Bug Reports xmage 1.4.0
by BetaSteward
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Re: Bug Reports xmage 1.4.0
by JeskaiCharmer » 18 May 2015, 07:34
Worldheart Phoenix's return from the graveyard ability give 3R as cost instead of WUBRG as it should be.
LevelX2: Fixed beyond v2
LevelX2: Fixed beyond v2
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Re: Bug Reports xmage 1.4.0
by SpringsTea » 19 May 2015, 04:16
See attached that happened in an MMA2 limited game.
Opponent uses vengeful rebirth targeting a creature in his grave and my imp equipped with a mortar pod. While the rebirth is on the stack, I sac the imp that is being targeted. When the rebirth goes to resolve, this pops up and the turn is rewound to the beginning.
LevelX: Fixed beyond 1.4.0v0
Opponent uses vengeful rebirth targeting a creature in his grave and my imp equipped with a mortar pod. While the rebirth is on the stack, I sac the imp that is being targeted. When the rebirth goes to resolve, this pops up and the turn is rewound to the beginning.
LevelX: Fixed beyond 1.4.0v0
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Re: Bug Reports xmage 1.4.0
by mrcaterpillar » 19 May 2015, 10:45
When Quickling enters the battlefield, the trigger doesn't give the option to choose no creatures.
LevelX: Fixed beyond v0
LevelX: Fixed beyond v0
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Re: Bug Reports xmage 1.4.0
by isampark32 » 19 May 2015, 18:28
Abzan Charm does not have option showing up for 'exile target creature with 3 or more power', only the other 2.
LevelX: Most probably there was no valid target for the option on the battlefield. It's not shown in the choose dialog then.
LevelX: Most probably there was no valid target for the option on the battlefield. It's not shown in the choose dialog then.
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Re: Bug Reports xmage 1.4.0
by JeskaiCharmer » 19 May 2015, 21:07
Played Puppeteer Clique when opponent had no creatures in graveyard. Game got stuck telling me to select a creature when I couldn't. Had to concede.
LevelX: Already fixed beyond 1.4.0v0
LevelX: Already fixed beyond 1.4.0v0
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Re: Bug Reports xmage 1.4.0
by Zeplar » 19 May 2015, 23:38
Wasn't allowed to play Hindering Light in response to the bounce mode of Cryptic Command targeting my Sundial of the Infinite.
LevelX: Fixed beyond 1.4.0v0
LevelX: Fixed beyond 1.4.0v0
Re: Bug Reports xmage 1.4.0
by Azocan » 21 May 2015, 01:55
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fatal communication error
by PMTW » 21 May 2015, 04:28
when i try to start up the client from the xmage launcher it just gives me a fatal communication error message in the console window and i cant get into the app, can someone help me, im running windows on my laptop
LevelX: Sound like this problem:
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=17148
LevelX: Sound like this problem:
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=17148
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Re: Bug Reports xmage 1.4.0
by Xeptance » 21 May 2015, 08:34
There's a bug with activating the Aura Swap ability on Arcanum Wings.
I replicated it multiple times while having a hand with a valid target like Eldrazi Conscription or Gigantiform. The error did not occur when the hand was lacking an Aura to target.
Error is:
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.0v0
LevelX: Can't reproduce the problem yet. It would be helpful to have the full stack trace (that means the messages that are posted behind the java.lang.NullPointerException line from the log).
I replicated it multiple times while having a hand with a valid target like Eldrazi Conscription or Gigantiform. The error did not occur when the hand was lacking an Aura to target.
Error is:
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.0v0
LevelX: Can't reproduce the problem yet. It would be helpful to have the full stack trace (that means the messages that are posted behind the java.lang.NullPointerException line from the log).
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Re: Bug Reports xmage 1.4.0
by zaggynl » 21 May 2015, 09:48
I casted Arrest on Selesnya Guildmage but the AI player kept creating Saproling creatures.
LevelX: Fixed beyond 1.4.0v0
LevelX: Fixed beyond 1.4.0v0
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Re: Bug Reports xmage 1.4.0
by Kanatex » 22 May 2015, 03:52
In a commander game I was playing, a player blocked with a Dolmen Gate on the field, and the gate prevented the damage that was dealt to their blocking creature (it should only prevent damage to the player's attacking creatures).
LevelX: Fixed beyond 1.4.0v0
LevelX: Fixed beyond 1.4.0v0
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Re: Bug Reports xmage 1.4.0
by Kanatex » 22 May 2015, 22:51
Diluvian Primordial and Sepulchral Primordial do nothing in multiplayer FFA commander 4 players (possibly all primordials)
LevelX: Can't reproduce yet (tested with Sepulchral Primordial)
Jareth, Leonine Titan can activate his ability but there is no option to select a color (it says pay W, then you pay it, and you don't get to pick a color to give him protection from)
LevelX: Fixed beyond 1.4.0v0
LevelX: Can't reproduce yet (tested with Sepulchral Primordial)
Jareth, Leonine Titan can activate his ability but there is no option to select a color (it says pay W, then you pay it, and you don't get to pick a color to give him protection from)
LevelX: Fixed beyond 1.4.0v0
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Re: Bug Reports xmage 1.4.0
by Kanatex » 24 May 2015, 03:42
Thanks for being so fast at fixing all these bugs!
In multiplayer commander FFA (4 players), a player cast Wave of Vitriol, and I was unable to select basic lands to replace the nonbasics (I was prompted to select basic land cards but my deck didn't pop up, so I couldn't pick any).
I had been on Skip to My Turn when they cast it if that makes a difference.
LevelX: Redesigned Wave of Vitriol a bit, but found not bug.
You were not out of range of the casting player?
In multiplayer commander FFA (4 players), a player cast Wave of Vitriol, and I was unable to select basic lands to replace the nonbasics (I was prompted to select basic land cards but my deck didn't pop up, so I couldn't pick any).
I had been on Skip to My Turn when they cast it if that makes a difference.
LevelX: Redesigned Wave of Vitriol a bit, but found not bug.
You were not out of range of the casting player?
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