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2014




Community Wad Decks
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Re: Community Wad Decks
by ShoGUN » 22 Jun 2015, 08:05
Your own deck only or i.e. anyone's deck if they are using one of these decks included.
Re: Community Wad Decks
by TheRealMaN » 23 Jun 2015, 02:03
Did anyone do Khans of Tarkir intro decks? Can you share?
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Re: Community Wad Decks
by Kithkin » 23 Jun 2015, 06:54
O.k., I will give it a shot.TheRealMaN wrote:Did anyone do Khans of Tarkir intro decks? Can you share?

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Re: Community Wad Decks
by Kithkin » 23 Jun 2015, 15:17
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Re: Community Wad Decks
by Kithkin » 24 Jun 2015, 15:31
147042 Sultai SchemersKithkin wrote:Available Now!
Khans of Tarkir Intro Packs
147041 Abzan Siege
=> Decklists
To be continued...
To be continued...
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Re: Community Wad Decks
by Xander9009 » 24 Jun 2015, 20:38
I've added a few decks I made recently (well, some are a month or two old).
Legend of the Tri-Force (yes, it's a dumb name...):
Entirely made up of cards that require 3 different colors. Fun, slow, not very powerful. No more than one copy of any card. All creatures are legendary. Most cards are cycles.
Urza's Craft: Aall of Urza's stuff. Various other powerful artifacts. Lots of counters.
The AI has no idea what to do with this deck, but it's pretty good when played by a human.
(Yes, there are 63 cards instead of 60.)
Sultai Silumgar: This one wasn't actually my original idea. I don't remember where I found it, but I wanted a deck that use Silumgar and happened upon this one, so I made it.
Simic Walkers: Almost exclusively planeswalkers. This is kind of based on my other planeswalkers deck, Walkers of the Multiverse. It was a failure (it was just a concept). This, however, is pretty powerful. There are some decks that can beat it with ease, but it can usually handle itself pretty well.
Has a lot of power in its combos. Doubling Season won't affect the counters added through costs, but it will start them off with twice as many.
Dawn Bringer: While browsing through the cards looking for a specific ability for a card I was making, I happened upon Bringer of the Red Dawn and the others in its cycle. Loved the idea and decided to make a deck from them. Instead of making my own entirely, this one, like Sultai Silumgar, was a deck I found online.
http://www.mtgvault.com/robertlin/decks ... r-bringer/
It's that but with Maelstrom Archangel and Rupture Spire removed because they weren't coded and I was being lazy. They were replaced with Sunbeam Spellbomb and more copies of a couple of the bringers.
Legend of the Tri-Force (yes, it's a dumb name...):
Entirely made up of cards that require 3 different colors. Fun, slow, not very powerful. No more than one copy of any card. All creatures are legendary. Most cards are cycles.
- Legend of the Tri-Force | Open
- 1x - Abzan Ascendancy
1x - Jeskai Ascendancy
1x - Mardu Ascendancy
1x - Sultai Ascendancy
1x - Temur Ascendancy
1x - Abzan Charm
1x - Jeskai Charm
1x - Mardu Charm
1x - Sultai Charm
1x - Temur Charm
1x - Bant Charm
1x - Esper Charm
1x - Grixis Charm
1x - Jund Charm
1x - Naya Charm
1x - Crosis’s Charm
1x - Darigaaz’s Charm
1x - Dromar’s Charm
1x - Rith’s Charm
1x - Treva’s Charm
1x - Anafenza, the Foremost
1x - Narset, Enlightened Master
1x - Sidisi, Brood Tyrant
1x - Surrak Dragonclaw
1x - Zurgo Helmsmasher
1x - Animar, Soul of Elements
1x - Ertai, the Corrupted
1x - Gahiji, Honored One
1x - Jenara, Asura of War
1x - Karador, Ghost Chieftain
1x - Kresh the Bloodbraided
1x - Marath, Will of the Wild
1x - Marchesa, the Black Rose
1x - Nekusar, the Mindrazer
1x - Numot, the Devastator
1x - Prossh, Skyraider of Kher
1x - Rafiq of the Many
1x - Tariel, Reckoner of Souls
1x - The Mimeoplasm
1x - Zur the Enchanter
1x - Frontier Bivouac
1x - Mystic Monastery
1x - Nomad Outpost
1x - Opulent Palace
1x - Sandsteppe Citadel
1x - Arcane Sanctum
1x - Crumbling Necropolis
1x - Jungle Shrine
1x - Savage Lands
1x - Seaside Citadel
1x - Temple of Abandon
1x - Temple of Deceit
1x - Temple of Enlightenment
1x - Temple of Epiphany
1x - Temple of Malady
1x - Temple of Malice
1x - Temple of Mystery
1x - Temple of Plenty
1x - Temple of Silence
1x - Temple of Triumph
Urza's Craft: Aall of Urza's stuff. Various other powerful artifacts. Lots of counters.
