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Bug Reports (snapshot builds)

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Re: Bug Reports (snapshot builds)

Postby drdev » 18 Oct 2014, 00:05

drdev wrote:
timmermac wrote:r27989: I might just be nitpicky here, but with this build, some creature types are sorting funny in the spell shop, and presumably, the deck editor. Ivy Lane Denizen is now sorting as a Warrior Elf instead of an Elf Warrior as it did in previous versions.
Sounds like I need to use a LinkedHashSet for subtypes instead of a simple HashSet. That should resolve things without removing the O(1) lookup for subtypes I intended.
Fixed in r27993.
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Re: Bug Reports (snapshot builds)

Postby drdev » 18 Oct 2014, 00:19

Marek14 wrote:r27987 - my library is fully visible (opponent's is not). I noticed this after using a fetchland.
Fixed in r27994.
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Re: Bug Reports (snapshot builds)

Postby drdev » 18 Oct 2014, 00:42

I just committed a fix in r27995 to hide IDs for hidden cards. I don't want to rock the boat too much at this point by hiding them altogether, and people already have the option to hide them via the ShowIdOverlay preference.
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Re: Bug Reports (snapshot builds)

Postby Bob Marley » 18 Oct 2014, 01:31

When playing Prossh, Skyraider of Kher from the command zone, no Kobold tokens enter the battlefield.

Snapshot r27996

*Still a bug in r28000
Last edited by Bob Marley on 18 Oct 2014, 07:13, edited 1 time in total.
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Re: Bug Reports (snapshot builds)

Postby drdev » 18 Oct 2014, 02:44

nefigah wrote:r27984

Creatures with enter-the-battlefield replacement effects are broken.

Tested with both Clone and Phyrexian Metamorph—reproducible every time. Just cast one, accept the prompt, and target another creature on the battlefield. The Clone/Metamorph will instantly die to a state-based action, since the game thinks they have 0 toughness.

As a further related bug, if you then look in your graveyard, the card art shown will be that of the cloned card, instead of the original (incorrect because the card should cease to be a copy in zones other than the battlefield).
Both of these bugs are fixed in r27999.
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Re: Bug Reports (snapshot builds)

Postby excessum » 18 Oct 2014, 03:56

r28000

Courser of Kruphix is not working again... I cannot see or play the top card from my library.
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Re: Bug Reports (snapshot builds)

Postby Devilman06 » 18 Oct 2014, 13:10

Narset, Enlightened Master not working again. when attacking it exiles the top 4 as it should but gives no way to cast them.
Forge forge-gui-desktop-1.5.29-20141014.171159-4
I do apologize if this has been mentioned before
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Re: Bug Reports (snapshot builds)

Postby Bob Marley » 18 Oct 2014, 14:09

Devilman06 wrote:Narset, Enlightened Master not working again. when attacking it exiles the top 4 as it should but gives no way to cast them.
Forge forge-gui-desktop-1.5.29-20141014.171159-4
I do apologize if this has been mentioned before
As of snapshot r28000 it seems that's been fixed, you can cast the cards by clicking on them from the exiled zone.
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Re: Bug Reports (snapshot builds)

Postby fiend123 » 18 Oct 2014, 15:04

r28000

Ulamog, the Infinite Gyre's Annihilator is still bugged. The AI only sacrifices one permanent when it resolves.
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Re: Bug Reports (snapshot builds)

Postby friarsol » 18 Oct 2014, 18:10

r28003

Split Cards don't show their second half in the card detail panel when it's in your hand. It looks like:

Dead // Gone R // 2R
Instant
Dead deals 2 damage to target creature.

(No description about what Gone does)

Edit:

The combat panel is back to being messed up even though it had been fixed. Both creatures being listed as "blocked" when they aren't (even before combat) which makes things confusing and the panel block being written once per Attacker.
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Re: Bug Reports (snapshot builds)

Postby Sloth » 18 Oct 2014, 19:27

r28005: When i Concede the game while i'm prompted to select a target (with a spell or trigger) the game will not end and i can't start a new one until i've restarted Forge.
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Re: Bug Reports (snapshot builds)

Postby jawg » 18 Oct 2014, 19:33

r28000: Playing Commander: Game freezes at "waiting for opponent" when EDITED: [Either Player] casts Chromatic Lantern.
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Re: Bug Reports (snapshot builds)

Postby Sloth » 18 Oct 2014, 21:19

jawg wrote:r28000: Playing Commander: Game freezes at "waiting for opponent" when EDITED: [Either Player] casts Chromatic Lantern.
Yes, i can confirm Chromatic Lantern freezing the game sooner or later (i once managed to play 4 turns until it froze). [Not Commander mode]

