Forge Beta: 1-30-2015 ver 1.5.34
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Forge Beta: 1-30-2015 ver 1.5.34
by Chris H. » 31 Jan 2015, 22:07
Forge Beta: 1-30-2015 ver 1.5.34
14514 cards in total.
Release Notes
This version includes a few bug fixes..
- Net Decks support -
On the Constructed screen, you can now select a new Net Decks category from the drop down
Contains all decks from gos's Forge Decks subforums, broken up by the column/event they were taken from
Won't cause startup to be slower since they are loaded on the fly
Known Issues
Contributors to This Release
Agetian
DrDev
elcnesh
Gos
KrazyTheFox
Max mtg
Myrd
Sloth
Sol
Swordshine
tojammot
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
14514 cards in total.
Release Notes
This version includes a few bug fixes..
- Net Decks support -
On the Constructed screen, you can now select a new Net Decks category from the drop down
Contains all decks from gos's Forge Decks subforums, broken up by the column/event they were taken from
Won't cause startup to be slower since they are loaded on the fly
Known Issues
- Issues list | Open
- - Fate Reforged cards -
Forge now includes many of the new CFate Reforged cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- Commander 2014 cards -
Forge now includes many of the new Commander 2014 cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- New Khans of Tarkir cards -
Forge now includes many of the new Khans of Tarkir cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- Continued Work on Conspiracy -
Conspiracy is one of the strangest sets that have been released in some time. Currently, we have a few of the "Draft matters" cards scripted, although you'll find that they won't quite be available to you (unless you add them manually into a draft deck). Hopefully we'll get the appropriate functionality in so we can start including them in boosters and allowing you to add Conspiracy type cards straight to your deck the way you do every other variant card. We'll make sure to point out when all of these kinks have worked themselves out.
- The Mac OS application version -
We can now package Forge as a Mac OS application. You can double click the Forge.app icon to launch the forge application on your Apple computer running Mac OS. This application will automatically increase the java heap space memory for you as it launches. This version does not require the forge.command file and it does not need to start the Terminal application as part of the start up process.
The Mac OS X app version apparently requires the Mavericks OS and is not compatible with earlier OS X versions. People with earlier OS X versions should use the Windows and Linux version and launch forge on their Mac by double clicking on the included "forge.command" file.
- Magic 2015 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- Conspiracy cards -
Forge now includes many of the new Conspiracy cards. It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- Commander 2013 cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
- Born of the Gods cards -
It may take a few days/weeks before these new card pictures become available for downloading via the "Download LQ Card Pictures" button. The LQ set pictures tend to take a few more weeks/months to process before they become available for downloading via the "Download LQ Set Pictures" button. Please be patient. The Forge devs are not involved in maintaining the servers that house these pictures.
There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Contributors to This Release
Agetian
DrDev
elcnesh
Gos
KrazyTheFox
Max mtg
Myrd
Sloth
Sol
Swordshine
tojammot
Chris H
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the MAGE team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
The Forge 1/31/2015 Windows and Linux archive (requires java 7):
forge-1.5.34.tar.bz2 (95.3 MB, at cardforge.org)
Forge 1/31/2015 BETA packaged as a Mac OS application (requires java 7 and Mavericks OS X or later):
forge-1.5.34-osx.tar.bz2 (94.1 MB, at cardforge.org)
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Chris H. - Forge Moderator
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by drdev » 31 Jan 2015, 23:24
What happened to my CHANGES.txt mention of the new Net Decks support?
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by xbon » 31 Jan 2015, 23:24
Epochrasite does not gain suspend when exiled by it's effect w/ time counters.
Re: Forge Beta: 1-30-2015 ver 1.5.34
by correioalternativo » 31 Jan 2015, 23:53
Fate Reforged 265 x 370
FRF.zip https://www.mediafire.com/folder/2z2gt6 ... 4j8/shared
from http://mtgimage.com/#setList
Thank you for Forge.
