Forge Beta: 1-5-2015 ver 1.5.32
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
75 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
Re: Forge Beta: 1-5-2015 ver 1.5.32
by Zirbert » 17 Jan 2015, 23:28
Targetted spells exiled with Possibility Storm still resolve as normal, in addition to the spell revealed by PS. Previously existing issue, confirmed as still present in this version.
Re: Forge Beta: 1-5-2015 ver 1.5.32
by Zirbert » 17 Jan 2015, 23:29
I still see, and get asked to arrange, cards placed on the bottom of the AI's library by Teferi's Puzzle Box. Previously reported issue, confirmed as still present in this version.
Re: Forge Beta: 1-5-2015 ver 1.5.32
by schnautzr » 18 Jan 2015, 00:09
Played Portent of Betrayal on Visara the Dreadful. The summoning sickness symbol did not disappear even while attacking, but did not affect gameplay.
-
schnautzr - Posts: 106
- Joined: 23 Aug 2012, 01:13
- Location: UTC -6/-5
- Has thanked: 27 times
- Been thanked: 7 times
Re: Forge Beta: 1-5-2015 ver 1.5.32
by schnautzr » 18 Jan 2015, 00:14
Not sure if this is a bug or not...
*Sacrificed Plains to pay for Pegasus Stampede with Buyback.
*Had to cancel casting the spell because I didn't have enough mana to cast it.
*Didn't get my Plains back.
Is this correct?
*Sacrificed Plains to pay for Pegasus Stampede with Buyback.
*Had to cancel casting the spell because I didn't have enough mana to cast it.
*Didn't get my Plains back.
Is this correct?
-
schnautzr - Posts: 106
- Joined: 23 Aug 2012, 01:13
- Location: UTC -6/-5
- Has thanked: 27 times
- Been thanked: 7 times
Re: Forge Beta: 1-5-2015 ver 1.5.32
by friarsol » 18 Jan 2015, 00:24
Forge currently doesn't support undoing of certain costs. In this case, probably what should be happening is the cost should be sorted before prompting the user, that way the last thing you do is sacrifice your Plains.schnautzr wrote:Not sure if this is a bug or not...
*Sacrificed Plains to pay for Pegasus Stampede with Buyback.
*Had to cancel casting the spell because I didn't have enough mana to cast it.
*Didn't get my Plains back.
Is this correct?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 1-5-2015 ver 1.5.32
by Zirbert » 18 Jan 2015, 05:05
Whenever I play Momir Basic in 1.5.32, I get a crash right after casting my first creature and the game hangs on "Waiting for opponent". Here's my latest crash message:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.32-r28553M
Operating System: Linux 3.8.0-32-lowlatency amd64
Java Version: 1.7.0_65 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.CombatUtil.getAttackCost(CombatUtil.java:268)
at forge.game.combat.AttackRequirement.<init>(AttackRequirement.java:49)
at forge.game.combat.AttackConstraints.<init>(AttackConstraints.java:96)
at forge.game.combat.Combat.<init>(Combat.java:81)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:267)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:969)
at forge.game.GameAction.startGame(GameAction.java:1383)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:201)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:745)
Re: Forge Beta: 1-5-2015 ver 1.5.32
by ChronoJack » 18 Jan 2015, 06:13
Just curious when will Shining Shoal be added in?
I'm trying to build a new world and it needs this card in that set
I'm trying to build a new world and it needs this card in that set
- ChronoJack
- Posts: 15
- Joined: 28 Sep 2014, 01:17
- Has thanked: 0 time
- Been thanked: 2 times
Re: Forge Beta: 1-5-2015 ver 1.5.32
by kestell » 18 Jan 2015, 06:45
frontier mastodon enters the battlefield with a +1 / +1 counter regardless of whether you control a 4 + power creature.
abzan sky captain crashes the game when he dies.
abzan sky captain crashes the game when he dies.
Re: Forge Beta: 1-5-2015 ver 1.5.32
by NivMizzet » 18 Jan 2015, 14:50
- NivMizzet
- Posts: 12
- Joined: 25 Jan 2013, 00:30
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 1-5-2015 ver 1.5.32
by leshrac » 18 Jan 2015, 15:36
Volrath's Curse has a bug: I can't use the sacrifice ability on my enchanted creature. Maybe the enchantments controller has the ability instead? (Have not tested that, but the way it is worded ingame i suspect so.)
Lim-Dul's Vault doesn't work: I don't get to see the card's until i decide to keep them on top.
Edit: (days later, hope whoever is in charge can see it anyway: Volrath's Curse worked fine today time. Had a Java update today, maybe that had something to do with it. Or it is one of these weird bugs, that sometimes but not always happen.)
Lim-Dul's Vault doesn't work: I don't get to see the card's until i decide to keep them on top.
Edit: (days later, hope whoever is in charge can see it anyway: Volrath's Curse worked fine today time. Had a Java update today, maybe that had something to do with it. Or it is one of these weird bugs, that sometimes but not always happen.)
Last edited by leshrac on 22 Jan 2015, 02:44, edited 1 time in total.
Re: Forge Beta: 1-5-2015 ver 1.5.32
by slo-moe » 18 Jan 2015, 16:25
Triton Tactics did not prevent blocked creature from untapping.
1. AI attacked with a monstrous 4/4 Fleecemane Lion.
2. I blocked with a Sylvan Caryatid, then cast Triton Tactics on it, so Sylvan Caryatid was 0/6 and survived.
3. At start of AI's next turn, the Fleecemane Lion untapped. Triton Tactics should have prevented this.
Attached screenshot shows the start of AI's turn with untapped Lion and the log.
