Bug Reports xmage 1.4.2
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.2
by LoneFox » 06 Jul 2015, 05:41
Most of these are new FNM and judge reward foils that don't have images available anywhere yet.Zangue wrote:Hello, not really a bug but a probolem of mine.
I can't download the last 15 cards images, it keeps saying "15 cards remaining, choose a source".
Can you give me any tip how to get those last cards?
Thanks!
The program prints error messages on the console when you try to download the images, you can see what is missing from there.
Avatar display
by Faavre » 06 Jul 2015, 07:58
My avatar has disapeared. I wonder why this is. I'm sure I changed it, but am still looking for the solution to make it reappear.
All avatars are hidden right now.
Thanks for your help with this.
LevelX: You have the problem on game panel or in Preferences? Can you provide a screenshot?
All avatars are hidden right now.
Thanks for your help with this.
LevelX: You have the problem on game panel or in Preferences? Can you provide a screenshot?
Re: Bug Reports xmage 1.4.2
by Faavre » 06 Jul 2015, 09:19
It's a problem with my game panel. I have chosen an avatar in Preferences.My avatar has disapeared. I wonder why this is. I'm sure I changed it, but am still looking for the solution to make it reappear.
All avatars are hidden right now.
Thanks for your help with this.
LevelX: You have the problem on game panel or in Preferences? Can you provide a screenshot?
Here is my screenshot:
https://drive.google.com/file/d/0ByW476y_k_NlamlFS1B0T0RCbm8/view?usp=sharing/
LEVELX: Ok, that's a feature not a bug. Because of the low vertical size available xmage uses an alternate way to display the users with only the name so all information fits in the panel. If you make your xmage window a bit higher, the avatars reappear.
Re: Bug Reports xmage 1.4.2
by Faavre » 06 Jul 2015, 09:42
Thanks. I apreciate it.LEVELX: Ok, that's a feature not a bug. Because of the low vertical size available xmage uses an alternate way to display the users with only the name so all information fits in the panel. If you make your xmage window a bit higher, the avatars reappear.
Re: Bug Reports xmage 1.4.2
by Heris » 06 Jul 2015, 10:14
It happens also to me in a match against a human opponent, here is the logBeorTheOld wrote:Also dash returns creatures to your hand at end of turn even if they died that turn.
12:03: Ability triggers: Goblin Heelcutter [7a2] - At the beginning of the next end step, return the dashed creature from the battlefield to its owner's hand.
12:03: Ersigo puts Goblin Heelcutter [7a2] from graveyard into his or her hand
LevelX: Fixed beyond 1.4.1v1
Re: Bug Reports xmage 1.4.2
by aieie » 06 Jul 2015, 10:51
With an Experiment One on the bf I played an Avatar of the Resolute, opponent played an Izzet Charm while evolution trigger was on the stack to make 2 damage to Avatar. E1 didn't get his +1/+1 counter.
LevelX: That's the expected and correct behaviour, because Evolve has an intervening if clause that is also checked during resolution.
LevelX: That's the expected and correct behaviour, because Evolve has an intervening if clause that is also checked during resolution.
Re: Bug Reports xmage 1.4.2
by Julia » 06 Jul 2015, 12:28
Hallowed Moonlight not working against Elspeth, Sun's Champion's +1 ability. It automatically rolls back and gives an error containing the following log:
LevelX: Fixed with 1.4.2v2
- | Open
- Game exception occurred: java.lang.ClassCastException: mage.game.events.GameEvent cannot be cast to mage.game.events.ZoneChangeEvent
Server version: 1.4.2v1
mage.sets.magicorigins.HallowedMoonlightEffect.replaceEvent(HallowedMoonlight.java:98)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:821)
mage.game.GameState.replaceEvent(GameState.java:671)
mage.game.GameImpl.replaceEvent(GameImpl.java:2191)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:146)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:98)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:201)
mage.game.stack.StackAbility.resolve(StackAbility.java:103)
mage.game.GameImpl.resolve(GameImpl.java:1263)
mage.game.GameImpl.playPriority(GameImpl.java:1227)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:206)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:144)
mage.game.GameImpl.playTurn(GameImpl.java:785)
mage.game.GameImpl.play(GameImpl.java:697)
mage.game.GameImpl.start(GameImpl.java:664)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
LevelX: Fixed with 1.4.2v2
Re: Bug Reports xmage 1.4.2
by Lysk » 06 Jul 2015, 12:55
Liliana, Heretical Healer doesn't create a 2/2 zombie zoken after transforming.
LevelX: Fixed beyond 1.4.2v1
Not of This World doesn't work when trying to counter a triggerd ability from The Abyss targeting your owned and controlled Ruhan of the Fomori . At the time I didn't have any mana open, but Ruhan of the Fomori should qualify for the alternative casting cost (7 less) or Not of This World.
LevelX: Fixed beyond 1.4.2v2a2. The problem was the target handling of The Abyss.
Crypt Ghast was still effective (doubling swamp
Mana and providiong the option to extort) as if it was on the battlefield after being killed with Nin, the Pain Artist controlled by me and then exiled into a Mimic Vat controlled by Crypt Ghast's controller.
LevelX: Can't reproduce this with a test.
Crypt Ghast test
LevelX: Fixed beyond 1.4.2v1
Not of This World doesn't work when trying to counter a triggerd ability from The Abyss targeting your owned and controlled Ruhan of the Fomori . At the time I didn't have any mana open, but Ruhan of the Fomori should qualify for the alternative casting cost (7 less) or Not of This World.
