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Feature Requests Thread

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Re: Feature Requests Thread

Postby Buckminsterfullerene » 19 Jan 2015, 08:40

I know I already asked about this, but since Tiny Leaders came up, I figured it couldn't hurt to ask for Noble again. The format rules are here: http://www.noblemtg.com/rules.php
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Re: Feature Requests Thread

Postby BookJr » 20 Jan 2015, 04:22

I second the idea of tiny leaders, as well as pauper commander.

However, I had the idea of pre-release seeded packs and figured I'd come on and mention it while I was thinking of it. Would it be possible to do pre-release style seeded packs as one of the packs in a sealed pool. Again I realize it's not a priority, but it would certainly be interesting.
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Re: Feature Requests Thread

Postby friarsol » 20 Jan 2015, 05:21

BookJr wrote:However, I had the idea of pre-release seeded packs and figured I'd come on and mention it while I was thinking of it. Would it be possible to do pre-release style seeded packs as one of the packs in a sealed pool. Again I realize it's not a priority, but it would certainly be interesting.
We've done it before, it's just a huge pain in the ass to gather all the data to put it together in time to matter. If someone wants to gather all the data, someone can look into adding custom packs for it.
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Re: Feature Requests Thread

Postby BookJr » 21 Jan 2015, 17:07

friarsol wrote:We've done it before, it's just a huge pain in the ass to gather all the data to put it together in time to matter. If someone wants to gather all the data, someone can look into adding custom packs for it.
I can imagine, we had a couple people at our store trying to get an accurate gauge on the seeded packs. I'll see if they ever got anything, but no promises.
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Re: Feature Requests Thread

Postby Devilman06 » 22 Jan 2015, 14:03

This may already have been asked but I must ask is it possible to do custom sealed draft? I wanted to do Fate Reforged but the most I could find was under Khans of Tarkir and only a 3 FRF and 3 KTK boosters. I wanted all Fate Reforged with only 1 KTK booster like I played at the local Pre-Release. If it is already possible could someone explain how?
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Re: Feature Requests Thread

Postby Hikarius » 24 Jan 2015, 13:39

Card Cavern of Souls what do you think about make counting creatures types in deck before show type selection window and make selected by default the type which counted more in the deck ?
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Re: Feature Requests Thread

Postby jmlima » 25 Jan 2015, 20:37

Mattias wrote:Would constructed tournaments be possible to implement? Something like smaller tournaments (GPs) that gives you a golden token when top8ing which would allow you to enter a more high profile tournament(PT) which would give out an epic price support. Dont know what this would require. Would be cool if the different tournamets could be format specific too.
Would love to see this, but there have been several requests for this in this thread, so (guessing from lack of any answer) it seems its not happening.
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Re: Feature Requests Thread

Postby KrazyTheFox » 25 Jan 2015, 21:22

jmlima wrote:
Mattias wrote:Would constructed tournaments be possible to implement? Something like smaller tournaments (GPs) that gives you a golden token when top8ing which would allow you to enter a more high profile tournament(PT) which would give out an epic price support. Dont know what this would require. Would be cool if the different tournamets could be format specific too.
Would love to see this, but there have been several requests for this in this thread, so (guessing from lack of any answer) it seems its not happening.
I think it would be a cool feature to add, but I'm personally not too keen on figuring out the logistics for creating decks for constructed tournaments that the AI would use. I'd like opponents that aren't currently in the quest to add some variety, which would necessitate a large amount of work either building a good deck generator or hand-crafting hundreds of new decks. Perhaps it's something that can be done in the future; I just have no plans to implement something this complex anytime soon.
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Re: Feature Requests Thread

Postby drdev » 25 Jan 2015, 21:49

KrazyTheFox wrote:
jmlima wrote:
Mattias wrote:Would constructed tournaments be possible to implement? Something like smaller tournaments (GPs) that gives you a golden token when top8ing which would allow you to enter a more high profile tournament(PT) which would give out an epic price support. Dont know what this would require. Would be cool if the different tournamets could be format specific too.
Would love to see this, but there have been several requests for this in this thread, so (guessing from lack of any answer) it seems its not happening.
I think it would be a cool feature to add, but I'm personally not too keen on figuring out the logistics for creating decks for constructed tournaments that the AI would use. I'd like opponents that aren't currently in the quest to add some variety, which would necessitate a large amount of work either building a good deck generator or hand-crafting hundreds of new decks. Perhaps it's something that can be done in the future; I just have no plans to implement something this complex anytime soon.
We could tap into the new Net Decks feature I just added. You could use Top Decks, Pro Tour, Grand Prix, World Championship, etc. Maybe tie into Gauntlets so you can do a round robin with the top 8 decks from an event.
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Re: Feature Requests Thread

Postby jmlima » 25 Jan 2015, 21:58

KrazyTheFox wrote:
jmlima wrote:
Mattias wrote:Would constructed tournaments be possible to implement? Something like smaller tournaments (GPs) that gives you a golden token when top8ing which would allow you to enter a more high profile tournament(PT) which would give out an epic price support. Dont know what this would require. Would be cool if the different tournamets could be format specific too.
Would love to see this, but there have been several requests for this in this thread, so (guessing from lack of any answer) it seems its not happening.
I think it would be a cool feature to add, but I'm personally not too keen on figuring out the logistics for creating decks for constructed tournaments that the AI would use. I'd like opponents that aren't currently in the quest to add some variety, which would necessitate a large amount of work either building a good deck generator or hand-crafting hundreds of new decks. Perhaps it's something that can be done in the future; I just have no plans to implement something this complex anytime soon.
There is no need to have an automated deck generator, just allow the player to select a number of opponents, allow the player to select a number of decks from his drive (same as the gauntlet) and then the AI just distributes those decks by the number of AI players, if there are less decks than players then some decks repeat in different players.

Its certainly not very different from the gauntlet, just gives a purpose to the thing that the gauntlet lacks.
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Re: Feature Requests Thread

Postby Xitax » 25 Jan 2015, 22:03

That would work pretty well if Forge could identify decks with all AI-friendly cards and pick only from that list.
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Re: Feature Requests Thread

Postby jmlima » 26 Jan 2015, 11:26

Don't think it needs it, just let it in the hands of the users to produce those decks.

My reasoning is that this way we can get the feature included with minimum programming required. Its fundamentally a version of the gauntlet code.
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Re: Feature Requests Thread

Postby Marek14 » 27 Jan 2015, 14:32

Would it be possible to not display the delve dialog when the only option is to exile 0 cards? (Which can happen either if your graveyard is empty or if you cast the spell without paying the mana cost.)
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Re: Feature Requests Thread

Postby elcnesh » 27 Jan 2015, 15:42

Marek14 wrote:Would it be possible to not display the delve dialog when the only option is to exile 0 cards? (Which can happen either if your graveyard is empty or if you cast the spell without paying the mana cost.)
Done :)
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Re: Feature Requests Thread

Postby Hexadecimal » 27 Jan 2015, 16:24

Interface issue: when AI controls Fatespinner, player is getting redundant message immediately after choosing the phase to skip, which announces which stage was chosen. It makes sense when it announces AI's choice, but not player's.
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