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Formal Request Thread

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Re: Formal Request Thread

Postby migookman » 17 Sep 2015, 21:58

I would like to request Chorus of the Conclave and Sigil Captain.
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Re: Formal Request Thread

Postby Xander9009 » 18 Sep 2015, 02:20

addict insane wrote:I'd like to request Desperate Ritual.

EDIT: Also Temporal Fissure.
Splice isn't possible yet.

Temporal Fissure is done.

migookman wrote:I would like to request Chorus of the Conclave and Sigil Captain.
Sigil Captain is done.

Question about Chorus of the Conclave (this is directed at anyone who can answer, not just migookman): I'm thinking the best way to do this is to make a additional cost utility resource ability such as on Firestorm (but with a resource_id, of course, to make it grantable) and combine that with Rise of the Hobgoblins (assuming that code works), and grant that ability to all creatures in all zones (obviously replacing the tokens with counters). Does that sound about right?
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Re: Formal Request Thread

Postby nivmizzet1 » 18 Sep 2015, 04:03

Xander9009 wrote:Splice isn't possible yet.
hang on! does that mean somebody's working on it?? I didn't think splice would ever be possible. I'm hanging out for Goryo's Vengeance [-o<
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Re: Formal Request Thread

Postby Xander9009 » 18 Sep 2015, 04:40

nivmizzet1 wrote:
Xander9009 wrote:Splice isn't possible yet.
hang on! does that mean somebody's working on it?? I didn't think splice would ever be possible. I'm hanging out for Goryo's Vengeance [-o<
No progress, but there's a thread for it: viewtopic.php?f=63&t=17561

Unfortunately, I've consistently lacked either time or motivation to look into it myself.
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Re: Formal Request Thread

Postby RiiakShiNal » 18 Sep 2015, 11:07

Xander9009 wrote:Question about Chorus of the Conclave (this is directed at anyone who can answer, not just migookman): I'm thinking the best way to do this is to make a additional cost utility resource ability such as on Firestorm (but with a resource_id, of course, to make it grantable) and combine that with Rise of the Hobgoblins (assuming that code works), and grant that ability to all creatures in all zones (obviously replacing the tokens with counters). Does that sound about right?
Sort of, but with "enters the battlefield with that many +1/+1 counters" you have to make sure that the ability that adds the counters works on ZONECHANGE_TRANSITION not ZONECHANGE_END because it needs to have the counters before it enters the battlefield.

Additionally, since the ability is grantable you will need to make use of ObjectDC to set how much mana was paid (so you know how many counters to add) since LinkedDC() would be likely be shared among all cards being granted the ability so you would have conflicts when trying to cast one creature then casting another creature with Flash before the first has resolved. Using an ObjectDC would prevent such conflicts by linking to the reference of the card the ability has been granted to rather than using the reference of the card that granted the ability.
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Re: Formal Request Thread

Postby Clockwork Penguin » 28 Sep 2015, 22:17

This'll likely be a nightmare to code so, sorry in advance.. lol

Would anyone be willing to code in Mycosynth Lattice ?

I already apparently asked in a completely wrong game, but, I'm hoping I found the appropriate thread this time.

Here's what I have, what I use, and what I'm looking for, just so I can be pointed in the right direction if I'm...derping.

Card(s) requested:
Mycosynth Lattice


Software used:
DotP 2014
Riiak Shi Nal's Deck Builder
CW auto-updater (.wad version)

I got the deck builder off some other...off-site link, that came with an older version of the community wad, so I've also got a few cards that have multiple copies in the deck builder, but, no Mycosynth Lattice. There are three cards with "Mycosynth" in the name though (Fiend, Golem, and Wellspring). None with "Lattice" in the name, however.

Thanks in advance either way.
Cheers!
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Re: Formal Request Thread

Postby Xander9009 » 29 Sep 2015, 03:31

This is the right place, but I'm sorry to say that card can't be coded. It's the third ability, specifically. We can't make it so mana can be spent as though it were any color.
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Re: Formal Request Thread

Postby Clockwork Penguin » 29 Sep 2015, 04:06

If you combine it with the second ability, making all permanents colorless...would it be possible to just use a workaround by coding it to make all mana colorless? Since it basically makes everything (including cards in-hand) colorless?

Not complaining by any means, mind you.. I already figured that the card in question would be a nightmare to try and code in. Just suggesting a possible workaround.

How about Druid's Call ? (...Squirrel deck, ya'know? lol)
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Re: Formal Request Thread

Postby Xander9009 » 29 Sep 2015, 04:26

Druid's Call is possible, but I'm busy making the Battle for Zendikar cards.

