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Bug Reports xmage 1.4.4

by BetaSteward

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Re: Bug Reports xmage 1.4.4

Postby Doctor Weird » 14 Sep 2015, 20:40

hamitasgarov wrote:There were two other Auras on the battlefield, and Sage's Reverie made me draw two cards even though the creature it was going to enchant left the battlefield.
The Reverie did enter the battlefield, that's what caused its ETB ability to go on the stack on the second line of your log. Its creature dying after that doesn't stop the already stacked ability from resolving and counting the auras leftover at that point.

elvagommm wrote:When activate Mangara of Corondor, I can not cast spells or activate abilities while the ability of Mangara of Corondor is on the stack. It automatically resolves without giving priority to me (cant do any combo with it).
Go to Preferences > Phases & Priority > uncheck these two options near the bottom:

"Pass priority automatically after you have put a spell on the stack"
"Pass priority automatically after you have put an activated ability on the stack"
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Re: Bug Reports xmage 1.4.4

Postby BinaryCortex » 15 Sep 2015, 19:11

Flamerush Rider's copy ability does not work properly. The other attacking creature is copied, but it does not enter tapped and attacking.

LevelX: Fixed beyond 1.4.4v3
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Re: Bug Reports xmage 1.4.4

Postby MGA » 15 Sep 2015, 21:28

Greenwarden of Murasa.

When Greenwarden of Murasa dies, you may exile it. If you do, you may return target card from your graveyard to your hand.
BUG: instead u can keep return it from graveyard to your hand , it never exile.

LevelX: Fixed beyond 1.4.4v5
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Re: Bug Reports xmage 1.4.4

Postby ggwithrow » 16 Sep 2015, 00:03

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v3
mage.players.PlayerImpl.moveCards(PlayerImpl.java:2930)
mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect.apply(ReturnFromGraveyardToHandTargetEffect.java:64)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:201)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:100)
mage.game.stack.StackAbility.resolve(StackAbility.java:107)
mage.game.GameImpl.resolve(GameImpl.java:1268)
mage.game.GameImpl.playPriority(GameImpl.java:1223)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.EndPhase.playStep(EndPhase.java:73)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:796)
mage.game.GameImpl.play(GameImpl.java:710)
mage.game.GameImpl.start(GameImpl.java:677)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)

LevelX: Fixed beyond 1.4.4v5
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Re: Bug Reports xmage 1.4.4

Postby sipes1946 » 16 Sep 2015, 01:07

sipes1946 wrote:
NimbleSlothMTG wrote:Local server doesn't seem to have updated... getting "Server error: Card not found - X - BFZ for deck - null" for all of the new BFZ cards when I try to go into a game vs AI, which also is having problems with waiting time and not performing any actions.
I'm getting the same message for lots of different cards in various decks (localhost v AI)
this is still a problem (not just BFZ cards either--seems like any set causes a problem)...is there something I need to do? or does the localhost need an update? I am unable to play v AI as there is always a card in each deck that is rejected and if I replace that card it just identities another problem card


UPDATE---I deleted the Java folder and did a complete reinstall...this fixed this issue...
Last edited by sipes1946 on 16 Sep 2015, 17:57, edited 1 time in total.
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Re: Bug Reports xmage 1.4.4

Postby Laqutis » 16 Sep 2015, 12:27

Lodestone Golem Was unaffected by Hull Breach in a human EDH multiplayer game. No protection or novel effects in play the breach targeted a generic enchantment and the golem the enchantment died golem did not thx

LevelX: Fixed beyond 1.4.4v5
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Re: Bug Reports xmage 1.4.4

Postby ShivanRub » 16 Sep 2015, 12:31

I activated Celestial Purge trying to targeting a Bitterblossom but i couldn't so please fix that bug

LevelX: Can't reproduce this problem. Any more hints? Maybe you can post the game log.
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Re: Bug Reports xmage 1.4.4

Postby MGA » 16 Sep 2015, 14:47

Flamerush Rider make a copy but that copy doesn't enter tapped and attacking.
the BUG appeared copying Shaman of Forgotten Ways, FR just copied as it should but untapped with haste and not tapped and attacking as it should.

