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Forge Beta: 11-28-2014 ver 1.5.31

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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby drdev » 03 Dec 2014, 02:03

Cynic wrote:Hey there,

I've found the bug in the thread about the Android version, but I'm not sure what's the status on this :
I'm testing commander, and any time me or the computer cast our commander, any effects referring to the mana used to cast use 0 as value. I'm using Prossh and no Kobolds ever appear, he's using Marath which dies instantly.
That sounds like a known issue that affects both versions.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Alico » 04 Dec 2014, 23:08

Seems I did not notice this before just now, but were pets nerfed, or do you just have to have a certain number of wins before you can upgrade them? I just started a new quest, and I can't seem to buy more than the first stage of any pet or the plant.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby friarsol » 05 Dec 2014, 00:07

Alico wrote:Seems I did not notice this before just now, but were pets nerfed, or do you just have to have a certain number of wins before you can upgrade them? I just started a new quest, and I can't seem to buy more than the first stage of any pet or the plant.
They were nerfed a few releases ago. Pet level availability is now based on your Quest rank. There's a new Quest Preference that can be set if you want the old method, change "Item Level Restriction" from 1 to 0. But the recommendation is to gain Pet Levels over time.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby lazylockie » 05 Dec 2014, 10:39

I found a bug regarding equipment

while a creature is equipped, clicking on the creature will activate the equipment's ability. example:

have a Masticore (or any creature with an activated ability) equipped with a Loxodon Warhammer (or any equipment). clicking on Masticore prompts you to equip Loxodon Warhammer, you can't activate any abilities of the equipped creature
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby dclpt0 » 05 Dec 2014, 11:28

lazylockie wrote:I found a bug regarding equipment

while a creature is equipped, clicking on the creature will activate the equipment's ability. example:

have a Masticore (or any creature with an activated ability) equipped with a Loxodon Warhammer (or any equipment). clicking on Masticore prompts you to equip Loxodon Warhammer, you can't activate any abilities of the equipped creature
I had this same problem with Shadow Guildmage and Gorgon's Head .

I was able to get it to work as long as I wasn't in one of the main phases. If I clicked on the creature during any other phase, I got the option to activate my ability. If in main phase, it would act as if I was trying to target the equipment instead of the creature.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby dclpt0 » 05 Dec 2014, 12:39

Found a bug by using Aura Graft on Eldrazi Conscription .

Opponent plays Eldrazi Conscription on their creature.
I play Aura Graft to take the enchantment off of their creature and put it onto mine.
The enemy creature still retains the +10/+10 despite no longer being enchanted
Not sure at this time if they maintained Annihilator as well as the +10/+10
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby dclpt0 » 05 Dec 2014, 13:46

It also appears that Profane Memento is not being triggered by the death of token creatures.

Edit: Nevermind, it appears that "card" is the key word in the activation text with Profane Memento . Unless of course I am missing something.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby friarsol » 05 Dec 2014, 14:22

dclpt0 wrote:Edit: Nevermind, it appears that "card" is the key word in the activation text with Profane Memento . Unless of course I am missing something.
Nope that's the trick. Certain cards just don't interact with tokens, and that's how they differentiate.
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Alico » 05 Dec 2014, 21:22

friarsol wrote:
Alico wrote:Seems I did not notice this before just now, but were pets nerfed, or do you just have to have a certain number of wins before you can upgrade them? I just started a new quest, and I can't seem to buy more than the first stage of any pet or the plant.
They were nerfed a few releases ago. Pet level availability is now based on your Quest rank. There's a new Quest Preference that can be set if you want the old method, change "Item Level Restriction" from 1 to 0. But the recommendation is to gain Pet Levels over time.
Ah, ok. I just did not see it mentioned anywhere, as I have not started a new quest in quite a while. Having the new quest world was what prompted it, =P. I like the change, I was just wondering when it was changed. What are the ranks to unlock things, or where can I find it at least?
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Xyx » 05 Dec 2014, 22:10

Description: Switch to the Deck Editor tab from any other tab (Home, Workshop, Game).

NullPointerException | Open
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_20 Oracle Corporation

java.lang.NullPointerException
   at forge.gui.CardDetailPanel.setCard(CardDetailPanel.java:181)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:53)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:48)
   at forge.screens.match.controllers.CDetail.showCard(CDetail.java:67)
   at forge.screens.deckeditor.CDeckEditorUI.setCard(CDeckEditorUI.java:70)
   at forge.screens.deckeditor.CDeckEditorUI$9.valueChanged(CDeckEditorUI.java:265)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:256)
   at forge.itemmanager.views.ItemListView$ItemTableModel$1.valueChanged(ItemListView.java:571)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.addSelectionInterval(Unknown Source)
   at javax.swing.JTable.addRowSelectionInterval(Unknown Source)
   at forge.itemmanager.views.ItemListView.onSetSelectedIndices(ItemListView.java:278)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:194)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:183)
   at forge.itemmanager.views.ItemView.fixSelection(ItemView.java:149)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:139)
   at forge.itemmanager.views.ItemListView.setup(ItemListView.java:222)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:309)
   at forge.itemmanager.ItemManager.setup(ItemManager.java:303)
   at forge.screens.deckeditor.controllers.CEditorConstructed.update(CEditorConstructed.java:330)
   at forge.screens.deckeditor.CDeckEditorUI.setCurrentEditorController(CDeckEditorUI.java:275)
   at forge.screens.deckeditor.CDeckEditorUI.initialize(CDeckEditorUI.java:304)
   at forge.control.FControl.setCurrentScreen(FControl.java:285)
   at forge.control.FControl.setCurrentScreen(FControl.java:249)
   at forge.view.FNavigationBar$NavigationTab$1.mousePressed(FNavigationBar.java:385)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$400(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Fizanko » 05 Dec 2014, 22:24

This nasty deck editors/tabs bug was fixed by drdev a day after the release, you may download a recent snapshot to benefit from the fix :
http://cardforge.org/releases/snapshots ... -SNAPSHOT/
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Hexadecimal » 05 Dec 2014, 22:39

Teferi's Puzzle Box - window popups to select in which order to put cards into the enemy library.

Also I have a question regarding quest mode, can anyone help me with this ? I've edited my post here:
viewtopic.php?f=26&t=14184&start=325#p168978
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Swalker » 06 Dec 2014, 19:18

trying to post a bug report, but the forum says that it's "too spammy"
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Proteus » 06 Dec 2014, 20:07

AI's Huntmaster of the Fells died to lethal damage with its "transform this" trigger on the stack. Forge crashed when the trigger tried to resolve.

RuntimeException | Open
Code: Select all
Forge Version:    1.5.31-r28300Mu (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_51 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in Huntmaster of the Fells
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:108)
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:434)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:314)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:285)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:249)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:148)
   at forge.game.zone.MagicStack.finishResolving(MagicStack.java:519)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:473)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:964)
   at forge.game.GameAction.startGame(GameAction.java:1356)
   at forge.game.Match.startGame(Match.java:71)
   at forge.match.MatchUtil$2.run(MatchUtil.java:201)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 11-28-2014 ver 1.5.31

Postby Nekoatl » 07 Dec 2014, 06:37

Splinter tokens aren't dealing damage when they leave play. I've tried pressing Cancel when asked to pay their cumulative upkeep and targeting them with Splintering Wind to kill them. Tested with Splintering Wind x8 and Dryad Arbor x12.
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