Bug Reports xmage 1.4.2
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.2
by LevelX » 18 Jul 2015, 15:17
Two reasons come to my mind immediately.LoneFox wrote:Let's turn the question upside down: Why are we using these menu-based pseudotabs instead of real tabs?
Vertical screen size and implementation effort (Swing can be painful sometimes).
Beside that I'm fine with tabs.
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Re: Bug Reports xmage 1.4.2
by smaleymark » 19 Jul 2015, 01:52
Good night, while I was playing against ia just happened an error. The creature I was controlling had "tap and deals 1 damage to target player" and was enchanted with Sigil of Sleep that returns target creature whenever that creature enchanted deals damage to the player, but I believe that the programation of Xmage doesn't understand the damage that speak on sigil of sleep has been damage noncombat, as I believe that none card with same description understand.
LevelX: Fixed beyond 1.4.2v4a1
LevelX: Fixed beyond 1.4.2v4a1
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Re: Bug Reports xmage 1.4.2
by Tanis44 » 19 Jul 2015, 07:49
Modern Head 2 Head Match: I played Cryptic Command, choosing to return target permanent to its owner's hand and draw a card. He cast a spell (I forget the name) that gave the creature protection from target color (blue, obviously), which prevented it from being bounced to his hand. However, the card draw never took effect after the first part fizzled out.
LevelX: That's the intended and correct behaviour.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/291183-cryptic-command
LevelX: That's the intended and correct behaviour.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/291183-cryptic-command
Re: Bug Reports xmage 1.4.2
by DTSTump » 19 Jul 2015, 09:49
Hello,
First of all it is my first post here and I would like to state how happy I am with XMage in general. Congratulations and keep up the good work.
Here are two bugs:
Another potential bug would be related to Sidisi, Brood Tyrant 's second trigger. If there is one in play and I play a Satyr Wayfinder or a Gather the Pack, then mill some creatures, Sidisi should trigger and make a Zombie token, right? This doesn't seem to work currently.
LevelX: Can't preproduce this problem. Can you provide the game log? EDIT: I'll make sure to post it when it happens again.
In a game, I attacked with Gilt-Leaf Winnower (which has menace) and Heavy Infantry. My opponent tried to block my two attackers with his only two creatures (Maritime Guard, Herald of the Pantheon) to avoid lethal damage. After trying different combinations, he somehow managed to assign one blocker to each attacker. Then there was a message saying that the blockers were discarded because there were illegal blocks. But then both creatures died and my opponent took no damage.
Thanks in advance!
First of all it is my first post here and I would like to state how happy I am with XMage in general. Congratulations and keep up the good work.
Here are two bugs:
Another potential bug would be related to Sidisi, Brood Tyrant 's second trigger. If there is one in play and I play a Satyr Wayfinder or a Gather the Pack, then mill some creatures, Sidisi should trigger and make a Zombie token, right? This doesn't seem to work currently.
LevelX: Can't preproduce this problem. Can you provide the game log? EDIT: I'll make sure to post it when it happens again.
In a game, I attacked with Gilt-Leaf Winnower (which has menace) and Heavy Infantry. My opponent tried to block my two attackers with his only two creatures (Maritime Guard, Herald of the Pantheon) to avoid lethal damage. After trying different combinations, he somehow managed to assign one blocker to each attacker. Then there was a message saying that the blockers were discarded because there were illegal blocks. But then both creatures died and my opponent took no damage.
Thanks in advance!
Last edited by DTSTump on 22 Jul 2015, 17:50, edited 1 time in total.
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Re: Bug Reports xmage 1.4.2
by BenjaMean85 » 19 Jul 2015, 10:24
When you have the Emblem from Daretti, Scrap Savant, if you destroy your own Spine of Ish Sah, you get one into your Hand and one returns to the battlefield end of turn. So you end up with two, which i don´t think is how it´s supposed to work. As far as I know you should only end up with the card in your hand because it changed zones immediatly after going to the graveyard!