FRF.zip https://www.mediafire.com/folder/2z2gt6 ... 4j8/shared
from http://mtgimage.com/#setList
Thank you for Forge.
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by Chris H. » 01 Feb 2015, 01:40
drdev wrote:What happened to my CHANGES.txt mention of the new Net Decks support?
Sorry about that, I will move it back for the next release.
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Chris H. - Forge Moderator
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by drdev » 01 Feb 2015, 01:49
Can you edit the first post of this thread too?Chris H. wrote:drdev wrote:What happened to my CHANGES.txt mention of the new Net Decks support?
Sorry about that, I will move it back for the next release.
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by leshrac » 01 Feb 2015, 02:29
Samurai of the Pale Curtain doesn't work properly: The AI had it in play and I was using Survival of the Fittest to tutor for a creature, expecting my discarded creature to be exiled. Instead, it stayed in my hand.
Re: Forge Beta: 1-30-2015 ver 1.5.34
by friarsol » 01 Feb 2015, 04:13
I'm not sure what you mean, but the Sumarai's effect refers to "Permanents" (on the Battlefield) not "Permanent cards" if you discard a creature card with a Survival it will not be exiled by the Samurai.leshrac wrote:Samurai of the Pale Curtain doesn't work properly: The AI had it in play and I was using Survival of the Fittest to tutor for a creature, expecting my discarded creature to be exiled. Instead, it stayed in my hand.
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by Chris H. » 01 Feb 2015, 04:26
drdev wrote:Can you edit the first post of this thread too?Chris H. wrote:drdev wrote:What happened to my CHANGES.txt mention of the new Net Decks support?
Sorry about that, I will move it back for the next release.
Good idea, I just took care of it.

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Chris H. - Forge Moderator
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by TastetheJace » 01 Feb 2015, 04:34
Creatures like Blood Artist and Selhoff Occultist only trigger themselves again when they and multiple creatures die simultaneously.
I remember this being an issue a few versions ago that was eventually corrected. If this has already been brought up or I am somehow mistaken, I apologize.
I remember this being an issue a few versions ago that was eventually corrected. If this has already been brought up or I am somehow mistaken, I apologize.
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by antekm » 01 Feb 2015, 10:52
I'm not sure if it's bug, but it's at least bit strange. Prototype Portal remembers exiled card when returned to hand, but will ask to exile a new creature when cast again, and when activated will produce both creatures (chosen for the first time and second)
Re: Forge Beta: 1-30-2015 ver 1.5.34
by leshrac » 01 Feb 2015, 13:30
Ok, i got that wrong. But it definitely shouldn't stay in my hand either, it should just be discarded. And i can't think of any other reason that happened.friarsol wrote:I'm not sure what you mean, but the Sumarai's effect refers to "Permanents" (on the Battlefield) not "Permanent cards" if you discard a creature card with a Survival it will not be exiled by the Samurai.leshrac wrote:Samurai of the Pale Curtain doesn't work properly: The AI had it in play and I was using Survival of the Fittest to tutor for a creature, expecting my discarded creature to be exiled. Instead, it stayed in my hand.
(I was playing against the quest deck Odysseus. It happenend actually in the last version (1.5.33), didn't realize last night there was a new one out.)
Re: Forge Beta: 1-30-2015 ver 1.5.34
by Hexadecimal » 01 Feb 2015, 13:46
This problem was fixed in one of the first snapshots to 1.5.33.leshrac wrote:But it definitely shouldn't stay in my hand either, it should just be discarded.
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Re: Forge Beta: 1-30-2015 ver 1.5.34
by bevryde » 01 Feb 2015, 14:28
Guys, this is an old bug I reported a few times. In a constructed match, human player is set to "Random user deck" and AI is set to a "Random color deck".
If I start a game it appears that I, the human player, does also get a random color deck. I can see it in the deck viewer.
