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New quest decks

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Re: New quest decks

Postby Nordos » 17 Dec 2014, 23:16

Fungus....
Key cards would be Pestilence, Rite of Passage, Thrashing Wumpus, Fungusaur, Fungus Sliver and maybe Withering Wisps?
Dunno if the deck would be very consistent, though.
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Re: New quest decks

Postby tojammot » 26 Dec 2014, 09:58

Hmmm...
Containment Priest
Syndic of Tithes
Elite Vanguard
Araba Mothrider

Though you're still the final authority on the choices.
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Re: New quest decks

Postby Nordos » 17 Jan 2015, 10:23

Yogi Bear looks kind of weak. Akk creatures are 2/2, it is relying for Beastmaster Ascension and Muraganda Petroglyphs to pump them, yet as soon as the opponent plays something like a vanilla 3/3, the AI won't attack as willingly. While the AI still only gets Vanilla 2/2, the opponent can draw strong 4er and 5er drops, shifting the game total in its favor.
Steely Resolve also badly interacts with Awaken the Bear, you splashed blue only for Call to Kindred (which may be a strong card, but mind, that it gets shot down fast and the most you can get out of it would be a 3er drop, Alpine Grizzly)
For me, that deck is easy ...


Mither Smith. It is an Enchantment deck, yet it seems to be missing some cards which have a good synergy IMO. The Opalesence is an interesting idea, but makes this deck far more vulnerable, too (The opponent just needs to play Mizzium Mortars once, and if the opponent did only control one or two Honor of the Pure/Glorious Anthem, half of your enchantments will be crushed.
Otherwise - while the enchantments all became creatures, they are still vanilla. The opponent can block them easily ...
While you would need to splash, Bedlam could be interesting.
Also, Sphere of Safety. While Ghostly Prison is annoying, especially since it hits the board quite early, Sphere of Safety would soon become such a great cost, that no creature would be able to attack the AI.
What about Celestial Ancient? It has evasion and grows quite fast. As soon as Opalescence hits the board, so will the other enchantments.
Similary, one could speak about a Sigil of the Empty Throne. Though I know that you rather want the enchantments itself to attack.

Additionally, have you tested what the AI searches its library for with Idyllic Tutor and Enlightened Tutor...? IIRC it would be the highest converted mana cost card, so it would be Opalescence, is that the reason you don't want to include other high cost enchantments...?
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Re: New quest decks

Postby tojammot » 17 Jan 2015, 15:33

Nordos wrote:Yogi Bear looks kind of weak...
No excuses, I'll try revising it and declaring it Easy.


Mither Smith. It is an Enchantment deck, yet it seems to be missing some cards which have a good synergy IMO.
Yes, the deck originally had Light from Within and Sphere of Safety, maybe some other enchantments, but it would gonk up the search. I also added 5 moxens to ease the mana curve and the enchantress for card draw. Also, Replenish is pretty good, I recall seeing matches won by a timely cast and all graveyard enchantments are brought back. I don't think Bedlam would work well and I tried splashing U or G for other enchantments and it didn't work out. (Otherwise Web of Inertia and Propaganda)

Celestial Ancient sounds nice but it would take a bit too long IMO. And it's not like people can easily get Mizzium Mortars.
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Re: New quest decks

Postby Nordos » 17 Jan 2015, 16:20

True enough, but maybe test adding one Sphere of Safety?
As in - the AI will search for it at first, getting it out ASAP and undermining any possiblities of the opponent to attack. Afterwards, every other tutor will fetch Opalescence. Maybe worth a shot?

It is a shame that you can't customize what the AI should look for, otherwise True Conviction would prove extremly strong, too
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Re: New quest decks

Postby tojammot » 18 Jan 2015, 04:00

Huh, that works.
+1 Sphere of Safety

Yeah, if we can then I'd have made a Torpor Orb deck.
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Re: New quest decks

Postby tojammot » 21 Jan 2015, 06:30

Well, that makes making KtK-themed decks much harder now.

As promised, here's my revision of Yogi Bear.
Yogi Bear 1-2 | Open
Quest-Yogi Bear

Main:
2 Alpine Grizzly
2 Awaken the Bear
2 Beastmaster Ascension
2 Call to the Kindred
4 Forest
4 Hinterland Harbor
2 Island
4 Misty Rainforest
4 Tropical Island
1 Grizzly Fate
3 Werebear
2 Spectral Bears
3 Phantasmal Bear
4 Ashcoat Bear
1 Coat of Arms
2 Distant Melody
3 Grizzly Bears
2 Gaea's Cradle
2 Bear Umbra
1 Forest Bear
1 Gaea's Anthem
1 Balduvian Bears
1 Bear Cub
1 Runeclaw Bear
1 Alpha Status
2 Bow of Nylea
2 Hunt the Weak
1 Glimpse of Nature

Bear Umbra, BEAR UMBRA!

