Bug Reports xmage 1.4.3
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.3
by PalladiaMors » 12 Aug 2015, 18:40
Could anyone please confirm if Hammer of Bogardan is working? I've no idea how to activate the return from graveyard ability, clicking on the card in your graveyard during your upkeep doesn't seem to do anything.
Edit: other cards with similar abilities are working (e.g. Eternal Dragon), so there's definitely some problem with Hammer of Bogardan.
LoneFox: Fixed beyond 1.4.3v1
Edit: other cards with similar abilities are working (e.g. Eternal Dragon), so there's definitely some problem with Hammer of Bogardan.
LoneFox: Fixed beyond 1.4.3v1
Last edited by PalladiaMors on 13 Aug 2015, 00:42, edited 1 time in total.
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Re: Bug Reports xmage 1.4.3
by tjd2191 » 12 Aug 2015, 19:48
When casting the Rise half of Rise//Fall, creature on the battlefield that is targeted is not bounced. The creature in the graveyard is returned to hand though.
LevelX: Fixed beyond 1.4.3v1
LevelX: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by looknonumber » 13 Aug 2015, 01:56
My opponent cast Cryptic Command tapping all of my creatures and bouncing a Blade Splicer token I had. I activated a Spellskite but got an error stating that Spellskite is not a legal target.
LevelX: Fixed beyond 1.4.3v1
LevelX: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by Kirro » 13 Aug 2015, 02:05
Situation: Clever Impersonator is copying Glen Elendra Archmage. Opponent casts Supreme Verdict. Persist on the clone of Glen Elendra Archmage triggers and goes on the stack, and I am asked to put triggers on the stack. Problem: No options pop up. I tried pressing many buttons, but the game was deadlocked.
LevelX: Can't reproduce this problem.
There is a problem that if you click on the edges (e.g. accidently) of the select trigger order window the window disappears. Maybe this was the reason. But the window reappears as soon you click on another card in the window. Al least I fixed this for the next update.
LevelX: Can't reproduce this problem.
There is a problem that if you click on the edges (e.g. accidently) of the select trigger order window the window disappears. Maybe this was the reason. But the window reappears as soon you click on another card in the window. Al least I fixed this for the next update.
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Re: Bug Reports xmage 1.4.3
by fireshoes » 13 Aug 2015, 04:47
The Timeshifted set (TSB) is coming up as not legal for the Historical Standard format.
marthinwurer: Fixed beyond 1.4.3v1
marthinwurer: Fixed beyond 1.4.3v1
Re: Bug Reports xmage 1.4.3
by emptycircle » 14 Aug 2015, 03:30
Bug report - 'Beacon of Immortality' from Fifth Dawn
When playing in a 5DN 5DN 5DN draft with a human opponent:
- I cast Beacon of Immortality targeting myself while over 20 life
- Beacon of Immortality did not double my life total, instead it capped the life gain at 20
Later in a different game (same draft):
- I cast Beacon of Immortality targeting myself while at 10 life
- Beacon of Immortality did not double my life total, instead I gained 20 and went to 30
Thank you!
LoneFox: Fixed beyond 1.4.3v1
When playing in a 5DN 5DN 5DN draft with a human opponent:
- I cast Beacon of Immortality targeting myself while over 20 life
- Beacon of Immortality did not double my life total, instead it capped the life gain at 20
Later in a different game (same draft):
- I cast Beacon of Immortality targeting myself while at 10 life
- Beacon of Immortality did not double my life total, instead I gained 20 and went to 30
Thank you!