This is also the case in all Android versions.
Maybe I understand something wrong.
If I start a game it appears that I, the human player, does also get a random color deck. I can see it in the deck viewer.
This is also the case in all Android versions.
Maybe I understand something wrong.
Re: Forge Beta: 1-30-2015 ver 1.5.34
by Hexadecimal » 01 Feb 2015, 15:19
I've checked all of this in current version.
Star Compass - incorrect calculation of colored mana it gives in some cases. Description and screenshot here. It happens in only about half of the cases with the described conditions.
Kiki-Jiki, Mirror Breaker's created Zubera token have it's ability triggered 2 times once it's sacrificed.
Stormfront Riders' second ability triggers only once if Riders and another creature were returned to hand.
Shared Fate issues. 1. It doesn't allow to cast flash/instant cards at any moment. Vedalken Orrery fixes this, so I imagine borrowing specific parts of code from there might help in resolving the problem. 2. If casting of the spell was canceled, it will remain exiled and uncastable for the rest of the game. The same is true for Uba Mask and probably others cast-from-exile cards.
Kira, Great Glass-Spinner, Jetting Glasskite, Shimmering Glasskite abilities don't work as intended.
Player's targeted abilities/spells isn't countered by player's or enemy's creatures with this ability (ability triggers, but don't counters anything), while AI's targeted abilities/spells correctly get countered by player's creatures.
Kodama of the Center Tree soulshift ability doesn't work, causes game to freeze.
Æther Vial still receives charge counter even if player chooses "always no" auto-yield option. It happens only if auto-yield was enabled and only during current turn, on all subsequent turns auto-yield works as intended.
Everything that puts permanent or mills/draws/discards only 1 card at a time (or any number ideally,
since this is how majority of cards work and player can always check respective zone windows manually) shouldn't have new window opening for every activation. I.e. fixed the same way Mesmeric Orb and Uba Mask were fixed in the previous version. Not sure if anything can be done about this globally, so I'll report individual cases that have similiar issue for now. The most glaring example is Hair-Strung Koto, but there are also Æther Vial, Zur's Weirding(after paying life window opens again) and Cathartic Adept.
Star Compass - incorrect calculation of colored mana it gives in some cases. Description and screenshot here. It happens in only about half of the cases with the described conditions.
Kiki-Jiki, Mirror Breaker's created Zubera token have it's ability triggered 2 times once it's sacrificed.
Stormfront Riders' second ability triggers only once if Riders and another creature were returned to hand.
Shared Fate issues. 1. It doesn't allow to cast flash/instant cards at any moment. Vedalken Orrery fixes this, so I imagine borrowing specific parts of code from there might help in resolving the problem. 2. If casting of the spell was canceled, it will remain exiled and uncastable for the rest of the game. The same is true for Uba Mask and probably others cast-from-exile cards.
Kira, Great Glass-Spinner, Jetting Glasskite, Shimmering Glasskite abilities don't work as intended.
Player's targeted abilities/spells isn't countered by player's or enemy's creatures with this ability (ability triggers, but don't counters anything), while AI's targeted abilities/spells correctly get countered by player's creatures.
Kodama of the Center Tree soulshift ability doesn't work, causes game to freeze.
Æther Vial still receives charge counter even if player chooses "always no" auto-yield option. It happens only if auto-yield was enabled and only during current turn, on all subsequent turns auto-yield works as intended.
Everything that puts permanent or mills/draws/discards only 1 card at a time (or any number ideally,
since this is how majority of cards work and player can always check respective zone windows manually) shouldn't have new window opening for every activation. I.e. fixed the same way Mesmeric Orb and Uba Mask were fixed in the previous version. Not sure if anything can be done about this globally, so I'll report individual cases that have similiar issue for now. The most glaring example is Hair-Strung Koto, but there are also Æther Vial, Zur's Weirding(after paying life window opens again) and Cathartic Adept.
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