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Forge Beta: 1-30-2015 ver 1.5.34

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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby JohnJim » 08 Feb 2015, 19:04

Okay, here's a hilarious bug I found.

I have a manifested Selesnya Charm (manifested with mastery of the unseen)
Opponent has a Grave Betrayal out.
The manifested charm dies in combat. At end of turn, it is returned under the oppponents control, face up. with a +1/+1 counter, being an Instant - Zombie.
This of course shouldn't happen, instants can't enter the battlefield, the card should have remained in the graveyard.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby Snoops2 » 08 Feb 2015, 22:48

drdev wrote:
Snoops2 wrote:The net decks feature is cool, however it stopped working for me and now shows "0 decks extracted". They're all on my hard drive from yesterday but I cannot access them today via selecting net decks.
Do you get any weird errors logged in Forge.log in your local AppData directory that might indicate what's happening? Doe it work if you delete the decks off your hard drive by chance?
Nope, no errors in the log. Just says "0 decks extracted" in game. I've tried deleting all decks and still does the same. It does work with some for example: Daily Decks and Top Decks won't download but Going Rogue does.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby Rosieodonell » 09 Feb 2015, 06:29

Not sure if this has been reported, but I play sealed and draft and when you mulligan the first card is usually a blank. You highlight the card and it has "?" in the description.

also I miss how goblin rabblemaster used to automatically make goblins attack. Is it possible to fix this.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby Dracontes » 09 Feb 2015, 14:54

Updated after a year of hiatus. Nice to see this still going strong. I found the achievement trophy case especially amusing :D

But as usual here are a few niggles:

- I tried to cast Banefire using Quirion Elves to supply the {R} needed. If I try to pay the red cost first the elves tap immediately and the mana thus produced automatically goes into the {X} instead; if I try to pay the {X} I chose first with other mana sources and then pay {R} with the elves I can't go any further without cancelling the spell. The only thing that does work is producing {R} before casting the spell. I find this odd because at least in lands with multiple mana abilities I can more often than not get a prompt to choose which of them I want to use while paying for a spell something that didn't happen with Quirion Elves. (Yes, I'm sure that I chose red for Quirion Elves' ETB ability. Testing with Titan's Revenge gave the same result.)

- When I resize the Current Deck tab on the Deck editor the right arrow that allows the column header row to scroll horizontally is superimposed on the Card Detail tab as illustrated in the image below.

Snap 2015-02-09 at 12.03.21.jpg


Much obliged for taking the time to read this and do keep it up!
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby Nekoatl » 09 Feb 2015, 15:35

Planeswalking to Panopticon is not triggering its card draw effect.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby thiagobessimo » 09 Feb 2015, 17:49

When i start a new match, sometimes fresh, sometimes continuing a running match i am given the option to keep my hand or go for a mulligan, except the buttons don't appear and i can't concede to start a new one.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby Hellfish » 09 Feb 2015, 18:56

Nekoatl wrote:Planeswalking to Panopticon is not triggering its card draw effect.
All plane effects like this should be fixed for next beta.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby TheNyGuy » 10 Feb 2015, 01:42

I cannot seem to cast cards exiled with Psychic Intrusion from the "Flashback" icon/area. It may have to do with not allowing to cast cards with mana of colors you do not have, which Psychic Intrusion should allow you to do.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby Hexadecimal » 10 Feb 2015, 02:11

If graveyard search of Sword of Light and Shadow was canceled, the rest of the effect aren't resolved and life aren't gained.

Cowardice triggers (though effectively does nothing) when AI uses Zombify or Raise Dead on creature cards in his graveyard.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby LtEntropy » 10 Feb 2015, 02:23

I'm playing in an Innistrad draft, and played a Dead Weight on a Huntmaster while it had transformed, hoping that when it transformed again that it would die. It hadn't however, as shown in the screenshot I have here.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby TheNyGuy » 10 Feb 2015, 03:50

Similarly to the previously reported issue with Psychic Intrusion, I cannot cast exiled cards with Daxos of Meletis either.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby friarsol » 10 Feb 2015, 04:04

Hexadecimal wrote:If graveyard search of Sword of Light and Shadow was canceled, the rest of the effect aren't resolved and life aren't gained.
I can't repro this, Sword of Light and Shadow is targeted which shouldn't be cancellable. If you choose 0 targets, you still gain 3 life.. please be more specific.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby TastetheJace » 10 Feb 2015, 04:39

TastetheJace wrote:Creatures like Blood Artist and Selhoff Occultist only trigger themselves again when they and multiple creatures die simultaneously.

I remember this being an issue a few versions ago that was eventually corrected. If this has already been brought up or I am somehow mistaken, I apologize.
Most likely in the similar vein to my original post, Sultai Flayer does not trigger upon its own death (only other creatures).
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby TastetheJace » 10 Feb 2015, 05:13

This may have been brought up before. If so, I apologize. When the opponent casts creatures face down, the card details box on the right is highlighted with the card's mana color, which the player shouldn't know.
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Re: Forge Beta: 1-30-2015 ver 1.5.34

Postby Hexadecimal » 10 Feb 2015, 05:35

friarsol wrote:I can't repro this, Sword of Light and Shadow is targeted which shouldn't be cancellable. If you choose 0 targets, you still gain 3 life.. please be more specific.
After creature equipped with the Sword deals combat damage to a player, prompt window appears, pressing 'cancel' or hitting Esc there results in no life gained. Turns out it's happening only with empty graveyard.
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