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Magic: The Gathering - Duels of the Planeswalkers
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2014




Community Wad
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Re: Community Wad
by MasterXploder7 » 10 Sep 2015, 02:27
[lua] [string "RUTHLESS_RIPPER_CW_386643_TITLE (RESOLUTION_TIME_ACTION)~0x0000..."]:13: '<eof>' expected near 'end'
[lua] [string "RUTHLESS_RIPPER_CW_386643_TITLE (PLAY_TIME_ACTION)~0x000016f2"]:8:
parameter mismatch or too few parameters [expected bzText&]
Ruthless Ripper is being a bad boy.
[lua] [string "RUTHLESS_RIPPER_CW_386643_TITLE (PLAY_TIME_ACTION)~0x000016f2"]:8:
parameter mismatch or too few parameters [expected bzText&]
Ruthless Ripper is being a bad boy.
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
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Re: Community Wad
by nachonal986 » 10 Sep 2015, 21:16
well, just I wanna share another sheet list of the CW coded against the complete list cards until now... (October 2, will be a new Origins release)
This file you can import to MTG Studio and check the arts too. The diff with the original one, you can see the type, sub type, cost, color, text of any card. Also Im adding the year release of each deck base or expansion.
Hope you like
This file you can import to MTG Studio and check the arts too. The diff with the original one, you can see the type, sub type, cost, color, text of any card. Also Im adding the year release of each deck base or expansion.
Hope you like
- Attachments
-
Cards.zip
- (5.62 MiB) Downloaded 1565 times
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Re: Community Wad
by nivmizzet1 » 11 Sep 2015, 12:36
I just want to say thanks to Xander for the work on Tomb of Yawgmoth, it's great to have it back and working better than ever.
I'm also reporting this little bug:
[lua] [string "KELDON_MARAUDERS_CW_125885_TITLE (RESOLUTION_TIME_ACTION)~0x0000050d"]:2: attempt to index a nil value
I'm also reporting this little bug:
[lua] [string "KELDON_MARAUDERS_CW_125885_TITLE (RESOLUTION_TIME_ACTION)~0x0000050d"]:2: attempt to index a nil value
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Re: Community Wad
by Xander9009 » 11 Sep 2015, 17:52
I've hopefully fixed Keldon Marauders.
I've fixed one of the errors from Ruthless Ripper, but I can't spot the other.
As for the spreadsheet, it looks pretty good. But what exactly does "incomplete" mean? I initially assumed it meant the card wasn't in the CW, but then I noticed that wasn't the case. Not coded means it's not in the CW, and incomplete cards are in the CW.
I've fixed one of the errors from Ruthless Ripper, but I can't spot the other.
As for the spreadsheet, it looks pretty good. But what exactly does "incomplete" mean? I initially assumed it meant the card wasn't in the CW, but then I noticed that wasn't the case. Not coded means it's not in the CW, and incomplete cards are in the CW.
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Re: Community Wad
by nachonal986 » 11 Sep 2015, 18:57
Incomplete is an information that you have on the original file that you sent me before, I supposed are cards not 100% working or W.I.P...Xander9009 wrote:As for the spreadsheet, it looks pretty good. But what exactly does "incomplete" mean? I initially assumed it meant the card wasn't in the CW, but then I noticed that wasn't the case. Not coded means it's not in the CW, and incomplete cards are in the CW.
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Re: Community Wad
by Xander9009 » 11 Sep 2015, 19:05
Okay. That explains my initial assumption. On that list, incomplete is the list of cards that were not coded at the time. So for yours, either change incomplete to not coded or change not coded to incomplete. Either way, many of those cards are in fact complete, and by happenstance I checked 2 cards that have been completed since I sent you that file.nachonal986 wrote:Incomplete is an information that you have on the original file that you sent me before, I supposed are cards not 100% working or W.I.P...Xander9009 wrote:As for the spreadsheet, it looks pretty good. But what exactly does "incomplete" mean? I initially assumed it meant the card wasn't in the CW, but then I noticed that wasn't the case. Not coded means it's not in the CW, and incomplete cards are in the CW.
