Forge Beta: 3-27-2015 ver 1.5.38
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Fizanko » 29 Mar 2015, 08:28
while the 5 DTK intro decks are not yet compatible with Forge (each use 1 card not yet supported) i noticed the DTK event deck "Landslide Charge" and its sideboard are actually compatible.
For those interested by it, i attach the dck file to this post
For those interested by it, i attach the dck file to this post
- Attachments
-
Landslide Chargefix.zip
- DTK event deck
- (623 Bytes) Downloaded 256 times
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: Forge Beta: 3-27-2015 ver 1.5.38
by tjtillman » 29 Mar 2015, 15:04
Thanks for all your hard work on getting this build out in time for the release!
I noticed a few bugs listed here:
-In this build I found that Winds of Qal Sisma did not prevent combat damage.
-The opponent was able to cast Marang River Prowler from the graveyard even if it did not control a black or green permanent.
-Unmorphing one of the megamorph dragons (Belltoll Dragon in particular) did not end up putting a +1/+1 counter on my other dragon (Cunning Breezedancer) on the table.
-When using Corpseweft, if I let the abilities stack (without letting an individual instance resolve first) X was counted as the total number of creatures exiled for All of the instances on the stack. In other words, if I used the exile ability 4 times on 4 creatures, exiling only one creature for each time using the ability, but did not let them resolve one-by-one, each Zombie Horror would be an 8/8 rather than each being a 2/2.
I noticed a few bugs listed here:
-In this build I found that Winds of Qal Sisma did not prevent combat damage.
-The opponent was able to cast Marang River Prowler from the graveyard even if it did not control a black or green permanent.
-Unmorphing one of the megamorph dragons (Belltoll Dragon in particular) did not end up putting a +1/+1 counter on my other dragon (Cunning Breezedancer) on the table.
-When using Corpseweft, if I let the abilities stack (without letting an individual instance resolve first) X was counted as the total number of creatures exiled for All of the instances on the stack. In other words, if I used the exile ability 4 times on 4 creatures, exiling only one creature for each time using the ability, but did not let them resolve one-by-one, each Zombie Horror would be an 8/8 rather than each being a 2/2.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by correioalternativo » 29 Mar 2015, 19:45
Alternative Wingmate Roc token
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by AwxAngel » 30 Mar 2015, 00:29
Flashback issues from last patch seem to be all fixed, thank you.
I might just be confused, but Leonin Arbiter says that players can pay (2) to bypass its effect and search their libraries. I was wondering how this cost can be paid?
I cracked a fetchland and was not given a payment option, I also tried clicking on the Leonin Arbiter, both with and without anything on the stack; and both with and without mana in pool (once with 2 untapped lands, once while floating 2 mana).
I might just be confused, but Leonin Arbiter says that players can pay (2) to bypass its effect and search their libraries. I was wondering how this cost can be paid?
I cracked a fetchland and was not given a payment option, I also tried clicking on the Leonin Arbiter, both with and without anything on the stack; and both with and without mana in pool (once with 2 untapped lands, once while floating 2 mana).
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by NivMizzet » 30 Mar 2015, 05:55
Playing some bounced manifested lands trigger a bug causing forge to hang. The land was manifested with Mastery of the Unseen and bounced with Temur Sabertooth. Tomb of the Spirit Dragon and basic lands work fine but Blossoming Sands and Temple of Plenty cause bug. Maybe because those two have enters the battlefield triggered ability.
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by AwxAngel » 30 Mar 2015, 07:07
Is there a way to have the game not delete all the draft/cube files when upgrading to the new version? They seem to have vanished (and I can't find a good guide to the syntax, so it's a bit of trial and error to get it to work properly)
EDIT: I'm silly, sorry. They're stored elsewhere.
EDIT: I'm silly, sorry. They're stored elsewhere.