The only way to do Mycosynth Lattice is to reduce the cost of all cards by their full colored mana cost and increase it by that same cost, but in colorless mana. This way, any mana can be used to pay to for any cards. However, this has two major problems.
1: Abilities can't be manipulated like this, and thus you couldn't pay their costs with any color of mana.
2: Mycosynth Lattice should make sunburst cards such as Clearwater Goblet and other cards such as Bringer of the White Dawn MORE powerful, but making all mana colorless actually makes them LESS powerful.

Another method would be to allow the player to manually convert any colors of mana they want to any other colors with a manual mana ability that costs {X}. However, this has its own set of problems, if I recall correctly, though I don't remember what.
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Re: Formal Request Thread

Postby nivmizzet1 » 29 Sep 2015, 04:45

Xander9009 wrote:Druid's Call is possible, but I'm busy making the Battle for Zendikar cards.

The only way to do Mycosynth Lattice is to reduce the cost of all cards by their full colored mana cost and increase it by that same cost, but in colorless mana. This way, any mana can be used to pay to for any cards. However, this has two major problems.
1: Abilities can't be manipulated like this, and thus you couldn't pay their costs with any color of mana.
2: Mycosynth Lattice should make sunburst cards such as Clearwater Goblet and other cards such as Bringer of the White Dawn MORE powerful, but making all mana colorless actually makes them LESS powerful.

Another method would be to allow the player to manually convert any colors of mana they want to any other colors with a manual mana ability that costs {X}. However, this has its own set of problems, if I recall correctly, though I don't remember what.
That also sounds like it wouldn't work with protection.

Painter's Servant has a similar ability with changing the colour, but from memory it was faulty because when Painter's Servant left the battlefield the effect remained. I seem to remember this was something that couldn't be coded correctly (unless it *was* just a coding error that can be easily fixed, in which case I'd be very interested in getting a working version of that).

Clockwork Penguin wrote:How about Druid's Call ? (...Squirrel deck, ya'know? lol)
Druid's Call is not only possible but would be very easy to code if you've ever done any card creation at all (but I assume you haven't). If you're lucky I might do it tonight for you, but we'll have to wait and see. If somebody decides to do it in the meantime, please notify us here -- I will do the same if/when I begin coding it.
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Re: Formal Request Thread

Postby Xander9009 » 29 Sep 2015, 05:10

For Painter's Servant, I corrected that card. It should be working as far as I know, but it's been quite awhile since that came up, so it's possible it was still messed up and I simply didn't know how to fix it.

The problem, if I recall correctly, was that the color wasn't resetting because the game simply didn't register it was supposed to. So, I fixed that by adding a triggered ability to manually force a color reset. It's pretty complicated, being 3 times longer than the code that sets the color in the main ability, but I believe it worked.
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Re: Formal Request Thread

Postby nivmizzet1 » 29 Sep 2015, 05:20

Xander9009 wrote:For Painter's Servant, I corrected that card. It should be working as far as I know, but it's been quite awhile since that came up, so it's possible it was still messed up and I simply didn't know how to fix it.

The problem, if I recall correctly, was that the color wasn't resetting because the game simply didn't register it was supposed to. So, I fixed that by adding a triggered ability to manually force a color reset. It's pretty complicated, being 3 times longer than the code that sets the color in the main ability, but I believe it worked.
Oh cool, thanks. That means I can add another deck to my mod :D Cheers!
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Re: Formal Request Thread

Postby Xander9009 » 29 Sep 2015, 05:22

Just be sure to test it first. haha
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Re: Formal Request Thread

Postby Misplay » 29 Sep 2015, 11:34

I would like to request Coffin Queen. I already made the simple/boring part, C/P the translations... :mrgreen:

Code: Select all
<?xml version="1.0"?>
<CARD_V2 ExportVersion="8">
  <FILENAME text="COFFIN_QUEEN_XXX" />
  <CARDNAME text="COFFIN_QUEEN" />
  <TITLE>
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Coffin Queen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Reine des cercueils]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Reina de los féretros]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Königin der Särge]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Regina delle Bare]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Coffin Queen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Coffin Queen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Coffin Queen]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Rainha do Caixão]]></LOCALISED_TEXT>
  </TITLE>
  <MULTIVERSEID value="XXX" />
  <ARTID value="XXX" />
  <ARTIST name="Kaja Foglio" />
  <CASTING_COST cost="{2}{B}" />
  <TYPE metaname="Creature" />
  <SUB_TYPE metaname="Zombie" />
  <SUB_TYPE metaname="Wizard" />
  <EXPANSION value="DPI" />
  <RARITY metaname="R" />
  <POWER value="1" />
  <TOUGHNESS value="1" />
  <TRIGGERED_ABILITY replacement_query="1" linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez choisir de ne pas dégager la Reine des cercueils pendant votre étape de dégagement.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst wählen, ob Du die Königin der Särge während Deiner Enttap-Phase enttappst oder nicht.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[You may choose not to untap Coffin Queen during your untap step.]]></LOCALISED_TEXT>
    <TRIGGER value="BECAME_UNTAPPED" simple_qualifier="self" pre_trigger="1">


