Bug Reports xmage 1.4.3
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Release of XMage 1.4.3
by buxticka » 09 Aug 2015, 04:45
Pls. there is something wrong with this new installation.
Everybody reports "Error: Could not find or load main class mage.client.MageFrame"
Pls. what have we to do?
Thanx
LevelX: Seems like the first download link is doing some trouble. I switched the two links now, so maybe it can help to try again.
Thanx. Now it started to download correctly and now the application runs. Bye.
Everybody reports "Error: Could not find or load main class mage.client.MageFrame"
Pls. what have we to do?
Thanx
LevelX: Seems like the first download link is doing some trouble. I switched the two links now, so maybe it can help to try again.
Thanx. Now it started to download correctly and now the application runs. Bye.
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Re: Bug Reports xmage 1.4.3
by fireshoes » 09 Aug 2015, 15:35
I cast Unravel the AEther on my opponent's Hangarback Walker. He cast Gods Willing on it and gave it pro-green. It still got shuffled into his library. Rolled back the turn and got the same results.
LevelX: Fixed beyond 1.4.3v1
LevelX: Fixed beyond 1.4.3v1
Re: Bug Reports xmage 1.4.3
by Laqutis » 09 Aug 2015, 16:51
If you cast an "OPPONENTS" Ulamog, the Infinite Gyre using the effect of Villainous Wealth the opponent gets to chose Ulamog's enter the battlefield target which is incorrect 
LevelX: Fixed beyond 1.4.3v1

LevelX: Fixed beyond 1.4.3v1
Re: Bug Reports xmage 1.4.3
by croikle » 09 Aug 2015, 18:22
Similarly, my opponent used Villainous Wealth to cast Corpse Dance from my library, and I was asked whether to pay kicker.
LevelX: Fixed beyond 1.4.3v1
LevelX: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by sipes1946 » 09 Aug 2015, 22:01
if you cast Show and Tell against the AI and they do not have a legal selection the game freezes...
LevelX: Fixed beyond 1.4.3v1
when you cast cards without paying the mana cost via Omniscience - you are asked TWICE if you want to cast without paying the mana cost (instead of once)...
LevelX: Caused by two Omniscience in play
LevelX: Fixed beyond 1.4.3v1
when you cast cards without paying the mana cost via Omniscience - you are asked TWICE if you want to cast without paying the mana cost (instead of once)...
LevelX: Caused by two Omniscience in play
Re: Bug Reports xmage 1.4.3
by Laqutis » 10 Aug 2015, 03:27
Are you sure there were not two separate effects that were allowing you to play cards without paying there cost eg a second Omniscience, an Aluren or Dream Halls or something similar? I use a lot of Omniscience and only get multiple prompts if multiple replacement effects are triggering simultaneously and this is correct.sipes1946 wrote:if you cast Show and Tell against the AI and they do not have a legal selection the game freezes...
when you cast cards without paying the mana cost via Omniscience - you are asked TWICE if you want to cast without paying the mana cost (instead of once)...
EG if you somehow clone Omniscience 10 times when you elect to cast a spell it is placed on the stack normally cost would be payed at this point but the prompt for the replacement effect of not HAVING to pay (as you may choose to in fact pay the mana costs even with Omniscience out) may be triggered in this case there are 10 replacement effects that stack
Re: Bug Reports xmage 1.4.3
by croikle » 10 Aug 2015, 04:03
When Necropotence triggers resolve at end of turn, the names of the face-down cards are revealed to the opponent in the game log.
LevelX: Fixed beyond 1.4.3v1
LevelX: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by sipes1946 » 10 Aug 2015, 16:10
yes--I think you are correct--I probably had 2x Omniscience in play--thank youLaqutis wrote:Are you sure there were not two separate effects that were allowing you to play cards without paying there cost eg a second Omniscience, an Aluren or Dream Halls or something similar? I use a lot of Omniscience and only get multiple prompts if multiple replacement effects are triggering simultaneously and this is correct.sipes1946 wrote:if you cast Show and Tell against the AI and they do not have a legal selection the game freezes...
when you cast cards without paying the mana cost via Omniscience - you are asked TWICE if you want to cast without paying the mana cost (instead of once)...
