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Forge Android App: 11-13-2016 Alpha 1.5.58.002

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Re: Forge Android App: 7-4-2015 Alpha 1.5.41.002

Postby drdev » 12 Jul 2015, 13:18

bevryde wrote:
drdev wrote:So I just released 1.5.41.002 to the new host cardforge.link. You won't be able to click Update Now in the app to take this update, since .001 is still pointing at the old host that no longer exists. Instead, you'll need to download this update from either the first post of this thread or you can download it here:

http://cardforge.link/releases/forge/forge-gui-android/1.5.41.002/forge-android-1.5.41.002-signed-aligned.apk
But I was able to update via ingame yesterday... why this?
Probably because we set up a redirect link to the new host. Glad to hear that worked.
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Re: Forge Android App: 7-4-2015 Alpha 1.5.41.002

Postby MAMUGI1492 » 15 Jul 2015, 01:26

Hi everyone, I come to discuss a problem using the Nivmagus Elemental, basically not let me use their ability activated copies of instant or sorcery spells (eg the Isochron Scepter), when according to the rules if you can. Any possible solution? #-o

P. D: forgive my limited English proficiency. :oops:
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Re: Forge Android App: 7-4-2015 Alpha 1.5.41.002

Postby gbraad » 15 Jul 2015, 05:29

Not sure if this was already reported, but for the current version 1.5.41.002 it is not possible to play a Vanguard game. When you start a Vanguard game, the game will immediately result in a draw because both players can not draw from an empty library. However, Momir Basic works as expected. If more information is needed, please let me know.
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Re: Forge Android App: 7-4-2015 Alpha 1.5.41.002

Postby cptmatty » 16 Jul 2015, 09:50

Hi,

i would love to have this app on my phone, but since I installed it I have had several crucial issues with the app.
My phone is Xiaomi Mi2S, android 4.4.4

The app starts normally, but when I want to play constructed I get to the table screen but when I choose to play/draw the app freeze.
Quest mode brings me to main menu, draft freeze as soon as I want to start one. So I am not able to play it at all etc.

Could it be some android ver. issue or do you have any idea what could be possibly wrong?

Thanks and maybe is there somewhere still the possibility to install older versions (maybe I would like to try the 39 version ...)?
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Re: Forge Android App: 7-4-2015 Alpha 1.5.41.002

Postby drdev » 16 Jul 2015, 19:25

cptmatty wrote:Hi,

i would love to have this app on my phone, but since I installed it I have had several crucial issues with the app.
My phone is Xiaomi Mi2S, android 4.4.4

The app starts normally, but when I want to play constructed I get to the table screen but when I choose to play/draw the app freeze.
Quest mode brings me to main menu, draft freeze as soon as I want to start one. So I am not able to play it at all etc.

Could it be some android ver. issue or do you have any idea what could be possibly wrong?

Thanks and maybe is there somewhere still the possibility to install older versions (maybe I would like to try the 39 version ...)?
Which version are you on? Are you on 1.5.41.002? You can tell by looking at the bottom of the splash screen when you start the app.

Also, could you send me the contents of Forge\data\forge.log after the app crashes? That could help me figure out what the problem is.

Sorry to hear you're having trouble getting it to run. Hopefully we can get this figured out for you.
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Re: Forge Android App: 7-4-2015 Alpha 1.5.41.002

Postby cptmatty » 19 Jul 2015, 16:30

Which version are you on? Are you on 1.5.41.002? You can tell by looking at the bottom of the splash screen when you start the app.

Also, could you send me the contents of Forge\data\forge.log after the app crashes? That could help me figure out what the problem is.

Sorry to hear you're having trouble getting it to run. Hopefully we can get this figured out for you.
Hi,

I have already 1.5.41.002, for the forge.log (after my last freeze when I try to start quest and then start the constructed game):

