Bug Reports 1.3.0 dev 2015-02-07
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.3.0 dev 2015-02-07
by fireshoes » 20 Feb 2015, 21:16
My opponent had a Diluvian Primordial enter the battlefield off of Lurking Predators trigger, but the Primordial's enter the battlefield trigger did not occur.
LevelX: Fixed beyond v6
LevelX: Fixed beyond v6
Re: Bug Reports 1.3.0 dev 2015-02-07
by Laqutis » 20 Feb 2015, 21:26
yeah shortly after you and magic_lukas got a weird lock up and disconnect so i couldn't even check if the Diluvian is just broken. They dc'ed just before my end step when the diluvian was gonna flicker into play again to test itfireshoes wrote:My opponent had a Diluvian Primordial enter the battlefield off of Lurking Predators trigger, but the Primordial's enter the battlefield trigger did not occur.

Re: Bug Reports 1.3.0 dev 2015-02-07
by Axxle » 20 Feb 2015, 23:38
Wild Defiance does not trigger on Spellskite when it uses its ability on a spell, tested with Lightning Bolt and Lightning Helix both targeting a player.
LevelX: Fixed beyond v6
LevelX: Fixed beyond v6
Re: Bug Reports 1.3.0 dev 2015-02-07
by ToonBoon » 21 Feb 2015, 16:47
The card Goblin Charbelcher is dealing too much damage.
It's counting ALL revealed cards when calculating damage, but it should deal all nonland cards (all revealed -1)
LevelX: Fixed beyond v6
It's counting ALL revealed cards when calculating damage, but it should deal all nonland cards (all revealed -1)
LevelX: Fixed beyond v6
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Re: Bug Reports 1.3.0 dev 2015-02-07
by ToonBoon » 21 Feb 2015, 19:36
Caravan Vigil doesn't remove the land from the deck if I choose to put it onto the battlefield.
Drawing one of these forests later causes the on the battlefield forest to tap when I try to play it.
LevelX: Fixed beyond v6
Drawing one of these forests later causes the on the battlefield forest to tap when I try to play it.
LevelX: Fixed beyond v6
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Re: Bug Reports 1.3.0 dev 2015-02-07
by toddammit » 22 Feb 2015, 02:05
With the latest update, even trying to force an update for the card database, I'm seeing that there are 529 cards I need images for. on 15" MacBook Pro, OS X Yosemite.
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Re: Bug Reports 1.3.0 dev 2015-02-07
by Morfi » 22 Feb 2015, 04:55
It's very important that you told us that your screen has 15 inches. I'm sure that if it had 14.76'' your bug report would be completely irrelevant.toddammit wrote:With the latest update, even trying to force an update for the card database, I'm seeing that there are 529 cards I need images for. on 15" MacBook Pro, OS X Yosemite.
OT:
When a player is drawing initial 7 cards, if first drawn card is a miracle card, it triggers and asks if you want to reveal the card, giving you real option to cast it. lol
Well, maybe you don't have mana to pay the miracle bost but assuming the card that triggered was Thunderous Wrath and one of the rest 6 cards you'd draw was Simian Spirit Guide, perhaps it'd be possible to cast it?

LevelX: Fixed beyond v6
Re: Bug Reports 1.3.0 dev 2015-02-07
by DoomySoftly » 22 Feb 2015, 07:12
When Eternal Dominion is put into suspension with Jhoira of the Ghitu time counters are never removed from it on upkeep. I haven't tested it with other Epic spells.
LevelX: Fixed beyond v7
LevelX: Fixed beyond v7
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Re: Bug Reports 1.3.0 dev 2015-02-07
by DoomySoftly » 22 Feb 2015, 07:15
When Shimian Specter deals combat to a player the ability trigger goes on the stack but nothing happens once it resolves.
LevelX: Fixed beyond v6
LevelX: Fixed beyond v6
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Re: Bug Reports 1.3.0 dev 2015-02-07
by ToonBoon » 22 Feb 2015, 11:50
In regards to Caravan Vigil
My proposed fix was changing
My proposed fix was changing
- Code: Select all
card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), source.getControllerId());
- Code: Select all
card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), source.getControllerId());
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Re: Bug Reports 1.3.0 dev 2015-02-07
by LevelX » 22 Feb 2015, 12:25
ok, the from zone was wrong and this explains the problem.ToonBoon wrote:In regards to Caravan Vigil
My proposed fix was changingto
- Code: Select all
card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), source.getControllerId());
Though I see you've done something else.
- Code: Select all
card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), source.getControllerId());
I used the newer player method that adds a message to the log.
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Re: Bug Reports 1.3.0 dev 2015-02-07
by Asthner » 22 Feb 2015, 21:14
I just tried out XMage… A very interesting program, indeed!
I’ve found one bug so far: Skirk Fire Marshall doesn’t allow itself to be tapped. It acts as if it had “Tap five OTHER Goblins you control: (…)”, instead of its real rules text.
LevelX: Fixed beyond v6
I’ve found one bug so far: Skirk Fire Marshall doesn’t allow itself to be tapped. It acts as if it had “Tap five OTHER Goblins you control: (…)”, instead of its real rules text.
LevelX: Fixed beyond v6
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Re: Bug Reports 1.3.0 dev 2015-02-07
by tself55 » 23 Feb 2015, 01:20
Disdainful Stroke doesn't check converted mana cost correctly. Opponent was able to use it to counter a Hypnotic Siren cast with Bestow.
Levelx: Fixed beyond v6
Levelx: Fixed beyond v6
Re: Bug Reports 1.3.0 dev 2015-02-07
by Nikoals » 23 Feb 2015, 12:22
Hi.
I'm on Linux Ubuntu 14.10.
It seems Chalice of th Void doesn't work. I get the prompt to specify how many counter I want but I didn't get any no matter the number I specify was.
I'm on Linux Ubuntu 14.10.
It seems Chalice of th Void doesn't work. I get the prompt to specify how many counter I want but I didn't get any no matter the number I specify was.
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Re: Bug Reports 1.3.0 dev 2015-02-07
by DoomySoftly » 23 Feb 2015, 13:07
Blasphemous Act isn't getting its mana cost reduced for each creature.
LevelX: Reworked the mana reduction handling of Blasphemous Act beyond v6
LevelX: Reworked the mana reduction handling of Blasphemous Act beyond v6
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