Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by apthaven » 05 Aug 2009, 13:55
I can confirm the bug with Empty the Warrens. Must be the reason why I get an odd number of goblin tokens.mtgrares wrote:Reach of Branches is buggy and probably should be removed along with Empty the Warrens. I programmed and used it and it worked but it doesn't always work. Empty the Warrens counts the number of cards in your graveyard as the storm count which is fine if you play one Instant and then Empty the Warrens, but if a creature is put in the grave because of combat, that card will also be counted. Both Reach of Branches and Empty the Warrens are probably two of the buggiest cards (and yes I programmed them both, my reach exceeded my grasp)
Thornling also has occasional problems as a Changeling... I tried inserting one into an Elf deck and it doesn't count as an Elf. I guess it has something to do with the type of thornling... it counts as an elemental but not as a changeling. The card type of Thornling by the way is elemental shapeshifter.
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Re: Current Known Bugs list
by indicatie » 05 Aug 2009, 15:54
And again.... Same deck, so maybe that's the problem?indicatie wrote:Here's another "Computer is thinking" bug....![]()
Maybe someone can add a "Player is thinking" option, where the only option for the computer is to reset itself and lose the game
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Re: Current Known Bugs list
by mtgrares » 05 Aug 2009, 17:14
When you see "The Computer is thinking" is means the game has crashed because the AI tried to play some card or activated ability that didn't work. Maybe when "The Computer is thinking" I could show the card that crashed the AI. For those "in the know" the Input is Input_Computer I think but I'm not sure.
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Re: Current Known Bugs list
by mtgrares » 05 Aug 2009, 18:16
The probably isn't directly GameAction.doStateEffects(). I think the game calls doStateEffects() multiple times when changing phases like when you go from Main 1 to Declare Attackers, doStateEffects() might be called 2 or more times. This is related to MTG Forge's infamous phase problems.Not sure why Brawn doesn't work (it should!), there is a black incarnation, but we never implemented it, I think it gives swampwalk. The weird thing with these incarnations is that once one of them hits the graveyard, the game slows down significantly (and this sluggishness stays for coming matches).
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Re: Current Known Bugs list
by Spawk » 05 Aug 2009, 18:52
I came across another sort of bug... I am playing a black blue deck against the Lilliana Vess deck. I use Beacon of Unrest to take control of Akroma, Angel of Wrath, I then accidently try to play Shriekmaw with the intent on targeting his Undying Beast... Which is black so it wont let me target it! It will however, let me target Akroma, but it has protection from black so it gives me the "cannot target this card" message but both ok and cancel are greyed out.
Only thing you can do is exit (automatic loss).
Only thing you can do is exit (automatic loss).
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Re: Current Known Bugs list
by indicatie » 06 Aug 2009, 17:54
Showing the card that caused the crash would be nice indeed. And maybe it will show what cards cause the game to hang, so these cards can be removed from AI decks.mtgrares wrote:When you see "The Computer is thinking" is means the game has crashed because the AI tried to play some card or activated ability that didn't work. Maybe when "The Computer is thinking" I could show the card that crashed the AI. For those "in the know" the Input is Input_Computer I think but I'm not sure.
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Re: Current Known Bugs list
