Forge Beta: 3-27-2015 ver 1.5.38
by mtgrares
Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins
Re: Forge Beta: 3-27-2015 ver 1.5.38
by slo-moe » 10 Apr 2015, 20:13
Still getting pop-up error from Mana Confluence.
Have tapped lands, untapped Sylvan Caryatid and untapped Mana Confluence in play.
No mana in my pool.
1. Cast Fleecemane Lion, so need to pay GW:
- Tap Sylvan Caryatid for Green
- Tap Mana Confluence:
- Forge prompts whether I want to pay 1 life. I select Yes.
->>> Error pop-up (attached)
2. I clicked Continue, Fleecemane Lion is in play and I proceed with game.
Have tapped lands, untapped Sylvan Caryatid and untapped Mana Confluence in play.
No mana in my pool.
1. Cast Fleecemane Lion, so need to pay GW:
- Tap Sylvan Caryatid for Green
- Tap Mana Confluence:
- Forge prompts whether I want to pay 1 life. I select Yes.
->>> Error pop-up (attached)
2. I clicked Continue, Fleecemane Lion is in play and I proceed with game.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.38-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_31 Oracle Corporation
java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
at forge.match.input.InputQueue.removeInput(InputQueue.java:57)
at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:50)
at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:426)
at forge.match.input.InputPayMana.showMessage(InputPayMana.java:420)
at forge.match.input.InputBase.showMessageInitial(InputBase.java:74)
at forge.match.input.InputProxy$1.run(InputProxy.java:73)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 3-27-2015 ver 1.5.38
by muppet » 11 Apr 2015, 11:12
When I bring back a creature with Alesha, Who Smiles at Death It comes into play attacking but I get no choice as to what to attack the player or a planeswalker.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Aetherbird » 12 Apr 2015, 18:57
Arcane Lighthouse doesn't work anymore.
Currently tested in -1.5.39-SNAPSHOT-r29212 against a Crystalline Sliver with no effect.
kind regards and gj
Currently tested in -1.5.39-SNAPSHOT-r29212 against a Crystalline Sliver with no effect.
kind regards and gj
- Aetherbird
- Posts: 53
- Joined: 26 Jan 2015, 17:37
- Has thanked: 2 times
- Been thanked: 20 times
Re: Forge Beta: 3-27-2015 ver 1.5.38
by TastetheJace » 13 Apr 2015, 02:43
Sultai Flayer still doesn't trigger upon its own death.
- TastetheJace
- Posts: 91
- Joined: 30 Jul 2012, 00:13
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 3-27-2015 ver 1.5.38
by sunds » 13 Apr 2015, 07:06
Renowned Weaver loses the code of image for spider token.
Chasm Skulker and Coral Barrier, both lose the code of image for squid token.
Chasm Skulker and Coral Barrier, both lose the code of image for squid token.
Last edited by sunds on 13 Apr 2015, 08:23, edited 1 time in total.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Rika-chan » 13 Apr 2015, 07:36
Description: Online Multiplayer button does nothing
- General bug report | Open
- Code: Select all
Forge Version: 1.5.38-r-1
Operating System: Linux 3.16.0-4-amd64 amd64
Java Version: 1.7.0_65 Oracle Corporation
- Rika-chan
- Posts: 1
- Joined: 13 Apr 2015, 07:33
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 3-27-2015 ver 1.5.38
by BookJr » 13 Apr 2015, 13:39
The game crashes any time I try to start a match, of any sort. I haven't tried drafting yet, but nothing else seems to work. It worked fine until last night when I beat one of the Izzet precons in ravnica world I think.
Here's the report
Here's the report
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.38-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_25 Oracle Corporation
java.lang.NullPointerException
at forge.screens.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:106)
at forge.screens.match.TargetingOverlay.access$700(TargetingOverlay.java:57)
at forge.screens.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:389)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at java.awt.Window.paint(Unknown Source)
at forge.toolbox.FSkin$SkinnedFrame.paint(FSkin.java:1783)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1300(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Aetherbird » 13 Apr 2015, 21:37
Cards like Rotlung Reanimator , Blood Artist and Overseer of the Damned don't work correct.
As an example as how significant and gamebreaking their issues are:
Casting a Damnation while having 3 Rotlung Reanimator s on the battlefield should grant you a total of 9 2/2 Zombies.
