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Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014




Community Wad
Moderator: CCGHQ Admins
Re: Community Wad
by MasterXploder7 » 02 Oct 2015, 01:50
I apologize for popping in from time to time. School has me wishing i hadnt already invested 5 digits into a piece of paper... on the bright side i found start up bugs from the wad in the DB.
- Code: Select all
10/1/2015 9:45:19 PM: Low: System.Xml - The 'RESOLUTION_TIME_ACTION' start tag on line 74 position 4 does not match the end tag of 'ACTIVATED_ABILITY'. Line 97, position 4.:
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.LoadXml(String xml)
at RSN.DotP.CardInfo.ParseXML(String strXML)
at RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: LIFESPRING_DRUID_MM_CW_401940.xml in DATA_DLC_COMMUNITY_CORE
10/1/2015 9:45:23 PM: Low: Card (SANCTUM_OF_UGIN_MM_CW_402022) in wad DATA_DLC_COMMUNITY_CORE has a FILENAME tag that does not match which will cause problems in-game: SANCTUM_OF_UGIN_CW_402022
10/1/2015 9:45:26 PM: Low: System.Xml - The 'CARD_V2' start tag on line 2 position 2 does not match the end tag of 'TRIGGERED_ABILITY'. Line 65, position 4.:
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)
at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.LoadXml(String xml)
at RSN.DotP.CardInfo.ParseXML(String strXML)
at RSN.DotP.CardInfo..ctor(String strFilename, String strXML, String strWad, GameDirectory gdData)
at RSN.DotP.WadWrapper.LoadCards(FileStream fsInput, GameDirectory gdData)
Extra Information:
Unable to load card: TERRITORIAL_BALOTH_CW_402070.xml in DATA_DLC_COMMUNITY_CORE
"Hate is an everlasting wellspring from which it is eternally sustained." - Nirkana Revenant
- MasterXploder7
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Re: Community Wad
by Xander9009 » 02 Oct 2015, 02:40
I'd already fixed the first one (Lifespring Druid), but I hadn't caught the other two, yet. Thanks. And sorry about the school issues.
That sucks.

_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by zhupiter » 03 Oct 2015, 06:55
Oh,I have thought 'legendary' is a subtype .I successfully make it legendary using SuperType_GetWritable().
Edit:The card Negate 's multiverse ID is wrong (It should be Zombie Apocalypse 's) so I corrected it.It may cause some deck crack.
By the way,I'm now changing some card's art to a more beautiful one.But some cards have arts are both great or their rarity are not the same.Like


One is Rare and one is Mythic Rare.Their art are both great.Should I
1.Do not change the old art
2.Change the art to the special one
3.Create a new card with the special art.
Edit:The card Negate 's multiverse ID is wrong (It should be Zombie Apocalypse 's) so I corrected it.It may cause some deck crack.
By the way,I'm now changing some card's art to a more beautiful one.But some cards have arts are both great or their rarity are not the same.Like


One is Rare and one is Mythic Rare.Their art are both great.Should I
1.Do not change the old art
2.Change the art to the special one
3.Create a new card with the special art.
Re: Community Wad
by Xander9009 » 03 Oct 2015, 07:08
As long as it's still official art, I don't care if you do number 2. Just change the artid. Don't change the filename. If the art is not a normal art (as in, it's a promo or something like that), then make the art id follow this format: CWA_[CARDNAME]. Example: CWA_KNIGHT_OF_THE_RELIQUARY.
For the rarity, I'd go with the most recent, personally.
For the rarity, I'd go with the most recent, personally.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
- Posts: 2905
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Re: Community Wad
by Chakan » 03 Oct 2015, 16:10
Xander, this is something I've been wanting to ask, what is your stance on cards that have different artwork? Do you just want one version of a card, the most recent version? Or are you open to having multiple versions of the same card?
