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Community Wad

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Re: Community Wad

Postby Misplay » 29 Sep 2015, 09:38

Hi!

Few bugs...

>>> Lavaclaw Reaches
- When IA animate it, she keeps activate the "X" ability for 0, and enters in an infinite loop.
- In the activated aibility "X", the "LanguageCode="fr-FR" and "LanguageCode="de-DE" have been switched.
Correction:
Code: Select all
   <ACTIVATED_ABILITY resource_id="3">
      <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{X}: This creature gets +X/+0 until end of turn.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{X} : Cette créature gagne +X/+0 jusqu’à la fin du tour.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{X}: Esta criatura obtiene +X/+0 hasta el final del turno.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{X}: Diese Kreatur erhält +X/+0 bis zum Ende des Zuges.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{X}: Questa creatura prende +X/+0 fino alla fine del turno.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{X}:このクリーチャーはターン終了時まで+X/+0の修整を受ける。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{X}: This creature gets +X/+0 until end of turn.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{X}: это существо получает +X/+0 до конца хода.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{X}: Esta criatura recebe +X/+0 até o final do turno.]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[{X}:此生物得+X/+0直到回合结束。]]></LOCALISED_TEXT>
      <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[{X}:此生物得+X/+0直到回合結束。]]></LOCALISED_TEXT>
      <COST mana_cost="{X}" type="Mana" />
>>> Flickerwisp / Glimmerpoint Stag
- If they leave play before the end of the turn, the exiled permanent never returns.

>>> Gilded Drake
- Works perfectly well, but the IA sends me this,
Code: Select all
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009ac"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009ac"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009ac"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player


[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009ac"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (DURATION)~0x000009ae"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (CONTINUOUS_ACTION)~0x000009ad"]:2: attempt to index a nil value
[lua] [string "GILDED_DRAKE_CW_5837_TITLE (RESOLUTION_TIME_ACTION)~0x000009aa"]:7:
call parameter mismatch - too many or too few a parameter count declared, method AskMultipleChoiceQuestion in class __Player
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Re: Community Wad

Postby Xander9009 » 29 Sep 2015, 09:58

Should be fixed.
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Re: Community Wad

Postby zhupiter » 30 Sep 2015, 05:49

Can we change a card's name or add type 'legendary'? I'm coding Lazav, Dimir Mastermind.Everything is done except 'its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types'
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Re: Community Wad

Postby Xander9009 » 30 Sep 2015, 06:35

You can add the type Legendary, I believe, but you cannot change a card's name. That's the reason Lazav hasn't already been coded. He's been brought up many times, but is impossible to do properly, so he's never been done.

Although, to be fair, the real reason he's supposed to keep his name is so the Legendary rule will apply properly (in my opinion). If you can spoof that, it wouldn't work properly with cards that care about name, but it would at least work properly with other copies of itself like it's supposed to...
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Re: Community Wad

Postby RiiakShiNal » 30 Sep 2015, 11:02

There are also cards that interact with legendary cards directly so if you don't add the Legendary supertype then you will also break those interactions. For example Day of Destiny, Karakas, and Willow Satyr to name just a few.
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Re: Community Wad

Postby Xander9009 » 30 Sep 2015, 15:40

That was with the assumption that we could add the legendary supertype. Although, thinking about it, I'm not sure how the game would react if we added Legendary to a card like that. If there's a legendary creature and a nonlegendary creature with the same name, what would the game do? But I'm not actually certain we can add legendary, so it might be a moot point.
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Re: Community Wad

Postby nivmizzet1 » 30 Sep 2015, 18:00

[lua] [string "SUN_DROPLET_CW_48931_TITLE (RESOLUTION_TIME_ACTION)~0x00000fe3"]:4: attempt to index a nil value

EDIT: if these should be going somewhere else, let me know.
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Re: Community Wad

Postby Xander9009 » 30 Sep 2015, 18:04

Not sure what would cause that. Only things on those lines are all checked for being nil or greater than 0. I'd expect if they were going to cause problems, they would have been caught in those checks...
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Re: Community Wad

Postby zhupiter » 01 Oct 2015, 10:38

That's really a bad news Lazav can't be coded :( .Also, I found I can't add 'legendary' using these code
Code: Select all
EffectSource():GetCurrentCharacteristics():CardType_GetWritable():Add( SUPERTYPE_LEGENDARY )
and
Code: Select all
EffectSource():GetCurrentCharacteristics():SubType_GetWritable():Add( SUPERTYPE_LEGENDARY )
Maybe we can't add type 'legendary' as well
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Re: Community Wad

Postby fallenangle » 01 Oct 2015, 12:43

You actually can add the legendary supertype to a card. I've done it (although I forget exactly the code I used). You just can't remove it later.
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Re: Community Wad

Postby Xander9009 » 01 Oct 2015, 14:41

Legendary is a supertype, not a card type or a subtype. You need SuperType_GetWritable().
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Re: Community Wad

Postby Raisonneur » 01 Oct 2015, 20:16

Quick bug report: when I was testing out the decks I added, I noticed that Pawn of Ulamog isn't working properly - the 'nontoken' condition doesn't seem to be in there, which makes it, uh, a bit better than intended.
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Re: Community Wad

Postby Xander9009 » 01 Oct 2015, 21:25

Fixed
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Re: Community Wad

Postby nachonal986 » 01 Oct 2015, 22:46

hey there!

Is nice to see a lot news of works on this month, just I have a question about CW_MISC.wad I didn't see it any more, was replaced with a new file name?

Sorry if you said it in other post, only I could check the first one.

Thks again for share as all the members who contributed on this project. :P
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Re: Community Wad

Postby Xander9009 » 02 Oct 2015, 01:26

DATA_DLC_CW_MISC.wad is the actual filename, but it was missing at the time. I tried to let the tool repack it like normal, but it just ran forever, never packing anything. I tried again eventually (I JUST noticed it had been running for hours...) and it worked fine this time. Should be available again soon.
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