:Evolve seems to act up in certain circumstances (I guess when many creatures enter at once is a very likely scenario). For instance, Cloudfin Raptor got all the way to 10/11 once a Master of Waves hit the battlefield and a lot of Elemental tokens ETBed at the same time (obviously, neither of them had that much power or toughness). Is this behavior correct?... (I think not but Magic can be weird in certain corner cases, so I can't be 100% sure).
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Re: Bug Reports (snapshot builds)
by friarsol » 03 Oct 2014, 16:56
I just noticed that the log doesn't seem to update anymore? And somehow i just played a land and it came into play tapped, even though it was my first turn.
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Re: Bug Reports (snapshot builds)
by Agetian » 03 Oct 2014, 17:30
I also noticed the log thing, I posted a report above and yet no one responded to that in any fashion, and then I forgot to bring that up again elsewhere... Sadly, I have no idea what broke it or where to start looking for a possible solution, so if anybody can help with this issue, your help is more than welcome!friarsol wrote:I just noticed that the log doesn't seem to update anymore? And somehow i just played a land and it came into play tapped, even though it was my first turn.
Odd about a land entering the battlefield tapped... I haven't seen that happen yet. Do you remember which land it was?
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Re: Bug Reports (snapshot builds)
by friarsol » 03 Oct 2014, 17:54
Just a mountain. The only thing I could think of is that was tapped when my last game ended.
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Re: Bug Reports (snapshot builds)
by friarsol » 03 Oct 2014, 18:33
Ahh it looks like the Log will redraw if it's in the background then in the foreground. But it doesn't redraw if it's always visible. Could be any number of recent checkins that is causing the redraw not to happen.
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Re: Bug Reports (snapshot builds)
by friarsol » 03 Oct 2014, 21:36
I've noticed this playing today (it almost cost me one game, and was extremely annoying the other two times). Sometimes after choosing a target, the "End Turn" button gains focus briefly, and somehow gains a click action (Typically from a space bar that is directed at skipping the SA that's going on the stack). The End Turn button should never ever have focus.
Edit: Distortion Strike still exiles/Rebounds even though it fizzled.
6/15/2010: If a spell with rebound that you cast from your hand is countered for any reason (due to a spell like Cancel, or because all of its targets are illegal), the spell doesn't resolve and rebound has no effect. The spell is simply put into your graveyard. You won't get to cast it again next turn.
Edit: Distortion Strike still exiles/Rebounds even though it fizzled.
6/15/2010: If a spell with rebound that you cast from your hand is countered for any reason (due to a spell like Cancel, or because all of its targets are illegal), the spell doesn't resolve and rebound has no effect. The spell is simply put into your graveyard. You won't get to cast it again next turn.
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Re: Bug Reports (snapshot builds)
by friarsol » 04 Oct 2014, 00:15
r27811
Just got this concurrent Modification Error, nothing in particular was going on. Just attacking with a few creatures: Game continued but I was unable to actually see any updates to any zones after that.
Just got this concurrent Modification Error, nothing in particular was going on. Just attacking with a few creatures: Game continued but I was unable to actually see any updates to any zones after that.
- ConcurrentMod | Open
- EDT > java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:859)
at java.util.ArrayList$Itr.next(ArrayList.java:831)
at forge.game.card.Card.getLatestPT(Card.java:4037)
at forge.game.card.Card.getSetToughness(Card.java:4022)
at forge.game.card.Card.getCurrentToughness(Card.java:4150)
at forge.game.card.Card.getUnswitchedToughness(Card.java:4166)
at forge.game.card.Card.getNetDefense(Card.java:4193)
at forge.view.ViewUtil.writeNonDependentCardViewProperties(ViewUtil.java:84)
at forge.view.LocalGameView.writeCardToView(LocalGameView.java:459)
at forge.view.LocalGameView.getCardView(LocalGameView.java:415)
at forge.view.LocalGameView.getCardViews(LocalGameView.java:431)
at forge.control.FControlGameEventHandler$1.run(FControlGameEventHandler.java:145)
at forge.control.GuiTimer$1.actionPerformed(GuiTimer.java:16)
at javax.swing.Timer.fireActionPerformed(Timer.java:312)
at javax.swing.Timer$DoPostEvent.run(Timer.java:244)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
at java.awt.EventQueue.access$200(EventQueue.java:103)
at java.awt.EventQueue$3.run(EventQueue.java:694)
at java.awt.EventQueue$3.run(EventQueue.java:692)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
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Re: Bug Reports (snapshot builds)
by Fizanko » 04 Oct 2014, 03:49
r27811 , a problem with the auto-mana decision
I have 2 red and 2 black lands
I have a Vault Skirge with Talons of Falkenrath attached.
On the attack phase i tap Vault Skirge, then click on it to activate the +2/0 from Talons of Falkenrath.
I press OK to auto pay the mana, but the auto-mana tapped the 2 red lands instead of 1 red and another color one (black in that situation).
So instead of having the possibility to get up to +4/0 ( 1 red+1 black then 1 red+1 black) for the attacker, the auto mana only allowed me to use +2/0
I guess the same problem would have been faced by the AI.
I have 2 red and 2 black lands
I have a Vault Skirge with Talons of Falkenrath attached.
On the attack phase i tap Vault Skirge, then click on it to activate the +2/0 from Talons of Falkenrath.
I press OK to auto pay the mana, but the auto-mana tapped the 2 red lands instead of 1 red and another color one (black in that situation).
So instead of having the possibility to get up to +4/0 ( 1 red+1 black then 1 red+1 black) for the attacker, the auto mana only allowed me to use +2/0
I guess the same problem would have been faced by the AI.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
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