Re: Community Wad
by Xander9009 » 03 Oct 2015, 19:54
I am very against the idea of having multiple copies of a card if the only difference is art. You can change the current copy to use whatever officially available art you like, though. That much, I couldn't care less about. One of the goals of the CW was to reduce the number of duplicates. Basically all of the duplicates have been eliminated except MM vs non-MM sources (and I've worked before, although sporadically, to fix that, too).
Just use whatever art you like for a card. If it's already included, feel free to change just the ArtID to some art you prefer. Just don't make duplicate cards.
I think I might sound harsh here. I'm sorry if that's the case; I'm not trying to to, I promise. I try not to be too controlling with this; rather, I try to just take everyone's opinion and go with the majority. But this was one of my original major goals when creating this project. So, just to be clear: that is my opinion. My opinion is not the final word, it's just another opinion. If others disagree, this project has "community" in the name for a reason. Let us know you like having multiple versions with different art to choose from, and I'll acquiesce.
EDIT: I would like to point out that if you change the art to something, there is no guarantee it won't be changed by someone else. If you care enough to change it in the first place, then you probably care about the specific art that particular card uses more than anyone else. However, this might not be the case, and others may want to change it. What I would suggest is to add "--Xander9009" after the ArtID tag (obviously using your username), so that if someone else ever decides to change the name, they will know that particular card was changed to a specific art intentionally, and they should talk to the person first.
Just use whatever art you like for a card. If it's already included, feel free to change just the ArtID to some art you prefer. Just don't make duplicate cards.
I think I might sound harsh here. I'm sorry if that's the case; I'm not trying to to, I promise. I try not to be too controlling with this; rather, I try to just take everyone's opinion and go with the majority. But this was one of my original major goals when creating this project. So, just to be clear: that is my opinion. My opinion is not the final word, it's just another opinion. If others disagree, this project has "community" in the name for a reason. Let us know you like having multiple versions with different art to choose from, and I'll acquiesce.
EDIT: I would like to point out that if you change the art to something, there is no guarantee it won't be changed by someone else. If you care enough to change it in the first place, then you probably care about the specific art that particular card uses more than anyone else. However, this might not be the case, and others may want to change it. What I would suggest is to add "--Xander9009" after the ArtID tag (obviously using your username), so that if someone else ever decides to change the name, they will know that particular card was changed to a specific art intentionally, and they should talk to the person first.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Chakan » 03 Oct 2015, 21:28
Do you plan to get rid of the cards in the CW that are already in the base game? I think certain cards like Cultivate and what not come up twice, one being from the CW and one from D14.
I agree somewhat on your stance on alternate art, it's true anybody who really wants alternate art can change it themselves so I guess having only one card is a good idea. I however really enjoy alternate art, that's why a lot of times I edit to card to have another piece of artwork for it.
I agree somewhat on your stance on alternate art, it's true anybody who really wants alternate art can change it themselves so I guess having only one card is a good idea. I however really enjoy alternate art, that's why a lot of times I edit to card to have another piece of artwork for it.
Re: Community Wad
by Xander9009 » 03 Oct 2015, 21:37
I may not have been clear enough. When I said they should change it themselves, I meant in the CW. I mean, obviously, if they want to modify it and keep it as a local copy, that's completely up to them. But if individuals want to change the art used in the CW to alternate art (as long as it's official art), then they're more than welcome to.
I don't plan to remove the cards available in the CW just because they're in the base game as well. They provide a way for the card's art to be changed, whereas without them there is no way to do that without affecting the base game cards as well. While I don't really like that it means there are two copies available, I'm content with the CW itself only having as many as necessary.
Also, an update: I've gotten all of the cards converted and added to the CW. This had to be done partly manually, and partly not. It used to be almost entirely automated, but the tools I used to do that weren't in the folders I backed up when I installed Windows 10, apparently. Or, if they were, I have yet to find them again... Either way, all BFZ cards are now available except Lumbering Falls, Shambling Vents, and Zada, Hedron Grinder (the last one being either impossible or simply too difficult for me to tackle right now).