The AI has no idea what to do with this deck, but it's pretty good when played by a human.
(Yes, there are 63 cards instead of 60.)
- Urza's Craft | Open
- 4x - Mishra's Workshop
4x - Urza's Power Plant
4x - Urza's Factory
4x - Urza's Mine
4x - Urza's Tower
2x - Urza's Chalice
4x - Sol Ring
2x - Steel Overseer
2x - Energy Chamber
4x - Epochrasite
1x - Contagion Clasp
1x - Trinisphere
1x - Urza's Incubator
3x - Metalworker
1x - Sword of Body and Mind
1x - Sword of War and Peace
1x - Sword of Fire and Ice
1x - Sword of Light and Shadow
1x - Sword of Feast and Famine
2x - Lodestone Golem
1x - Silent Arbiter
1x - Karn, Silver Golem
1x - Thopter Squadron
1x - Darksteel Juggernaut
1x - Stuffy Doll
1x - Tetravus
1x - Triskelion
1x - Steel Hellkite
1x - Scuttling Doom Engine
1x - Contagion Engine
2x - Urza's Blueprints
1x - Pentavus
1x - Triskelavus
1x - Mycosynth Golem
1x - Blightsteel Colossus
Sultai Silumgar: This one wasn't actually my original idea. I don't remember where I found it, but I wanted a deck that use Silumgar and happened upon this one, so I made it.
- Sultai Silumgar | Open
- 3x - Bile Blight
4x - Dig Through Time
3x - Dissolve
4x - Hero’s Downfall
2x - Kiora, the Crashing Wave
1x - Liliana Vess
3x - Llanowar Wastes
2x - Negate
4x - Opulent Palace
3x - Polluted Delta
2x - Sultai Ascendancy
4x - Sultai Charm
3x - Crux of Fate
1x - Palace Siege
2x - Silumgar, the Drifting Death
3x - Temple of Deceit
3x - Temple of Malady
2x - Temple of Mystery
2x - Thoughtseize
1x - Yavimaya Coast
4x - Island
4x - Swamp
Simic Walkers: Almost exclusively planeswalkers. This is kind of based on my other planeswalkers deck, Walkers of the Multiverse. It was a failure (it was just a concept). This, however, is pretty powerful. There are some decks that can beat it with ease, but it can usually handle itself pretty well.
Has a lot of power in its combos. Doubling Season won't affect the counters added through costs, but it will start them off with twice as many.
- Simic Walkers | Open
- 2x - Contagion Engine
2x - Cultivate
4x - Doubling Season
2x - Elixir of Immortality
2x - Freyalise, Llanowar’s Fury
2x - Inexorable Tide
2x - Jace, Memory Adept
4x - Khalni Heart Expedition
2x - Kiora, the Crashing Wave
2x - Nissa, Worldwaker
2x - Omniscience
2x - Primeval Titan
2x - Realm Seekers
4x - Search for Tomorrow
2x - Tamiyo, the Moon Sage
2x - Teferi, Temporal Archmage
2x - Ugin, the Spirit Dragon
Dawn Bringer: While browsing through the cards looking for a specific ability for a card I was making, I happened upon Bringer of the Red Dawn and the others in its cycle. Loved the idea and decided to make a deck from them. Instead of making my own entirely, this one, like Sultai Silumgar, was a deck I found online.
http://www.mtgvault.com/robertlin/decks ... r-bringer/
It's that but with Maelstrom Archangel and Rupture Spire removed because they weren't coded and I was being lazy. They were replaced with Sunbeam Spellbomb and more copies of a couple of the bringers.