(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@42224868' loaded successfully.
Read cards: 14774 archived files in 21039 ms (25 parts) using thread pool
Read decks (217 ms): 0 constructed, 0 sealed, 0 draft, 3 cubes, 0 scheme, 0 planar, 0 commander, 0 tiny leaders.
java.lang.NoSuchMethodError: org.apache.commons.lang3.text.WordUtils.wrap$5583d186
at forge.screens.quest.NewQuestScreen.<init>(NewQuestScreen.java:268)
at java.lang.Class.newInstanceImpl(Native Method)
at java.lang.Class.newInstance(Class.java:1208)
at forge.screens.home.NewGameMenu$NewGameScreen.initializeScreen(NewGameMenu.java:49)
at forge.screens.home.NewGameMenu$NewGameScreen.open(NewGameMenu.java:60)
at forge.screens.home.NewGameMenu$NewGameScreen$1.handleEvent(NewGameMenu.java:40)
at forge.menu.FMenuItem$1.run(FMenuItem.java:98)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
AI profile Default was chosen for the lobby player Biston.
File not found, no image created: M15/Sungrace Pegasus.full
EDT > java.lang.NoSuchMethodError: org.apache.commons.lang3.StringUtils.join$7e11f5bf
at forge.card.CardType.toString(CardType.java:396)
at forge.card.CardDetailUtil.formatCardType(CardDetailUtil.java:209)
at forge.card.CardImageRenderer.drawTypeLine(CardImageRenderer.java:248)
at forge.card.CardImageRenderer.drawCardImage(CardImageRenderer.java:157)
at forge.card.CardRenderer.drawCard(CardRenderer.java:280)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:293)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:494)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:60)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:60)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:60)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:144)
at forge.toolbox.FContainer.draw(FContainer.java:60)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:278)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)[code][/code]
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Re: Forge Android App: 7-4-2015 Alpha 1.5.41.002

Postby 5enza » 21 Jul 2015, 23:49

Are there any plans to have the Android version updated to include the features just released for the desktop version (Origins cards, colored quest boosters, etc.)?

Thanks!
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Re: Forge Android App: 7-21-2015 Alpha 1.5.42.001

Postby drdev » 22 Jul 2015, 01:09

5enza wrote:Are there any plans to have the Android version updated to include the features just released for the desktop version (Origins cards, colored quest boosters, etc.)?

Thanks!
Yep, I just hadn't had the chance yet. I've now released 1.5.42.001 which contains Origins along with everything else that was just released with the 1.5.41 Beta.
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Re: Forge Android App: 7-21-2015 Alpha 1.5.42.001

Postby Vulgard » 23 Jul 2015, 21:24

I can't install Forge. When the installer downloads, I just click on the "install" button, but it just doesn't do anything. Clicking "Cancel" works.

Help, please.

EDIT: Nevermind, my screen dimmer disabled the button. Great app, keep it updated!
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Re: Forge Android App: 7-21-2015 Alpha 1.5.42.001

Postby joey4track » 24 Jul 2015, 16:42

After updating to the current version, I can't define custom sets anymore for quest mode. The define custom format options are greyed out.

EDIT: Also, I can't seem to access any core sets from Unlimited to 7th Ed anymore either. When I load an old save from the previous version, I can see and use cards from those sets but when I try to start a new game or even start a new deck using the deck editor from the main menu, all those sets are missing from the editor. Anyone have a clue what might be causing this?
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Re: Forge Android App: 8-01-2015 Alpha 1.5.43.001

Postby drdev » 02 Aug 2015, 03:39

I just released 1.5.43.001, which contains all the bug fixes released with the most recent Beta.
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Re: Forge Android App: 8-01-2015 Alpha 1.5.43.001

Postby DragonSix » 02 Aug 2015, 22:55

Would it be possible to totally hide card images in the deck builder? It would be a good option to have.
Trying to browse through the library slows to a crawl as it tries to load the card images on the spot, making deck building pretty much impossible.
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Re: Forge Android App: 8-01-2015 Alpha 1.5.43.001

Postby drdev » 03 Aug 2015, 00:18

DragonSix wrote:Would it be possible to totally hide card images in the deck builder? It would be a good option to have.
Trying to browse through the library slows to a crawl as it tries to load the card images on the spot, making deck building pretty much impossible.
I could look into adding such a setting, though this is the first I've heard of it being an issue. What type of device are you running Forge on?
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Re: Forge Android App: 8-01-2015 Alpha 1.5.43.001

Postby DragonSix » 03 Aug 2015, 00:28

I use two devices, a tablet and a phone, one on Android 4.2 and the other on Android 4.4.4, both have 2GB of ram. The phone is fairly recent, a midrange Octocore released last May. Neither device have issues playing intensive games, usually.
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Re: Forge Android App: 8-01-2015 Alpha 1.5.43.001

Postby DragonSix » 03 Aug 2015, 01:52

I found out why it's so slow, I've put the data on the SD Card to save space, and the transfer is of course not as fast as your usual internal memory. The option to hide deck build pictures would help for those of us with tight main storage.

edit: sorry for the double post.
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