1. AI attacked with a monstrous 4/4 Fleecemane Lion.
2. I blocked with a Sylvan Caryatid, then cast Triton Tactics on it, so Sylvan Caryatid was 0/6 and survived.
3. At start of AI's next turn, the Fleecemane Lion untapped. Triton Tactics should have prevented this.
Attached screenshot shows the start of AI's turn with untapped Lion and the log.
Re: Forge Beta: 1-5-2015 ver 1.5.32
by Zirbert » 18 Jan 2015, 17:15
The short answer is that it, and all the rest of the cards, will hopefully be added in as the volunteer devs figure out how to implement them, but there's no predicting when.ChronoJack wrote:Just curious when will Shining Shoal be added in?
Please have a look at the Forge FAQ - this is # 16: http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=16129&p=168359#p168359.
Re: Forge Beta: 1-5-2015 ver 1.5.32
by Dahun » 19 Jan 2015, 09:54
Wanted to post an error I get pretty consistently while using the android app (Dr Dev said it was likely an error not specific to android and to post it here).
Thank you for your time and for the great program.
- | Open
- I get the following error quite a bit while using the shop (specifically when selling cards). Thank you.
[spoiler=ArrayIndexOutOfBoundsException]- Code: Select all
Forge Version: 1.5.33.002
Operating System: Linux 3.4.0+ armv7l
Java Version: 0 The Android Project
java.lang.ArrayIndexOutOfBoundsException: length=132; index=132
at java.util.Collections.sort(Collections.java:1888)
at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:178)
at forge.itemmanager.views.ItemView.refresh(ItemView.java:138)
at forge.itemmanager.ItemManager.updateView(ItemManager.java:904)
at forge.itemmanager.ItemManager.addItems(ItemManager.java:643)
at forge.quest.QuestSpellShop.sell(QuestSpellShop.java:298)
at forge.screens.quest.QuestSpellShopScreen$InventoryPage.activateItems(QuestSpellShopScreen.java:243)
at forge.screens.quest.QuestSpellShopScreen$SpellShopBasePage$3$1.run(QuestSpellShopScreen.java:134)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
at java.lang.Thread.run(Thread.java:841)
- | Open
- It happens just about every time I go to the shop (only when selling, never when buying), whether I sell 15 cards or 50 cards. Could it maybe be caused by having too many owned cards overall? Usually I will sell 1-4 cards (all of the same type), then it will lag for a few seconds, then error. I can click continue and it generally doesn't crash, but it pops up every other batch of cards I sell (every 2-6 cards, sometimes more, sometimes less). I think it generally errors after I have sold said cards, and when it reloads the owned cards again, that's when the error pops up (I have tried to sell cards with only one section open (like only instants, or only lands, etc.), but it doesn't seem to effect how often it errors).
I have noticed that it doesn't pop up until I have sold a few batches of cards (maybe 10-20), then it pops up every other card(s) I sell. Have been getting it consistently for about a month or so.
Thank you for your time and for the great program.

Re: Forge Beta: 1-5-2015 ver 1.5.32
by drdev » 19 Jan 2015, 15:31
This is fixed and will be working again in the next Snapshot build.Zirbert wrote:Whenever I play Momir Basic in 1.5.32, I get a crash right after casting my first creature and the game hangs on "Waiting for opponent". Here's my latest crash message:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.32-r28553M
Operating System: Linux 3.8.0-32-lowlatency amd64
Java Version: 1.7.0_65 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.CombatUtil.getAttackCost(CombatUtil.java:268)
at forge.game.combat.AttackRequirement.<init>(AttackRequirement.java:49)
at forge.game.combat.AttackConstraints.<init>(AttackConstraints.java:96)
at forge.game.combat.Combat.<init>(Combat.java:81)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:267)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:969)
at forge.game.GameAction.startGame(GameAction.java:1383)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:201)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:745)
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Beta: 1-5-2015 ver 1.5.32
by KrazyTheFox » 19 Jan 2015, 16:57
Which can be found here: http://krazyweb.net/forge/forge-gui-desktop-1.5.33-SNAPSHOT-r28664.tar.bz2drdev wrote:This is fixed and will be working again in the next Snapshot build.Zirbert wrote:Whenever I play Momir Basic in 1.5.32, I get a crash right after casting my first creature and the game hangs on "Waiting for opponent". Here's my latest crash message:
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.32-r28553M
Operating System: Linux 3.8.0-32-lowlatency amd64
Java Version: 1.7.0_65 Oracle Corporation
java.lang.NullPointerException
at forge.game.combat.CombatUtil.getAttackCost(CombatUtil.java:268)
at forge.game.combat.AttackRequirement.<init>(AttackRequirement.java:49)
at forge.game.combat.AttackConstraints.<init>(AttackConstraints.java:96)
at forge.game.combat.Combat.<init>(Combat.java:81)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:267)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:969)
at forge.game.GameAction.startGame(GameAction.java:1383)
at forge.game.Match.startGame(Match.java:71)
at forge.match.MatchUtil$2.run(MatchUtil.java:201)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:745)
-
KrazyTheFox - Programmer
- Posts: 725
- Joined: 18 Mar 2014, 23:51
- Has thanked: 66 times
- Been thanked: 226 times
75 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 31 guests