It always starts with this error:
ConcurrentModificationException | Open
Code: Select all
Forge Version:    SVN
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_11 Oracle Corporation

java.util.ConcurrentModificationException
   at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
   at java.util.LinkedList$ListItr.next(Unknown Source)
   at forge.game.StaticEffects.removeStaticEffect(StaticEffects.java:217)
   at forge.game.StaticEffects.clearStaticEffects(StaticEffects.java:51)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:535)
   at forge.player.PlayerControllerHuman$DevModeCheats$2.run(PlayerControllerHuman.java:1526)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
It appears once or twice and then the game freezes.
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Re: Bug Reports (snapshot builds)

Postby Fizanko » 18 Oct 2014, 22:21

r27978
Something very strange happened.

I was playtesting a black deck i had build from my current Zendikar quest rewards , vs the Nissa revane (Medium) AI and suddenly noticed i had 1 in Flashback.

Curious about it as i didn't remembered having a Flashback card, i looked at it and saw it was a Morph creature.

Image

Problem is that my deck does not feature any morph creature.
Here's my current deck
Bloodnight Festival | Open
[metadata]
Name=Bloodnight Festival
[Main]
1 Anowon, the Ruin Sage|WWK
2 Blood Seeker|ZEN
1 Bloodchief Ascension|ZEN
1 Bloodghast|ZEN
1 Bloodhusk Ritualist|WWK
1 Bloodrite Invoker|ROE
2 Bojuka Bog|WWK
3 Brink of Disaster|WWK
1 Contaminated Ground|ROE
1 Corrupted Zendikon|WWK
1 Curse of Wizardry|ROE
2 Disfigure|ZEN
1 Drana, Kalastria Bloodchief+|ROE
1 Feast of Blood|ZEN
1 Gatekeeper of Malakir|ZEN
1 Guul Draz Assassin|ROE
1 Guul Draz Vampire|ZEN
1 Kalastria Highborn|WWK
1 Malakir Bloodwitch|ZEN
1 Nirkana Cutthroat|ROE
1 Pawn of Ulamog|ROE
2 Piranha Marsh|ZEN
3 Pulse Tracker|WWK
1 Quag Vampires|WWK
2 Ruthless Cullblade|WWK
1 Soul Stair Expedition|ZEN
2 Swamp|ROE|2
10 Swamp|ROE|3
6 Swamp|ROE|4
2 Swamp|ZEN|6
2 Urge to Feed|WWK
1 Vampire Lacerator|ZEN
1 Vampire Nighthawk|ZEN
1 Vampire's Bite|ZEN
[Sideboard]