Each On Death Ability works like the card is remembering this ability while it is already affected by its own destruction triggering its ability nevertheless. Multiple instances with On Death Abilities see all other permanents dying at the same time and itself while already being buried at this moment.
Forge would grant you a total of 3 Zombies currently...
Spells you cast on your own Precursor Golem only affect itself but no other Golems as they should be.
Tested with Shelter and various Token generetaing spells.
I'm currently testing if Timestamps always work properly with cards like Humility and Opalescence and Archetype of Imagination and Moat and Galerider Sliver and will provide feedback soon™.
Using Lion's eye Diamond, Black Lotus, Lotus Bloom, Lotus Petal, Food Chain + Misthollow Griffin often leaves you without a choice of which colour you want to create and instead generates White Mana.
best wishes, Ae
As an example as how significant and gamebreaking their issues are:
Casting a Damnation while having 3 Rotlung Reanimator s on the battlefield should grant you a total of 9 2/2 Zombies.
Each On Death Ability works like the card is remembering this ability while it is already affected by its own destruction triggering its ability nevertheless. Multiple instances with On Death Abilities see all other permanents dying at the same time and itself while already being buried at this moment.
Forge would grant you a total of 3 Zombies currently...
Spells you cast on your own Precursor Golem only affect itself but no other Golems as they should be.
Tested with Shelter and various Token generetaing spells.
I'm currently testing if Timestamps always work properly with cards like Humility and Opalescence and Archetype of Imagination and Moat and Galerider Sliver and will provide feedback soon™.
Using Lion's eye Diamond, Black Lotus, Lotus Bloom, Lotus Petal, Food Chain + Misthollow Griffin often leaves you without a choice of which colour you want to create and instead generates White Mana.
best wishes, Ae
- Aetherbird
- Posts: 53
- Joined: 26 Jan 2015, 17:37
- Has thanked: 2 times
- Been thanked: 20 times
Re: Forge Beta: 3-27-2015 ver 1.5.38
by schizophoenix » 14 Apr 2015, 02:39
Something causes my Chronozoa to keep coming back larger than it was before. I'm playing an Upkeep EDH deck, and my best guess is some interaction with Paradox Haze and Midnight Banshee. Every time I sacrifice it, it comes back +1/+1 larger than its previous base.
- schizophoenix
- Posts: 29
- Joined: 21 May 2014, 05:07
- Has thanked: 12 times
- Been thanked: 0 time
Re: Forge Beta: 3-27-2015 ver 1.5.38
by serrasmurf » 14 Apr 2015, 16:41
I return Errant Ephemeron to my hand with Upheaval
I'm unable to suspend or play my epherom, it is stuck in my hand
I'm unable to suspend or play my epherom, it is stuck in my hand
- serrasmurf
- Posts: 316
- Joined: 30 Jan 2010, 14:09
- Location: The Netherlands
- Has thanked: 3 times
- Been thanked: 18 times
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Zirbert » 14 Apr 2015, 23:16
Tried to play a Dismal Backwater and this happened. Screen capture of the board state is attached, in case something else was the problem.
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.38-r-1
Operating System: Linux 3.8.0-32-lowlatency amd64
Java Version: 1.7.0_75 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:170)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:135)
at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
at forge.game.GameAction.changeZone(GameAction.java:175)
at forge.game.GameAction.moveTo(GameAction.java:389)
at forge.game.GameAction.moveTo(GameAction.java:370)
at forge.game.player.Player.playLand(Player.java:1396)
at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:58)
at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:891)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:926)
at forge.game.GameAction.startGame(GameAction.java:1390)
at forge.game.Match.startGame(Match.java:96)
at forge.match.HostedMatch$2.run(HostedMatch.java:227)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at java.lang.Thread.run(Thread.java:745)
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Nekoatl » 15 Apr 2015, 15:41
This sounds like a job for a screenshot.schizophoenix wrote:I'm playing an Upkeep EDH deck, and my best guess is some interaction with Paradox Haze and Midnight Banshee.
