Feature Requests Thread
by mtgrares
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Re: Feature Requests Thread
by vampyreinabox » 20 Oct 2014, 02:37
I don't know if this is possible, but I'm wondering if another option for Limited play could be added. Got the idea, because I use Forge for limited practice, pretty regularly.
Could Limited play as a tournament, as opposed to just a Gauntlet?
Even if it's just Swiss, it's something that would be very helpful to make Forge into an awesome tournament prep tool. Sometimes I want to play against a bunch of the other decks, even if one seriously outclasses mine.
Could Limited play as a tournament, as opposed to just a Gauntlet?
Even if it's just Swiss, it's something that would be very helpful to make Forge into an awesome tournament prep tool. Sometimes I want to play against a bunch of the other decks, even if one seriously outclasses mine.
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Re: Feature Requests Thread
by Marek14 » 20 Oct 2014, 06:03
Perhaps by last set? If the latest set for the deck is KTK or later, use KTK morph picture. If it's earlier, use the spider. (Of course, all cards in the same deck should use same morph overlay regardless of set, otherwise it would give extra information!)drdev wrote:How should I differentiate Onslaught vs. KTK? There's morph cards in other sets besides those two.Xitax wrote:In addition, could you make it so that the card back, morph from Onslaught, and morph from KTK are separate images? If the right one doesn't exist, then default to the card back??
Re: Feature Requests Thread
by Nordos » 22 Oct 2014, 14:10
Could I request a slight change to the 'ante' option?
As far as I am concerned, I have the feeling that this option (in quest mode) could be a little bit bugged, sine it feels like that, if you win 2/1, you sometimes loose the card in the ante, and sometimes you keep it.
Anyway, as far as I am concerned, I would prefer if the ante is for the winner of the game, and not of the match (as to speak, if you win 2/1, you would still get all cards, while if you loose to 1/2, you will loose all cards)
Would it be a possibility to add this?
As far as I am concerned, I have the feeling that this option (in quest mode) could be a little bit bugged, sine it feels like that, if you win 2/1, you sometimes loose the card in the ante, and sometimes you keep it.
Anyway, as far as I am concerned, I would prefer if the ante is for the winner of the game, and not of the match (as to speak, if you win 2/1, you would still get all cards, while if you loose to 1/2, you will loose all cards)
Would it be a possibility to add this?
Re: Feature Requests Thread
by friarsol » 22 Oct 2014, 14:19
This sounds more like a bug report. Each game where you ante and lose, you should lose the anted card. I'll run some tests, but I'm pretty sure that's how it works (unless someone broke it accidentally). What makes you think you keep the anted card? Any specific examples?Nordos wrote:Could I request a slight change to the 'ante' option?
As far as I am concerned, I have the feeling that this option (in quest mode) could be a little bit bugged, sine it feels like that, if you win 2/1, you sometimes loose the card in the ante, and sometimes you keep it.
Anyway, as far as I am concerned, I would prefer if the ante is for the winner of the game, and not of the match (as to speak, if you win 2/1, you would still get all cards, while if you loose to 1/2, you will loose all cards)
Would it be a possibility to add this?
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Re: Feature Requests Thread
by Buckminsterfullerene » 22 Oct 2014, 22:16
Is there any chance that Forge could support the Noble format? Other restricted formats like Rainbow Stairwell and Pauper are pretty straightforward to self-implement, but Noble is different on a mechanical level.
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Re: Feature Requests Thread
by gecktrix » 22 Oct 2014, 22:34
I would like to expand on this suggestion, and request that soemone looks at the possibility of creating the feature to play in a simulated 500 player Grand Prix for limited format.vampyreinabox wrote:I don't know if this is possible, but I'm wondering if another option for Limited play could be added. Got the idea, because I use Forge for limited practice, pretty regularly.
Could Limited play as a tournament, as opposed to just a Gauntlet?
Even if it's just Swiss, it's something that would be very helpful to make Forge into an awesome tournament prep tool. Sometimes I want to play against a bunch of the other decks, even if one seriously outclasses mine.
The tournament structure would be that you would play 9 swiss rounds of sealed in Day 1. If you 7-2 or better, then you make it to Day 2. In Day 2, you play 2 seperate drafts, 3 swiss rounds each, and then the game would calculate if you make the top 8 or not based on your overall record and tiebreakers. Top 8 would be a final single elimation round draft.
Ideally for Day 1, there would be a larger number of decks generated, so as you progress and move up or down the ranks, you would play progressively tougher or easier sealed decks. Of course you don't need to similate as many as 500 but a large enough number of decks to have a real different between the top tier decks and the bottom tier ones.
Day 2 would really be the easy part, as you would only need to run the 2 draft touarnments already in Quest mode, and then just abitrararily randomly assign results for all the other draft pods before determining the top 8 and run another draft
You could even add an option, that if you do particularily well in the GP, you can get byes for the next one you decide to play.. Say if you make day 2, you get a bye for round 1, top 8, 2 byes, get to the finals 3 byes.
