Bug Reports 1.3.0 dev 2015-03-14
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.3.0 dev 2015-03-14
by patomaluco2 » 19 Mar 2015, 10:15
One small bug also: Ojutai's Summons description doesn't say the tokens have flying.
LevelX: Fixed beyond v3
LevelX: Fixed beyond v3
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Re: Bug Reports 1.3.0 dev 2015-03-14
by aieie » 19 Mar 2015, 10:44
Insectile Aberration (transformed Delver of Secrets) triggers something in upkeep.
Re: XMage 1.3.0 DEV 2015-03-14 was released
by LevelX » 19 Mar 2015, 10:51
Seems like the server os in a bad state.Guarismo wrote:I have the following problem after updating to the latest version:
http://i57.tinypic.com/v7saxz.png
It happens with all decks. There is always a card that does not recognize.
I completely restarted the server now (11:50 CET).
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Re: Bug Reports 1.3.0 dev 2015-03-14
by Guarismo » 19 Mar 2015, 12:16
When are you going to add the option to choose in what order the cards go to the graveyard when you dredge?
LevelX: Fixed beyond v3
LevelX: Fixed beyond v3
Re: Bug Reports 1.3.0 dev 2015-03-14
by LevelX » 19 Mar 2015, 14:57
Which card do you use that depends from the card order in graveyard?Guarismo wrote:When are you going to add the option to choose in what order the cards go to the graveyard when you dredge?
Are you using other cards (beside drege) where you want to be able to define the order?
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Re: Bug Reports 1.3.0 dev 2015-03-14
by emerald000 » 19 Mar 2015, 15:14
The most used card that cares about graveyard order is probably Nether Shadow. Relevant rules:LevelX wrote:Which card do you use that depends from the card order in graveyard?Guarismo wrote:When are you going to add the option to choose in what order the cards go to the graveyard when you dredge?
Are you using other cards (beside drege) where you want to be able to define the order?
404.3. If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.
Tournament Rules 3.14: In formats involving only cards from Urza’s Saga™ and later, players may change the order of their graveyard at any time. A player may not change the order of an opponent’s graveyard.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by Guarismo » 19 Mar 2015, 15:32
Nether shadow in manaless Dredge.LevelX wrote:Which card do you use that depends from the card order in graveyard?Guarismo wrote:When are you going to add the option to choose in what order the cards go to the graveyard when you dredge?
Are you using other cards (beside drege) where you want to be able to define the order?
Re: Bug Reports 1.3.0 dev 2015-03-14
by FFPBelcher » 19 Mar 2015, 16:14
Here is an attachment of the error message(s) I'm receiving.
The first warning comes when I hit connect to connect to a localhost.
The second is while it is connecting and opening the tourney/match window.
I have updated my pc's java to 1.8.0_40-b26 (although it still says 1.7.0_71 in the xmage launcher), and have tried uninstalling and reinstalling xmage.
LevelX: Caused by Java 7 -> Update by Launcher to Java 8
The first warning comes when I hit connect to connect to a localhost.
The second is while it is connecting and opening the tourney/match window.
I have updated my pc's java to 1.8.0_40-b26 (although it still says 1.7.0_71 in the xmage launcher), and have tried uninstalling and reinstalling xmage.
LevelX: Caused by Java 7 -> Update by Launcher to Java 8
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Re: Bug Reports 1.3.0 dev 2015-03-14
by LevelX » 19 Mar 2015, 16:23
The problem is caused by excuting code that is compiled with 1.8 version with Jva 1.7.FFPBelcher wrote:Here is an attachment of the error message(s) I'm receiving.
The first warning comes when I hit connect to connect to a localhost.
The second is while it is connecting and opening the tourney/match window.
I have updated my pc's java to 1.8.0_40-b26 (although it still says 1.7.0_71 in the xmage launcher), and have tried uninstalling and reinstalling xmage.
I will update the Java version the launcher uses to 1.8 tonight.
That should solve the problem as soon as you update Java with the launcher.
As a workaround meanwhile it should work to start the cleint or server with the start bat scripts.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by rigeld2 » 19 Mar 2015, 16:36
Blood-Chin Rager's triggered ability is lasting well past when he dies.
5:17 PM: rigeld2 attacks with
3 creatures
5:17 PM: Ability triggers:
Blood-Chin Rager - When Blood-Chin Rager attacks, each Warrior creature
you control can't be blocked except by two or more creatures.
5:17 PM: Dragon Hunter can't
be blocked except by 2 or more creatures. Blockers discarded.
5:17 PM: Attacker: Mardu
Woe-Reaper (3/2) unblocked
5:17 PM: Attacker: Dragon
Hunter (3/2) unblocked
5:17 PM: Attacker: Blood-Chin
Rager (3/3) blocked by Courser of Kruphix (2/4) Elvish Mystic (1/1)
5:18 PM: Blood-Chin Rager died
My next turn:
5:19 PM: rigeld2 casts Mardu
Shadowspear with Dash
5:19 PM: Ability triggers:
Mardu Woe-Reaper - Whenever Mardu Woe-Reaper or another Warrior enters the
battlefield under your control, you may exile target creature card from a
graveyard. If you do, you gain 1 life. - targeting Blood-Chin Rager
5:19 PM: rigeld2 moves
Blood-Chin Rager from graveyard to exile
5:19 PM: rigeld2 gains 1 life
5:20 PM: rigeld2 attacks with
3 creatures
5:20 PM: Ability triggers:
Mardu Shadowspear - When Mardu Shadowspear attacks, each opponent loses 1
life.