LoneFox: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by Laqutis » 15 Aug 2015, 02:05
AI opponent in EDH game cast Venser, Shaper Savant with a Coalition Relic trigger on the stack resulting in an infinite rollback cycle
error report here
LevelX: Fixed beyond 1.4.3v1
error report here
- | Open
- Game exception occurred: java.lang.ClassCastException: mage.target.common.TargetSpellOrPermanent cannot be cast to mage.target.TargetPermanent
Server version: 1.4.3v0
mage.player.ai.ComputerPlayer.chooseTarget(ComputerPlayer.java:726)
mage.target.TargetImpl.chooseTarget(TargetImpl.java:335)
mage.target.Targets.chooseTargets(Targets.java:104)
mage.abilities.AbilityImpl.activate(AbilityImpl.java:337)
mage.players.PlayerImpl.triggerAbility(PlayerImpl.java:1148)
mage.game.GameImpl.checkTriggered(GameImpl.java:1477)
mage.game.GameImpl.checkStateAndTriggered(GameImpl.java:1437)
mage.game.GameImpl.playPriority(GameImpl.java:1182)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:786)
mage.game.GameImpl.play(GameImpl.java:700)
mage.game.GameImpl.start(GameImpl.java:667)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond 1.4.3v1
Re: Bug Reports xmage 1.4.3
by streamer45 » 15 Aug 2015, 06:33
Experiencing a server error:
- | Open
- DEBUG 2015-08-15 08:30:34,796 Priority -- Step: Precombat Main ActivePlayer-Computer PriorityPlayer-Computer =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer7.priorityPlay
INFO 2015-08-15 08:30:34,798 [Computer], life = 18 =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.printOutState
INFO 2015-08-15 08:30:34,798 -> Hand: [Birchlore Rangers;] =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.printOutState
INFO 2015-08-15 08:30:34,799 -> Permanents: [Forest(tapped);Wirewood Symbiote;Dryad Arbor(tapped);Dryad Arbor(tapped);Heritage Druid;Dryad Arbor;Gaea's Cradle(tapped);Craterhoof Behemoth;] =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.printOutState
INFO 2015-08-15 08:30:34,799 [streamer], life = 15 =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.printOutState
INFO 2015-08-15 08:30:34,799 -> Hand: [Helm of Obedience;Sterling Grove;Burgeoning;Crop Rotation;Enchantress's Presence;Utopia Sprawl;Sterling Grove;] =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.printOutState
INFO 2015-08-15 08:30:34,799 -> Permanents: [Forest(tapped);Utopia Sprawl;Argothian Enchantress;Wild Growth;Savannah(tapped);Argothian Enchantress;Mirri's Guile;Exploration;Forest(tapped);Elephant Grass;] =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.printOutState
INFO 2015-08-15 08:30:34,800 Sim Calculate pre combat actions ----------------------------------------------------- =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer7.priorityPlay
DEBUG 2015-08-15 08:30:34,801 maxThink: 30 seconds =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.addActionsTimed
INFO 2015-08-15 08:30:34,802 ADDED ACTIONS (8) [Cast Birchlore Rangers, Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn., Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn., Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn., Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn., Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn., Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn., Pass] =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,813 Sim Prio ........[8]#2 <18520> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,813 Sim Prio .....[9]#1 <18520> - (Cast Heritage Druid) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,815 Sim Prio .....[9]#3 <17755> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,815 Sim Prio ..[10]#2 <18520> - (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,815 Sim Prio [10] #2 <18520> (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. targeting [<font color='#90EE90'>Dryad Arbor [f2c]</font> ]) -> [9][Cast Heritage Druid]<18520> -> [8][Pass]<18520> =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,815 Sim Prio [10] -- Saved best node yet <18520> [Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.] =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,823 Sim Prio ........[8]#2 <18520> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,823 Sim Prio .....[9]#1 <18520> - (Cast Heritage Druid) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,826 Sim Prio .....[9]#3 <17755> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,827 Sim Prio ..[10]#3 <18520> - (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,827 Sim Prio [10] #3 <18520> (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. targeting [<font color='#90EE90'>Dryad Arbor [60a]</font> ]) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,827 Sim Prio [10] -- Saved best node yet <18520> [Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.] =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,832 Sim Prio ........[8]#1 <18390> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,832 Sim Prio .....[9]#1 <18390> - (Cast Heritage Druid) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,834 Sim Prio .....[9]#3 <17625> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,834 Sim Prio ..