LevelX: Fixed beyond 1.4.4v3
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Re: Bug Reports xmage 1.4.4

Postby jdayXD9 » 17 Sep 2015, 02:42

Hello, currently there is a bug where sealed will fire but only have 3 cards. Also, it is impossible to join a constructed game or create one. The error of "can't find mountain" comes up. Also, I removed previous versions and downloaded Xmage again but this did not cure problem. Thank you.

LevelX: I restarted woogerworks.com and xmage.de. Seems like the hoster of xmage.de has currently some technical problems. File transfers are working very slow from xmage.de and also it's not possible to sign in to the hosters website.
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Re: Bug Reports xmage 1.4.4

Postby fireshoes » 17 Sep 2015, 03:26

xmage.de is having problems. When trying to join a constructed match, I got an array out of bounds error or something to that effect. When creating a match, it shows "Server error: Card not found - [cardname] for deck - null]. Almost all the completed matches were showing canceled. I'm also unable to connect to woogerworks.

LevelX: I restarted woogerworks.com and xmage.de. Seems like the hoster of xmage.de has currently some technical problems. File transfers are working very slow from xmage.de and also it's not possible to sign in to the hosters website.
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Re: Bug Reports xmage 1.4.4

Postby Wolvyn » 17 Sep 2015, 04:37

I can't get it to connect at all. I've uninstalled Java, Xmage, deleted Java folder, forced update. Same problem every time, when launching the program is never connects and the window goes black and becomes unresponsive. Eventually says Fatal communication error.

LevelX: Can you connect to the "localhost"? Otherwise it sounds like a firewall problem, that don't let you connect to public servers. Check your client log or post what's written to it, if you try to connect to xmage.de.
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Re: Bug Reports xmage 1.4.4

Postby sipes1946 » 17 Sep 2015, 22:08

v AI

AI has Living Plane in play

all my lands are 1/1 creatures as well as lands

I can't tap my lands for mana even after the first turn they were in play as creatures due to Living Plane

AI taps their 1/1 creature/lands for mana correctly...

LevelX: I can't reproduce this problem. As you wrote, the turn the land comes into play it can't use its {T} abilities. But as soon they were already under my control at the start of my turn I'm able to tap them for there mana abilities without a problem.
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Re: Bug Reports xmage 1.4.4

Postby sjbelanger » 18 Sep 2015, 17:19

The card "Winds of Wrath" is bugged...

in commander i was playing a winds of wrath while i had the only enchanted creature among 4 players and it just gave a game error instead of wiping the board... we rolled back and tried two more times... same game error... It's supposed to destroy all non-enchanted creatures


LevelX: I can't reproduce this problem.
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Re: Bug Reports xmage 1.4.4

Postby hamitasgarov » 18 Sep 2015, 21:37

LevelX: Seems ok for me. mbvash played the Crackling Doom after Sage's Reverie already resolved. So the triggered ability went to stack. After that you were forced to sacrifice the manifested creature. So as the triggered ability resolves there are only two enchantments on the battlefield that enchant creatures, you draw two cards.
If mvash had cast the Crackling Doom before the Sage's Reverie had resolved, Sage's Reverie would fizzle and you would draw no cards from Sage's Reverie.
[/quote]

True. I guess I'm accustomed to better opponents. Thank you! :)
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Re: Bug Reports xmage 1.4.4

Postby NimbleSlothMTG » 19 Sep 2015, 00:37

I'm unsure whether it is just vs AI as I have not tested or run into this bug online yet, but Goblin Rabblemasters "other goblin creatures you control attack each turn if able" clause doesn't seem to work, and my AI opponent isn't having to attack with the tokens.

LevelX: I can't reproduce this problem.
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