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Bug Reports xmage 1.4.2

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports xmage 1.4.2

Postby Tanis44 » 15 Jul 2015, 20:18

Omniscience is not allowing me to cast spells for free. I'm playing a Commander game against the Computer, if that helps.

Edit: It's not letting me cast fused spells for free. Others seems to be working.

LevelX: Fixed beyond 1.4.2v4a
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Re: Bug Reports xmage 1.4.2

Postby Somakk » 15 Jul 2015, 23:03

Trying to replicate the Chief of Foundry - will get back to you on that.

On the side note Plummet is in the Origins card list but I can't find anything confirming that.

Goblin tokens for ORI Dragon Fodder working? DTK wasn't on release so I thought I would ask.

Thanks!

LevelX: Token handling improved beyond 1.4.2v4a1
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Re: Bug Reports xmage 1.4.2

Postby fireshoes » 16 Jul 2015, 13:52

Somakk wrote:On the side note Plummet is in the Origins card list but I can't find anything confirming that.
There are 16 additional cards, numbered 273–288, that don't appear in Magic Origins booster packs. These are reprints from earlier sets that are present in some supplemental products, including sample decks and the Deck Builder's Toolkit. These additional cards have a Magic Origins expansion symbol and are legal in all formats in which Magic Origins is legal.

The additional cards are Aegis Angel, Divine Verdict, Eagle of the Watch, Serra Angel, Into the Void, Mahamoti Djinn, Weave Fate, Flesh to Dust, Mind Rot, Nightmare, Sengir Vampire, Fiery Hellhound, Shivan Dragon, Plummet, Prized Unicorn, and Terra Stomper.

Somakk wrote:Goblin tokens for ORI Dragon Fodder working? DTK wasn't on release so I thought I would ask.
If you mean displaying with the correct art, the images that are automatically downloaded come from magiccards.info, which is slow adding them for whatever reason. That doesn't mean you can't add them manually though! I have a link here with a zip folder of the Origins tokens. Just unzip them into your ../images/TOK folder.
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Re: Bug Reports xmage 1.4.2

Postby Somakk » 16 Jul 2015, 15:16

Oh yes - I did add the tokens manually but when DTK was released LevelX said something about cards not being able to specify a specific Goblin Token. It would choose from a subset. A couple days ago I saw the standard default image for generating the goblin token so it got me thinking about it again.

Somakk wrote:Dragon Fodder DTK never makes the correct tokens.

I guess you only talk about the token images.
LevelX: Fixed beyond v8 that it will also make by random DTK tokens (no perfect solution yet)
Thats from Bug Reports 1.3.0 dev 2015-03-14

Thanks for the clarification on Plummet.
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Re: Bug Reports xmage 1.4.2

Postby KTROJAN » 16 Jul 2015, 18:35

When drafting holliday cube I tried to storm off with brain freeze and none of the copies cast. Count was at 7.

LevelX: Fixed beyond 1.4.2v3. The bug is caused by every undo that resets the internal cast information that is used to calculate the cast amount used for the storm ability.
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Re: Bug Reports xmage 1.4.2

Postby Dersh » 17 Jul 2015, 00:07

The 5 Magic Origins creature / planeswalkers are not being generated in the pack contents for Sealed or Draft:
Chandra, Fire of Kaladesh
Gideon, Battle-Forged
Jace, Vryn's Prodigy
Liliana, Heretical Healer
Nissa, Vastwood Seer

LevelX: Fixed beyond 1.4.2v3
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Re: Bug Reports xmage 1.4.2

Postby questionediriflessi » 17 Jul 2015, 13:55

I'm experimenting a very weird bug, I can't fetch with one particular modern deck, a UWR Blink Raiders deck. If I try to use one of my fetchlands the deck doesn't show up. I never had this kind of problem with any other deck
Sorry for my bad english

LevelX: Which client version number is shown on the top of the window?
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Re: Bug Reports xmage 1.4.2

