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Re: Community Wad

Postby Misplay » 19 Sep 2015, 10:27

Hi!

Small details...
> Pyre Zombie: Something's wrong with the text (french & german version). "o1oBoB" and "o1oRoR" should be replaced.
> Murderous Redcap: Issues with Persist. Keep coming back, even if he has a -1/-1 counter on him.
> Soulfire Grand Master & Dragonlord Ojutai: These cards are Mythic (coded as commmon in the WAD).

I could also help for a few cards of BFZ. I already made the manlands!
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Re: Community Wad

Postby Xander9009 » 19 Sep 2015, 12:47

nivmizzet1 wrote:I think my Diregraf Captain query was overlooked (it was actually the main query in my post with the two non-issues that were addressed; I'm not annoyed, it's just ironic).

I'm not sure if Diregraf Captain is working as intended. If it dies at the same time as a bunch of other zombies, it's ability doesn't trigger. I would've thought the ability should trigger as it was on the battlefield when they died.
I'm pretty sure there are plenty of other things with abilities like that that do trigger (e.g. Blood Artist).
I didn't overlook it. I asked a question related to it, I just forgot to actually clarify it was a question about that card.

Xander9009 wrote:Could you test if Dross Harvester works for you? Check if it gives you 2 life when it dies (preferably also checking if it gives you 2 life per creature when it and other creatures simultaneously die). They use the same basic trigger, so they should theoretically either both work or both not work. I'll check them both on my end as well when I get a chance.
And the problem with checking Blood Artist and other cards is that their triggers are slightly different (moreso than Dross Harvester). I'll test it now to see if it's the card or if it's on your end somehow, because I didn't see anything wrong with the code when I looked. (Which is why I asked you to test Dross Harvester.)

Chakan wrote:I can send the cards whenever, it's your call. These will probably be the only cards I do for the Battle of Zendikar set, unless nobody else has been working on them in which case, I'll try to get as much done as I can.
In that case, it would probably be best to wait until their up on Gatherer.

zhupiter wrote:Manifest seems not to work again. Mastery of the Unseen , Whisperwood Elemental can't manifest your top card of your library.
I'll test Mastery of the Unseen. Whisperwood Elemental got a facelift recently, but it has never been fully fixed and I didn't get a chance to thoroughly test it after the last half-fix, so it wouldn't surprise me.
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Re: Community Wad

Postby nivmizzet1 » 19 Sep 2015, 14:44

Xander9009 wrote:I didn't overlook it. I asked a question related to it, I just forgot to actually clarify it was a question about that card.
sorry, when you were talking about Dross Harvester I thought you were addressing somebody else because (1) diregraf was the first card I asked about but it was the last card you addressed, (2) in your other replies you mentioned the card you were addressing, and (3) I noticed you replied to somebody else in the same comment so I assumed, based on 1 & 2 above, that that part of the reply was directed at somebody else (so I didn't read it!). If I'd actually read the whole paragraph I probably would've worked out you were addressing me.

Xander9009 wrote:
Xander9009 wrote:Could you test if Dross Harvester works for you? Check if it gives you 2 life when it dies (preferably also checking if it gives you 2 life per creature when it and other creatures simultaneously die). They use the same basic trigger, so they should theoretically either both work or both not work. I'll check them both on my end as well when I get a chance.
And the problem with checking Blood Artist and other cards is that their triggers are slightly different (moreso than Dross Harvester). I'll test it now to see if it's the card or if it's on your end somehow, because I didn't see anything wrong with the code when I looked. (Which is why I asked you to test Dross Harvester.)
I tested Dross Harvester and it's working as it should.
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Re: Community Wad

Postby nivmizzet1 » 19 Sep 2015, 16:22

I don't know why (as in I looked at the code and a problem isn't obvious to me, and it worked fine about a week or two ago), but Creakwood Liege isn't producing tokens.
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Re: Community Wad

Postby Xander9009 » 19 Sep 2015, 19:10

nivmizzet1 wrote:
Xander9009 wrote:I didn't overlook it. I asked a question related to it, I just forgot to actually clarify it was a question about that card.
sorry, when you were talking about Dross Harvester I thought you were addressing somebody else because (1) diregraf was the first card I asked about but it was the last card you addressed, (2) in your other replies you mentioned the card you were addressing, and (3) I noticed you replied to somebody else in the same comment so I assumed, based on 1 & 2 above, that that part of the reply was directed at somebody else (so I didn't read it!). If I'd actually read the whole paragraph I probably would've worked out you were addressing me.

