Forge Beta: 10-22-2014 ver 1.5.29
by mtgrares
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Re: Forge Beta: 10-22-2014 ver 1.5.29
by Bjjorick » 14 Nov 2014, 00:16
Bug Report
Elixir of Immortality causes the graveyard to be reshuffled into the deck, but the next card you draw will be Elixir of Immortality. I was able to confirm this when I used it to reshuffle my graveyard into my deck, then on the opponents turn, they used a spell that took one of my creatures off of the battle field and put it on top of my library, and the next card i drew was elixir of immortality, then the following turn, i drew the card that went to the top of my deck.
Also, no matter if i still have 50 cards in my deck, i have tested it and i can cast it, use it, and redraw it the next turn. I was able to do this for 5-7 turns straight with 50 plus cards left in my deck and only 1 elixir of immortality in my deck.
Elixir of Immortality causes the graveyard to be reshuffled into the deck, but the next card you draw will be Elixir of Immortality. I was able to confirm this when I used it to reshuffle my graveyard into my deck, then on the opponents turn, they used a spell that took one of my creatures off of the battle field and put it on top of my library, and the next card i drew was elixir of immortality, then the following turn, i drew the card that went to the top of my deck.
Also, no matter if i still have 50 cards in my deck, i have tested it and i can cast it, use it, and redraw it the next turn. I was able to do this for 5-7 turns straight with 50 plus cards left in my deck and only 1 elixir of immortality in my deck.
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Re: Forge Beta: 10-22-2014 ver 1.5.29
by Cogito Ergo Sum » 14 Nov 2014, 00:32
What does "Forge Version: 1.5.29-r28053Mu (mixed revisions detected; please update from the root directory)" mean?
I had 2 bugs today while testing new deck builds.
The first one was a Thick-Skinned Goblin that i paid to give protection from red to and yet was still exiled when i played Worldfire. I assumed it was because it wasn't "targeted" by the spell, but i'm not sure if that's how the rules should be applied.
The second one was a Nissa's Chosen acquiring Deathtouch twice when it shouldn't. Here are the turns i played, from what i remember.
- Forest
- Forest and Wren's Run Vanquisher (reveal Nissa's Chosen)
- Nissa's Chosen, Attack with Wren's Run Vanquisher, not blocked
- Essence Warden, Attack with both Wren's Run Vanquisher and Nissa's Chosen, Nissa's Chosen was blocked
- Quest For Renewal, Attack with both Wren's Run Vanquisher and Nissa's Chosen, Nissa's Chosen was blocked (+2 tokens on Quest For Renewal)
-Forest and Bow Of Nylea, Attack with both Wren's Run Vanquisher and Nissa's Chosen, Nissa's Chosen, Nothing blocked (+2 tokens on Quest For Renewal)
-Wren's Run Vanquisher (reveal Ivy Lane Denizen), Attack with both Wren's Run Vanquisher and Nissa's Chosen, Wren's Run Vanquisher was blocked and when i checked Nissa's Chosen it had Deathtouch twice.
Now, from what's written (both on the image and the cards details in the deck builder), Wren's Run Vanquisher doesn't give Deathtouch, it just has Deathtouch.
I had 2 bugs today while testing new deck builds.
The first one was a Thick-Skinned Goblin that i paid to give protection from red to and yet was still exiled when i played Worldfire. I assumed it was because it wasn't "targeted" by the spell, but i'm not sure if that's how the rules should be applied.
The second one was a Nissa's Chosen acquiring Deathtouch twice when it shouldn't. Here are the turns i played, from what i remember.
