New quest decks
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Re: New quest decks
by Sloth » 18 Sep 2015, 09:49
The AI still fares better with sorceries than instants in this case and also Time Walk, Ancestral Recall, Treasure Cruise and Wheel of Fortune are normally not cast in Main1.tojammot wrote:Thanks, I'll make some adjustments to the first one then commit it. I just realized Cast Through Time messes with combat tricks.
I tried to make a version where the AI almost always casts the spells in Main1:
- Bruce Lee 3 | Open
- 4 Arid Mesa
4 Flooded Strand
3 Plateau
3 Scalding Tarn
3 Tundra
3 Volcanic Island
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
3 Elusive Spellfist
3 Seeker of the Way
3 Monastery Mentor
4 Monastery Swiftspear
2 Oust
2 Revoke Existence
4 Flame Slash
2 Rift Bolt
2 Silent Departure
1 Journey to Nowhere
4 Distortion Strike
1 Gorilla War Cry
1 Great Teacher's Decree
1 Mark of Fury
1 Ancestral Vision
1 Timetwister
1 Wheel of Fate
1 Cast Through Time
- Distortion Strike is performing so well in this deck (just like in the mono blue version Sly Cooper 2) and especially prevents the AI from building up a big Seeker of the Way and then not attacking with him.
- Mage-Ring Bully is nice, but Monastery Swiftspear is a beast (we'll save them for the medium version)
- Oust, Rift Bolt and Journey to Nowhere are not as good as Flame Slash, but solid.
- Mystic Monastery was removed, because the deck has the potential to play tempo and the danger of being color screwed is low. Additional fetches thin the deck to find more business.
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Re: New quest decks
by Sloth » 25 Sep 2015, 21:21
Now that we have most of the BFZ cards, let's build some decks with them.
Here is a UB Processor deck:
It's still a little weak even for a medium deck and needs some more testing to spot possible AI failures.
Here is a UB Processor deck:
- Galacticus 2 | Open
- 5 Swamp|ISD
5 Island|ISD
4 Darkslick Shores
4 Drowned Catacomb
1 Sunken Hollow
1 Polluted Delta
1 Jwar Isle Refuge
1 Dismal Backwater
1 Temple of Deceit
1 Sludge Crawler|BFZ
4 Mist Intruder|BFZ
4 Fathom Feeder|BFZ
4 Benthic Infiltrator|BFZ
2 Ruination Guide|BFZ
1 Dominator Drone|BFZ
3 Wasteland Strangler
3 Murk Strider|BFZ
2 Mind Raker|BFZ
1 Blight Herder|BFZ
1 Ulamog's Reclaimer|BFZ
1 Ulamog's Despoiler|BFZ
1 Ruin Processor|BFZ
1 Spell Shrivel
4 Complete Disregard
1 Grave Birthing
1 Cremate
1 Brittle Effigy
1 Leyline of the Void
It's still a little weak even for a medium deck and needs some more testing to spot possible AI failures.
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Re: New quest decks
by Sloth » 28 Sep 2015, 12:53
New deck based on Battle Mastery and Fireshrieker:
- Happosai 3 | Open
- 1 Swamp|ISD
1 Plains|ISD
1 Island|ISD
4 Scrubland
1 Underground Sea
1 Tundra
4 Flooded Strand
4 Polluted Delta
4 Marsh Flats
1 Mox Pearl
1 Mox Jet
1 Mox Sapphire
1 Sol Ring
4 Battle Mastery
4 Fireshrieker
1 Precinct Captain
4 Shadowmage Infiltrator
1 Needle Specter
4 Hypnotic Specter
1 Graveblade Marauder
1 Somnophore
1 Lu Xun, Scholar General
1 Dragonlord Ojutai
1 Medomai the Ageless
1 Swords to Plowshares
1 Doom Blade
1 Journey to Nowhere
1 Path to Exile
1 Vindicate
1 Oust
1 Go for the Throat
1 Last Gasp
1 Mortify
1 Terror
1 Hindering Light
1 Turn Aside
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Re: New quest decks
by Nordos » 29 Sep 2015, 14:13
How about a WB or WG Processor deck?