5:20 PM: ThatIrishGuy loses 1
life
5:20 PM: Mardu Shadowspear
can't be blocked except by 2 or more creatures. Blockers discarded.
5:21 PM: Mardu Shadowspear
can't be blocked except by 2 or more creatures. Blockers discarded.
5:21 PM: Dragon Hunter can't
be blocked except by 2 or more creatures. Blockers discarded.
I didn't have another Blood-Chin, just the one that died (and got exiled).
LevelX: Fixed beyond v4
5:17 PM: rigeld2 attacks with
3 creatures
5:17 PM: Ability triggers:
Blood-Chin Rager - When Blood-Chin Rager attacks, each Warrior creature
you control can't be blocked except by two or more creatures.
5:17 PM: Dragon Hunter can't
be blocked except by 2 or more creatures. Blockers discarded.
5:17 PM: Attacker: Mardu
Woe-Reaper (3/2) unblocked
5:17 PM: Attacker: Dragon
Hunter (3/2) unblocked
5:17 PM: Attacker: Blood-Chin
Rager (3/3) blocked by Courser of Kruphix (2/4) Elvish Mystic (1/1)
5:18 PM: Blood-Chin Rager died
My next turn:
5:19 PM: rigeld2 casts Mardu
Shadowspear with Dash
5:19 PM: Ability triggers:
Mardu Woe-Reaper - Whenever Mardu Woe-Reaper or another Warrior enters the
battlefield under your control, you may exile target creature card from a
graveyard. If you do, you gain 1 life. - targeting Blood-Chin Rager
5:19 PM: rigeld2 moves
Blood-Chin Rager from graveyard to exile
5:19 PM: rigeld2 gains 1 life
5:20 PM: rigeld2 attacks with
3 creatures
5:20 PM: Ability triggers:
Mardu Shadowspear - When Mardu Shadowspear attacks, each opponent loses 1
life.
5:20 PM: ThatIrishGuy loses 1
life
5:20 PM: Mardu Shadowspear
can't be blocked except by 2 or more creatures. Blockers discarded.
5:21 PM: Mardu Shadowspear
can't be blocked except by 2 or more creatures. Blockers discarded.
5:21 PM: Dragon Hunter can't
be blocked except by 2 or more creatures. Blockers discarded.
I didn't have another Blood-Chin, just the one that died (and got exiled).
LevelX: Fixed beyond v4
Re: Bug Reports 1.3.0 dev 2015-03-14
by gabriele83 » 19 Mar 2015, 16:55
Casted Boon Satyr for its bestow cost on Obstinate Baloth, when the Obstinate Baloth was returned to my hand due to the opponent casting a spell Boon Satyr didn't change its type to creature but was still only an enchatment aura, so my oppenent who was trying to use a removal on it as a creature couldn't, since it was still considered an enchantment aura and not a creature.
When I've casted back Obstinate Baloth from my hand it took +4/+2 as Boon Satyr was still attached to it, Boon Satyr was still in play but of course not attached to it anymore.
LevelX: Can't reproduce this yet.
When I've casted back Obstinate Baloth from my hand it took +4/+2 as Boon Satyr was still attached to it, Boon Satyr was still in play but of course not attached to it anymore.
LevelX: Can't reproduce this yet.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by aieie » 19 Mar 2015, 16:59
On the same note, I strongly suggest to implement the possibility to identify which card/s is being targeted by an ability in case of multiple copies of the said card in the gy.
Re: Bug Reports 1.3.0 dev 2015-03-14
by T3chM4n » 19 Mar 2015, 17:49
Xmage version installed: 1.3.0.dev2015-03-14v3 (2015-03-19)
Java version installed: 1.7.0_71
On Win7
Trying to connect to the woogerworks North America public server and I get an error that says "Unable to connect to server. Wrong client version 1.3.0.dev2015-03-14v3 (2015-03-19), expecting version 1.3.0dev2015-02-07v7. Please download needed version from Xmage dot info"
Is this just a matter of waiting until the server can accept the new version? For future reference, where can I find an older version and how do I install it? The only one I can find from XMage dot info is the latest version. Thanks in advance for your help!!
Java version installed: 1.7.0_71
On Win7
Trying to connect to the woogerworks North America public server and I get an error that says "Unable to connect to server. Wrong client version 1.3.0.dev2015-03-14v3 (2015-03-19), expecting version 1.3.0dev2015-02-07v7. Please download needed version from Xmage dot info"
Is this just a matter of waiting until the server can accept the new version? For future reference, where can I find an older version and how do I install it? The only one I can find from XMage dot info is the latest version. Thanks in advance for your help!!
Re: Bug Reports 1.3.0 dev 2015-03-14
by aieie » 19 Mar 2015, 18:03
Avatar of the Resolute entering the battlefield with some counters on it didn't trigger Experiment One evolve.
LevelX: Couldn't reproduce this yet. More detailed explanation can help.
LevelX: Couldn't reproduce this yet. More detailed explanation can help.
Re: Bug Reports 1.3.0 dev 2015-03-14
by RayRayNesha » 19 Mar 2015, 18:15
The pump ability on Dragon Whisperer is incorrectly priced as R when it should be 1R
Fireshoes: Fixed beyond v3
Fireshoes: Fixed beyond v3
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