Forge Beta: 6-5-2015 ver 1.5.40
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 6-5-2015 ver 1.5.40
by squee1968 » 21 Jun 2015, 17:20
It's not just the auto-tap at fault here. I've noticed that you must use Cavern of Souls first in order to make the spell uncounterable.mastroego wrote:Playing against Gold Finger.
I play Cavern of Souls and choose the type "beast".
I then play Thragtusk tapping the Cavern too, and I expect it to become uncounterable, yet he plays Dismiss and counters my spell.
It may be relevant that I used Forge's auto-tap for mana feature?
That has to be it I'd guess.
Re: Forge Beta: 6-5-2015 ver 1.5.40
by mastroego » 21 Jun 2015, 19:24
Thanks for the answers.
Another issue.
Chandra, Pyromaster's ultimate seems to have issues. I cast Burst Lightning and Forge didn't copy it 3 times: maybe that was because I selected the kicker option. I got actually prompted to pay 4 mana, and then no copy appeared.
Another issue.
Chandra, Pyromaster's ultimate seems to have issues. I cast Burst Lightning and Forge didn't copy it 3 times: maybe that was because I selected the kicker option. I got actually prompted to pay 4 mana, and then no copy appeared.
Re: Forge Beta: 6-5-2015 ver 1.5.40
by Marek14 » 21 Jun 2015, 21:46
Cavern of Souls only gives you colored mana if you need colored mana to pay the cost. It doesn't offer you a choice. Probably a bug.squee1968 wrote:It's not just the auto-tap at fault here. I've noticed that you must use Cavern of Souls first in order to make the spell uncounterable.mastroego wrote:Playing against Gold Finger.
I play Cavern of Souls and choose the type "beast".
I then play Thragtusk tapping the Cavern too, and I expect it to become uncounterable, yet he plays Dismiss and counters my spell.
It may be relevant that I used Forge's auto-tap for mana feature?
That has to be it I'd guess.
Re: Forge Beta: 6-5-2015 ver 1.5.40
by KingBiggie » 22 Jun 2015, 11:13
Same problem with Eldrazi Temple, by default is used for 1 when paying for mana. However you can manually add the mana, so it's not really a problem, you just have to know it.Marek14 wrote:Cavern of Souls only gives you colored mana if you need colored mana to pay the cost. It doesn't offer you a choice. Probably a bug.squee1968 wrote:It's not just the auto-tap at fault here. I've noticed that you must use Cavern of Souls first in order to make the spell uncounterable.mastroego wrote:Playing against Gold Finger.
I play Cavern of Souls and choose the type "beast".
I then play Thragtusk tapping the Cavern too, and I expect it to become uncounterable, yet he plays Dismiss and counters my spell.
It may be relevant that I used Forge's auto-tap for mana feature?
That has to be it I'd guess.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by saturnine » 22 Jun 2015, 17:33
Has the Enter button losing focus to the toggle for targeting visual overlay been fixed yet in this version?
Re: Forge Beta: 6-5-2015 ver 1.5.40
by KrazyTheFox » 22 Jun 2015, 19:55
It's partially fixed in the next version. I haven't verified that all overlays refocus correctly, but the combat ones should at least do so. Assuming that's what you're talking about.saturnine wrote:Has the Enter button losing focus to the toggle for targeting visual overlay been fixed yet in this version?
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by Army of Allah » 23 Jun 2015, 00:51
Playing Surgical Extraction on a card in my enemy's graveyard does not allow me to cast Archive Trap for free afterwards.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by adrianovaz2007 » 23 Jun 2015, 01:53
It's because Archive Trap only can be cast for 0 if the opponent searched his library. Surgical Extration says it's you who searches his library.Army of Allah wrote:Playing Surgical Extraction on a card in my enemy's graveyard does not allow me to cast Archive Trap for free afterwards.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by Xitax » 23 Jun 2015, 02:15
I cast Smother at AI's Favored Hoplite enchanted by Stratus Walk and Aqueous Form, but it wasn't destroyed.