LevelX: Fixed beyond 1.4.2v2a2. The problem was the target handling of The Abyss.
Crypt Ghast was still effective (doubling swamp

LevelX: Can't reproduce this with a test.
Crypt Ghast test
Re: Bug Reports xmage 1.4.2
by LoneFox » 06 Jul 2015, 14:35
The server still has wrong rarity and card number for Relic Seeker. The database needs to be rebuilt to fix that.
LevelX: I guess you only need to force DB update from server on the connect window. The DB on the server is correct because I let it always newly create on the server if I install a new release. But I will raise DB change number for the next update. So the clinet DB will be replaced if it connects to the server.
LevelX: I guess you only need to force DB update from server on the connect window. The DB on the server is correct because I let it always newly create on the server if I install a new release. But I will raise DB change number for the next update. So the clinet DB will be replaced if it connects to the server.
Re: Bug Reports xmage 1.4.2
by viishrugged » 06 Jul 2015, 20:55
hi, I'm running XMage in a Debian VM(Kali Linux) and I can connect to all the servers on the list except for the Xmage . de one. I get the following in the console each time:
Ok, I tried getting the console output in here, but the forum keeps complaining about offsite URL's, below is a pastebin which i also had to mangle to get in. Please don't hesitate to PM me if you need a better output.
http://pastebin.com/ZiwkBZLG
(Since I'm a new user it wont allow me to put a url. That up there is just a pastebin link.)
It's quite annoying and any tips you could provide to get past this would be very useful thanks.
Ok, I tried getting the console output in here, but the forum keeps complaining about offsite URL's, below is a pastebin which i also had to mangle to get in. Please don't hesitate to PM me if you need a better output.
http://pastebin.com/ZiwkBZLG
(Since I'm a new user it wont allow me to put a url. That up there is just a pastebin link.)
It's quite annoying and any tips you could provide to get past this would be very useful thanks.
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Re: Bug Reports xmage 1.4.2
by rigeld2 » 06 Jul 2015, 21:35
23:35: Stalwart Aven [acf] is now renown
Should be "renowned".
LevelX: Fixed beyond 1.4.2v1a1
Undead Servant's ability isn't worded correctly.
23:37: Ability triggers: Undead Servant [d9f] - When Undead Servant [d9f] enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card in your graveyard.
Actual wording:
When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard.
Underlined the (very important and major) difference.
LevelX: Fixed beyond 1.4.2v1a1
Should be "renowned".
LevelX: Fixed beyond 1.4.2v1a1
Undead Servant's ability isn't worded correctly.
23:37: Ability triggers: Undead Servant [d9f] - When Undead Servant [d9f] enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card in your graveyard.
Actual wording:
When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard.
Underlined the (very important and major) difference.
LevelX: Fixed beyond 1.4.2v1a1
Re: Bug Reports xmage 1.4.2
by Mazzic » 06 Jul 2015, 22:54
My graveyard was empty. It was turn 1. I played a Ponder when the Opponent had 2 Leyline of the Void out.
As the Ponder resolved, I chose to shuffle the deck.
The client then asked me which Leyline's replacement I wanted to apply first.
I clicked "auto-select".
The client then brought up a window asking me which replacement effect I wanted to apply first choosing between Golgari Grave Troll's DREDGE and Life from the Loam's DREDGE.
I clicked "auto-select", but the client kept bringing the "Golgari or Loam" prompt again and again. I couldn't click on anything else in the client. Had to force-restart the client.
LevelX: Fixed beyond 1.4.2v4?
As the Ponder resolved, I chose to shuffle the deck.
The client then asked me which Leyline's replacement I wanted to apply first.
I clicked "auto-select".
The client then brought up a window asking me which replacement effect I wanted to apply first choosing between Golgari Grave Troll's DREDGE and Life from the Loam's DREDGE.
I clicked "auto-select", but the client kept bringing the "Golgari or Loam" prompt again and again. I couldn't click on anything else in the client. Had to force-restart the client.
LevelX: Fixed beyond 1.4.2v4?
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Re: Bug Reports xmage 1.4.2
by B3t4f0rc3 » 07 Jul 2015, 00:12
My "Erebos' Titan" was destroyed by "Ultimate Price" even though my opponent didn't have any creatures. (It should have been indestructible)
LevelX: Fixed beyond 1.4.2v1a1
LevelX: Fixed beyond 1.4.2v1a1
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Re: Bug Reports xmage 1.4.2
by pop » 07 Jul 2015, 03:07
I can't connect to the xmage.de server(same as other servers). what's more when I click the connect button or try to close the client the messagebox shows"You are currently connected. Are you sure you want to disconnect?" even if I'm not connected. And if I click the "yes" buutton the client will don't have any responsed like system halting. I have to use the task manager to close the client.
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Re: Bug Reports xmage 1.4.2
by zamite » 07 Jul 2015, 03:21
FATAL 2015-07-06 23:19:16,229 Communication error =>[pool-1-thread-1] SessionImpl.handleThrowable
java.lang.NullPointerException
I have no idea whats causing it, but after launching Xmage my launcher "updated" from 3.4 to 3.1, then hard locks on this fatal error when trying to connect to the server.
java.lang.NullPointerException
I have no idea whats causing it, but after launching Xmage my launcher "updated" from 3.4 to 3.1, then hard locks on this fatal error when trying to connect to the server.
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