Forge Beta: 1-23-2015 ver 1.5.33
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 1-23-2015 ver 1.5.33
by Mattias » 24 Jan 2015, 21:27
I will again mention a few issues I have. Not nagging, I just dont want them to get lost in an old thread:
The draft order of older sets is wrong. It really warps old drafts. Not all sets are supposed to be drafted "backwards" as we are used to now a days. This changed as of New Phyrexia/mirrodin Beseiged and did not affect older formats. This is a big one for me as I really enjoy exploring older formats while in quest mode.
When spending a token to get a draft and click, for example, "Tempest (block)" you dont get the block at all times. It is seemingly random as I just spent 4 tokens clicking "Tempest (block)" and got 3 triple tempest and one Ex/Vis/Temp, which ofcourse should be Temp/Vis/Ex (see previous point)
Is there any way to change the simulation default to 10x speed?
The draft order of older sets is wrong. It really warps old drafts. Not all sets are supposed to be drafted "backwards" as we are used to now a days. This changed as of New Phyrexia/mirrodin Beseiged and did not affect older formats. This is a big one for me as I really enjoy exploring older formats while in quest mode.
When spending a token to get a draft and click, for example, "Tempest (block)" you dont get the block at all times. It is seemingly random as I just spent 4 tokens clicking "Tempest (block)" and got 3 triple tempest and one Ex/Vis/Temp, which ofcourse should be Temp/Vis/Ex (see previous point)
Is there any way to change the simulation default to 10x speed?
Re: Forge Beta: 1-23-2015 ver 1.5.33
by correioalternativo » 25 Jan 2015, 00:02
Fate Reforged 265 x 370
FRF.zip https://www.mediafire.com/folder/2z2gt6 ... 4j8/shared
from http://mtgimage.com/#setList
Thank you for Forge.
FRF.zip https://www.mediafire.com/folder/2z2gt6 ... 4j8/shared
from http://mtgimage.com/#setList
Thank you for Forge.
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Re: Forge Beta: 1-23-2015 ver 1.5.33
by Buckminsterfullerene » 25 Jan 2015, 02:24
Master the Way doesn't run properly. The draw should occur prior to the calculation of damage, making the damage equal to the number of cards in your hand prior to the actual casting of it, essentially. Currently, the damage is calculated after it is cast, but prior to its draw.
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Re: Forge Beta: 1-23-2015 ver 1.5.33
by friarsol » 25 Jan 2015, 03:51
Are you talking about the Stack Description? Because the card deals the right amount of damage in my test. And the log says it deals the right amount of damage.Buckminsterfullerene wrote:Master the Way doesn't run properly. The draw should occur prior to the calculation of damage, making the damage equal to the number of cards in your hand prior to the actual casting of it, essentially. Currently, the damage is calculated after it is cast, but prior to its draw.
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Re: Forge Beta: 1-23-2015 ver 1.5.33
by Andy9973 » 25 Jan 2015, 09:51
I just played a game with my deck that has Wall of Nets in it. On my first turn, End of Combat step, there were two delayed triggers of Wall of Nets even though there was nothing else on the battlefield except my first land and a Wall of Vines. It's the first time I played a game with a deck that has Wall of Nets in it with this version of Forge.
Edit: I continued playing and it seems to happen on each End of Combat step of each turn (also on AI's turn).
Edit: I continued playing and it seems to happen on each End of Combat step of each turn (also on AI's turn).
Re: Forge Beta: 1-23-2015 ver 1.5.33
by Hexadecimal » 25 Jan 2015, 10:56
Kodama of the Center Tree soulshift ability doesn't work, causes game to freeze.
Æther Vial still receives charge counter even if player chooses "always no" auto-yield option. It happens only during current turn, on all subsequent turns auto-yield works as intended.
Optimization suggestion: AI controlled Sakura-Tribe Springcaller significantly increases the time AI spends on each phase during it's turn if battlefield is crowded enough. I had a game with it now, AI's green mana symbol was blinking during all AI's phases, seems like it was searching for something to spend this mana on, but couldn't find anything. Eventually after number of creatures grew on both sides, this process started to take some time.