[10]#4 <18390> - (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,835 Sim Prio [10] #4 <18390> (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. targeting [<font color='#90EE90'>Heritage Druid [e57]</font> ]) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,842 Sim Prio ........[8]#1 <18390> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,843 Sim Prio .....[9]#1 <18390> - (Cast Heritage Druid) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,845 Sim Prio .....[9]#3 <17625> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,845 Sim Prio ..[10]#5 <18390> - (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,845 Sim Prio [10] #5 <18390> (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. targeting [<font color='#90EE90'>Dryad Arbor [566]</font> ]) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,850 Sim Prio ........[8]#1 <18390> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,850 Sim Prio .....[9]#1 <18390> - (Cast Heritage Druid) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,852 Sim Prio .....[9]#3 <17625> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,852 Sim Prio ..[10]#6 <18390> - (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,853 Sim Prio [10] #6 <18390> (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. targeting [<font color='#90EE90'>Craterhoof Behemoth [5cc]</font> ]) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,859 Sim Prio ........[8]#1 <18390> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,859 Sim Prio .....[9]#1 <18390> - (Cast Heritage Druid) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,863 Sim Prio .....[9]#3 <17625> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,863 Sim Prio ..[10]#7 <18390> - (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,863 Sim Prio [10] #7 <18390> (Return Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. targeting [<font color='#90EE90'>Wirewood Symbiote [442]</font> ]) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:34,864 Sim Prio ..[10]#8 <21860> - (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,864 Sim Prio [10] #8 <21860> (Pass) =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,865 Sim Prio [10] -- Saved best node yet <21855> [Pass] =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
INFO 2015-08-15 08:30:34,865 Sim Prio [10] -- End for Max Depth -- Nodes calculated: 26 =>[pool-1-thread-1] ComputerPlayer6.simulatePriority
DEBUG 2015-08-15 08:30:36,045 Priority -- Step: Begin Combat ActivePlayer-Computer PriorityPlayer-Computer =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer7.priorityPlay
DEBUG 2015-08-15 08:30:37,333 selectAttackers =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.selectAttackers
DEBUG 2015-08-15 08:30:37,333 Declare Attackers: Number of potential attackers 4 =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
DEBUG 2015-08-15 08:30:37,333 Potential attacker: Wirewood Symbiote =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
DEBUG 2015-08-15 08:30:37,333 Potential attacker: Heritage Druid =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
DEBUG 2015-08-15 08:30:37,333 Potential attacker: Dryad Arbor =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
DEBUG 2015-08-15 08:30:37,333 Potential attacker: Craterhoof Behemoth =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
DEBUG 2015-08-15 08:30:37,333 Possible Blockers: Number of blockers 2 =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
DEBUG 2015-08-15 08:30:37,333 Blocker: Argothian Enchantress =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
DEBUG 2015-08-15 08:30:37,333 Blocker: Argothian Enchantress =>[GAME 46316cde-31c1-463a-b70b-78f34f2ad071] ComputerPlayer6.declareAttackers
java.lang.UnsupportedOperationException: It was not possible to do the requested undo operation (bookmark 1 does not exist) context: undo
at mage.game.GameImpl.restoreState(GameImpl.java:611)
at mage.game.GameImpl.undo(GameImpl.java:1123)
at mage.players.PlayerImpl.declareAttacker(PlayerImpl.java:2044)
at mage.player.ai.ComputerPlayer6.declareAttackers(ComputerPlayer6.java:1193)
at mage.player.ai.ComputerPlayer6.selectAttackers(ComputerPlayer6.java:1315)
at mage.game.combat.Combat.selectAttackers(Combat.java:237)
at mage.game.turn.DeclareAttackersStep.beginStep(DeclareAttackersStep.java:62)
at mage.game.turn.Phase.prePriority(Phase.java:194)
at mage.game.turn.Phase.playStep(Phase.java:208)
at mage.game.turn.Phase.play(Phase.java:115)
at mage.game.turn.Turn.play(Turn.java:152)
at mage.game.GameImpl.playTurn(GameImpl.java:786)
at mage.game.GameImpl.play(GameImpl.java:700)
at mage.game.GameImpl.start(GameImpl.java:667)
at mage.server.game.GameWorker.call(GameWorker.java:61)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
DEBUG 2015-08-15 08:30:56,441 Reading server messages... =>[pool-6-thread-1] ServerMessagesUtil.reloadMessages
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Re: Bug Reports xmage 1.4.3
by lion123 » 15 Aug 2015, 12:00
Hey everybody,
The card Hail of Arrows doesnt work. It doesnt deal any damage at all.