Here's the game log of that round in case i am missing something obvious, but i can't see anything out of ordinary
gamelog | Open
Match result: Human: 1 Nissa revane: 1
Game outcome: Nissa revane has won because all opponents have lost
Game outcome: Human has lost because life total reached 0
Damage: Oracle of Mul Daya (72) deals 2 combat damage to Human.
Damage: Nissa's Chosen (77) deals 2 combat damage to Human.
Damage: Nissa's Chosen (80) deals 2 combat damage to Human.
Damage: Scute Mob (86) deals 17 combat damage to Human.
Damage: Joraga Warcaller (70) deals 1 combat damage to Human.
Damage: Scythe Tiger (84) deals 3 combat damage to Human.
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Combat: Human didn't block Scythe Tiger (84).
Human didn't block Joraga Warcaller (70).
Human didn't block Scute Mob (86).
Human didn't block Nissa's Chosen (80).
Human didn't block Nissa's Chosen (77).
Human didn't block Oracle of Mul Daya (72).
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane assigned Scute Mob (86), Scythe Tiger (84), Oracle of Mul Daya (72), Nissa's Chosen (77), Nissa's Chosen (80) and Joraga Warcaller (70) to attack Human.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Resolve stack: At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Add to stack: Nissa revane activated Scute Mob (86).
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 17 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Resolve stack: Ruthless Cullblade - Creature 2 / 1
Add to stack: Human cast Ruthless Cullblade (25).
Mana: Swamp (49) - {T}: Add {B} to your mana pool.
Mana: Swamp (50) - {T}: Add {B} to your mana pool.
Resolve stack: Pulse Tracker - Creature 1 / 1
Add to stack: Human cast Pulse Tracker (58).
Mana: Swamp (24) - {T}: Add {B} to your mana pool.
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Resolve stack: Soul Stair Expedition (9) - Soul Stair Expedition - Return Pulse Tracker (58) Ruthless Cullblade (25) from the graveyard to their owners hand.
Add to stack: Human activated Soul Stair Expedition (9) targeting .
Phase: Human's Begin Combat
Resolve stack: When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. (Targeting Nissa revane)
Add to stack: Human activated Bloodhusk Ritualist (55) targeting Nissa revane .
Resolve stack: Bloodhusk Ritualist - Creature 2 / 2
Add to stack: Human cast Bloodhusk Ritualist (55).
Mana: Swamp (32) - {T}: Add {B} to your mana pool.
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Swamp (33) - {T}: Add {B} to your mana pool.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Add to stack: Human activated Soul Stair Expedition (9).
Land: Human played Swamp (46)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 16 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Resolve stack: Joraga Warcaller - Creature 1 / 1
Replacement Effect: Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Add to stack: Nissa revane cast Joraga Warcaller (70).
Mana: Forest (97) - {T}: Add {G} to your mana pool.
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Resolve stack: When enchanted land is put into a graveyard, return that card to its owner's hand.
Add to stack: Human activated Corrupted Zendikon (20).
Damage: Scute Mob (86) deals 13 damage to Swamp (46).
Damage: Swamp (46) deals 3 damage to Scute Mob (86).
Damage: Oracle of Mul Daya (72) deals 2 combat damage to Human.
Damage: Nissa's Chosen (77) deals 2 combat damage to Human.
Damage: Nissa's Chosen (80) deals 2 combat damage to Human.
Damage: Scythe Tiger (84) deals 3 combat damage to Human.
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Combat: Human didn't block Scythe Tiger (84).
Human assigned Swamp (46) to block Scute Mob (86).
Human didn't block Nissa's Chosen (80).
Human didn't block Nissa's Chosen (77).
Human didn't block Oracle of Mul Daya (72).
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane assigned Scute Mob (86), Scythe Tiger (84), Oracle of Mul Daya (72), Nissa's Chosen (77) and Nissa's Chosen (80) to attack Human.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Land: Nissa revane played Forest (102)
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Resolve stack: At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Add to stack: Nissa revane activated Scute Mob (86).
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 15 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Corrupted Zendikon (20) - Attach to Swamp (46)
Add to stack: Human cast Corrupted Zendikon (20) targeting .
Mana: Swamp (24) - {T}: Add {B} to your mana pool.
Mana: Swamp (50) - {T}: Add {B} to your mana pool.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Add to stack: Human activated Soul Stair Expedition (9).
Land: Human played Swamp (46)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 14 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Resolve stack: Nissa's Chosen - Creature 2 / 3
Add to stack: Nissa revane cast Nissa's Chosen (80).
Mana: Forest (91) - {T}: Add {G} to your mana pool.
Mana: Forest (97) - {T}: Add {G} to your mana pool.
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Damage: Scute Mob (86) deals 9 damage to Hound Pet (2).
Damage: Hound Pet (2) deals 2 damage to Scute Mob (86).
Damage: Oracle of Mul Daya (72) deals 2 combat damage to Human.
Damage: Nissa's Chosen (77) deals 2 combat damage to Human.
Damage: Scythe Tiger (84) deals 3 combat damage to Human.
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Combat: Human didn't block Scythe Tiger (84).
Human assigned Hound Pet (2) to block Scute Mob (86).