Æther Vial still receives charge counter even if player chooses "always no" auto-yield option. It happens only during current turn, on all subsequent turns auto-yield works as intended.
Optimization suggestion: AI controlled Sakura-Tribe Springcaller significantly increases the time AI spends on each phase during it's turn if battlefield is crowded enough. I had a game with it now, AI's green mana symbol was blinking during all AI's phases, seems like it was searching for something to spend this mana on, but couldn't find anything. Eventually after number of creatures grew on both sides, this process started to take some time.
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Re: Forge Beta: 1-23-2015 ver 1.5.33
by Mattias » 25 Jan 2015, 13:00
A very important thing bug-wise:
The phases still autoskip sometimes. For example I sacced a black lotus for black mana and play demonic tutor with a mox sapphire untap. I search for a protean hulk so I can Flash it in. But as soon as I choose Protean Hulk I lose priority and the game skips through the rest of my turn. Very frustrating.
The phases still autoskip sometimes. For example I sacced a black lotus for black mana and play demonic tutor with a mox sapphire untap. I search for a protean hulk so I can Flash it in. But as soon as I choose Protean Hulk I lose priority and the game skips through the rest of my turn. Very frustrating.
Re: Forge Beta: 1-23-2015 ver 1.5.33
by gorthawer » 25 Jan 2015, 14:17
When I have Dragonscale General and Hardened Scales in the battlefield at the end of my turn, with no tapped creatures, I receive +1/+1 counter. It looks like Hardened Scales are working with "zero or more"/"any number of" counters instead of "one or more".
Re: Forge Beta: 1-23-2015 ver 1.5.33
by Stampedo » 25 Jan 2015, 15:32
Does forge recognize C14 and FRF card pictures?
I've added both in Forge\Cache\pics\cards\C14 and Forge\Cache\pics\cards\FRF since both folders didn't exist, but it doesn't work.
Any idea?
I've added both in Forge\Cache\pics\cards\C14 and Forge\Cache\pics\cards\FRF since both folders didn't exist, but it doesn't work.
Any idea?
Re: Forge Beta: 1-23-2015 ver 1.5.33
by Marek14 » 25 Jan 2015, 15:39
AI doesn't discard anything when casting Forbid with buyback.
Re: Forge Beta: 1-23-2015 ver 1.5.33
by Xitax » 25 Jan 2015, 16:45
Yes it does. Check that the picture files are properly named "xxx.full.jpg"Stampedo wrote:Does forge recognize C14 and FRF card pictures?
I've added both in Forge\Cache\pics\cards\C14 and Forge\Cache\pics\cards\FRF since both folders didn't exist, but it doesn't work.
Any idea?
Re: Forge Beta: 1-23-2015 ver 1.5.33
by Stampedo » 25 Jan 2015, 16:55
Thanks for pointing me the solution, ".full" was missing in the name... darn, funny renaming session about to start.
Re: Forge Beta: 1-23-2015 ver 1.5.33
by Andy9973 » 25 Jan 2015, 18:11
Maybe I'm too late and you already renamed the pictures but you can use programs to rename all pictures in a folder at once. I am using 1-4a Rename.Stampedo wrote:Thanks for pointing me the solution, ".full" was missing in the name... darn, funny renaming session about to start.
http://www.1-4a.com/rename/download.htm
In the program just go to the folder with your pictures. If your pictures are named "xyz.jpg" click on "Whole name" and check "Replace". Then replace "this": .jpg "by that": .full.jpg and "Start".
Re: Forge Beta: 1-23-2015 ver 1.5.33
by mastroego » 25 Jan 2015, 20:13
In Windows, Shift-Right_Click in the folder containing the pics, then select Open command window here.Stampedo wrote:Thanks for pointing me the solution, ".full" was missing in the name... darn, funny renaming session about to start.
Then type
ren *.jpg *.full.jpg
Done

Re: Forge Beta: 1-23-2015 ver 1.5.33
by Hexadecimal » 25 Jan 2015, 20:40
Homura, Human Ascendant ability doesn't work, card remains in graveyard.
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