Postby questionediriflessi » 17 Jul 2015, 15:37

questionediriflessi wrote:I'm experimenting a very weird bug, I can't fetch with one particular modern deck, a UWR Blink Raiders deck. If I try to use one of my fetchlands the deck doesn't show up. I never had this kind of problem with any other deck
Sorry for my bad english

LevelX: Which client version number is shown on the top of the window?
It's 1.4.2v2

LevelX: So update to 1.4.2v3, it's a known problem with v2 client and >=v3 server.
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Re: Bug Reports xmage 1.4.2

Postby SpringsTea » 17 Jul 2015, 20:03

I started up a modern game, an opponent joined and the game fires, and then this happens. I'm waiting for my opponent to mull, 2 minutes later I try to communicate with them but the chat doesn't work. Then I notice the "Mulliganed to -1" on the bottom line and figure something went wrong and at that point I disconnected.
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Re: Bug Reports xmage 1.4.2

Postby rigeld2 » 17 Jul 2015, 20:56

I had a Rift Bolt come off suspend, opponent activated his Spellskite...

22:53: rigeld2 casts Rift Bolt [431] targeting Eye
22:54: Eye activates: Change a target of target spell or ability to Spellskite [d04]. from Spellskite [d04] targeting Rift Bolt [431]
22:54: Spellskite [d04]: Target not changed to Spellskite [d04] because its no valid target for Rift Bolt
22:54: rigeld2 puts Rift Bolt [431] from stack into his or her graveyard

Except the Rift Bolt was redirected and the Spellskite had 3 damage marked.
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Re: Bug Reports xmage 1.4.2

Postby PalladiaMors » 18 Jul 2015, 05:01

When you close the game screen and go back to the server screen (with the game rooms etc), how can you get back to the game screen afterwards? Is there a shortcut or something, or do you click somewhere? I've been playing Xmage for months and still haven't figured that out.

LevelX: One of the most asked questions in the chat. It's strange that it seems so hard to find that out. Any idea how to make it more intuitive?
Answer: Use the "Windows" menu to the top right to switch between the open windows/panels.
Maybe better names for the menu would be "Go to" or "Switch panel"?
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Re: Bug Reports xmage 1.4.2

Postby BenjaMean85 » 18 Jul 2015, 10:48

Stranglehold does not stop opponents from searching their decks with Fetchlands or cards like Solemn Simulacrum. I don´t know if it works at all. I noticed it in a game of commander today.
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Re: Bug Reports xmage 1.4.2

Postby BenjaMean85 » 18 Jul 2015, 10:52

Prototype Portal asks you to declare a value for X which isn´t necessary at all, because X always is the casting cost of the imprinted card. You have to choose X=0 in order to work like it´s supposed to.
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Re: Bug Reports xmage 1.4.2

Postby PalladiaMors » 18 Jul 2015, 14:22

LevelX wrote:One of the most asked questions in the chat. It's strange that it seems so hard to find that out. Any idea how to make it more intuitive?
Answer: Use the "Windows" menu to the top right to switch between the open windows/panels.
Maybe better names for the menu would be "Go to" or "Switch panel"?
In my opinion, this might be related to the position of that menu, which is located to the right next to the symbols/images menus. I think that if you move it next to the "preferences" menu or any other position next to the other commonly used menus to the left, the confusion should disappear.
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Re: Bug Reports xmage 1.4.2

Postby LoneFox » 18 Jul 2015, 14:50

PalladiaMors wrote:
LevelX wrote:One of the most asked questions in the chat. It's strange that it seems so hard to find that out. Any idea how to make it more intuitive?
Answer: Use the "Windows" menu to the top right to switch between the open windows/panels.
Maybe better names for the menu would be "Go to" or "Switch panel"?
In my opinion, this might be related to the position of that menu, which is located to the right next to the symbols/images menus. I think that if you move it next to the "preferences" menu or any other position next to the other commonly used menus to the left, the confusion should disappear.
Let's turn the question upside down: Why are we using these menu-based pseudotabs instead of real tabs?
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