EDIT: I think you should increase Champion of Lambholt, since its ability is very powerful.
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Re: New quest decks

Postby Sloth » 23 Jan 2015, 14:01

tojammot wrote:EDIT: I think you should increase Champion of Lambholt, since its ability is very powerful.
Ok, added He-Man 3 (+ 1 Champion of Lambholt - 1 Gaea's Anthem) and Invisible Man 4.

Yogi Bear 2
- 1 Glimpse of Nature (won't be used effectively)
- 1 Gaea's Cradle (can cause the AI not reaching 2 mana in the first couple of turns)
- 1 Bow of Nylea (the activated ability won't be used effectively)
+ 1 Thornwood Falls
+ 1 Druid's Familiar
+ 1 Naturalize

Yogi Bear 2 | Open
2 Alpine Grizzly
2 Awaken the Bear
2 Beastmaster Ascension
2 Call to the Kindred
4 Forest
4 Hinterland Harbor
2 Island
4 Misty Rainforest
4 Tropical Island
1 Thornwood Falls
1 Grizzly Fate
3 Werebear
2 Spectral Bears
3 Phantasmal Bear
4 Ashcoat Bear
1 Coat of Arms
2 Distant Melody
3 Grizzly Bears
1 Gaea's Cradle
2 Bear Umbra
1 Forest Bear
1 Gaea's Anthem
1 Balduvian Bears
1 Bear Cub
1 Runeclaw Bear
1 Alpha Status
1 Bow of Nylea
2 Hunt the Weak
1 Druid's Familiar
1 Naturalize
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Re: New quest decks

Postby tojammot » 27 Jan 2015, 01:13

Balancing 3-color decks is HARD.
General Patton 1 | Open
1 Academy Raider
1 Ankle Shanker
3 Arid Mesa
2 Bellowing Saddlebrute
1 Blood Crypt
1 Bloodfell Caves
2 Bloodsoaked Champion
3 Bloodstained Mire
1 Dutiful Return
1 First Response
1 Godless Shrine
2 Lightning Strike
2 Mardu Ascendancy
1 Mardu Banner
1 Mardu Charm
3 Mardu Hateblade
2 Mardu Heart-Piercer
3 Mardu Hordechief
1 Mardu Roughrider
2 Mardu Skullhunter
2 Mardu Warshrieker
3 Marsh Flats
1 Mountain
4 Nomad Outpost
1 Plains
1 Sacred Foundry
1 Scoured Barrens
2 Sign in Blood
1 Swamp
2 Timely Hordemate
1 Ulcerate
1 Utter End
4 War-Name Aspirant
1 Wind-Scarred Crag
1 Wingmate Roc

General Patton 2 | Open
Main:
2 Alesha's Vanguard
2 Alesha, Who Smiles at Death
2 Arid Mesa
2 Ash Zealot
4 Badlands
1 Blazing Specter
4 Bloodstained Mire
1 Break Through the Line
2 Curse of Shallow Graves
2 Emblem of the Warmind
1 Fervor
1 Flamerush Rider
2 Goblin Heelcutter
1 Hellrider
1 Kathari Bomber
1 Lightning Helix
1 Mardu Ascendancy
3 Mardu Scout
3 Mardu Shadowspear
4 Mardu Strike Leader
1 Marsh Flats
2 Mountain
1 Nobilis of War
1 Path of Bravery
1 Plains
3 Plateau
1 Pyreheart Wolf
2 Scrubland
1 Skyknight Legionnaire
2 Swamp
2 Terminate
4 Valley Dasher

General Patton 3 | Open
Main:
4 Arid Mesa
3 Ash Zealot
3 Badlands
2 Blazing Specter
4 Bloodstained Mire
4 Cerodon Yearling
2 Curse of Shallow Graves
1 Curse of Stalked Prey
1 Disenchant
3 Goblin Guide
1 Gurmag Swiftwing
2 Legion Loyalist
2 Mardu Ascendancy
3 Marsh Flats
1 Mountain
2 Path of Bravery
1 Plains
3 Plateau
2 Raid Bombardment
2 Scrubland
4 Skyknight Legionnaire
1 Slith Firewalker
4 Spike Jester
1 Swamp
2 Terminate
2 Unmake

I've yet to download the latest version to add cards that could supplement the decks since they're heavily KtK.