by Professor » 06 Aug 2009, 19:04
I've drafted 3 times now and I have yet to play a game because it can't find the deck to edit. I read above that a workaround is to open a second MtGForge, so I'll try that.
None of the cycling lands seem to do anything but come into play tapped. I don't see a way to actually cycle them, nor is it written on the cards. Is that just me?
Thx,
Prof
None of the cycling lands seem to do anything but come into play tapped. I don't see a way to actually cycle them, nor is it written on the cards. Is that just me?
Thx,
Prof
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Re: Current Known Bugs list
by TheAbe » 06 Aug 2009, 19:11
A coupl eof issues I noted today after d/ling and playing Forge:
1). I blocked a Brion Stoutarm with a Disciple of Malice, which has Protection from White, but Brion gained four life off Lifelink when the damage should have been prevented.
2. Wall of Diffusion has shadow, instead of merely being able to block shadow, so it could not block regular cards.
Thanks!
Abe
1). I blocked a Brion Stoutarm with a Disciple of Malice, which has Protection from White, but Brion gained four life off Lifelink when the damage should have been prevented.
2. Wall of Diffusion has shadow, instead of merely being able to block shadow, so it could not block regular cards.
Thanks!
Abe
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Re: Current Known Bugs list
by indicatie » 07 Aug 2009, 04:14
For Ghost Warden, this still (again?) is the case.mtgrares wrote:, Nantuko Disciple activated ability doesn't work and reads "p G, tap: Target creature gets +2/+2 until end of turn." The same goes for Kabuto Moth, Flowstone Overseer, and Ghost Warden.
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Re: Current Known Bugs list
by Chris H. » 07 Aug 2009, 11:10
We think that we may have figured out the cause for this bug. With a little luck this bug will be fixed in the next release.indicatie wrote:For Ghost Warden, this still (again?) is the case.mtgrares wrote:, Nantuko Disciple activated ability doesn't work and reads "p G, tap: Target creature gets +2/+2 until end of turn." The same goes for Kabuto Moth, Flowstone Overseer, and Ghost Warden.
For those who are curious, see this topic:
http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=1315&start=0
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Re: Current Known Bugs list
by Mr.Chaos » 07 Aug 2009, 13:03
A new bug with Thelonite Hermit.
I have 2 Thelonite Hermit in play, both face down.
I pay 5 mana and turn the first face up, receiving 4 saproling tokens as I should.
The odd thing is, both Thelonite Hermit cards now have negative values.
The face up one is 0/0, the face down one is -1/-1.
For fun, I attack with the 0/0.
you asign attackers, then click to let blockers be declared, this puts the attacker at -1/-1.
Then anoter click to put first stike damage on the stack, the attacker is now -2/-2
Then anothe click for normal combat damage, My Hermit is now a whopping -3/-3!
Cobat ends, and the 2 Hermits are put out of their missery.
This happened twice, both times with 2 Thelonite Hermit in play.
No other cards or tokens were effected by this strange adding of -1/-1 by each step though
My saproling decks don't work anymore.
MEDIC!
I have 2 Thelonite Hermit in play, both face down.
I pay 5 mana and turn the first face up, receiving 4 saproling tokens as I should.
The odd thing is, both Thelonite Hermit cards now have negative values.
The face up one is 0/0, the face down one is -1/-1.
For fun, I attack with the 0/0.
you asign attackers, then click to let blockers be declared, this puts the attacker at -1/-1.
Then anoter click to put first stike damage on the stack, the attacker is now -2/-2
Then anothe click for normal combat damage, My Hermit is now a whopping -3/-3!

