Bug Reports 1.3.0 dev 2015-03-14
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.3.0 dev 2015-03-14
by Santiclause » 22 Apr 2015, 01:45
That's actually working as intended. The Finks died with a -1/-1 counter on it, so it won't return. +1/+1 and -1/-1 counters don't cancel each other out instantly, they do so as a state-based action. That SBA doesn't happen until the spell finishes resolving, at which point there's also the "die due to lethal damage" SBA. All SBAs are handled simultaneously, so the counters get removed and the creature dies, at the same time - but when the game examines events to see if an LTB triggered ability should have triggered, it looks at the state of the game immediately prior to that event. Immediately prior to the Finks dying, it had both a +1/+1 and a -1/-1 counter on it; specifically, it had a -1/-1 counter on it, so persist won't trigger.Grahf wrote:Situation: 2/2 creature vs Kitchen Finks with -1/-1 counter on the table. One player cast Dromoka´s Command targeting Finks (mode 3) and Finks + 2/2 creature (mode 4). Then both creatures died, but Finks didn´t return on the battlefield.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by Kirro » 22 Apr 2015, 08:22
With Hellspark Elemental, and presumably other Unearth cards, if you put the trigger to sacrifice the creature on the stack last, it doesn't go to exile. You can keep casting it from the graveyard unless someone kills it. It also appears the "or if it would leave the battlefield" part of the Unearth ability isn't coded in, as you can cast the Hellspark Elemental from the graveyard, bolt it, and then recast it in the same turn.
EDIT: Tested with Rotting Rats. The first problem (order of triggers) wasn't an issue because only the exile trigger fired, but the leave the battlefield part of unearth was still absent.
EDIT: Was fixed for 1.4.0v2. Thanks!
EDIT: Tested with Rotting Rats. The first problem (order of triggers) wasn't an issue because only the exile trigger fired, but the leave the battlefield part of unearth was still absent.
EDIT: Was fixed for 1.4.0v2. Thanks!
Last edited by Kirro on 26 May 2015, 07:04, edited 1 time in total.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by fireshoes » 22 Apr 2015, 18:12
I was doing a booster elimination draft. My first round opponent ran out of time, but when my next match started, my own clock did not reset to 25 minutes.
Re: Bug Reports 1.3.0 dev 2015-03-14
by LevelX » 22 Apr 2015, 18:44
Also not after starting the match?fireshoes wrote:I was doing a booster elimination draft. My first round opponent ran out of time, but when my next match started, my own clock did not reset to 25 minutes.
It really counted down from the 5 minutes?
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Re: Bug Reports 1.3.0 dev 2015-03-14
by godsize » 22 Apr 2015, 18:46
I can't download the images. I've tried changing the prefered language, but ir doesn't help.
When I try to download, it seems like it's working, but when it finishes there are no images in the folders.
Edit: I installed the game in other PCs and it works fine.
When I try to download, it seems like it's working, but when it finishes there are no images in the folders.
Edit: I installed the game in other PCs and it works fine.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by fireshoes » 22 Apr 2015, 18:56
I previously had the same thing occur and the timer did not reset after the match had started. In this case, my 2nd round opponent never showed up, so was unable to verify. When my first round match ended this time, it was the last match left in the round, so it immediately put me into the 2nd round match, even before the pop up window came up saying my opponent had timed out, so maybe there is an order of operations issue.LevelX wrote:Also not after starting the match?fireshoes wrote:I was doing a booster elimination draft. My first round opponent ran out of time, but when my next match started, my own clock did not reset to 25 minutes.
It really counted down from the 5 minutes?
Re: Bug Reports 1.3.0 dev 2015-03-14
by lavnchpad » 23 Apr 2015, 22:49
This isn't so much a bug, per se, but I think it's something that needs to be addressed. Currently, when there is a spell targeting a card in a graveyard of which there are multiple copies, it is impossible to discern which copy of the card is being targeted.
E.g. Player A has 2 copies of Griselbrand in their graveyard and casts Goryo's Vengeance targeting one of them.
Player B has a Scavenging Ooze in play and would like to remove the Griselbrand being targeted, but only has enough mana to remove one Griselbrand. They have no way of knowing which Griselbrand has been targeted by the spell and are forced to guess. They guess incorrectly, and Player A's Goryo's Vengeance resolves successfully.
Now granted, you can ask your opponent in the chat to tell you which card has been targeted and a decent person will just tell you, but not everyone is that nice and there's no way of forcing them to do so. In the case that they do not tell you, we have a situation that is impossible in real life magic as on paper the player would be required to clarify which copy of Griselbrand they're targeting.