Xander9009 wrote:
Xander9009 wrote:Could you test if Dross Harvester works for you? Check if it gives you 2 life when it dies (preferably also checking if it gives you 2 life per creature when it and other creatures simultaneously die). They use the same basic trigger, so they should theoretically either both work or both not work. I'll check them both on my end as well when I get a chance.
And the problem with checking Blood Artist and other cards is that their triggers are slightly different (moreso than Dross Harvester). I'll test it now to see if it's the card or if it's on your end somehow, because I didn't see anything wrong with the code when I looked. (Which is why I asked you to test Dross Harvester.)
I tested Dross Harvester and it's working as it should.
In that case I have no idea. I'll see if it works on my end.

nivmizzet1 wrote:I don't know why (as in I looked at the code and a problem isn't obvious to me, and it worked fine about a week or two ago), but Creakwood Liege isn't producing tokens.
Creakwood Liege is fixed... Sort of. The problem wasn't the card itself but rather the token. When I redid all of the tokens, I must have accidentally rename it from worm to wurm (all other wo/urm tokens are wurm). Worm Harvest was affected by the same problem with the same token.
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Re: Community Wad

Postby addict insane » 21 Sep 2015, 20:32

Regarding Murderous Redcap, I think he's not the only Persist creature giving problems. I had issues a while back with kitchen finks returning endlessly to play.

And how is Whisperwood Elemental doing these days? I haven't updated my CW in a while and you never told me what you did to it.
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Re: Community Wad

Postby Misplay » 22 Sep 2015, 06:30

OK. Here's the code of persist (Kitchen Finks, from the Sumomole's mod). Tested.

Code: Select all
   <TRIGGERED_ABILITY>
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Persist]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Persistance]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Persistir.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Beharrlichkeit]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Persistere]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[頑強]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[집요]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Упорство]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Persistir]]></LOCALISED_TEXT>
      <TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD" />
      <INTERVENING_IF ignore_resolution_check="1">
         return TriggerObject():CountCounters( MTG():MinusOneMinusOneCounters() ) == 0
      </INTERVENING_IF>
      <RESOLUTION_TIME_ACTION>
         if TriggerObject() ~= nil then
            EffectDC():Protect_CardPtr( COMPARTMENT_ID_PARAM_TRIGGER_OBJECT )
            TriggerObject():PutOntoBattlefield( TriggerObject():GetOwner() )
            TriggerObject():AddCounters( MTG():MinusOneMinusOneCounters(), 1 )
         end
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
BUG REPORT:
- Pyre Zombie: Returns in hand, even if you don't pay 1BB. Don't know how to fix it... :(
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Re: Community Wad

Postby Xander9009 » 22 Sep 2015, 06:46

I don't know what the issue with persist is. That code is exactly the code being used, so if that's tested and working, then... I don't know.

Pyre Zombie is fixed.

Whisperwood Elemental is not yet fixed. I did work on it, but it was having strange problems still. Unfortunately, I'm not spending as much time on the CW as I had been, so it's unlikely I'll fix it any time soon.
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Re: Community Wad

Postby nivmizzet1 » 22 Sep 2015, 10:47

Xander9009 wrote:I don't know what the issue with persist is. That code is exactly the code being used, so if that's tested and working, then... I don't know.
I can confirm the bug with Murderous Redcap. Kitchen Finks and River Kelpie are working fine though.

