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2014




Formal Request Thread
Moderator: CCGHQ Admins
Re: Formal Request Thread
by loookaz » 25 Jul 2015, 22:38
in which wad? i have searched the forum and the community wad, but it isn't thereArmodeus wrote:Nether Traitor is done.
Najlepsze lekcje angielskiego w Warszawie:
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https://www.facebook.com/angielski.z.Lucasem
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
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Re: Formal Request Thread
by Armodeus » 25 Jul 2015, 22:54
I just made Nether Traitor specially for you, will be available after the next CW update
I just made too Erebos's Titan. will be available after update as well.
Despoiler of Souls was already in the CW.
I just made too Erebos's Titan. will be available after update as well.
Despoiler of Souls was already in the CW.
Re: Formal Request Thread
by Tejahn » 26 Jul 2015, 03:58
Thanks! I didn't know Despoiler of Souls was in the CW. I thought I checked. And I actually went ahead finished them as well. I requested them in the hope that someone would have created them by the time I made it back from an outing. Thanks again!
Re: Formal Request Thread
by migookman » 26 Jul 2015, 09:38
I would like to request Fistful of Force and Fire Juggler so I can see how to stitch other cards using Clash.
Re: Formal Request Thread
by loookaz » 26 Jul 2015, 15:10
i have just watched:
https://www.youtube.com/watch?v=OwUDLv52nrc
and I really liked some of the new cards from the Origins set, especially Demonic Pact and Kothophed Soul Hoarder
Are they possible to make ? I couldn't find them in any other wad around the forum
https://www.youtube.com/watch?v=OwUDLv52nrc
and I really liked some of the new cards from the Origins set, especially Demonic Pact and Kothophed Soul Hoarder
Are they possible to make ? I couldn't find them in any other wad around the forum
Najlepsze lekcje angielskiego w Warszawie:
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
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- Location: Warsaw, Poland
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Re: Formal Request Thread
by minimatt » 26 Jul 2015, 19:10
I would like to request Thopter Foundry and Flamekin Harbinger. Keep up the great work.
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Re: Formal Request Thread
by Armodeus » 27 Jul 2015, 09:47
migookman:
I made Fire Juggler and Fistful of Force, check em out. I still need to make the code smaller and more efficient.
I also added some requested cards:
Twilight's Call
Incandescent Soulstoke
Flamekin Bladewhirl
Sepulchral Primordial
Ezuri's Brigade
Mishra, Artificer Prodigy
I made Fire Juggler and Fistful of Force, check em out. I still need to make the code smaller and more efficient.
I also added some requested cards:
Twilight's Call
Incandescent Soulstoke
Flamekin Bladewhirl
Sepulchral Primordial
Ezuri's Brigade
Mishra, Artificer Prodigy
Re: Formal Request Thread
by migookman » 27 Jul 2015, 13:29
Thanks Armodeus, I'll check them out when the CW repacks.
I'm testing Feral Instinct at the moment but during the next turn's upkeep it draws several card and I'm not sure why. The code is below if anyone can figure out the problem:
I'm testing Feral Instinct at the moment but during the next turn's upkeep it draws several card and I'm not sure why. The code is below if anyone can figure out the problem:
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="FERAL_INSTINCT_3664" />
<CARDNAME text="FERAL_INSTINCT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="3664" />
<ARTID value="3664" />
<ARTIST name="Una Fricker" />
<CASTING_COST cost="{1}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="VI" />
<RARITY metaname="C" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura bersaglio prende +1/+1 fino alla fine del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_1_1" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<CONTINUOUS_ACTION layer="7C">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
MTG():CreateDelayedTrigger( 1, EffectDC():Make_Chest( 1 ) )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</SPELL_ABILITY>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
<TRIGGERED_ABILITY resource_id="1">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_UPKEEP
</TRIGGER>
<RESOLUTION_TIME_ACTION>
EffectController():DrawCards( 1 )
</RESOLUTION_TIME_ACTION>
<CLEANUP fire_once="1" />
</TRIGGERED_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Pesca una carta all’inizio del mantenimento del prossimo turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
</SPELL_ABILITY>
</CARD_V2>
Re: Formal Request Thread
by Xander9009 » 27 Jul 2015, 13:43
It's drawing multiple cards because you're creating a delayed trigger inside of a continuous action. It create the trigger every time it runs the continuous action, which is does many, many times every turn. Move that to a resolution time action.migookman wrote:Thanks Armodeus, I'll check them out when the CW repacks.