E.g. Player A has 2 copies of Griselbrand in their graveyard and casts Goryo's Vengeance targeting one of them.
Player B has a Scavenging Ooze in play and would like to remove the Griselbrand being targeted, but only has enough mana to remove one Griselbrand. They have no way of knowing which Griselbrand has been targeted by the spell and are forced to guess. They guess incorrectly, and Player A's Goryo's Vengeance resolves successfully.
Now granted, you can ask your opponent in the chat to tell you which card has been targeted and a decent person will just tell you, but not everyone is that nice and there's no way of forcing them to do so. In the case that they do not tell you, we have a situation that is impossible in real life magic as on paper the player would be required to clarify which copy of Griselbrand they're targeting.
Re: Bug Reports 1.3.0 dev 2015-03-14
by NoGue2k » 24 Apr 2015, 17:43
The rules for Stinkweed Imp are wrong.
It says and works like: Whenever Stinkweed Imp deals damage to a creature, destroy that creature.
and it should be
"Whenever Stinkweed Imp deals COMBAT damage to a creature, destroy that creature."
so it should't trigger from fight effects for example
LevelX: Fixed beyond v8
It says and works like: Whenever Stinkweed Imp deals damage to a creature, destroy that creature.
and it should be
"Whenever Stinkweed Imp deals COMBAT damage to a creature, destroy that creature."
so it should't trigger from fight effects for example
LevelX: Fixed beyond v8
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Re: Bug Reports 1.3.0 dev 2015-03-14
by Benno » 25 Apr 2015, 11:47
When you bounce an equipment while the Equip-ability is on the stack and replay it, it falsely comes into play equipped to the creature it targeted before it was bounced.
LevelX: Fixed beyond v8
When you cast Everflowing Chalice with Thorn of Amethyst on the battlefield, the effect of the Thorn of Amethyst falsely applies to each kicker of the Everflowing Chalice.
LevelX: Fixed beyond v8
LevelX: Fixed beyond v8
When you cast Everflowing Chalice with Thorn of Amethyst on the battlefield, the effect of the Thorn of Amethyst falsely applies to each kicker of the Everflowing Chalice.
LevelX: Fixed beyond v8
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Re: Bug Reports 1.3.0 dev 2015-03-14
by NoGue2k » 25 Apr 2015, 16:39
My opponent had 2 Human Tokens from Gather the Townsfolk and a Xathrid Necromancer.
( Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. )
All 3 of them died in combat but he only got 1 Zombie token.
There was no first strike damage involved.
LevelX: Fixed beyond v8
( Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. )
All 3 of them died in combat but he only got 1 Zombie token.
There was no first strike damage involved.
LevelX: Fixed beyond v8
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Re: Bug Reports 1.3.0 dev 2015-03-14
by JeskaiCharmer » 26 Apr 2015, 23:20
Obscuring Aether doesn't work as a creature. As soon as it was turned down, neither player could mouse over the card without an error message.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by Somakk » 27 Apr 2015, 12:55
Dragon Fodder DTK never makes the correct tokens.
I guess you only talk about the token images.
LevelX: Fixed beyond v8 that it will also make by random DTK tokens (no perfect solution yet)
Its just one of those things that gets to me. I'll try and reproduce the Lurking Arynx problem. Thanks and I'll keep an eye out for things! Thanks.
I guess you only talk about the token images.
LevelX: Fixed beyond v8 that it will also make by random DTK tokens (no perfect solution yet)
Its just one of those things that gets to me. I'll try and reproduce the Lurking Arynx problem. Thanks and I'll keep an eye out for things! Thanks.
Last edited by Somakk on 27 Apr 2015, 21:59, edited 1 time in total.
Re: Bug Reports 1.3.0 dev 2015-03-14
by Grahf » 27 Apr 2015, 17:57
When Leonin Arbiter is on the table, players can´t search libraries at all. His pay ability is not working.
Re: Bug Reports 1.3.0 dev 2015-03-14
by LevelX » 27 Apr 2015, 18:28
Did you click on Leonin Arbiter to use its special ability?Grahf wrote:When Leonin Arbiter is on the table, players can´t search libraries at all. His pay ability is not working.
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Re: Bug Reports 1.3.0 dev 2015-03-14
by Grahf » 27 Apr 2015, 19:27
There is no automatic check to choose pay or not?LevelX wrote:Did you click on Leonin Arbiter to use its special ability?Grahf wrote:When Leonin Arbiter is on the table, players can´t search libraries at all. His pay ability is not working.
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