LevelX: Fixed beyond 1.4.2v4a2
LevelX: Fixed beyond 1.4.2v4a2
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Re: Bug Reports xmage 1.4.2
by SonOfPhoenix » 19 Jul 2015, 10:53
The Emblem of Jace from Origins does not have any effect.
LevelX: Fixed beyond 1.4.2v4a1
And I am not 100% sure about Rally the Ancestors. If I sacrifice the returned creatures, are they still exiled? If not, Rally the Ancestors doesn't work correctly.
LevelX: Fixed beyond 1.4.2v4a2
LevelX: Fixed beyond 1.4.2v4a1
And I am not 100% sure about Rally the Ancestors. If I sacrifice the returned creatures, are they still exiled? If not, Rally the Ancestors doesn't work correctly.
LevelX: Fixed beyond 1.4.2v4a2
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Re: Bug Reports xmage 1.4.2
by Laqutis » 19 Jul 2015, 18:16
In an EDH game Hellkite Tyrant is not triggering the steal artifact effect on equipments in play
edit:
whatever it was it was a one time deal. Hellkite Tyrant has worked correctly in my games since; so what caused it to happen the one time is completely unknown.
LevelX: Not Reproducable.
edit:
whatever it was it was a one time deal. Hellkite Tyrant has worked correctly in my games since; so what caused it to happen the one time is completely unknown.
LevelX: Not Reproducable.
Last edited by Laqutis on 20 Jul 2015, 13:36, edited 2 times in total.
Re: Bug Reports xmage 1.4.2
by The0retico » 20 Jul 2015, 08:54
I had Goblin Electromancer, but somehow Pyretic Ritual wasn't cheaper howeverDesperate Ritual was.
LevelX: Can't reproduce the problem. Any more hints?
LevelX: Can't reproduce the problem. Any more hints?
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Re: Bug Reports xmage 1.4.2
by SimancasKnight » 20 Jul 2015, 14:16
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Re: Bug Reports xmage 1.4.2
by Faavre » 20 Jul 2015, 18:40
Gideon/Kytheon gave Soulfire Grand Master indestructible until my next turn. However, on my next turn, I cast Anger of the Gods which should have killed my Soulfire. It lived and could still block the following turn. Soulfire was never exiled, even though he should have been exiled.
LevelX: Fixed beyond 1.4.2v4a3
LevelX: Fixed beyond 1.4.2v4a3
Re: Bug Reports xmage 1.4.2
by piratehunter » 21 Jul 2015, 03:02
Garruk, Apex Predator uses the wrong image for the beast tokens. THey are correctly implemented as 3/3 deathtouch black beasts, but the tokens it shows are 3/3 beasts with no abilities.
Fixed beyond 1.4.2v4a2
https://github.com/magefree/mage/pull/1132
Fixed beyond 1.4.2v4a2
https://github.com/magefree/mage/pull/1132
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Re: Bug Reports xmage 1.4.2
by piratehunter » 21 Jul 2015, 03:21
Garruk, Apex Predator Emblem. The trigger happens when you attack, but the creatures don't get +5/+5. I tested it using testMode=True vs computer, the only creatures I had were the beasts.
init.txt: battlefield:Human:Garruk, Apex Predator:1
LevelX: Fixed beyond 1.4.2v4a3
init.txt: battlefield:Human:Garruk, Apex Predator:1
LevelX: Fixed beyond 1.4.2v4a3
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Re: Bug Reports xmage 1.4.2
by Benfird » 21 Jul 2015, 05:29
The activated ability on "Coastal Drake" from the A-pocalypse set is incorrect at the moment. The cost is correct but instead of returning target Kavu to its owner's hand (as is displayed on the card image) it can only return itself to its owner's hand (as is displayed on the mouse-over rules).
LevelX: Fixed beyond 1.4.2v4a2
LevelX: Fixed beyond 1.4.2v4a2
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Re: Bug Reports xmage 1.4.2
by DTSTump » 22 Jul 2015, 17:31
In a game, Orchard Spirit was successfully blocked by a Llanowar Empath that did not have flying or reach. 
LevelX: Fixed beyond 1.4.2v4a3

LevelX: Fixed beyond 1.4.2v4a3
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