I'm working on the art now. All of the art you sent is already resized and ready to go, so thank you for that. I'm working on the remaining art I've already collected, now. Then we'll see about what art is missing.
I don't plan to remove the cards available in the CW just because they're in the base game as well. They provide a way for the card's art to be changed, whereas without them there is no way to do that without affecting the base game cards as well. While I don't really like that it means there are two copies available, I'm content with the CW itself only having as many as necessary.
Also, an update: I've gotten all of the cards converted and added to the CW. This had to be done partly manually, and partly not. It used to be almost entirely automated, but the tools I used to do that weren't in the folders I backed up when I installed Windows 10, apparently. Or, if they were, I have yet to find them again... Either way, all BFZ cards are now available except Lumbering Falls, Shambling Vents, and Zada, Hedron Grinder (the last one being either impossible or simply too difficult for me to tackle right now).
I'm working on the art now. All of the art you sent is already resized and ready to go, so thank you for that. I'm working on the remaining art I've already collected, now. Then we'll see about what art is missing.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Chakan » 03 Oct 2015, 22:04
You work quick! Is is safe to assume the CW will be updated with the BFZ cards included by Monday?
Re: Community Wad
by Xander9009 » 03 Oct 2015, 22:21
Since all of the cards themselves are already included, you can already play with all of the cards in the currently uploaded core except those i just got from you (because of the dang download not working
) and the few mentioned in my last post. However, it's packing right now and will be available in a few minutes for download. The art will be missing since I'm still working on that. But the core will be ready to go and the cards will be usable.

_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
- Posts: 2905
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Re: Community Wad
by Chakan » 03 Oct 2015, 22:30
Usually Filedropper is pretty reliable. Don't know what happened there.
I just made a zombie deck and found Sultai Emissary didn't Manifest a card when it died. Also, I reported Feldon of the Third Path wasn't working properly. I'm not sure if you addressed it yet, but if you need working code, you can use this.
I just made a zombie deck and found Sultai Emissary didn't Manifest a card when it died. Also, I reported Feldon of the Third Path wasn't working properly. I'm not sure if you addressed it yet, but if you need working code, you can use this.
- Code: Select all
<?xml version='1.0' encoding='UTF-8'?>
<CARD_V2 ExportVersion="1">
<FILENAME text="MB_FELDON_OF_THE_THIRD_PATH_389515" />
<CARDNAME text="FELDON_OF_THE_THIRD_PATH" />
<TITLE>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Feldon of the Third Path]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Feldonn de la Troisième Voie]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Feldon del tercer camino]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Feldon vom Dritten Pfad]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Feldon del Terzo Cammino]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[第三の道のフェルドン]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Feldon of the Third Path]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Feldon of the Third Path]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Feldon of the Third Path]]></LOCALISED_TEXT>
</TITLE>
<MULTIVERSEID value="389515" />
<ARTID value="MB389515" />
<ARTIST name="Chase Stone" />
<CASTING_COST cost="{1}{R}{R}" />