Greetz
LevelX: Fixed beyond 1.4.3v1
The card Hail of Arrows doesnt work. It doesnt deal any damage at all.
Greetz
LevelX: Fixed beyond 1.4.3v1
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Re: Bug Reports xmage 1.4.3
by Perasan » 16 Aug 2015, 16:20
Hi all i have a problem with pile on the stack, the problem is this:
Cloudfin Raptor and Young Wolf in play.
Cast Pongify on the Young Wolf and the game put the ape token in play and let me chose how to put on to the stack the ability of Cloudfin Raptor and Young Wolf only.
In reality i can choose before the stack or the token and the wolf and after the stack for the undying and evolve ability.
Sorry for my shitty english.
see you!
Fireshoes: I'm not sure if I completely understand what you are saying. I think you are wanting to resolve the undying before the token comes into play, but the destroying of the wolf and placing of the token into play are all part of the resolution of Pongify. Even though Young Wolf died in the middle of the spell, its trigger for undying has to wait for Pongify to finish resolving before it can go on the stack, so it sounds like everything is working properly to me. If I misunderstood what you said, let me know.
LevelX: Tested the setup and all seems to work correctly. What are you trying to archieve and you can't? Or what exactly did not work as you expected?
Cloudfin Raptor and Young Wolf in play.
Cast Pongify on the Young Wolf and the game put the ape token in play and let me chose how to put on to the stack the ability of Cloudfin Raptor and Young Wolf only.
In reality i can choose before the stack or the token and the wolf and after the stack for the undying and evolve ability.
Sorry for my shitty english.
see you!
Fireshoes: I'm not sure if I completely understand what you are saying. I think you are wanting to resolve the undying before the token comes into play, but the destroying of the wolf and placing of the token into play are all part of the resolution of Pongify. Even though Young Wolf died in the middle of the spell, its trigger for undying has to wait for Pongify to finish resolving before it can go on the stack, so it sounds like everything is working properly to me. If I misunderstood what you said, let me know.
LevelX: Tested the setup and all seems to work correctly. What are you trying to archieve and you can't? Or what exactly did not work as you expected?
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Re: Bug Reports xmage 1.4.3
by Reido » 16 Aug 2015, 22:38
Reporting a combat error. Playing against a human opponent. I attack with Snapcaster Mage. Opponent blocks with Wall of Omens. In response, I cast Lightning Bolt targeting Wall of Omens in response. Lightning Bolt resolves, marking three damage on Wall of Omens. We move to the damage step of combat. Damage is dealt to the player as if Wall of Omens had not blocked.
LevelX: Can you proved the game log from that turn or better complete game?
LevelX: Can you proved the game log from that turn or better complete game?
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Re: Bug Reports xmage 1.4.3
by MGA » 17 Aug 2015, 18:36
Outpost Siege bugged when Exquisite Firecraft has been exiled
result : cannot cast exiled Exquisite Firecraft for 1RR in main phase nor 2nd Main (had 6 mountain)
photo here
http://puu.sh/jER8S/9084f2f8df.jpg
LevelX: Your problem was probably that Outpost Siege does not exile the card to a Outpost Siege specific exile window. You can select the card only within the default exile window. The window you showed in your screenshot was created by casting a Abbot of Keral Keep (look at the title text).
