Bug Reports xmage 1.4.0
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.0
by fireshoes » 09 Jun 2015, 22:30
Recurring Insight doesn't have a targeting arrow or list the target in the in-game log.
LevelX: Fixed beyond 1.4.0v2
LevelX: Fixed beyond 1.4.0v2
Re: Bug Reports xmage 1.4.0
by fireshoes » 10 Jun 2015, 02:44
NPE caused by Nemesis of Reason attacking. I assume because he was attacking a planeswalker, so there was no 'defending player'.
LevelX: Fixed beyond 1.4.0v2
- Code: Select all
Game exception occurred: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
Server version: 1.4.0v2
java.util.ArrayList.rangeCheck(ArrayList.java:653)
java.util.ArrayList.get(ArrayList.java:429)
mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect.getText(PutLibraryIntoGraveTargetEffect.java:88)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:213)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:106)
mage.game.stack.StackAbility.resolve(StackAbility.java:108)
mage.game.GameImpl.resolve(GameImpl.java:1204)
mage.game.GameImpl.playPriority(GameImpl.java:1166)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:143)
mage.game.GameImpl.playTurn(GameImpl.java:738)
mage.game.GameImpl.play(GameImpl.java:661)
mage.game.GameImpl.start(GameImpl.java:628)
mage.game.GameImpl.start(GameImpl.java:613)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
LevelX: Fixed beyond 1.4.0v2
Re: Bug Reports xmage 1.4.0
by Alph » 10 Jun 2015, 12:35
Enduring Renewal doesn't return creatures to hand put into graveyard from the battlefield
It happened with Enduring Renewal in the battlefield while feeding Ornithopter to Grinding Station
LevelX: Fixed beyond v2
It happened with Enduring Renewal in the battlefield while feeding Ornithopter to Grinding Station
LevelX: Fixed beyond v2
Re: Bug Reports xmage 1.4.0
by mutuh » 10 Jun 2015, 14:35
I found a bug when i cast Refraction Trap
I choose to redirect damage to opponent creature and it stays alive (in 2 situations)
LevelX: Of course that card was bugged. Fixed beyond v2
I choose to redirect damage to opponent creature and it stays alive (in 2 situations)
LevelX: Of course that card was bugged. Fixed beyond v2
Re: Bug Reports xmage 1.4.0
by yespair » 11 Jun 2015, 10:52
12:29: Attacker: Wurmcoil Engine [466] (6/6) blocked by Wurmcoil Engine [4ed] (6/6)
12:29: yespair gains 6 life
12:29: HipSomHap gains 6 life
12:29: Wurmcoil Engine [4ed] died
12:29: Ability triggers: Wurmcoil Engine [4ed] - When Wurmcoil Engine [4ed] dies, put a a 3/3 colorless Wurm artifact creature token with deathtouch onto the battlefield. Put a a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
12:29: Phantasmal Image [466] died
12:29: HipSomHap puts a Wurm [7d0] token onto the battlefield
12:29: HipSomHap puts a Wurm [186] token onto the battlefield
To the best of my knowledge, the Phantasmal Image [466], which entered the battlefield as a Wurmcoil Engine, should grant tokens through the Dies-trigger as well, right?
LevelX: Fixed beyond v2
12:29: yespair gains 6 life
12:29: HipSomHap gains 6 life
12:29: Wurmcoil Engine [4ed] died
12:29: Ability triggers: Wurmcoil Engine [4ed] - When Wurmcoil Engine [4ed] dies, put a a 3/3 colorless Wurm artifact creature token with deathtouch onto the battlefield. Put a a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
12:29: Phantasmal Image [466] died
12:29: HipSomHap puts a Wurm [7d0] token onto the battlefield
12:29: HipSomHap puts a Wurm [186] token onto the battlefield
To the best of my knowledge, the Phantasmal Image [466], which entered the battlefield as a Wurmcoil Engine, should grant tokens through the Dies-trigger as well, right?
LevelX: Fixed beyond v2
Re: Bug Reports xmage 1.4.0
by liferider09 » 12 Jun 2015, 01:06
The signets (Selesnya Signet, Golgari signet, etc..) are a bit difficult to deal with. When you tap them, it prompts you to pay mana, even if you already have mana in your mana pool. This means that you always need an untapped mana source to activate a signet. If I have Tezzeret the Seeker out, and I untap two signets, I can not use the mana that they just produced to tap them again.