<FLAVOURTEXT>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“She will come back to me.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[« Elle me reviendra. »]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“Ella regresará a mí”.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[„Sie wird zu mir zurückkehren.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“La riporterò al mio fianco.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「彼女は私の元に戻ってくるさ。」]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“She will come back to me.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“She will come back to me.”]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“She will come back to me.”]]></LOCALISED_TEXT>
</FLAVOURTEXT>
<SUPERTYPE metaname="Legendary" />
<TYPE metaname="Creature" />
<SUB_TYPE metaname="Human" />
<SUB_TYPE metaname="Artificer" />
<EXPANSION value="C14" />
<RARITY metaname="M" />
<POWER value="2" />
<TOUGHNESS value="3" />
<ACTIVATED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[{2}{R}, {T}: Put a token onto the battlefield that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[{2}{R}, {T} : Mettez sur le champ de bataille un jeton qui est une copie d’une carte de créature ciblée dans votre cimetière, excepté que c’est un artefact en plus de ses autres types. Il acquiert la célérité. Sacrifiez-le au début de la prochaine étape de fin.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[{2}{R}, {T}: Pon en el campo de batalla una ficha que es una copia de la carta de criatura objetivo de tu cementerio, excepto que es un artefacto además de sus otros tipos. Gana la habilidad de prisa. Sacrifícala al comienzo del próximo paso final.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[{2}{R}, {T}: Bringe einen Spielstein ins Spiel, der eine Kopie einer Kreaturenkarte deiner Wahl in deinem Friedhof ist, außer dass er zusätzlich zu seinen anderen Typen auch ein Artefakt ist. Er erhält Eile. Opfere ihn zu Beginn des nächsten Endsegments.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[{2}{R}, {T}: Metti sul campo di battaglia una pedina che è una copia di una carta creatura bersaglio nel tuo cimitero, tranne che è un artefatto in aggiunta ai suoi altri tipi. Ha rapidità. Sacrificala all’inizio della prossima sottofase finale.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[{2}{R}, {T}:あなたの墓地にあるクリーチャー・カード1枚を対象とする。それの他のタイプに加えてアーティファクトであることを除き、それのコピーであるトークンを1体戦場に出す。それは速攻を得る。次の終了ステップの開始時に、それを生け贄に捧げる。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[{2}{R}, {T}: Put a token onto the battlefield that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[{2}{R}, {T}: Put a token onto the battlefield that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[{2}{R}, {T}: Put a token onto the battlefield that’s a copy of target creature card in your graveyard, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.]]></LOCALISED_TEXT>
<COST mana_cost="{2}{R}" type="Mana" />
<COST type="TapSelf" />
<TARGET tag="CARD_QUERY_CHOOSE_CREATURE_TO_COPY" definition="0" compartment="0" count="1" />
<TARGET_DEFINITION id="0">
local filter = ClearFilter()
filter:SetZone(ZONE_GRAVEYARD)
filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
filter:Add( FE_CONTROLLER, OP_IS, EffectController())
</TARGET_DEFINITION>
<RESOLUTION_TIME_ACTION>
local delayDC = EffectDC():Make_Chest(1)
local targetCard = EffectDC():Get_Targets(0):Get_CardPtr(0)
if targetCard ~= nil then
MTG():PutTokenCopiesOntoBattlefield( targetCard, 1, EffectController(), delayDC:Make_Chest(0) )
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local i = 0
local delayDC = EffectDC():Get_Chest(1)
local token_chest = delayDC:Get_Chest(0)
if token_chest ~= nil then
local token = token_chest:Get_NthCardPtr(i)
while (token ~= nil) do
i = i + 1
token = token_chest:Get_NthCardPtr(i)
end
delayDC:Set_Int(1, i)
MTG():CreateDelayedTrigger(2, delayDC)
end
</RESOLUTION_TIME_ACTION>
<CONTINUOUS_ACTION layer="4">
local i = 0
local token_chest = EffectDC():Get_Chest(1):Get_Chest(0)
if token_chest ~= nil then
local token = token_chest:Get_NthCardPtr(i)
while (token ~= nil) do
local card_type = token:GetCurrentCharacteristics():CardType_GetWritable()
card_type:Add(CARD_TYPE_ARTIFACT)
i = i + 1
token = token_chest:Get_NthCardPtr(i)
end
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="6">
local i = 0
local token_chest = EffectDC():Get_Chest(1):Get_Chest(0)
if token_chest ~= nil then
local token = token_chest:Get_NthCardPtr(i)