Re: Forge Beta: 3-27-2015 ver 1.5.38
by yoshimario40 » 16 Apr 2015, 11:19
Game crashed after an opponent ended their turn with an evil twin copying a Wildblood Pack. I don't remember whether I had played more than 2 spells that turn, but it looks as though the game was unsure about how to flip the evil twin.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.38-r-1
Operating System: Windows XP 5.1 x86
Java Version: 1.7.0_71 Oracle Corporation
java.lang.NullPointerException
at forge.game.card.Card.getAllSpellAbilities(Card.java:1975)
at forge.game.GameAction.resetActivationsPerTurn(GameAction.java:82)
at forge.game.phase.PhaseHandler.advanceToNextPhase(PhaseHandler.java:181)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:968)
at forge.game.GameAction.startGame(GameAction.java:1390)
at forge.game.Match.startGame(Match.java:96)
at forge.match.HostedMatch$2.run(HostedMatch.java:227)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
- yoshimario40
- Posts: 23
- Joined: 11 Mar 2014, 09:02
- Has thanked: 0 time
- Been thanked: 4 times
Re: Forge Beta: 3-27-2015 ver 1.5.38
by Bundy » 17 Apr 2015, 15:10
Stuck in an endless loop with Flourishing Defenses. Happened before but with different card combinations.
Computer has in play:
Border Patrol (with 2 -1/-1 counters), Loxodon Stalwart, Meekstone, Juntu Stakes and 5 Plains.
I have in play:
Safehold Elite, Heartmender, Rendclaw Trow, 2 Flourishing Defenses, 1 Forest, 2 Plains, 1 Savannah and 1 Stirring Wildwood (never used as a creature)
It's my turn and i attack with Rendclaw Trow. (Last turn i did the same and the computer blocked with Border Patrol without anything going wrong)
omputer blocks with Loxodon Stalwart. It gets 2 -1/-1 counters from the wither ability of Rendclaw Trow. Each Flourishing Defenses trigger twice. The they trigger again when Rendclaw Trow comes back to the battlefield from the persist ability.
Then at the start of some phases the Flourishing Defenses trigger twice again.
At the opponents turn they also trigger twice at the upkeep and when it reaches the before combat phase it keeps on triggering in an endless loop.
I can use this deck 20 times with no problems at all, and then sometimes a loop like this comes up.
Added part of the game log starting at the turn when the computer blocked with Border Patrol where everything triggers like it should.
Computer has in play:
Border Patrol (with 2 -1/-1 counters), Loxodon Stalwart, Meekstone, Juntu Stakes and 5 Plains.
I have in play:
Safehold Elite, Heartmender, Rendclaw Trow, 2 Flourishing Defenses, 1 Forest, 2 Plains, 1 Savannah and 1 Stirring Wildwood (never used as a creature)
It's my turn and i attack with Rendclaw Trow. (Last turn i did the same and the computer blocked with Border Patrol without anything going wrong)
omputer blocks with Loxodon Stalwart. It gets 2 -1/-1 counters from the wither ability of Rendclaw Trow. Each Flourishing Defenses trigger twice. The they trigger again when Rendclaw Trow comes back to the battlefield from the persist ability.
Then at the start of some phases the Flourishing Defenses trigger twice again.
At the opponents turn they also trigger twice at the upkeep and when it reaches the before combat phase it keeps on triggering in an endless loop.
I can use this deck 20 times with no problems at all, and then sometimes a loop like this comes up.
Added part of the game log starting at the turn when the computer blocked with Border Patrol where everything triggers like it should.
- Game Log | Open
- Match result: Bundy: 1 Setlo: 1
Game outcome: Setlo has won because all opponents have lost
Game outcome: Bundy has conceded
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Phase: Setlo's Begin Combat
Phase: Setlo's Main, precombat
Phase: Setlo's Draw
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Phase: Setlo's Upkeep
Phase: Setlo's Untap
Turn: Turn 15 (Setlo)
Phase: Bundy's Cleanup
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Phase: Bundy's End of Turn
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Phase: Bundy's Main, postcombat
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Phase: Bundy's End Combat
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Resolve stack: Rendclaw Trow (43) - Rendclaw Trow - Put Rendclaw Trow (43) from the graveyard onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (14).
Add to stack: Bundy triggered Rendclaw Trow (43).
Damage: Rendclaw Trow (43) deals 2 damage (As -1/-1 Counters) to Loxodon Stalwart (102).
