Bug Reports 1.3.0 dev 2014-11-29
by BetaSteward
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Re: Bug Reports 1.3.0 dev 2014-11-29
by AdmiralAce » 19 Jan 2015, 23:29
In a commander game today, one opponent had Lazav, Dimir Mastermind in play.
I activated Arcane Lighthouse to remove hexproof from him, but the third player in the game was unable to target Lazav, Dimir Mastermind with the Venser, Shaper Savant trigger to bounce him. This occurred during an opponents turn.
LevelX: CAN'T REPRODUCE
In the same game, an opponent cast a Green Sun's Zenith with X = 6, and my Kaervek the Merciless only hit for 1 damage instead of seven.
LevelX: FIXED
I activated Arcane Lighthouse to remove hexproof from him, but the third player in the game was unable to target Lazav, Dimir Mastermind with the Venser, Shaper Savant trigger to bounce him. This occurred during an opponents turn.
LevelX: CAN'T REPRODUCE
In the same game, an opponent cast a Green Sun's Zenith with X = 6, and my Kaervek the Merciless only hit for 1 damage instead of seven.
LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Axxle » 19 Jan 2015, 23:53
While my opponent had Trinisphere in play, I cast Archive Trap for 0 rather than what it should be (3) after my opponent searched his library. At least I'm pretty sure that's a bug.
12/1/2004 Trinisphere's ability affects the total cost of the spell. It is applied *after* any other cost increasers or cost reducers are applied: First apply any cost increases. Next apply any cost reducers. Finally look at the amount of mana you have to pay. If it's less than three mana, you'll pay three mana.
10/1/2009 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
LevelX: FIXED
12/1/2004 Trinisphere's ability affects the total cost of the spell. It is applied *after* any other cost increasers or cost reducers are applied: First apply any cost increases. Next apply any cost reducers. Finally look at the amount of mana you have to pay. If it's less than three mana, you'll pay three mana.
10/1/2009 Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
LevelX: FIXED
Re: Bug Reports 1.3.0 dev 2014-11-29
by LevelX » 20 Jan 2015, 13:37
Can't reproduce this.AdmiralAce wrote:In a commander game today, one opponent had Lazav, Dimir Mastermind in play.
I activated Arcane Lighthouse to remove hexproof from him, but the third player in the game was unable to target Lazav, Dimir Mastermind with the Venser, Shaper Savant trigger to bounce him. This occurred during an opponents turn.
And the Lighthouse ability had resolved before Venser was played?
Was the hexproof still displayed on the Lazav, Dimir Mastermind's tooltip?
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Re: Bug Reports 1.3.0 dev 2014-11-29
by AdmiralAce » 20 Jan 2015, 15:35
The tooltip still had Hexproof on it after the Lighthouse trigger resolved.
It may not matter, but Lazav was currently a copy of Thassa, God of the Sea.
It may not matter, but Lazav was currently a copy of Thassa, God of the Sea.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Tatsumi81 » 20 Jan 2015, 19:23
As of the new update.. goblins no longer MUST attack when Goblin rabblemaster is on the board
LevelX: Not new but true - It's fixed with the next update.
LevelX: Not new but true - It's fixed with the next update.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Axxle » 21 Jan 2015, 03:39
Sorry, this is another old bug that I forgot to report till now, hopefully still relevant.
Player couldn’t choose to untap Geist of Saint Traft when equipped with a Sword of Fire and Ice while Smoke is in play. He was able to untap Avacyn’s Pilgrim though.
Levelx: FIXED
Player couldn’t choose to untap Geist of Saint Traft when equipped with a Sword of Fire and Ice while Smoke is in play. He was able to untap Avacyn’s Pilgrim though.
Levelx: FIXED
Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 21 Jan 2015, 05:12
Woogerworks had a problem around 6am CET today where the matches would start, but no die roll would occur or starting hands displayed.
LevelX: This happens as the maximum concurrent game limit is reached. That was set to 10 on Woogerworks after the update to v9. I forgot to rise it to the normally set max limit of 20 games. I set it again to 20 this morning.
LevelX: This happens as the maximum concurrent game limit is reached. That was set to 10 on Woogerworks after the update to v9. I forgot to rise it to the normally set max limit of 20 games. I set it again to 20 this morning.
Re: Bug Reports 1.3.0 dev 2014-11-29
by SpringsTea » 21 Jan 2015, 19:50
I played a Akroma, Angel of Fury face down, and my opponent tried to counter it. The counter failed and Akroma face successfully play face down, when it should have been countered. (The card text on akroma should not prevent her from being countered).
LevelX: FIXED
LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Axxle » 21 Jan 2015, 21:39
My opponent conceded while I had an Abyssal Persecutor in play and I was not awarded a win. I also got a pop up that said I can't win the game and my opponent can't lose the game.
Reminded me a bit of a certain event
LevelX: FIXED
Reminded me a bit of a certain event
LevelX: FIXED
Re: Bug Reports 1.3.0 dev 2014-11-29
by Jason » 21 Jan 2015, 22:33
I was playing a modern constructed match against an AI opponent. I used Ghost Quarter on opponent's land. Before it resolved, I used my Æther Vial to flash in Aven Mindcensor. The land was then destroyed, and opponent began searching his deck. Five minutes passed and opponent was still searching deck. I attached a screenshot.
Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 21 Jan 2015, 23:36
Is there a way to have Manifested cards show the Manifest tokens?
Yes, but the client to server interface has to be changed. So I postponed it to next version.
It's implemented now and included beyond v10.
Yes, but the client to server interface has to be changed. So I postponed it to next version.
It's implemented now and included beyond v10.
Re: Bug Reports 1.3.0 dev 2014-11-29
by zalkador » 22 Jan 2015, 02:58
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Mainiack11 » 22 Jan 2015, 05:21
If Doomwake Giant gets manifested, it's Constellation trigger happens and does not use the stack.
LevelX: FIXED
LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 22 Jan 2015, 16:40
Write into Being doesn't let the opponent know whether you put the card on top or bottom.
LevelX: FIXED
LevelX: FIXED
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