while (token ~= nil) do
token:GetCurrentCharacteristics():Bool_Set( CHARACTERISTIC_HASTE, 1 )
i = i + 1
token = token_chest:Get_NthCardPtr(i)
end
end
</CONTINUOUS_ACTION>
<CONTINUOUS_ACTION layer="8">
local i = 0
local token_chest = EffectDC():Get_Chest(1):Get_Chest(0)
if token_chest ~= nil then
local token = token_chest:Get_NthCardPtr(i)
while (token ~= nil) do
local characteristics = token:GetCurrentCharacteristics()
characteristics:Badge_Set( BADGE_DIES_AT_END_OF_TURN )
characteristics:AI_SetWorthless()
i = i + 1
token = token_chest:Get_NthCardPtr(i)
end
end
</CONTINUOUS_ACTION>
<DURATION>
local delayDC = EffectDC():Get_Chest(1)
local token_chest = delayDC:Get_Chest(0)
local token_count = delayDC:Get_Int(1)
if token_chest ~= nil then
for i = 0, (token_count-1) do
local token = token_chest:Get_NthCardPtr(i)
if token ~= nil then
return false
end
end
end
return true
</DURATION>
<AI_AVAILABILITY window_step="declare_blockers" type="window" />
<AI_AVAILABILITY type="in_response" response_source="1" />
<AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="declare_attackers" window_turn="their_turn" type="window" />
<AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
<AI_AVAILABILITY window_step="begin_combat" window_turn="my_turn" type="window" />
<AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ALLIED" />
<AUTO_SKIP>
return EffectDC():Get_Targets(0):Get_CardPtr(0) == nil
</AUTO_SKIP>
</ACTIVATED_ABILITY>
<TRIGGERED_ABILITY resource_id="2">
<TRIGGER value="BEGINNING_OF_STEP">
return MTG():GetStep() == STEP_END_OF_TURN
</TRIGGER>
<CLEANUP fire_once="1" />
<RESOLUTION_TIME_ACTION>
local token_count = EffectDC():Get_Int(1)
local token_chest = EffectDC():Get_Chest(0)
if token_chest ~= nil then
for i = 0, (token_count-1) do
local token = token_chest:Get_NthCardPtr(i)
if token ~= nil then
EffectController():Sacrifice( token )
end
end
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
<SFX text="COMBAT_CHOP_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
<SFX text="COMBAT_CHOP_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
</CARD_V2>
Re: Community Wad
by Raisonneur » 03 Oct 2015, 23:19
I think manifest as a whole has an issue - someone mentioned Whisperwood Elemental wasn't working a few pages back and I just tried Wildcall and Mastery of the Unseen and neither do anything.
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Re: Community Wad
by Xander9009 » 03 Oct 2015, 23:37
Just tested three of the four manifest cards mentioned. Sultai Emissary, Wildcall, and Mastery of the Unseen all worked as expected. If you're not using only the CW, then try using only it and see if they work for you. If so, then another mod you have is interfering with manifest.
I don't recall seeing Feldon of the Third Path mentioned and it's not in the bug list, so it's a good thing you mentioned it again lol. I'll get that fixed with the provided code. Thanks.
I don't recall seeing Feldon of the Third Path mentioned and it's not in the bug list, so it's a good thing you mentioned it again lol. I'll get that fixed with the provided code. Thanks.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Raisonneur » 04 Oct 2015, 00:13
I'm only using the CW. I was previously using version 408, so I tried newer versions to see if that would fix it, but version 412 crashes the game and version 411 still has the same problem. Good to hear that manifest is working somewhere, though - sounds like some file might not be getting transferred properly?
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Re: Community Wad
by Chakan » 04 Oct 2015, 01:13
I only use the CW. Nothing else. Sultai Emissary definitely does not work for me, it's weird that it works for you though.
I reported Feldon of the Third Path in a PM I sent to you yesterday, (along with Pyrokinesis, which sometimes doesn't do the last fourth damage) but it's cool, no big deal.
I reported Feldon of the Third Path in a PM I sent to you yesterday, (along with Pyrokinesis, which sometimes doesn't do the last fourth damage) but it's cool, no big deal.
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