Just an idea for long term development if anyone was interseted in something like that. Of course I'd rather have the draft logic error bug fixed first but just a thought for the future

Re: Feature Requests Thread
by Nordos » 23 Oct 2014, 06:12
Well, I use 40 card decks, often enough. After I lost one of three games, I tend to check my decks (cause they will be 39 cards, right?) though at times they just stay 40 cards.friarsol wrote:This sounds more like a bug report. Each game where you ante and lose, you should lose the anted card. I'll run some tests, but I'm pretty sure that's how it works (unless someone broke it accidentally). What makes you think you keep the anted card? Any specific examples?
On the other hand I never did check my collection - so, maybe I had simple 5 copies of that card and thats why I still had a 40 card deck. If that is how it works ^^
Still, I would prefer if the total winner gets the ante - is it an easy change or would it require too much coding?
Re: Feature Requests Thread
by KrazyTheFox » 23 Oct 2014, 12:19
This is how it works at the moment.Nordos wrote:On the other hand I never did check my collection - so, maybe I had simple 5 copies of that card and thats why I still had a 40 card deck. If that is how it works ^^
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Re: Feature Requests Thread
by friarsol » 23 Oct 2014, 12:20
I believe the way the ante code works is that it immediately removes the card from your current deck after you lose a game, and removes that card from your pool. If you have extras from your pool that aren't in your deck, those are removed (essentially auto-replacing the anted card), otherwise the ante is removed from your deck.Nordos wrote:On the other hand I never did check my collection - so, maybe I had simple 5 copies of that card and thats why I still had a 40 card deck. If that is how it works ^^
Still, I would prefer if the total winner gets the ante - is it an easy change or would it require too much coding?
I'm not sure what you mean total winner? Maybe you are using terminology backwards? Each game is what you play one at a time and each match is first player to 2 game wins. So you want the ante to be awarded to the match winner? That's never how ante actually worked in Magic's history, and I think that would be confusing with cards that interact with the ante. (Jeweled Bird, Contract from Below). Theoretically you could spend game one forcing your opponent to Ante a lot of cards with Demonic Attorney, and lose that game, but still win those cards if you win the match? What would happen to those cards in subsequent games? They'd still be in the game winners deck, but then magically be lost at the end of the match? Sorry, I think there's too many complex scenarios, and abusable situations for that.
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Re: Feature Requests Thread
by Stampedo » 03 Nov 2014, 04:04
Hello,
- In quest mode, that would cool if we could have access to the card list of the pre-contructed decks + colors used in the deck.
- How far are we from a multiplayer version (including LAN)? I remember that this topic was in discussion a while ago, anything new about it?
- In quest mode, that would cool if we could have access to the card list of the pre-contructed decks + colors used in the deck.
- How far are we from a multiplayer version (including LAN)? I remember that this topic was in discussion a while ago, anything new about it?
Re: Feature Requests Thread
by nyrang » 04 Nov 2014, 22:50
+1 for this.vampyreinabox wrote:Could Limited play as a tournament, as opposed to just a Gauntlet?
Even if it's just Swiss, it's something that would be very helpful to make Forge into an awesome tournament prep tool.
Being able to setup a tournament (swiss, elimination or mixed) would be awesome!
Also, it would be nice if you could have the AI play against itself, with two decks of choice, for a given number of games and without the need for human intervention. It would be a cool deck testing tool.
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Re: Feature Requests Thread
by Andy9973 » 12 Nov 2014, 09:54
Hello, I was wondering if it would be possible to have replacement effects stack automatically the same way as triggers can be stacked automatically.
I had the following situation in a game with a new deck. I had Essence of the Wild and Parallel Lives in play. Then I cast Fungal Sprouting. Result: 12 new Essence of the Wild tokens and for each one I had to stack the replacement effects manually (first token one replacement effect, second token two replacement effects, ..., 12th token 12 replacement effects).
I had the following situation in a game with a new deck. I had Essence of the Wild and Parallel Lives in play. Then I cast Fungal Sprouting. Result: 12 new Essence of the Wild tokens and for each one I had to stack the replacement effects manually (first token one replacement effect, second token two replacement effects, ..., 12th token 12 replacement effects).
Re: Feature Requests Thread
by friarsol » 12 Nov 2014, 13:22
The problem with that is that is that Replacement effects don't actually "stack", each time you replace a game action, subsequent replacements might also fire, which could theoretically come before a previously fired replacement. This would be impossible to do if using the DualListBox for handling the replacements.Andy9973 wrote:Hello, I was wondering if it would be possible to have replacement effects stack automatically the same way as triggers can be stacked automatically.
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Re: Feature Requests Thread
by Andy9973 » 13 Nov 2014, 19:37
Ah okay, thanks for clearing that out.friarsol wrote:The problem with that is that is that Replacement effects don't actually "stack", each time you replace a game action, subsequent replacements might also fire, which could theoretically come before a previously fired replacement. This would be impossible to do if using the DualListBox for handling the replacements.Andy9973 wrote:Hello, I was wondering if it would be possible to have replacement effects stack automatically the same way as triggers can be stacked automatically.
Re: Feature Requests Thread
by friarsol » 16 Nov 2014, 23:48
It'd be great to have a right click menu on permanents like we do on spells on the stack for things like "Don't auto attack with this creature" and "Don't auto activate for payment with this card"
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