- Dawn Bringer | Open
- 4x - Birds of Paradise
4x - Channel the Suns
4x - Harrow
4x - Joiner Adept
4x - Scute Mob
3x - Doom Blade
3x - Paradox Haze
3x - Ponder
3x - Terminate
2x - Sunbeam Spellbomb
2x - Bringer of the Black Dawn
2x - Bringer of the Blue Dawn
1x - Bringer of the Green Dawn
1x - Bringer of the Red Dawn
1x - Bringer of the White Dawn
2x - Ancient Ziggurat
3x - City of Brass
3x - Gemstone Mine
2x - Terramorphic Expanse
1x - Plains
2x - Island
2x - Swamp
1x - Mountain
3x - Forest
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad Decks
by Kithkin » 01 Jul 2015, 20:21
147043 Mardu RaidersKithkin wrote:Available Now!
Khans of Tarkir Intro Packs
147041 Abzan Siege
147042 Sultai Schemers
=> Decklists
To be continued...
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Re: Community Wad Decks
by MasterXploder7 » 06 Jul 2015, 20:30
Hey kithkin, I was curious if you knew any decks that could be a good test dummy, well balanced decks that dont do too much or too little and could defend against everything fairly well.
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Re: Community Wad Decks
by Xander9009 » 06 Jul 2015, 20:44
Kithkin will probably be more familiar with the various decks, but in the meantime, my Defend the Sentinel deck is pretty good at defense and not too great at offense. If you're looking to test decks, that could work. If you going to test cards, try Favor of the Gods.MasterXploder7 wrote:Hey kithkin, I was curious if you knew any decks that could be a good test dummy, well balanced decks that dont do too much or too little and could defend against everything fairly well.
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad Decks
by MasterXploder7 » 07 Jul 2015, 02:42
That sounds perfect. I am testing decks to see how the AI reacts to them. Usually if its a base game deck, it is suited to one play style or another and cant really do much else. However when i made a green-white custom deck that defended against a lot of different tactics like rush, mill and burn it just completely stopped trying to win after i got a 3/3 out because all of it's creatures had less than 3 power. after i didnt have any untapped creatures though, i was hit really hard... but still my premise remains. something that can really test a deck's ability in the ring.Xander9009 wrote:Kithkin will probably be more familiar with the various decks, but in the meantime, my Defend the Sentinel deck is pretty good at defense and not too great at offense. If you're looking to test decks, that could work. If you going to test cards, try Favor of the Gods.MasterXploder7 wrote:Hey kithkin, I was curious if you knew any decks that could be a good test dummy, well balanced decks that dont do too much or too little and could defend against everything fairly well.
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Re: Community Wad Decks
by Xander9009 » 07 Jul 2015, 02:47
I think its biggest weakness is that I think it uses manual mana. It's three colors, so it really needs non-basic land, and I basically always use manual when adding non-basics. You could switch those out for auto-tap ones, though, since you're planning for the AI to play it.
I don't remember where, but at one point, Riiak posted a deck for testing against. However, I think his deck had no offensive capabilities because it was for testing cards against the AI, not decks.
I don't remember where, but at one point, Riiak posted a deck for testing against. However, I think his deck had no offensive capabilities because it was for testing cards against the AI, not decks.
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad Decks
by Kithkin » 07 Jul 2015, 06:46
Like Xander said, you will need decks with basic or auto-tap lands.
The Dragons of Tarkir Intro Pack decks are quite nice. Just basic lands and an Evolve, and mechanics the AI can handle. Limited removal.
The strongest deck to play against is Angelic Chorus, IMO.
And while we are at it, I recently started a 2HG match with four DTK IP decks. After a few turns my AI partner refused to play lands or other cards and rather discarded. The AI opponents did not cast a card after turn 1. That was strange.