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by Marek14 » 30 Mar 2015, 08:39
It seems that Dragon-Scarred Bear slipped through the cracks -- it's not in cardsfolder and it's not listed in the missing cards either.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by friarsol » 30 Mar 2015, 12:09
I see it in my cardsfolder and it claims it's checked in?Marek14 wrote:It seems that Dragon-Scarred Bear slipped through the cracks -- it's not in cardsfolder and it's not listed in the missing cards either.
dragon_scarred_bear.txt
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by horsekateer » 30 Mar 2015, 17:19
Hey guys, Marchesa, the Black Rose has been fixed but still doesn't work 100% properly. She now correctly returns herself and creatures I own to the battlefield under my control when killed with a +1/+1 counter on them. However she should also return creatures (with a +1/+1 counter on them) that I have stolen from my opponents to my control. So, for example, act of treason targeting X creature, attack with that creature, trigger dethrone, sac that creature should have it return to my control at EOT.
Marchesa's rule text I'm referring to says: "Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step."
The YOUR control part is what Forge is currently getting wrong. The game returns those creatures to their owners control instead.
Great work on this release! Thanks!
Marchesa's rule text I'm referring to says: "Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step."
The YOUR control part is what Forge is currently getting wrong. The game returns those creatures to their owners control instead.
Great work on this release! Thanks!
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by horsekateer » 30 Mar 2015, 17:25
Ah I had no idea I had to click on my portrait, thanks! Now I get it, "WHO would you like to start this game?" Wow thanks guys.friarsol wrote:Did you try clicking on a player portrait? The prompt tells you to choose a player. I clicked on myself, and I drew my hand/was asked to mulligan.horsekateer wrote:Description: Starting a multiplayer game (ie commander) with more than 2 people and a human player winning the starting coin toss results in not being able to select whether you'd like to start the game. Both the "OK" and "Cancel" buttons are greyed out. This happens if everyone is a human OR if only one player is and he wins the toss. It also happens in game two if a human would start the game. It also happens in non commander games as well.
- General bug report | Open
- Code: Select all
Forge Version: 1.5.38-r-1
Operating System: Mac OS X 10.9.5 x86_64
Java Version: 1.8.0_31 Oracle Corporation
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by Marek14 » 30 Mar 2015, 17:54
Looked in wrong part, sorry about that. So it's just missing from the list of new cards in first post, perhaps replaced by one extra copy of Dromoka's Gift...friarsol wrote:I see it in my cardsfolder and it claims it's checked in?Marek14 wrote:It seems that Dragon-Scarred Bear slipped through the cracks -- it's not in cardsfolder and it's not listed in the missing cards either.
dragon_scarred_bear.txt
Re: Forge Beta: 3-27-2015 ver 1.5.38
by friarsol » 30 Mar 2015, 17:58
Yea that sounds right. There was a small issue with these two cards, so Chris probably just missed it when they were being fixed when tabulating his list.Marek14 wrote:Looked in wrong part, sorry about that. So it's just missing from the list of new cards in first post, perhaps replaced by one extra copy of Dromoka's Gift...
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by slo-moe » 31 Mar 2015, 00:01
Thanks very much for the DTK cards!
Forge isn't letting me megamorph Shorecrasher Elemental. At the end of AI's turn, I used its exile self ability, and it returned to play face-down. On my turn, I cannot un-morph it. I click on it, but nothing happens.
The other morph in the screenshot is an Icefeather Aven, and I can morph it ok.
Forge isn't letting me megamorph Shorecrasher Elemental. At the end of AI's turn, I used its exile self ability, and it returned to play face-down. On my turn, I cannot un-morph it. I click on it, but nothing happens.
The other morph in the screenshot is an Icefeather Aven, and I can morph it ok.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Syje » 31 Mar 2015, 01:19
So I used the -2 ability of Liliana Vess and picked my card. The ability went through. Before my turn ended (or on my opponent's turn, I can't recall now that I think about it), my opponent killed Vess off. On my next turn, instead of my picked out card being the one I flip to, it's something I definitely did not pick. Is it possible that the Vess ability didn't actually go through until my turn, thus killing Vess before my turn didn't let the ability complete?
Is this a thing? Anyone else notice this?
Is this a thing? Anyone else notice this?
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Re: Forge Beta: 3-27-2015 ver 1.5.38
by Mrs Non-Gorilla » 31 Mar 2015, 02:41
Awakener Druid's comes-into-play ability is fizzling even when its controller also controls Forests (at least when that controller is a bot -- I have yet to play a deck containing it).
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