LevelX: I can't reproduce the behaviour you describe. Only if you set the automatic mana payment to off. And then you can (as already said by emerald) use the mana from the pool by clicking at the mana symbols in the mana pool.
LevelX: I can't reproduce the behaviour you describe. Only if you set the automatic mana payment to off. And then you can (as already said by emerald) use the mana from the pool by clicking at the mana symbols in the mana pool.
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Re: Bug Reports xmage 1.4.0
by emerald000 » 12 Jun 2015, 06:54
You can always click the floating mana in your mana pool to pay for mana costs.liferider09 wrote:The signets (Selesnya Signet, Golgari signet, etc..) are a bit difficult to deal with. When you tap them, it prompts you to pay mana, even if you already have mana in your mana pool. This means that you always need an untapped mana source to activate a signet. If I have Tezzeret the Seeker out, and I untap two signets, I can not use the mana that they just produced to tap them again.
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Re: Bug Reports xmage 1.4.0
by horrible » 12 Jun 2015, 16:48
Dance of the Dead is bugged on two fronts; it doesn't tap the enchanted creature upon entering the battlefield, and it does untap the enchanted creature during the untap step without paying the mana cost.
LevelX: Fixed beyond v2
LevelX: Fixed beyond v2
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Re: Bug Reports xmage 1.4.0
by infective » 13 Jun 2015, 07:41
There's currently a bug with Possibility Storm and Zoetic Cavern. The way it's supposed to work is the P. Storm trigger exiles Zoetic Cavern and then uses last known information about the spell to determine the type of card the trigger is looking for(creature in this instance). Instead it's basing the type solely off what's printed on the card. What happened to me earlier was the trigger skipped right over an Emrakul and then revealed a Flooded Strand. I was prompted whether or not I wanted to "cast" Flooded Strand without paying it's cost. Eventually I clicked yes and it produced a Game Error that resulted in rollback. I recreated the error against an AI opponent and copied the code. Can't actually post it because the filter on this site claims it makes my post look too "spammy". Here's a screenshot of it instead(in spoiler tag).
LevelX: Fixed beyond v2.
- | Open
LevelX: Fixed beyond v2.
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Re: Bug Reports xmage 1.4.0
by Benno » 13 Jun 2015, 11:13
It looks like Boom//Bust can't be countered (although it says it's countered in the log).
- Code: Select all
13:10: Benno casts Boom [8ce] targeting Mountain [4c8] Island [80c]
13:10: Benno casts Counterspell [2b7] targeting Boom [8ce]
13:10: Benno puts Boom [8ce] from stack into his or her graveyard
13:10: Boom is countered by Counterspell [2b7]
13:10: Benno puts Counterspell [2b7] from stack into his or her graveyard
13:10: Mountain [4c8] was destroyed
13:10: Island [80c] was destroyed
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Re: Bug Reports xmage 1.4.0
by LoneFox » 13 Jun 2015, 19:41
Daxos of Meletis seems to be quite badly broken. The "you may spend mana as though it were mana of any color" does not work, and the opponent is also able to play the exiled spell if it is an instant.
LevelX: Fixed beyond 1.4.1v3
Also, 6th edition cards are missing from the deck editor.
LevelX: Fixed beyond 1.4.1v3
Also, 6th edition cards are missing from the deck editor.
Re: Bug Reports xmage 1.4.0
by croikle » 13 Jun 2015, 20:12
Reassembling Skeleton is blocked by Necroskitter, and dies.
Necroskitter triggers.
With the trigger on the stack, activate Skeleton and return it to play.
Expected result: trigger can't find Skeleton since it changed zones.
Actual result: trigger steals control of Skeleton when it's already on the battlefield.
LevelX: Fixed beyond 1.4.1v3
Necroskitter triggers.
With the trigger on the stack, activate Skeleton and return it to play.
Expected result: trigger can't find Skeleton since it changed zones.
Actual result: trigger steals control of Skeleton when it's already on the battlefield.
LevelX: Fixed beyond 1.4.1v3
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Re: Bug Reports xmage 1.4.0
by warum » 13 Jun 2015, 20:12
Today I started getting artifacts, or whatever you'd want to call them, during ongoing games. Once begun it wouldn't end, and which part of the window that was shown somewhere else shifted when moving my mouse to different areas of the interface. Made it impossible to continue playing. No idea how to recreate, it seemed to appear at random times. Happened a total of 6-7 times. Screenshotted the most recent one.
http://i.imgur.com/hs2O5no.jpg
http://i.imgur.com/hs2O5no.jpg
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