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Bug Reports 1.3.0 dev 2014-11-29

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports 1.3.0 dev 2014-11-29

Postby AdmiralAce » 19 Jan 2015, 23:29

In a commander game today, one opponent had Lazav, Dimir Mastermind in play.

I activated Arcane Lighthouse to remove hexproof from him, but the third player in the game was unable to target Lazav, Dimir Mastermind with the Venser, Shaper Savant trigger to bounce him. This occurred during an opponents turn.

LevelX: CAN'T REPRODUCE


In the same game, an opponent cast a Green Sun's Zenith with X = 6, and my Kaervek the Merciless only hit for 1 damage instead of seven.

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Axxle » 19 Jan 2015, 23:53

While my opponent had Trinisphere in play, I cast Archive Trap for 0 rather than what it should be (3) after my opponent searched his library. At least I'm pretty sure that's a bug.

12/1/2004 Trinisphere's ability affects the total cost of the spell. It is applied *after* any other cost increasers or cost reducers are applied: First apply any cost increases. Next apply any cost reducers. Finally look at the amount of mana you have to pay. If it's less than three mana, you'll pay three mana.


10/1/2009 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby muppet » 20 Jan 2015, 10:09

Honor Guard the pump ability pumps power not toughness.

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby LevelX » 20 Jan 2015, 13:37

AdmiralAce wrote:In a commander game today, one opponent had Lazav, Dimir Mastermind in play.

I activated Arcane Lighthouse to remove hexproof from him, but the third player in the game was unable to target Lazav, Dimir Mastermind with the Venser, Shaper Savant trigger to bounce him. This occurred during an opponents turn.
Can't reproduce this.

And the Lighthouse ability had resolved before Venser was played?
Was the hexproof still displayed on the Lazav, Dimir Mastermind's tooltip?
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby AdmiralAce » 20 Jan 2015, 15:35

The tooltip still had Hexproof on it after the Lighthouse trigger resolved.

It may not matter, but Lazav was currently a copy of Thassa, God of the Sea.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Tatsumi81 » 20 Jan 2015, 19:23

As of the new update.. goblins no longer MUST attack when Goblin rabblemaster is on the board

LevelX: Not new but true - It's fixed with the next update.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Axxle » 21 Jan 2015, 03:39

Sorry, this is another old bug that I forgot to report till now, hopefully still relevant.

Player couldn’t choose to untap Geist of Saint Traft when equipped with a Sword of Fire and Ice while Smoke is in play. He was able to untap Avacyn’s Pilgrim though.

Levelx: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby fireshoes » 21 Jan 2015, 05:12

Woogerworks had a problem around 6am CET today where the matches would start, but no die roll would occur or starting hands displayed.

LevelX: This happens as the maximum concurrent game limit is reached. That was set to 10 on Woogerworks after the update to v9. I forgot to rise it to the normally set max limit of 20 games. I set it again to 20 this morning.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby SpringsTea » 21 Jan 2015, 19:50

I played a Akroma, Angel of Fury face down, and my opponent tried to counter it. The counter failed and Akroma face successfully play face down, when it should have been countered. (The card text on akroma should not prevent her from being countered).

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Axxle » 21 Jan 2015, 21:39

My opponent conceded while I had an Abyssal Persecutor in play and I was not awarded a win. I also got a pop up that said I can't win the game and my opponent can't lose the game.

Reminded me a bit of a certain event

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Jason » 21 Jan 2015, 22:33

I was playing a modern constructed match against an AI opponent. I used Ghost Quarter on opponent's land. Before it resolved, I used my Æther Vial to flash in Aven Mindcensor. The land was then destroyed, and opponent began searching his deck. Five minutes passed and opponent was still searching deck. I attached a screenshot.
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ai in the tank.png
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby fireshoes » 21 Jan 2015, 23:36

Is there a way to have Manifested cards show the Manifest tokens?

Yes, but the client to server interface has to be changed. So I postponed it to next version.
It's implemented now and included beyond v10.
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby zalkador » 22 Jan 2015, 02:58

When Vaultbreaker 's ability triggers, you don't get to chose which card to discard.

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby Mainiack11 » 22 Jan 2015, 05:21

If Doomwake Giant gets manifested, it's Constellation trigger happens and does not use the stack.

LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29

Postby fireshoes » 22 Jan 2015, 16:40

Write into Being doesn't let the opponent know whether you put the card on top or bottom.

LevelX: FIXED
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