Re: Forge Beta: 6-5-2015 ver 1.5.40
by friarsol » 23 Jun 2015, 03:15
You sure it didn't have Totem Armor on it or something?Xitax wrote:I cast Smother at AI's Favored Hoplite enchanted by Stratus Walk and Aqueous Form, but it wasn't destroyed.
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by saturnine » 23 Jun 2015, 16:21
I hope so? Basically, spamming Enter all the time to progress phases/turns/prompts would result in a "lock" on the targeting overlay button, which can only be stopped by clicking elsewhere on the board, another button, or clicking the toggle itself. Haven't yet found a way to reproduce it reliably.KrazyTheFox wrote:It's partially fixed in the next version. I haven't verified that all overlays refocus correctly, but the combat ones should at least do so. Assuming that's what you're talking about.
Thanks a lot for the reply!
Re: Forge Beta: 6-5-2015 ver 1.5.40
by Nekoatl » 24 Jun 2015, 00:37
I blocked Gorgon Recluse with Suture Priest while I had Mikaeus, the Unhallowed on the battlefield. The Suture Priest died to combat damage, was returned to the battlefield with a +1/+1 counter, and was then killed by the effect of the Gorgon Recluse. The Suture Priest placed onto the battlefield from the graveyard should be a different object than the Suture Priest killed by combat damage and so should not be destroyed by the triggered ability of the Gorgon Recluse (rule 403.4).
Re: Forge Beta: 6-5-2015 ver 1.5.40
by Onmi » 24 Jun 2015, 04:48
Tried to boot the game after a crash
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.40-r-1
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_45 Oracle Corporation
java.lang.NullPointerException
at forge.itemmanager.GroupDef$6.apply(GroupDef.java:72)
at forge.itemmanager.GroupDef$6.apply(GroupDef.java:65)
at forge.itemmanager.GroupDef.getItemGroupIndex(GroupDef.java:212)
at forge.itemmanager.views.ImageView.onRefresh(ImageView.java:529)
at forge.itemmanager.views.ItemView.refresh(ItemView.java:160)
at forge.itemmanager.ItemManager.setViewIndex(ItemManager.java:360)
at forge.itemmanager.ItemManager.setup(ItemManager.java:329)
at forge.itemmanager.DeckManager.setup(DeckManager.java:113)
at forge.deckchooser.FDeckChooser.updateThemes(FDeckChooser.java:156)
at forge.deckchooser.FDeckChooser.refreshDecksList(FDeckChooser.java:343)
at forge.deckchooser.FDeckChooser.restoreSavedState(FDeckChooser.java:411)
at forge.deckchooser.FDeckChooser.populate(FDeckChooser.java:270)
at forge.screens.home.CLobby.initialize(CLobby.java:111)
at forge.screens.home.sanctioned.CSubmenuConstructed.initialize(CSubmenuConstructed.java:44)
at forge.view.FView.initialize(FView.java:148)
at forge.control.FControl$3.run(FControl.java:249)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 6-5-2015 ver 1.5.40
by mastroego » 24 Jun 2015, 10:39
Looks like another case of the identity issue that was fixed for Animate Dead.Nekoatl wrote:I blocked Gorgon Recluse with Suture Priest while I had Mikaeus, the Unhallowed on the battlefield. The Suture Priest died to combat damage, was returned to the battlefield with a +1/+1 counter, and was then killed by the effect of the Gorgon Recluse. The Suture Priest placed onto the battlefield from the graveyard should be a different object than the Suture Priest killed by combat damage and so should not be destroyed by the triggered ability of the Gorgon Recluse (rule 403.4).
If I understand things correctly, Undying (and Persist?) would need to be fixed "at a mechanics level".
Re: Forge Beta: 6-5-2015 ver 1.5.40
by friarsol » 24 Jun 2015, 12:12
It's not Undying or Persist that's the problem, it's the Gorgon Recluse (it's the one doing the killing).mastroego wrote:Looks like another case of the identity issue that was fixed for Animate Dead.
If I understand things correctly, Undying (and Persist?) would need to be fixed "at a mechanics level".
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