EG if you somehow clone Omniscience 10 times when you elect to cast a spell it is placed on the stack normally cost would be payed at this point but the prompt for the replacement effect of not HAVING to pay (as you may choose to in fact pay the mana costs even with Omniscience out) may be triggered in this case there are 10 replacement effects that stack

the other problem is real--if AI has no Show and Tell play the game will freeze...
also- the AI will freeze if it has no card to play via Hypergenesis
LevelX: Fixed beyond 1.4.3v1
Last edited by sipes1946 on 11 Aug 2015, 18:19, edited 1 time in total.
Re: Bug Reports xmage 1.4.3
by XCyrusX » 11 Aug 2015, 04:15
Hello!
I found errors in two cards:
Daxos of Meletis and Captain of the Watch
When i try use exiled card with Daxo, not work (null pointer exception).
When Captain of the Watch enter in the battle field, its no put the tokens.
tks.
LevelX: Can't reproduce this problem. Can you provide the game log or give further information about the specific constellation.
I found errors in two cards:
Daxos of Meletis and Captain of the Watch
When i try use exiled card with Daxo, not work (null pointer exception).
When Captain of the Watch enter in the battle field, its no put the tokens.
tks.
LevelX: Can't reproduce this problem. Can you provide the game log or give further information about the specific constellation.
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Re: Bug Reports xmage 1.4.3
by Laqutis » 11 Aug 2015, 14:22
Heartstone doesn't see Pili-Pala's activated ability and is thus not lowering it's cost.
LevelX: Fixed beyond 1.4.3v1
LevelX: Fixed beyond 1.4.3v1
Re: Bug Reports xmage 1.4.3
by PalladiaMors » 11 Aug 2015, 18:23
Lobotomy isn't working properly:
I cast it targeting my opponent, who was holding a Mountain and 2x Eidolon of the Great Revel. I Chose Eidolon, and was then prompted to search... my own hand for Eidolons. I was then correctly prompted to search my opponent's library for them. So the two Eidolons that were in his library got exiled, but he managed to keep the two that were in his hand. I believe that the problem is just with the part of the code that determines whose hand will get searched for the chosen card, everything else seems to be working correctly.
LevelX: Fixed beyond 1.4.3v1
I cast it targeting my opponent, who was holding a Mountain and 2x Eidolon of the Great Revel. I Chose Eidolon, and was then prompted to search... my own hand for Eidolons. I was then correctly prompted to search my opponent's library for them. So the two Eidolons that were in his library got exiled, but he managed to keep the two that were in his hand. I believe that the problem is just with the part of the code that determines whose hand will get searched for the chosen card, everything else seems to be working correctly.
LevelX: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by amanharan » 11 Aug 2015, 22:20
Kiki-Jiki, Mirror Breaker creates a copy of Humble Defector, activate Humble defector, token gets sacrificed while under opponents control.
This happened vs a human opponent
expected behavior: kiki jiki sets a clause that requires the player controlling the ability to sacrifice the copy, if my opponent controls the copy before the end of turn, it should not be sacrificed.
LevelX: Fixed beyond 1.4.3v1
This happened vs a human opponent
expected behavior: kiki jiki sets a clause that requires the player controlling the ability to sacrifice the copy, if my opponent controls the copy before the end of turn, it should not be sacrificed.
LevelX: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by emptycircle » 12 Aug 2015, 03:25
Bug report:
"Curse of Shallow Graves" from Commander products is not working correctly in MULTIPLAYER games.
While playing a 3 player FFA commander game (human players), observed the following:
- Player A casts Curse of Shallow Graves enchanting Player B.
- Player C attacks Player B, triggering the Curse.
- What then happened was player A had the decision of whether or not to give player C a zombie token. However, Curse of Shallow Graves states that the attacking player should be the one who decides whether or not to make a zombie token.
Thanks!
LevelX: Fixed beyond 1.4.3v1
"Curse of Shallow Graves" from Commander products is not working correctly in MULTIPLAYER games.
While playing a 3 player FFA commander game (human players), observed the following:
- Player A casts Curse of Shallow Graves enchanting Player B.
- Player C attacks Player B, triggering the Curse.
- What then happened was player A had the decision of whether or not to give player C a zombie token. However, Curse of Shallow Graves states that the attacking player should be the one who decides whether or not to make a zombie token.
Thanks!
LevelX: Fixed beyond 1.4.3v1
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