EDIT: I'll post modifications later tomorrow, assuming Sloth and the others haven't done so already.
Last edited by tojammot on 28 Jan 2015, 10:32, edited 1 time in total.
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Re: New quest decks

Postby Txorix » 27 Jan 2015, 15:07

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Re: New quest decks

Postby tojammot » 28 Jan 2015, 10:38

Edits applied to the General Patton decks.

From so much fine-tuning, I botched the Hard one. It had a fine balance of haste creatures, small removal, and enchantments like Raid Bombardment and Path of Bravery. Then I ruined it with some experimentation. There's also an alternate version with haste flyers but General Patton is a tank commander, not a flyboy. :lol:

I'm considering a medium one with even smaller haste creatures, but it might overlap with Vanellope.

Dracula | Open
Main:
1 Arid Mesa
4 Badlands
1 Bituminous Blast
4 Blood Crypt
2 Bloodcrazed Neonate
1 Bloodline Keeper
4 Bloodstained Mire
2 Captivating Vampire
3 Cover of Darkness
3 Crossway Vampire
4 Erdwal Ripper
2 Feast of Blood
1 Feast on the Fallen
2 Havengul Vampire
2 Heirs of Stromkirk
1 Marsh Flats
4 Mountain
1 Mox Jet
1 Mox Ruby
1 Olivia Voldaren
3 Rakish Heir
4 Stromkirk Captain
3 Stromkirk Noble
3 Swamp
2 Urge to Feed
1 Whip of Erebos

Skeletor | Open
Main:
4 Badlands
4 Bloodstained Mire
4 Carnage Gladiator
4 Cover of Darkness
4 Curse of Stalked Prey
4 Death Baron
3 Dragonskull Summit
3 Drudge Skeletons
3 Lim-Dul's High Guard
4 Mountain
4 Paragon of Open Graves
2 Reassembling Skeleton
3 Restless Dead
7 Swamp
2 Tenacious Dead
2 Unearth
3 Unworthy Dead


Seriously, how do you guys arrange your cards? Also,requesting the He-Man portrait to be the meme one. I make too many tribal decks.
Last edited by tojammot on 29 Jan 2015, 03:30, edited 1 time in total.
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Re: New quest decks

Postby timmermac » 28 Jan 2015, 21:55

tojammot wrote:Edits applied to the General Patton decks.

From so much fine-tuning, I botched the Hard one. It had a fine balance of haste creatures, small removal, and enchantments like Raid Bombardment and Path of Bravery. Then I ruined it with some experimentation. There's also an alternate version with haste flyers but General Patton is a tank commander, not a flyboy. :lol:

I'm considering a medium one with even smaller haste creatures, but it might overlap with Vanellope.

Dracula | Open
Main:
1 Arid Mesa
4 Badlands
1 Bituminous Blast
4 Blood Crypt
2 Bloodcrazed Neonate
1 Bloodline Keeper
4 Bloodstained Mire
2 Captivating Vampire
3 Cover of Darkness
3 Crossway Vampire
4 Erdwal Ripper
2 Feast of Blood
1 Feast on the Fallen
2 Havengul Vampire
2 Heirs of Stromkirk
1 Marsh Flats
4 Mountain
1 Mox Jet
1 Mox Ruby
1 Olivia Voldaren
3 Rakish Heir
4 Stromkirk Captain
3 Stromkirk Noble
3 Swamp
2 Urge to Feed
1 Whip of Erebos

Skeletor | Open
Main:
4 Badlands
4 Bloodstained Mire
4 Carnage Gladiator
4 Cover of Darkness
4 Curse of Stalked Prey
4 Death Baron
3 Dragonskull Summit
3 Drudge Skeletons
3 Lim-Dul's High Guard
4 Mountain
4 Paragon of Open Graves
2 Reassembling Skeleton
3 Restless Dead
7 Swamp
2 Tenacious Dead
2 Unearth
3 Unworthy Dead


Seriously, how do you guys arrange your cards? Also,requesting the He-Man portrait to be the HEYYEYAAEYAAAEYAEYAA one. I make too many tribal decks.
What does that mean, exactly?
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