I added a specific exile window for the cards exiled by Outpost Siege for the next update to ease the handling.
result : cannot cast exiled Exquisite Firecraft for 1RR in main phase nor 2nd Main (had 6 mountain)
photo here
http://puu.sh/jER8S/9084f2f8df.jpg
LevelX: Your problem was probably that Outpost Siege does not exile the card to a Outpost Siege specific exile window. You can select the card only within the default exile window. The window you showed in your screenshot was created by casting a Abbot of Keral Keep (look at the title text).
I added a specific exile window for the cards exiled by Outpost Siege for the next update to ease the handling.
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Re: Bug Reports xmage 1.4.3
by tself55 » 18 Aug 2015, 02:46
I think this bug has been known for a while now, but it still exists:
If someone concedes a game while a spell is in the process of being cast (but not fully paid for yet), then the game is registered as a draw.
LevelX: Probably the rollback of canceled spells does cause this somehow. But I was not able to reproduce this yet.
https://github.com/magefree/mage/issues/1205
If someone concedes a game while a spell is in the process of being cast (but not fully paid for yet), then the game is registered as a draw.
LevelX: Probably the rollback of canceled spells does cause this somehow. But I was not able to reproduce this yet.
https://github.com/magefree/mage/issues/1205
Re: Bug Reports xmage 1.4.3
by Xtort » 18 Aug 2015, 05:55
Herald of the Pantheon in play with Forest Plains Plains tap plains to cast Suspension Field. Their field had 2 Mountains (tapped) with an Eidolon of the Great Revel. When Suspension Field resolved and entered the battlefield it did not ask for a target. Then went to the end of the turn. I'm new to coding however I found the gamelog and found this:
...[87a]
06:57: Xtort casts Suspension Field [faa]
06:57: Ability triggers: Herald of the Pantheon [87a] - Whenever you cast an enchantment spell, you gain 1 life.
06:57: Xtort gains 1 life
06:59: Xtort attacks with 0 creatures
06:59: Turn 9
If you need to see the full game log or have any questions let me know. (would also like to know how to post the game log with numbered lines for the code.)
EDIT: Just noticed the Eidolon of the Great Revel didn't trigger its ability when the Suspension Field was cast either.
LevelX: Probably there were no valid targets on the battlefield for the triggered ability of the Suspension Field with toughness 3 or greater. If that's the case the triggered ability is not written to the log because it's taken off immediately. The game knows that there is no legal target and does not ask you therefore.
Anyway the Eidolon of the Great Revel should trigger so if you could provide the complete game log it could help to find the cause.
...[87a]
06:57: Xtort casts Suspension Field [faa]
06:57: Ability triggers: Herald of the Pantheon [87a] - Whenever you cast an enchantment spell, you gain 1 life.
06:57: Xtort gains 1 life
06:59: Xtort attacks with 0 creatures
06:59: Turn 9
If you need to see the full game log or have any questions let me know. (would also like to know how to post the game log with numbered lines for the code.)
EDIT: Just noticed the Eidolon of the Great Revel didn't trigger its ability when the Suspension Field was cast either.
LevelX: Probably there were no valid targets on the battlefield for the triggered ability of the Suspension Field with toughness 3 or greater. If that's the case the triggered ability is not written to the log because it's taken off immediately. The game knows that there is no legal target and does not ask you therefore.
Anyway the Eidolon of the Great Revel should trigger so if you could provide the complete game log it could help to find the cause.
EDIT: The log says Suspension Field, when i was playing the game i thought it was a Silkwrap, my fault. I just started updating my client and logged on to see if there was a response. Then i checked my game log and there is no games in it? Because i updated it, it cleared my game log? Uhhgg.If a targeted ability has no legal targets in play, it still triggers and goes on the stack, but is taken off immediately.
Last edited by Xtort on 20 Aug 2015, 16:46, edited 1 time in total.
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