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad
by nachonal986 » 12 Sep 2015, 03:55
ok, thanks for explain =)either change incomplete to not coded or change not coded to incomplete. Either way, many of those cards are in fact complete, and by happenstance I checked 2 cards that have been completed since I sent you that file.
great!Either way, I'm working on adding a function to the repacking utility to create a file listing all included cards whenever the CW repacks. Done
If you tell me where I can find these updated list, I can update the spreadsheet too.
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Re: Community Wad
by Xander9009 » 12 Sep 2015, 03:57
In the CW Working Tools Google Drive folder, there's a file called Current Card List.txt. That's the file you want.nachonal986 wrote:ok, thanks for explain =)either change incomplete to not coded or change not coded to incomplete. Either way, many of those cards are in fact complete, and by happenstance I checked 2 cards that have been completed since I sent you that file.great!Either way, I'm working on adding a function to the repacking utility to create a file listing all included cards whenever the CW repacks. Done
If you tell me where I can find these updated list, I can update the spreadsheet too.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by nivmizzet1 » 12 Sep 2015, 06:43
hmm...now there seems to be a problem with the MM basic lands that I use in some of my decks -- they're not producing mana!
Could it have anything to do with the Tomb of Yawgmoth fix?
Could it have anything to do with the Tomb of Yawgmoth fix?
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my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
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Re: Community Wad
by Xander9009 » 12 Sep 2015, 11:14
I didn't alter any basic lands, manual mana or otherwise. I also didn't alter any of the MM functions, or the MM tokens. So it's not the tomb fix unless the duel contains the tomb or one of the corrected cards. Does your deck or any of the enemy decks contain an ability that cares about swamps or the tomb or Blanket of Night?nivmizzet1 wrote:hmm...now there seems to be a problem with the MM basic lands that I use in some of my decks -- they're not producing mana!
Could it have anything to do with the Tomb of Yawgmoth fix?
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad
by nivmizzet1 » 12 Sep 2015, 15:22
nope.Xander9009 wrote:Does your deck or any of the enemy decks contain an ability that cares about swamps or the tomb or Blanket of Night?
Has the manual mana function changed at all? I don't know when this problem started because I haven't used these decks in a while. I think the manual mana basic lands that I coded use Riiak's MM function.
here is the code for the forest:
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="FOREST_MM_CW_397453" />
<CARDNAME text="FOREST" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Forest]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Forest]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="397453" />
<ARTID value="CW397453" />
<ARTIST name="Douglas Shuler" />
<CASTING_COST cost="" />
<SUPERTYPE metaname="Basic" />
<TYPE metaname="Land" />
<SUB_TYPE metaname="Forest" />
<EXPANSION value="TPR" />
<RARITY metaname="B" />
<ACTIVATED_ABILITY forced_skip="1">
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il Bosco della Linfa Gocciolante entra nel campo di battaglia TAPpato.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{T}: add {G} to your mana pool]]></LOCALISED_TEXT>
<COST type="TapSelf" />
<MODE_SELECT tag="MODE_CHOOSE_ONE">
<MODE tag="RSN_MODE_PRODUCE_G" index="1" />
</MODE_SELECT>
<PLAY_TIME_ACTION>
RSN_MarkManaAbilityStart()
</PLAY_TIME_ACTION>
<RESOLUTION_TIME_ACTION mode="1">
RSN_Produce( "{G}", 1 )
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
S_DisplayManaPool(EffectController())
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
<AI_AVAILABILITY window_step="upkeep" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" type="window" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" response_target="1" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY type="in_response" response_target="1" />
</ACTIVATED_ABILITY>
<STATIC_ABILITY>
<CONTINUOUS_ACTION layer="0">
RSN_ClearCanProduceMana()
RSN_MarkCanProduceMana( "{G}" )
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="8">
local nDefaultColour = COLOUR_GREEN
local oCard = EffectSource()
if (RSN_CheckSwitchToFallback( oCard )) then
local nColour = RSN_GetLastProducedColour()
local oCharacteristics = oCard:GetCurrentCharacteristics()
if (nColour ~= COLOUR_COLOURLESS) then
oCharacteristics:GrantAbility( nColour )
else
oCharacteristics:GrantAbility( nDefaultColour )
end
end
</CONTINUOUS_ACTION>
</STATIC_ABILITY>
<TRIGGERED_ABILITY forced_skip="1" replacement_effect="1">
<TRIGGER value="BEGINNING_OF_STEP" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
RSN_ClearProducedMana()
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<MANA_ABILITY resource_id="1">
<COST type="TapSelf" />
<PRODUCES amount="{G}" />
</MANA_ABILITY>
<TOKEN_REGISTRATION reservation="1" type="RSN_TOKEN_MANA_G" />
<AUTHOR><![CDATA[NivMizzet1]]></AUTHOR>
<EDITORS><![CDATA[NivMizzet1]]></EDITORS>
<DATE><![CDATA[14-04-15]]></DATE>
</CARD_V2>
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
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Re: Community Wad
by Xander9009 » 12 Sep 2015, 17:11
Well, I see no reason that wouldn't work, but I would like to mention that you could definitely remove the mode bit.
