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Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDATE

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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby sweetLu » 03 Oct 2014, 01:52

Only if the card names are changed (which I doubt they were).
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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby MasterXploder7 » 05 Oct 2014, 07:52

I only asked because it changes the WAD name, which may mean it would be pulling the cards from some place that i dont know about (like the secret cellar we have that has a few notable fun things) and may crash something. The game ingeneral then pulls the cards from the WADS in general, correctly?
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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby Xander9009 » 20 Oct 2014, 22:25

Hey, Neo, you might want to check if your Artifact Possession actually enchants an artifact. The CW version was missing that part. It only had the text for it.
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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby NeoAnderson » 21 Oct 2014, 00:14

Xander9009 wrote:Hey, Neo, you might want to check if your Artifact Possession actually enchants an artifact. The CW version was missing that part. It only had the text for it.
Thanks my friend i don't know how i miss that part!!! Anyway i already fixed and uploaded the revised version.
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Re: Vintage Project - Antiquities Set DXT1 HQ PICTURES UPDAT

Postby Zambooo » 02 Feb 2015, 23:27

Hey there, I wanted to point out that none of the urza's land works.. I had more than 1 per type on the field but they kept adding {1} instead of {2} or {3} :(

edit: that's probably because you set that the other lands count must be 1 per each, while it is "at least" one ("If you have at least one of each of the three Urza's lands on the battlefield, you must take the 2 mana instead of just one.")
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