I'm testing Feral Instinct at the moment but during the next turn's upkeep it draws several card and I'm not sure why. The code is below if anyone can figure out the problem:
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="FERAL_INSTINCT_3664" />
<CARDNAME text="FERAL_INSTINCT" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Feral Instinct]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="3664" />
<ARTID value="3664" />
<ARTIST name="Una Fricker" />
<CASTING_COST cost="{1}{G}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“If a rhino’s head is lower than its shoulders, trust me—it is not praying.”
—Mwani, Mtenda herder]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<TYPE metaname="Instant" />
<EXPANSION value="VI" />
<RARITY metaname="C" />
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La creatura bersaglio prende +1/+1 fino alla fine del turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Target creature gets +1/+1 until end of turn.]]></LOCALISED_TEXT>
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_GET_1_1" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
</TARGET_DEFINITION>
<CONTINUOUS_ACTION layer="7C">
local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
if target ~= nil then
local characteristics = target:GetCurrentCharacteristics()
characteristics:Power_Add( 1 )
characteristics:Toughness_Add( 1 )
MTG():CreateDelayedTrigger( 1, EffectDC():Make_Chest( 1 ) )
end
</CONTINUOUS_ACTION>
<DURATION simple_duration="UntilEOT" />
</SPELL_ABILITY>
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED_ONLY" />
<TRIGGERED_ABILITY resource_id="1">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_UPKEEP
</TRIGGER>
<RESOLUTION_TIME_ACTION>
EffectController():DrawCards( 1 )
</RESOLUTION_TIME_ACTION>
<CLEANUP fire_once="1" />
</TRIGGERED_ABILITY>
<SPELL_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Pesca una carta all’inizio del mantenimento del prossimo turno.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Draw a card at the beginning of the next turn’s upkeep.]]></LOCALISED_TEXT>
</SPELL_ABILITY>
</CARD_V2>
_______________________________
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Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Formal Request Thread
by Armodeus » 28 Jul 2015, 04:03
Hey migookman:
Now that we can make clashing cards, i'm wondering how to make cards like those:
Rebellion of the Flamekin
Sylvan Echoes
Entangling Trap
Now that we can make clashing cards, i'm wondering how to make cards like those:
Rebellion of the Flamekin
Sylvan Echoes
Entangling Trap
Re: Formal Request Thread
by Xander9009 » 28 Jul 2015, 04:10
By setting up each clash card to set a player data chest register to 1 when you win the clash and 2 when you lose upon resolution. Create a delayed trigger for state based actions or something similar (spell or ability played?) which sets that register to 0. Then, the cards that trigger by clashing trigger upon resolution of a spell or ability, check the register for 1 or 2 and do their thing, setting it to 0 if they shouldn't allow further triggering.Armodeus wrote:Hey migookman:
Now that we can make clashing cards, i'm wondering how to make cards like those:
Rebellion of the Flamekin
Sylvan Echoes
Entangling Trap
Not sure if that'll be quite enough, but it should be pretty close. (Note, I used the PlayerDC because it's the players clashing, and thus each player would need at least a separate register, but it feels most natural to me to use one register within each PlayerDC.)
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Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Formal Request Thread
by Armodeus » 28 Jul 2015, 04:19
Excellent, thank you, My function is done.
I Just made Rebellion of the Flamekin , Sylvan Echoes and Entangling Trap . they are working ok for both players.
Now let's make some more clashing cards.
I Just made Rebellion of the Flamekin , Sylvan Echoes and Entangling Trap . they are working ok for both players.
Now let's make some more clashing cards.
Re: Formal Request Thread
by addict insane » 28 Jul 2015, 20:40
Has anyone considered the new constelation-themed cards, Herald of the Pantheon and Starfield of Nyx?
Looks like Starfield of Nyx would be pretty similar to Opalescence, which is already coded.
Looks like Starfield of Nyx would be pretty similar to Opalescence, which is already coded.
- addict insane
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Re: Formal Request Thread
by loookaz » 30 Jul 2015, 21:08
bump, bumploookaz wrote:i have just watched:
https://www.youtube.com/watch?v=OwUDLv52nrc
and I really liked some of the new cards from the Origins set, especially Demonic Pact and Kothophed, Soul Hoarder
Are they possible to make ? I couldn't find them in any other wad around the forum
Najlepsze lekcje angielskiego w Warszawie:
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
http://www.englishwithlucas.com/
https://www.facebook.com/angielski.z.Lucasem
- loookaz
- Posts: 131
- Joined: 01 Dec 2012, 10:56
- Location: Warsaw, Poland
- Has thanked: 22 times
- Been thanked: 2 times
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