Human didn't block Nissa's Chosen (77).
Human didn't block Oracle of Mul Daya (72).
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane assigned Scute Mob (86), Scythe Tiger (84), Oracle of Mul Daya (72) and Nissa's Chosen (77) to attack Human.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Resolve stack: At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Add to stack: Nissa revane activated Scute Mob (86).
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 13 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Ruthless Cullblade (25) deals 4 damage to Tajuru Preserver (66).
Damage: Tajuru Preserver (66) deals 2 damage to Ruthless Cullblade (25).
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Nissa revane assigned Tajuru Preserver (66) to block Ruthless Cullblade (25).
Phase: Human's Declare Blockers
Combat: Human assigned Ruthless Cullblade (25) to attack Nissa revane.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Contaminated Ground (60) - Attach to Forest (106)
Add to stack: Human cast Contaminated Ground (60) targeting .
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Swamp (33) - {T}: Add {B} to your mana pool.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Add to stack: Human activated Soul Stair Expedition (9).
Land: Human played Swamp (49)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 12 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Resolve stack: Nissa's Chosen - Creature 2 / 3
Add to stack: Nissa revane cast Nissa's Chosen (77).
Mana: Forest (91) - {T}: Add {G} to your mana pool.
Mana: Forest (97) - {T}: Add {G} to your mana pool.
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Damage: Scute Mob (86) deals 5 damage to Plant Wall (1).
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Combat: Human assigned Plant Wall (1) to block Scute Mob (86).
Phase: Nissa revane's Declare Blockers
Resolve stack: When enchanted permanent becomes tapped, destroy it.
Add to stack: Human activated Brink of Disaster (16).
Combat: Nissa revane assigned Scute Mob (86) and Mul Daya Channelers (73) to attack Human.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Resolve stack: At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Add to stack: Nissa revane activated Scute Mob (86).
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 11 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Phase: Human's Declare Blockers
Combat: Human didn't attack this turn.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Brink of Disaster (16) - Attach to Mul Daya Channelers (73)
Add to stack: Human cast Brink of Disaster (16) targeting .
Mana: Swamp (24) - {T}: Add {B} to your mana pool.
Mana: Swamp (32) - {T}: Add {B} to your mana pool.
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Swamp (33) - {T}: Add {B} to your mana pool.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Add to stack: Human activated Soul Stair Expedition (9).
Land: Human played Swamp (50)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 10 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Resolve stack: When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Land.
Add to stack: Nissa revane activated Scythe Tiger (84).
Resolve stack: Scythe Tiger - Creature 3 / 2
Add to stack: Nissa revane cast Scythe Tiger (84).
Mana: Forest (100) - {T}: Add {G} to your mana pool.
Resolve stack: Tajuru Preserver - Creature 2 / 1
Add to stack: Nissa revane cast Tajuru Preserver (66).
Mana: Forest (109) - {T}: Add {G} to your mana pool.
Mana: Forest (96) - {T}: Add {G} to your mana pool.
Resolve stack: Mul Daya Channelers - Creature 2 / 2
Add to stack: Nissa revane cast Mul Daya Channelers (73).
Mana: Forest (106) - {T}: Add {G} to your mana pool.
Mana: Forest (91) - {T}: Add {G} to your mana pool.
Mana: Forest (97) - {T}: Add {G} to your mana pool.
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane didn't attack this turn.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Land: Nissa revane played Forest (100)
Land: Nissa revane played Forest (109)
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 9 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Pulse Tracker (58) deals 1 damage to Oracle of Mul Daya (72).
Damage: Oracle of Mul Daya (72) deals 2 damage to Pulse Tracker (58).
Damage: Hound Pet (2) deals 2 combat damage to Nissa revane.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Nissa revane didn't block Hound Pet (2).
Nissa revane assigned Oracle of Mul Daya (72) to block Pulse Tracker (58).
Phase: Human's Declare Blockers
Resolve stack: Whenever Pulse Tracker attacks, each opponent loses 1 life.
Add to stack: Human activated Pulse Tracker (58).
Combat: Human assigned Hound Pet (2) and Pulse Tracker (58) to attack Nissa revane.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Ruthless Cullblade - Creature 2 / 1
Add to stack: Human cast Ruthless Cullblade (25).
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Swamp (33) - {T}: Add {B} to your mana pool.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Add to stack: Human activated Soul Stair Expedition (9).
Land: Human played Swamp (24)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 8 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Resolve stack: Oracle of Mul Daya - Creature 2 / 2
Add to stack: Nissa revane cast Oracle of Mul Daya (72).
Mana: Forest (96) - {T}: Add {G} to your mana pool.
Mana: Forest (106) - {T}: Add {G} to your mana pool.
Mana: Forest (91) - {T}: Add {G} to your mana pool.
Mana: Forest (97) - {T}: Add {G} to your mana pool.