- Code: Select all
<MODE_SELECT tag="MODE_CHOOSE_ONE">
<MODE tag="RSN_MODE_PRODUCE_G" index="1" />
</MODE_SELECT>
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by nivmizzet1 » 13 Sep 2015, 02:41
It's weird because they used to work fine, and the non-basic MM lands are still working (so it's not a problem with the MM function). I just don't understand . It's annoying that I can't put a time frame on when it happened. BTW the land still produces mana when auto-tapped, just not when manually tapped.Xander9009 wrote:Well, I see no reason that wouldn't work, but I would like to mention that you could definitely remove the mode bit.That section and the attribute 'mode="1"' from the RTA. Won't make it work, but there's nothing wrong with the code that I see.
- Code: Select all
<MODE_SELECT tag="MODE_CHOOSE_ONE">
<MODE tag="RSN_MODE_PRODUCE_G" index="1" />
</MODE_SELECT>
EDIT: I don't know what I did, but I just got it to work. Well, I do know what I did, but I don't know why that fixed the problem (or why it wasn't a problem previously).
3 things I did:
(1) the Italian text said something about the card entering the battlefield tapped, so I just changed that to english to say "add

(2) I removed the mode select
(3) and I collapsed these actions
- Code: Select all
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
S_DisplayManaPool(EffectController())
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
- Code: Select all
<RESOLUTION_TIME_ACTION>
RSN_EliminateExtraManaTokens()
S_DisplayManaPool(EffectController())
RSN_MarkManaAbilityEnd()
</RESOLUTION_TIME_ACTION>
Last edited by nivmizzet1 on 13 Sep 2015, 03:44, edited 1 time in total.
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
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Re: Community Wad
by nivmizzet1 » 13 Sep 2015, 03:43
I got this error
[lua] [string "GUIDED_PASSAGE_CW_27169_TITLE (RESOLUTION_TIME_ACTION)~0x00000493"]:7:
parameter mismatch or too few parameters [expected bzS32]
[lua] [string "GUIDED_PASSAGE_CW_27169_TITLE (RESOLUTION_TIME_ACTION)~0x00000493"]:7:
parameter mismatch or too few parameters [expected bzS32]
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
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Re: Community Wad
by Xander9009 » 13 Sep 2015, 13:58
I'm glad you got it fixed. I'm not sure why that worked unless modes don't work without at least 2 options.
I'm not 100% sure what's causing that error, but I've removed a bit of unnecessary code (a restriction that prevents the second choice from matching the first in case you have a Dryad Arbor or something). It happened to coincide with an area where the error could have originated. After the repack, let me know if it's still happening.
I'm not 100% sure what's causing that error, but I've removed a bit of unnecessary code (a restriction that prevents the second choice from matching the first in case you have a Dryad Arbor or something). It happened to coincide with an area where the error could have originated. After the repack, let me know if it's still happening.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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