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Current Known Bugs list

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Re: Current Known Bugs list

Postby indicatie » 13 Aug 2009, 11:05

Mox Diamond still comes into play both in the upper row, as well as next to the lands. Tapping one of these cards taps the other as well.

Timetwister gets shuffled back into your library... I only have 1 in my quest deck, but could cast it 3 times in one game....

And why would compy Naturalize my Hatching Plans??
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Re: Current Known Bugs list

Postby Rob Cashwalker » 13 Aug 2009, 13:29

Compy can't tell that an artifact or enchantment has a benefit when destroyed.
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Re: Current Known Bugs list

Postby DennisBergkamp » 13 Aug 2009, 15:12

Hmm, Elvish Champion I coded but forgot to execute it (it won't do anything).
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Re: Current Known Bugs list

Postby TheAbe » 14 Aug 2009, 22:41

I tried to do a quick search, who knows if I failed or if this does not exist:

I blocked an attacking Radiant Archangel that was 5/5 with its own ability with my 4/3 Arrogant Vampire. My Vampire died, which made the Archangel 4/4 and taken four damage The Archangel was still alive, and then my opponent played another flyer and passed the turn. In real life, the Archangel would have died just as soon as the Vampire did, because it would have dropped to 4/4 and died immediately.
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Re: Current Known Bugs list

Postby TheAbe » 14 Aug 2009, 22:44

When play a spirit with Kirri-Onna in play, it does not bounce back to my hand, or give me that options.

When I cycle Ichor Slick, I cannot pay its madness cost, nor am I given an option to do so.
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Re: Current Known Bugs list

Postby TheAbe » 14 Aug 2009, 22:50

When I use Sorceress Queen on an opposing Veteran Armorer, it became 0/3 instead of /2. IT was 2/2 normally, but it apparenyl pumped itself when Queened.
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Re: Current Known Bugs list

Postby TheAbe » 14 Aug 2009, 23:00

When I use Volrath's Stronghold, the creature card leaves the graveyard but it is not going on top of my library.
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Re: Current Known Bugs list

Postby TheAbe » 15 Aug 2009, 05:05

I could not sacrifice Bottle Gnomes when targeted by Disenchant.
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Re: Current Known Bugs list

Postby apthaven » 15 Aug 2009, 06:12

TheAbe wrote:When play a spirit with Kirri-Onna in play, it does not bounce back to my hand, or give me that options.

When I cycle Ichor Slick, I cannot pay its madness cost, nor am I given an option to do so.
If I'm not mistaken, Arcane and Spirit related mechanics are not implemented yet... so don't expect any Kamigawa related cards to work 100% properly.

Madness isn't implemented either. Another wurm with madness in Forge doesn't work too as of the moment.
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Re: Current Known Bugs list

Postby Chris H. » 15 Aug 2009, 10:59

apthaven wrote:If I'm not mistaken, Arcane and Spirit related mechanics are not implemented yet... so don't expect any Kamigawa related cards to work 100% properly.

Madness isn't implemented either. Another wurm with madness in Forge doesn't work too as of the moment.
Unfortunately, there are some missing abilities/mechanics. Over the last year the developers have added several of these missing abilities/mechanics.

The Hand of Cruelty and Hand of Honor recently were updated and now have the Protection from color ability. Some of the cards have a small note stating that it is missing an ability/mechanic.

The Hand of Cruelty and Hand of Honor cards as found in cards.txt:

Code: Select all
Hand of Honor
W W
Creature Human Samurai
(NOTE: "Bushido" is not implemented.)
2/2
Protection from black

Hand of Cruelty
B B
Creature Human Samurai
(NOTE: "Bushido" is not implemented.)
2/2
Protection from white
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Aug 2009, 17:32

When I use Sorceress Queen on an opposing Veteran Armorer, it became 0/3 instead of /2. IT was 2/2 normally, but it apparenyl pumped itself when Queened.
I've been meaning to fix this. Basically what we did is make it a 2/1, then give +0/+1 to all creatures. It's a little bit trickier to give bonuses to OTHER creatures.
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Re: Current Known Bugs list

Postby DennisBergkamp » 15 Aug 2009, 18:23

I've just added code for Bottle Gnomes (it never existed for some reason). However, it's still buggy in the sense that if the AI plays one, the human player can cheat and sack the AI's Bottle Gnomes.
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Re: Current Known Bugs list

Postby mtgrares » 17 Aug 2009, 15:39

DennisBergkamp wrote:I've just added code for Bottle Gnomes (it never existed for some reason). However, it's still buggy in the sense that if the AI plays one, the human player can cheat and sack the AI's Bottle Gnomes.
Well you, the human player, can play the computer's activated abilities, which is technically a "bug". It must have something to do with SpellAbility.canPlay(), probably SpellAbility_ActivatedAbility or something like it. I must have forgotten to check who was the controlling player.
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Re: Current Known Bugs list

Postby Rob Cashwalker » 17 Aug 2009, 17:52

mtgrares wrote:
DennisBergkamp wrote:I've just added code for Bottle Gnomes (it never existed for some reason). However, it's still buggy in the sense that if the AI plays one, the human player can cheat and sack the AI's Bottle Gnomes.
Well you, the human player, can play the computer's activated abilities, which is technically a "bug". It must have something to do with SpellAbility.canPlay(), probably SpellAbility_ActivatedAbility or something like it. I must have forgotten to check who was the controlling player.
There are a few spots I found while working on the Draw code that I see a zone passed as a parameter. The code checks that the zone is the right zone for the effect, however it doesn't check the zone's controller to match the card's controller.
I think this is can be classified as a major bug, because I'm sure it's not just one check in one location. Maybe it's one place for the activated abilities, but there are probably an number of spots where such a check should be made as well.
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Re: Current Known Bugs list

Postby DennisBergkamp » 18 Aug 2009, 20:29

When I use Volrath's Stronghold, the creature card leaves the graveyard but it is not going on top of my library.
This should be fixed already. Most likely, you're using an older version of MTGForge...
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