The Dragons of Tarkir Intro Pack decks are quite nice. Just basic lands and an Evolve, and mechanics the AI can handle. Limited removal.
The strongest deck to play against is Angelic Chorus, IMO.
And while we are at it, I recently started a 2HG match with four DTK IP decks. After a few turns my AI partner refused to play lands or other cards and rather discarded. The AI opponents did not cast a card after turn 1. That was strange.

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Re: Community Wad Decks
by Kithkin » 07 Jul 2015, 16:50
Some of the CW decks seem to be damaged, they are way too small in size, like 1 KB (e.g. 147021, 147024).
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Re: Community Wad Decks
by Xander9009 » 07 Jul 2015, 23:16
There were 12 files messed up. The wads contain no deck files. I've fixed 8 of them that aren't yours. The remaining 4 are yours. You can fix them if you want, or I will. I don't mind either way. Remaking the decks is a pretty simple matter, but I'm not sure which pictures you'd want to use or how you'd want to set the stats.Kithkin wrote:Some of the CW decks seem to be damaged, they are way too small in size, like 1 KB (e.g. 147021, 147024).
Also, this is to everyone, but it'll prbably help you more than most. I just made a new tool which should make your deck creations a bit quicker.
https://drive.google.com/open?id=0B-cZn ... kxPMk5UYjQ
It's called Create From Decklist.exe. Make sure you grab the ini and set the values in it to match your system and preference. Drop a file onto it with a list of cards and numbers. For example, when you click download on this page: http://magic.wizards.com/en/articles/ar ... 2015-01-15 you get a file which can be used with it. You can also drop a file exported from Riiak's Deckbuilder when you export a deck (the readme). It will tell you if it failed to find any cards or if it didn't know which cards to use if it found too many. It'll ask for an ID. Since your prefix is 147, don't type that bit. Put the 147 in the ini, and then if you want 147095 for the deck ID, just type the 095 bit.
It'll save a deck file that the game can read, but it's not meant to. It's meant for the deck builder. If you click "File>Open Deck...", you can choose the xml and it'll open it up. From there, you can choose the pictures, stats, name, and the like. It gets the filename from the input file's name.
It's just to avoid having to search for all of the cards individually.
If you copy and paste into a new file, just make sure each card is on its own line with the number first and then the card name, separated by either a space, dash, or "x -" (Spaces are best, since that's been most thoroughly tested). The decklist there can be safely copied and pasted into a new file that reads as the following
- | Open
- Creature (23)
2 Archers' Parapet
1 Highland Game
1 Satyr Wayfinder
1 Wall of Mulch
1 Carrion Crow
2 Kheru Bloodsucker
1 Merciless Executioner
1 Abzan Beastmaster
1 Gravedigger
1 Sultai Flayer
1 Undergrowth Scavenger
1 Kheru Dreadmaw
1 Rotting Mastodon
2 Sibsig Host
1 Archfiend of Depravity
1 Sultai Scavenger
2 Gurmag Angler
1 Hornet Queen
1 Shambling Attendants
Sorcery (6)
1 Kin-Tree Invocation
1 Dark Deal
1 Rakshasa's Secret
2 Scout the Borders
1 Hunt the Weak
Instant (5)
2 Grim Contest
2 Sudden Reclamation
1 Become Immense
Land (26)
3 Jungle Hollow
13 Swamp
10 Forest
The lines like "Creature (23)" and "Land (26)" are ignored as is any other line where the left two characters do not make up a number (Except where the left character is a number and the second is a space, x, or -).
You can also run the file directly by double clicking it rather than dropping a file onto it. In this mode, it will operate on whatever is in the clipboard. So, copy from the webpage the decklist you want, then run the file, and you should get an xml that can be loaded by the deck builder.
I hope someone finds it useful.

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Discord: discord.gg/4AXvHzW
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Re: Community Wad Decks
by Kithkin » 08 Jul 2015, 05:38
I will fix my four decks.
I guess, your new tool is a bit too complicated for me, so I'd rather stick to the Deck Builder.
I guess, your new tool is a bit too complicated for me, so I'd rather stick to the Deck Builder.
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