It is currently 25 Aug 2025, 22:18
   
Text Size

Forge Beta: 1-23-2015 ver 1.5.33

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Mattias » 24 Jan 2015, 21:27

I will again mention a few issues I have. Not nagging, I just dont want them to get lost in an old thread:

The draft order of older sets is wrong. It really warps old drafts. Not all sets are supposed to be drafted "backwards" as we are used to now a days. This changed as of New Phyrexia/mirrodin Beseiged and did not affect older formats. This is a big one for me as I really enjoy exploring older formats while in quest mode.

When spending a token to get a draft and click, for example, "Tempest (block)" you dont get the block at all times. It is seemingly random as I just spent 4 tokens clicking "Tempest (block)" and got 3 triple tempest and one Ex/Vis/Temp, which ofcourse should be Temp/Vis/Ex (see previous point)

Is there any way to change the simulation default to 10x speed?
Mattias
 
Posts: 18
Joined: 17 Dec 2014, 12:20
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby correioalternativo » 25 Jan 2015, 00:02

Fate Reforged 265 x 370

FRF.zip https://www.mediafire.com/folder/2z2gt6 ... 4j8/shared

from http://mtgimage.com/#setList

Thank you for Forge.
User avatar
correioalternativo
 
Posts: 279
Joined: 23 Jul 2012, 12:01
Has thanked: 255 times
Been thanked: 23 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Buckminsterfullerene » 25 Jan 2015, 02:24

Master the Way doesn't run properly. The draw should occur prior to the calculation of damage, making the damage equal to the number of cards in your hand prior to the actual casting of it, essentially. Currently, the damage is calculated after it is cast, but prior to its draw.
Buckminsterfullerene
 
Posts: 12
Joined: 26 Apr 2013, 21:31
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby friarsol » 25 Jan 2015, 03:51

Buckminsterfullerene wrote:Master the Way doesn't run properly. The draw should occur prior to the calculation of damage, making the damage equal to the number of cards in your hand prior to the actual casting of it, essentially. Currently, the damage is calculated after it is cast, but prior to its draw.
Are you talking about the Stack Description? Because the card deals the right amount of damage in my test. And the log says it deals the right amount of damage.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Andy9973 » 25 Jan 2015, 09:51

I just played a game with my deck that has Wall of Nets in it. On my first turn, End of Combat step, there were two delayed triggers of Wall of Nets even though there was nothing else on the battlefield except my first land and a Wall of Vines. It's the first time I played a game with a deck that has Wall of Nets in it with this version of Forge.

Edit: I continued playing and it seems to happen on each End of Combat step of each turn (also on AI's turn).
Attachments
wallofnets.png
Andy9973
 
Posts: 103
Joined: 30 Apr 2012, 08:35
Has thanked: 47 times
Been thanked: 5 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Hexadecimal » 25 Jan 2015, 10:56

Kodama of the Center Tree soulshift ability doesn't work, causes game to freeze.

Æther Vial still receives charge counter even if player chooses "always no" auto-yield option. It happens only during current turn, on all subsequent turns auto-yield works as intended.

Optimization suggestion: AI controlled Sakura-Tribe Springcaller significantly increases the time AI spends on each phase during it's turn if battlefield is crowded enough. I had a game with it now, AI's green mana symbol was blinking during all AI's phases, seems like it was searching for something to spend this mana on, but couldn't find anything. Eventually after number of creatures grew on both sides, this process started to take some time.
Hexadecimal
 
Posts: 69
Joined: 08 Oct 2013, 20:36
Has thanked: 6 times
Been thanked: 2 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Mattias » 25 Jan 2015, 13:00

A very important thing bug-wise:
The phases still autoskip sometimes. For example I sacced a black lotus for black mana and play demonic tutor with a mox sapphire untap. I search for a protean hulk so I can Flash it in. But as soon as I choose Protean Hulk I lose priority and the game skips through the rest of my turn. Very frustrating.
Mattias
 
Posts: 18
Joined: 17 Dec 2014, 12:20
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby gorthawer » 25 Jan 2015, 14:17

When I have Dragonscale General and Hardened Scales in the battlefield at the end of my turn, with no tapped creatures, I receive +1/+1 counter. It looks like Hardened Scales are working with "zero or more"/"any number of" counters instead of "one or more".
gorthawer
 
Posts: 5
Joined: 26 Sep 2013, 16:49
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Stampedo » 25 Jan 2015, 15:32

Does forge recognize C14 and FRF card pictures?
I've added both in Forge\Cache\pics\cards\C14 and Forge\Cache\pics\cards\FRF since both folders didn't exist, but it doesn't work.
Any idea?
Stampedo
 
Posts: 142
Joined: 10 Feb 2014, 20:03
Has thanked: 18 times
Been thanked: 2 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Marek14 » 25 Jan 2015, 15:39

AI doesn't discard anything when casting Forbid with buyback.
Marek14
Tester
 
Posts: 2773
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 303 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Xitax » 25 Jan 2015, 16:45

Stampedo wrote:Does forge recognize C14 and FRF card pictures?
I've added both in Forge\Cache\pics\cards\C14 and Forge\Cache\pics\cards\FRF since both folders didn't exist, but it doesn't work.
Any idea?
Yes it does. Check that the picture files are properly named "xxx.full.jpg"
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Stampedo » 25 Jan 2015, 16:55

Thanks for pointing me the solution, ".full" was missing in the name... darn, funny renaming session about to start.
Stampedo
 
Posts: 142
Joined: 10 Feb 2014, 20:03
Has thanked: 18 times
Been thanked: 2 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Andy9973 » 25 Jan 2015, 18:11

Stampedo wrote:Thanks for pointing me the solution, ".full" was missing in the name... darn, funny renaming session about to start.
Maybe I'm too late and you already renamed the pictures but you can use programs to rename all pictures in a folder at once. I am using 1-4a Rename.
http://www.1-4a.com/rename/download.htm

In the program just go to the folder with your pictures. If your pictures are named "xyz.jpg" click on "Whole name" and check "Replace". Then replace "this": .jpg "by that": .full.jpg and "Start".
Andy9973
 
Posts: 103
Joined: 30 Apr 2012, 08:35
Has thanked: 47 times
Been thanked: 5 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby mastroego » 25 Jan 2015, 20:13

Stampedo wrote:Thanks for pointing me the solution, ".full" was missing in the name... darn, funny renaming session about to start.
In Windows, Shift-Right_Click in the folder containing the pics, then select Open command window here.
Then type
ren *.jpg *.full.jpg
Done :)
mastroego
 
Posts: 236
Joined: 22 Sep 2013, 14:04
Has thanked: 28 times
Been thanked: 16 times

Re: Forge Beta: 1-23-2015 ver 1.5.33

Postby Hexadecimal » 25 Jan 2015, 20:40

Homura, Human Ascendant ability doesn't work, card remains in graveyard.
Hexadecimal
 
Posts: 69
Joined: 08 Oct 2013, 20:36
Has thanked: 6 times
Been thanked: 2 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 75 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 75 users online :: 0 registered, 0 hidden and 75 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 75 guests

Login Form