- Forest
- Forest and Wren's Run Vanquisher (reveal Nissa's Chosen)
- Nissa's Chosen, Attack with Wren's Run Vanquisher, not blocked
- Essence Warden, Attack with both Wren's Run Vanquisher and Nissa's Chosen, Nissa's Chosen was blocked
- Quest For Renewal, Attack with both Wren's Run Vanquisher and Nissa's Chosen, Nissa's Chosen was blocked (+2 tokens on Quest For Renewal)
-Forest and Bow Of Nylea, Attack with both Wren's Run Vanquisher and Nissa's Chosen, Nissa's Chosen, Nothing blocked (+2 tokens on Quest For Renewal)
-Wren's Run Vanquisher (reveal Ivy Lane Denizen), Attack with both Wren's Run Vanquisher and Nissa's Chosen, Wren's Run Vanquisher was blocked and when i checked Nissa's Chosen it had Deathtouch twice.
Now, from what's written (both on the image and the cards details in the deck builder), Wren's Run Vanquisher doesn't give Deathtouch, it just has Deathtouch.
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Re: Forge Beta: 10-22-2014 ver 1.5.29
by Nekoatl » 14 Nov 2014, 01:01
This is not a bug. Protection grants immunity from targeting, blocking, damage, and attachments, but not from all effects. Since Worldfire doesn't do anything that protection explicitly guards against, it won't prevent Worldfire from exiling the Thick-Skinned Goblin.Cogito Ergo Sum wrote:The first one was a Thick-Skinned Goblin that i paid to give protection from red to and yet was still exiled when i played Worldfire. I assumed it was because it wasn't "targeted" by the spell, but i'm not sure if that's how the rules should be applied.
Re: Forge Beta: 10-22-2014 ver 1.5.29
by Starcrash » 14 Nov 2014, 01:06
Protection rules can be remembered by "DEBT"Cogito Ergo Sum wrote:The first one was a Thick-Skinned Goblin that i paid to give protection from red to and yet was still exiled when i played Worldfire. I assumed it was because it wasn't "targeted" by the spell, but i'm not sure if that's how the rules should be applied.
Can't be Damaged by spells or permanents of that color
Can't be Enchanted/Equipped by permanents of that color
Can't be Blocked by creatured of that color
Can't be Targeted by spells of permanents of that color
Worldfire doesn't deal damage or target, so protection doesn't apply here.
Re: Forge Beta: 10-22-2014 ver 1.5.29
by raisins7 » 14 Nov 2014, 02:14
Bug Report:
The Ravnica signets, specifically Azorius Signet behave oddly with cancelling a spell. I am casting a Twilight Shepherd for 3WWW I tap Plains Plains Plains Azorius Chancery for UWWWW and it properly says pay 1 more. Then I tap the Azorius Signet and it still says pay 1, this time for the Signet activation. So I need to cancel the spell to back up and activate the Signet first... except when I do only the signet untaps and the Shepherd goes on the stack, even though I only paid 5 mana.
The Ravnica signets, specifically Azorius Signet behave oddly with cancelling a spell. I am casting a Twilight Shepherd for 3WWW I tap Plains Plains Plains Azorius Chancery for UWWWW and it properly says pay 1 more. Then I tap the Azorius Signet and it still says pay 1, this time for the Signet activation. So I need to cancel the spell to back up and activate the Signet first... except when I do only the signet untaps and the Shepherd goes on the stack, even though I only paid 5 mana.
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Re: Forge Beta: 10-22-2014 ver 1.5.29
by Pantani » 18 Nov 2014, 20:22
Hi,
This is my first bug report.
I was playing a deck with:
1. Mayael's Aria
2. Viridian Joiner
3. Umbral Mantle (combo with Viridian Joiner)
When I'm setting up my win condion in my upkeep by making my Viridian Joiner's power >20, I'll get an ArrayIndexOutOfBoundsException every time. Most of the time, I'm not able to log the exception at all and I've to close the application with taskmanager.
See Attachment for details
Sincerly,
Pantani
This is my first bug report.
I was playing a deck with:
1. Mayael's Aria
2. Viridian Joiner
3. Umbral Mantle (combo with Viridian Joiner)
When I'm setting up my win condion in my upkeep by making my Viridian Joiner's power >20, I'll get an ArrayIndexOutOfBoundsException every time. Most of the time, I'm not able to log the exception at all and I've to close the application with taskmanager.
See Attachment for details
Sincerly,
Pantani
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