  <ACTIVATED_ABILITY linked_ability_group="1">
    <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}{B}, {T}: Mettez sur le champ de bataille, sous votre contrôle, une carte de créature ciblée d'un cimetière. Lorsque la Reine des cercueils devient engagée ou que vous perdez le contrôle de la Reine des cercueils, exilez cette créature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}{B}, {T}: Bringe eine Kreaturenkarte Deiner Wahl aus einem beliebigen Friedhof direkt unter Deiner Kontrolle ins Spiel. Entferne diese Kreatur ganz aus dem Spiel, wenn die Königin der Särge enttappt wird oder Du die Kontrolle über die Königin der Särge verlierst.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.]]></LOCALISED_TEXT>
    <COST mana_cost="{2}{B}" type="Mana" />
    <COST type="TapSelf" />


  <SFX text="COMBAT_CLAW_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  <SFX text="COMBAT_CLAW_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Didn't find Coffin Queen in the Gatherer... :oops: But I copied the german translation from "magiccards.info" and translate on my own the french part.

EDIT - Something that could help, the code from Vedalken Shackles (CW).
Code: Select all
   <TRIGGERED_ABILITY replacement_query="1" linked_ability_group="1">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[You may choose not to untap Vedalken Shackles during your untap step.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vous pouvez choisir de ne pas dégager les Fers vedalkens pendant votre étape de dégagement.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Puedes elegir no enderezar los Grilletes vedalken durante tu paso de enderezar.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst bestimmen, die Vedalken-Fesseln während deines Enttappsegments nicht zu enttappen.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Puoi scegliere di non STAPpare le Catene Vedalken durante il tuo STAP.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたはヴィダルケンの枷を、あなたのアンタップ・ステップにアンタップしなくてもよい。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[You may choose not to untap Vedalken Shackles during your untap step.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[You may choose not to untap Vedalken Shackles during your untap step.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Você pode optar por não desvirar Grilhões dos Vedalkeanos durante a sua etapa de desvirar.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[你可选择于你的重置步骤中不重置维多肯枷锁。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[你可選擇於你的重置步驟中不重置維多肯枷鎖。]]></LOCALISED_TEXT>
      <TRIGGER value="BECAME_UNTAPPED" simple_qualifier="self" pre_trigger="1">
         if ( EffectController():MyTurn() ) and ( MTG():GetStep() == STEP_UNTAP ) and ( LinkedDC():Get_CardPtr(0) ~= nil ) and ( LinkedDC():Get_Int(1) ~= 1 ) then
            LinkedDC():Set_Int(1, 1)
            MTG():OverrideEvent()
            return true
         end
         return false
      </TRIGGER>
      <RESOLUTION_TIME_ACTION>
         local card = LinkedDC():Get_CardPtr(0)
         local player = EffectController()
         if EffectSource() ~= nil and card ~= nil then
            player:BeginNewMultipleChoice()
               player:AddMultipleChoiceAnswer( "CARD_QUERY_DO_NOTHING" )
               player:AddMultipleChoiceAnswer( "CARD_QUERY_UNTAP_VEDALKEN_SHACKLES" )
            player:AskMultipleChoiceQuestion( "CARD_QUERY_MC_CHOOSE_MODE", card )
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         local card = LinkedDC():Get_CardPtr(0)
         if EffectSource() ~= nil and card ~= nil then
            local result = EffectController():GetMultipleChoiceResult()
            if result == 1 then
               EffectSource():Untap()
            end
         end
      </RESOLUTION_TIME_ACTION>
      <RESOLUTION_TIME_ACTION>
         if EffectSource() ~= nil then
            if EffectSource():IsTapped() then
               LinkedDC():Set_Int(1, 0)
            else
               LinkedDC():Clear()
            end
         end
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
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Re: Formal Request Thread

Postby nivmizzet1 » 29 Sep 2015, 12:24

nivmizzet1 wrote:Druid's Call is not only possible but would be very easy to code if you've ever done any card creation at all (but I assume you haven't). If you're lucky I might do it tonight for you, but we'll have to wait and see. If somebody decides to do it in the meantime, please notify us here -- I will do the same if/when I begin coding it.
Druid's Call is done, adding it now (untested).
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