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane didn't attack this turn.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Land: Nissa revane played Forest (96)
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 7 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Pulse Tracker (58) deals 1 combat damage to Nissa revane.
Damage: Hound Pet (2) deals 2 combat damage to Nissa revane.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Nissa revane didn't block Hound Pet (2).
Nissa revane didn't block Pulse Tracker (58).
Phase: Human's Declare Blockers
Resolve stack: Whenever Pulse Tracker attacks, each opponent loses 1 life.
Add to stack: Human activated Pulse Tracker (58).
Combat: Human assigned Hound Pet (2) and Pulse Tracker (58) to attack Nissa revane.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Urge to Feed (30) - Daggerback Basilisk (75) gains -3/-3 until end of turn. Human chooses a card. Tap . Put 1 +1/+1 counter on .
Add to stack: Human cast Urge to Feed (30) targeting .
Mana: Swamp (42) - {T}: Add {B} to your mana pool.
Mana: Swamp (33) - {T}: Add {B} to your mana pool.
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Add to stack: Human activated Soul Stair Expedition (9).
Land: Human played Swamp (32)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 6 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Resolve stack: Daggerback Basilisk - Creature 2 / 2
Add to stack: Nissa revane cast Daggerback Basilisk (75).
Mana: Forest (106) - {T}: Add {G} to your mana pool.
Mana: Forest (91) - {T}: Add {G} to your mana pool.
Mana: Forest (97) - {T}: Add {G} to your mana pool.
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane didn't attack this turn.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Land: Nissa revane played Forest (106)
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 5 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Pulse Tracker (58) deals 1 combat damage to Nissa revane.
Damage: Hound Pet (2) deals 2 combat damage to Nissa revane.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Nissa revane didn't block Hound Pet (2).
Nissa revane didn't block Pulse Tracker (58).
Phase: Human's Declare Blockers
Resolve stack: Whenever Pulse Tracker attacks, each opponent loses 1 life.
Add to stack: Human activated Pulse Tracker (58).
Combat: Human assigned Hound Pet (2) and Pulse Tracker (58) to attack Nissa revane.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Add to stack: Human activated Soul Stair Expedition (9).
Land: Human played Swamp (42)
Resolve stack: Soul Stair Expedition
Add to stack: Human cast Soul Stair Expedition (9).
Mana: Swamp (33) - {T}: Add {B} to your mana pool.
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 4 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane didn't attack this turn.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Land: Nissa revane played Forest (91)
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 3 (Nissa revane)
Phase: Human's Cleanup
Phase: Human's End of Turn
Phase: Human's Main, postcombat
Phase: Human's End Combat
Damage: Hound Pet (2) deals 2 combat damage to Nissa revane.
Phase: Human's Combat Damage
Phase: Human's First Strike Damage
Combat: Nissa revane didn't block Hound Pet (2).
Phase: Human's Declare Blockers
Combat: Human assigned Hound Pet (2) to attack Nissa revane.
Phase: Human's Declare Attackers
Phase: Human's Begin Combat
Resolve stack: Pulse Tracker - Creature 1 / 1
Add to stack: Human cast Pulse Tracker (58).
Mana: Swamp (33) - {T}: Add {B} to your mana pool.
Land: Human played Swamp (33)
Phase: Human's Main, precombat
Phase: Human's Draw
Phase: Human's Upkeep
Phase: Human's Untap
Turn: Turn 2 (Human)
Phase: Nissa revane's Cleanup
Phase: Nissa revane's End of Turn
Resolve stack: Scute Mob - Creature 1 / 1
Add to stack: Nissa revane cast Scute Mob (86).
Mana: Forest (97) - {T}: Add {G} to your mana pool.
Phase: Nissa revane's Main, postcombat
Phase: Nissa revane's End Combat
Phase: Nissa revane's Combat Damage
Phase: Nissa revane's First Strike Damage
Phase: Nissa revane's Declare Blockers
Combat: Nissa revane didn't attack this turn.
Phase: Nissa revane's Declare Attackers
Phase: Nissa revane's Begin Combat
Land: Nissa revane played Forest (97)
Phase: Nissa revane's Main, precombat
Phase: Nissa revane's Draw
Phase: Nissa revane's Upkeep
Phase: Nissa revane's Untap
Turn: Turn 1 (Nissa revane)
Mulligan: Nissa revane has kept a hand of 6 cards
Mulligan: Human has kept a hand of 7 cards
Mulligan: Nissa revane has mulliganed down to 6 cards.


Maybe it had to do with the
Resolve stack: When enchanted land is put into a graveyard, return that card to its owner's hand.
Add to stack: Human activated Corrupted Zendikon
for when i used it to block a big attacker.

as i noticed the Flashback +/- at that time (it could have been there before though, i didn't paid attention as i wasn't expecting anything appearing there considering my deck)
Last edited by Fizanko on 18 Oct 2014, 22:25, edited 2 times in total.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Bug Reports (snapshot builds)

Postby drdev » 18 Oct 2014, 22:23

friarsol wrote:r28003

Split Cards don't show their second half in the card detail panel when it's in your hand. It looks like:

Dead // Gone R // 2R
Instant
Dead deals 2 damage to target creature.

(No description about what Gone does)
Fixed in r28010. I also fixed a related bug where both mana costs were displaying in the detail panel when the card was on the stack.
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