Cobat ends, and the 2 Hermits are put out of their missery.
This happened twice, both times with 2 Thelonite Hermit in play.
No other cards or tokens were effected by this strange adding of -1/-1 by each step though



MEDIC!
](./images/smilies/eusa_wall.gif)

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Re: Current Known Bugs list
by Mr.Chaos » 07 Aug 2009, 16:26
Ok, this is getting a bit worrying.
Cards that worked fine are now either bugged or missing text that used to be there.
My Version: 30/07 (updated)
I play the "Claiming the throne" deck. All cards used to work fine.
Enchantress's Presence - doesn't work anymore. You get no card when you play an enchantment.
Basic lands - all - have no text explaining what the card does. (The "tap add mana" line is gone.)
I noticed there are other cards that suddenly have lost text:
Dryad Arbor
All original dual lands only show the ability to draw 1 color mana, not 2. (you can still get 2 colors mana from them though)
I have no idea what happened here, but what ever it was, it wasn't good.
Cards that worked fine are now either bugged or missing text that used to be there.
My Version: 30/07 (updated)
I play the "Claiming the throne" deck. All cards used to work fine.
Enchantress's Presence - doesn't work anymore. You get no card when you play an enchantment.

Basic lands - all - have no text explaining what the card does. (The "tap add mana" line is gone.)
I noticed there are other cards that suddenly have lost text:
Dryad Arbor
All original dual lands only show the ability to draw 1 color mana, not 2. (you can still get 2 colors mana from them though)
I have no idea what happened here, but what ever it was, it wasn't good.

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Re: Current Known Bugs list
by mtgrares » 07 Aug 2009, 17:26
When you are done drafting you type in a name. Open the deck editor and select "Open Deck - Draft" and open the draft, which is whatever name you gave it.Professor wrote:I've drafted 3 times now and I have yet to play a game because it can't find the deck to edit. I read above that a workaround is to open a second MtGForge, so I'll try that.
Thx,
Prof
I think the cycle lands don't work and probably should be removed.None of the cycling lands seem to do anything but come into play tapped. I don't see a way to actually cycle them, nor is it written on the cards. Is that just me?
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Re: Current Known Bugs list
by DennisBergkamp » 07 Aug 2009, 19:49
The reason some of the text has disappeared from some of the land cards is because I started merging some of the manapool code Zerker wrote, but I couldn't get it to work. Stupid me forgot to make a backup of the stuff before I started merging and for some reason Eclipse's local history didn't save my original files either. Anyway, I had to revert by hand, and some of Zerker's code removes this text, then adds it in later. Probably removed the "adds it in later" part, and kept the part where it removes the text for mana abilities...
Very strange though, Enchantress's Presence has nothing to do with this... I'll check it out.
EDIT: Fixed Enchantress's Presence along with Mesa Enchantress, Argothian Enchantress and Verduran Enchantress (looks like I just replaced the call to this method with the newly added Mold Adder
). Also fixed Thelonite Druid.
EDIT 2: Just because it only took a sec, I created a quick fix for these bugs.
- Fixed Rootwater Thief (cards should show up in Removed zone).
- Fixed Enchantress's Presence, Mesa Enchantress, Argothian Enchantress, Verduran Enchantress.
- Fixed Thelonite Druid.
Download it here: http://forgedb.net78.net/mtgforge_releases/quickFix.rar, then unrar its contents and replace the previous version's run-forge.jar.
Very strange though, Enchantress's Presence has nothing to do with this... I'll check it out.
EDIT: Fixed Enchantress's Presence along with Mesa Enchantress, Argothian Enchantress and Verduran Enchantress (looks like I just replaced the call to this method with the newly added Mold Adder

EDIT 2: Just because it only took a sec, I created a quick fix for these bugs.
- Fixed Rootwater Thief (cards should show up in Removed zone).
- Fixed Enchantress's Presence, Mesa Enchantress, Argothian Enchantress, Verduran Enchantress.
- Fixed Thelonite Druid.
Download it here: http://forgedb.net78.net/mtgforge_releases/quickFix.rar, then unrar its contents and replace the previous version's run-forge.jar.
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Re: Current Known Bugs list
by Joku » 08 Aug 2009, 01:06
Flashback may be bugged.
The AI had played Beast Attack, then played it from its graveyard. But then the card wasn't removed from the game; it remained in the graveyard. This meant that the AI was able to play Beast Attack several more times which would have resulted in me losing had the game not crashed a little later on.
As this card and flashback had been implemented months ago, I figured someone would have found this by now, but I found no mention of it anywhere. Perhaps something was changed with the last update?
The AI had played Beast Attack, then played it from its graveyard. But then the card wasn't removed from the game; it remained in the graveyard. This meant that the AI was able to play Beast Attack several more times which would have resulted in me losing had the game not crashed a little later on.
As this card and flashback had been implemented months ago, I figured someone would have found this by now, but I found no mention of it anywhere. Perhaps something was changed with the last update?
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