Murderous Redcap persist
Code: Select all
      <TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD" />
      <INTERVENING_IF ignore_resolution_check="1">
         return TriggerObject():CountCounters( MTG():PlusOnePlusOneCounters() ) == 0
      </INTERVENING_IF>
      <RESOLUTION_TIME_ACTION>
         if TriggerObject() ~= nil then
            EffectDC():Protect_CardPtr( COMPARTMENT_ID_PARAM_TRIGGER_OBJECT )
            TriggerObject():PutOntoBattlefield( TriggerObject():GetOwner() )
            TriggerObject():AddCounters( MTG():MinusOneMinusOneCounters(), 1 )
         end
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
Kitchen Finks persist
Code: Select all
      <TRIGGER value="ZONECHANGE_BEGIN" simple_qualifier="self" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD" />
      <INTERVENING_IF ignore_resolution_check="1">
         return TriggerObject():CountCounters( MTG():MinusOneMinusOneCounters() ) == 0
      </INTERVENING_IF>
      <RESOLUTION_TIME_ACTION>
         if TriggerObject() ~= nil then
            EffectDC():Protect_CardPtr( COMPARTMENT_ID_PARAM_TRIGGER_OBJECT )
            TriggerObject():PutOntoBattlefield( TriggerObject():GetOwner() )
            TriggerObject():AddCounters( MTG():MinusOneMinusOneCounters(), 1 )
         end
      </RESOLUTION_TIME_ACTION>
   </TRIGGERED_ABILITY>
There's the culprit -- Murderous Redcap is checking for PlusOnePlusOneCounters! Fixed.
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Re: Community Wad

Postby Xander9009 » 23 Sep 2015, 15:34

As far as persist, I misunderstood. When they Kitchen Finks was mentioned, it was with the specification that it was the code from sumomole's mod, and so I thought the Kitchen Finks in the CW wasn't working and that Kitchen Finks from sumo's mod was.

I've fixed the three remaining cards with this issue.
Cauldron Haze
Lingering Tormentor
Kithkin Spellduster
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Re: Community Wad

Postby zhupiter » 25 Sep 2015, 12:02

Bug report:
Brutal Hordechief :You can't choose how creatures block.In the game,I can't choose creatures to block like my block phase.I click the blocking creature and the creature don't block,but then I can't click the creature and the combat phase can't continue.
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Re: Community Wad

Postby Xander9009 » 25 Sep 2015, 12:07

That function doesn't work and never will. The engine doesn't support it. I've added this text to the card to reflect that limitation so it is clearly visible in the ability. I've also removed the code that tries to let you choose blockers, because there's no point in it being there. It won't work and can only cause problems.
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Re: Community Wad

Postby Misplay » 25 Sep 2015, 13:49

Text change for Pyre Zombie (french version and german version).

1st ability
Code: Select all
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre entretien, si le Zombie des bûchers est dans votre cimetière, vous pouvez payer {1}{B}{B}. Si vous  faites ainsi, renvoyez le Zombie des bûchers depuis votre cimetière dans votre main.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Du kannst zu Beginn Deines Versorgungssegments {1}{B}{B} bezahlen, wenn der Feuerbrandzombie in Deinem Friedhof ist. Wenn Du dies tust, bringe den Feuerbrandzombie aus Deinem Friedhof auf Deine Hand zurück. ]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio del tuo mantenimento, se lo Zombie della Pira è nel tuo cimitero, puoi pagare {1}{B}{B}. Se lo fai, riprendi in mano lo Zombie della Pira dal tuo cimitero.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.]]></LOCALISED_TEXT>
2nd
Code: Select all
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{1}{R}{R}, sacrifiez le Zombie des bûchers : Le Zombie des bûchers inflige 2 blessures à une cible, créature ou joueur.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{1}{R}{R}, opfere den Feuerbrandzombie: Der Feuerbrandzombie fügt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{1}{R}{R}, Sacrifica lo Zombie della Pira: Lo Zombie della Pira infligge 2 danni a una creatura od a un giocatore bersaglio.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.]]></LOCALISED_TEXT>
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Re: Community Wad

Postby Xander9009 » 25 Sep 2015, 13:51

Done
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Re: Community Wad

Postby nivmizzet1 » 27 Sep 2015, 10:57

forecast on Pride of the Clouds has stopped working -- it no longer has an upkeep timer that gives you a chance to play the forecast ability.
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