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Bug Reports 1.3.0 dev 2014-11-29

by BetaSteward

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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby fireshoes » 15 Jan 2015, 22:45

My opponent activated Sorin, Lord of Innistrad's -6 ability, targeting my Thragtusk. The Thragtusk died and went under my opponent's control properly. However he also got the Beast token instead of me.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby The0retico » 15 Jan 2015, 23:15

First of all, thank you very much for getting FRF done before the prerelease!
We played a few limited games and found out ,that Manifest doesn't quite work as it should. ETB triggers and replacement effects happen for manifested cards. E.G. manifested Tranquil Cove enters as colorless 2/2, but tapped. Manifested Sandsteppe Outcast brings a bird token with him.
Aven Surveyor is missing flying.

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby fireshoes » 16 Jan 2015, 02:05

My opponent had a Leonin Arbiter in play, when my Search for Tomorrow came off of Suspend. When it was cast a window popped up saying players can't search their libraries, but I wasn't given the chance to pay 2 to search. The spell just went to the graveyard.

emerald000: You have to activate Leonin Arbiter special action before the search resolves.
It is not a replacement effect, you have to activate a special action that negates the ability for the whole turn. So you have to click the Leonin Arbiter before the ability/spell resolves, pay {2}, and then you will be able to search your library normally.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby NoGue2k » 18 Jan 2015, 00:25

Monastery Mentor tokens are not considered white

http://prntscr.com/5tsp0j

Jeff: Fixed. Thanks.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Mainiack11 » 18 Jan 2015, 04:27

Goblin Rabblemaster tokens can't block and aren't forced to attack each turn if rabblemaster is in play.

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby NSGReaper » 18 Jan 2015, 10:26

Played a 4 person draft, 1 x KTK 2 x FRF and each FRF pack was about 50% dual lands.
Not sure if each pack was identical, but we did see a lot of the same cards.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Heris » 18 Jan 2015, 11:26

Using version 9, my opponent had in play a Goblin Rabblemaster and 2 Goblins tokens created by the Rabblemaster but the tokens didn't automatically attack in combat phase as you can see from the screenshot attached.

Clipboard02.jpg


LevelX: Fixed
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby muppet » 18 Jan 2015, 11:53

was at version 7 so sorry if fixed already. Fathom Seer can cause player to put island back in his hand when ai turns the card face up.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby NoGue2k » 18 Jan 2015, 16:50

2 bugs with Brutal Hordechief

his triggered ability is being considered damage and it can be redirected to planeswalkers, it shouldn't as it is life loss.


his second ability is also bugged.
"Creatures your opponents control block this turn if able, and you choose how those creatures block."
It is doing nothing on block, i couldn't choose anything, instead on my opponents next turn he told me his creature auto-attacked

Levelx: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby NSGReaper » 18 Jan 2015, 17:49

There is a typo in the rules text for Cunning Strike
It says 1 damage to creature instead of 2, but the in game effect is correct.

The game log looked odd though, the player took 1 damage twice:
3:47 AM: Turn 15 Sedim (19 - 17)
3:47 AM: Sedim draws a card
3:48 AM: Sedim casts Cunning Strike targeting face down creature Computer Player 3
3:48 AM: Ability triggers: Sage-Eye Avengers - Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3:48 AM: Computer Player 3 loses 1 life
3:48 AM: Computer Player 3 loses 1 life
3:48 AM: Sedim draws a card
3:48 AM: Reach of Shadows died
3:48 AM: Rageform is put into graveyard from battlefield

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby The0retico » 19 Jan 2015, 00:23

I have around 1500 card images missing and whiledownloading I get:
Exception in thread "Thread-2" java.lang.OutOfMemoryError: Java heap space
at javax.swing.text.GapContent.allocateArray(Unknown Source)
at javax.swing.text.GapVector.resize(Unknown Source)
at javax.swing.text.GapVector.shiftEnd(Unknown Source)
at javax.swing.text.GapContent.shiftEnd(Unknown Source)
at javax.swing.text.GapVector.open(Unknown Source)
at javax.swing.text.GapVector.replace(Unknown Source)
at javax.swing.text.GapContent.insertString(Unknown Source)
at javax.swing.text.AbstractDocument.handleInsertString(Unknown Source)
at javax.swing.text.AbstractDocument.insertString(Unknown Source)
at javax.swing.text.PlainDocument.insertString(Unknown Source)
at javax.swing.JTextArea.append(Unknown Source)
at com.xmage.launcher.StreamGobbler.run(StreamGobbler.java:38)
...my maximum heap size is set to 1G.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby The0retico » 19 Jan 2015, 01:53

Too often I get an Error dialog (sometimes a lot of them) saying that I've been disconnected and underneath is a Warning dialog saying that ping failed. I believe my Internet connection is working fine, but I suspect a problem on the server side.
Is it possible that the server doesn't take its own lag into account when computing length of ping timeout? Is it possible, that the server just gets busy doing something else before being able to process ping reply (pong)? Can I do something to prevent this from happening?
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby JeskaiCharmer » 19 Jan 2015, 03:05

Opponent cast Spellstutter Sprite with another faerie in play, but it's EtB ability didn't trigger when I had a Dampen Thought (with a second one spliced) the opponent wanted to counter. Opponent said the CMC of the Dampen Thought was still 2, though I didn't check myself.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Ukki » 19 Jan 2015, 20:37

Goblin Rabblemaster tokens still not auto attacking.

bug report.png


LevelX: That's true as long there is no XMage update released.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby andreortigao » 19 Jan 2015, 23:12

I've casted a Phantasmal Image targeting opponent's Wurmcoil Engine

When my Phantasmal Image died, it didn't triggered the Wurmcoil Engine's last ability (When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.)
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