Damage: Loxodon Stalwart (102) deals 3 damage to Rendclaw Trow (43).
Phase: Bundy's Combat Damage
Phase: Bundy's First Strike Damage
Combat: Setlo assigned Loxodon Stalwart (102) to block Rendclaw Trow (43).
Phase: Bundy's Declare Blockers
Combat: Bundy assigned Rendclaw Trow (43) to attack Setlo.
Phase: Bundy's Declare Attackers
Phase: Bundy's Begin Combat
Resolve stack: Flourishing Defenses
Add to stack: Bundy cast Flourishing Defenses (14).
Mana: Stirring Wildwood (56) -
: Add
to your mana pool.
Mana: Savannah (50) -
: Add
to your mana pool.
Mana: Plains (38) -
: Add
to your mana pool.
Mana: Plains (36) -
: Add
to your mana pool.
Mana: Forest (18) -
: Add
to your mana pool.
Phase: Bundy's Main, precombat
Phase: Bundy's Draw
Resolve stack: At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Add to stack: Bundy triggered Heartmender (23).
Phase: Bundy's Upkeep
Phase: Bundy's Untap
Turn: Turn 14 (Bundy)
Phase: Setlo's Cleanup
Phase: Setlo's End of Turn
Resolve stack: Loxodon Stalwart - Creature 3 / 3
Add to stack: Setlo cast Loxodon Stalwart (102).
Mana: Plains (122) -
: Add
to your mana pool.
Mana: Plains (113) -
: Add
to your mana pool.
Mana: Plains (120) -
: Add
to your mana pool.
Mana: Plains (116) -
: Add
to your mana pool.
Mana: Plains (118) -
: Add
to your mana pool.
Phase: Setlo's Main, postcombat
Phase: Setlo's End Combat
Phase: Setlo's Combat Damage
Phase: Setlo's First Strike Damage
Phase: Setlo's Declare Blockers
Combat: Setlo didn't attack this turn.
Phase: Setlo's Declare Attackers
Phase: Setlo's Begin Combat
Phase: Setlo's Main, precombat
Phase: Setlo's Draw
Phase: Setlo's Upkeep
Phase: Setlo's Untap
Turn: Turn 13 (Setlo)
Phase: Bundy's Cleanup
Phase: Bundy's End of Turn
Phase: Bundy's Main, postcombat
Phase: Bundy's End Combat
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Resolve stack: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Add to stack: Bundy triggered Flourishing Defenses (13).
Add to stack: Bundy triggered Flourishing Defenses (13).
Damage: Rendclaw Trow (43) deals 2 damage (As -1/-1 Counters) to Border Patrol (100).
Damage: Border Patrol (100) deals 1 damage to Rendclaw Trow (43).
Phase: Bundy's Combat Damage
Phase: Bundy's First Strike Damage
Combat: Setlo assigned Border Patrol (100) to block Rendclaw Trow (43).
Phase: Bundy's Declare Blockers
Combat: Bundy assigned Rendclaw Trow (43) to attack Setlo.
Phase: Bundy's Declare Attackers
Phase: Bundy's Begin Combat
Resolve stack: Flourishing Defenses
Add to stack: Bundy cast Flourishing Defenses (13).
Mana: Stirring Wildwood (56) -
: Add
to your mana pool.
Mana: Savannah (50) -
: Add
to your mana pool.
Mana: Plains (38) -
: Add
to your mana pool.
Mana: Plains (36) -
: Add
to your mana pool.
Mana: Forest (18) -
: Add
to your mana pool.
Land: Bundy played Plains (38)
Phase: Bundy's Main, precombat
Phase: Bundy's Draw
Resolve stack: At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Add to stack: Bundy triggered Heartmender (23).
Phase: Bundy's Upkeep
Phase: Bundy's Untap
Turn: Turn 12 (Bundy)
- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Forge Beta: 3-27-2015 ver 1.5.38
by fsecco » 18 Apr 2015, 03:16
If I dredge Life from the Loam when Sidisi, Brood Tyrant is on the table and hit a creature (thus making a zombie token), the game crashes. Don't know if it happens with other dredgers too.
Who is online
Users browsing this forum: No registered users and 80 guests