So, W gets cards like Oblivion Ring, Fiend Hunter and the likes that exile opponent cards for as long as they remain on the battlefield.
Then use cards like Blight Herder, Wasteland Strangler or Void Attendant.
Maybe this ones will be stronger then UB?
So, W gets cards like Oblivion Ring, Fiend Hunter and the likes that exile opponent cards for as long as they remain on the battlefield.
Then use cards like Blight Herder, Wasteland Strangler or Void Attendant.
Maybe this ones will be stronger then UB?
Re: New quest decks
by tojammot » 05 Oct 2015, 07:56
I made an attempt although I've yet to actually test and revise this one. This was supposedly the exile counterpart to Flandre Scarlet 3's destroy/sacrifice deck. With the recent release of BFZ and Warden of the Beyond, perhaps this deck might make more sense.Nordos wrote:How about a WB or WG Processor deck?
So, W gets cards like Oblivion Ring, Fiend Hunter and the likes that exile opponent cards for as long as they remain on the battlefield.
Then use cards like Blight Herder, Wasteland Strangler or Void Attendant.
Maybe this ones will be stronger then UB?
- Remilia Scarlet 2/3 | Open
- Main:
4 Warden of the Beyond
4 Blood-Cursed Knight
2 Culling Drone
1 Sludge Crawler
4 Wasteland Strangler
1 Ashes to Ashes
2 Unmake
1 Gild
1 Utter End
1 Blight Herder
1 Ulamog's Despoiler
1 Ruin Processor
1 Revoke Existence
2 Oblivion Ring
1 Mind Raker
2 Sign in Blood
4 Tidehollow Sculler
2 Banishing Light
4 Scrubland
3 Shambling Vent
2 Plains
2 Swamp
3 Temple of Silence
2 Scoured Barrens
4 Marsh Flats
2 Godless Shrine
1 Swords to Plowshares
2 Journey to Nowhere
Re: New quest decks
by Sloth » 05 Oct 2015, 11:56
Warden of the Beyond and Blood-Cursed Knight are good additions. Crosssynergies are great!tojammot wrote:I made an attempt although I've yet to actually test and revise this one. This was supposedly the exile counterpart to Flandre Scarlet 3's destroy/sacrifice deck. With the recent release of BFZ and Warden of the Beyond, perhaps this deck might make more sense.
- Remilia Scarlet 2/3 | Open
- Main:
4 Warden of the Beyond
4 Blood-Cursed Knight
2 Culling Drone
1 Sludge Crawler
4 Wasteland Strangler
1 Ashes to Ashes
2 Unmake
1 Gild
1 Utter End
1 Blight Herder
1 Ulamog's Despoiler
1 Ruin Processor
1 Revoke Existence
2 Oblivion Ring
1 Mind Raker
2 Sign in Blood
4 Tidehollow Sculler
2 Banishing Light
4 Scrubland
3 Shambling Vent
2 Plains
2 Swamp
3 Temple of Silence
2 Scoured Barrens
4 Marsh Flats
2 Godless Shrine
1 Swords to Plowshares
2 Journey to Nowhere
Possible additions that would help both cards: Agent of Erebos, Brain Maggot, Gravestorm (!), Leyline of the Void, Oubliette, Rest in Peace.
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Re: New quest decks
by Nordos » 05 Oct 2015, 12:32
Will the AI return the temporal exiled cards as a priority? If not, maybe reduce the amount of cards like Utter End and add more cards like Fiend Hunter?
Re: New quest decks
by tojammot » 05 Oct 2015, 15:49
Thanks, it's much better than my original draft of spamming exile spells. Although Oubliette doesn't seem to work well as the AI uses it on its own creatures.Sloth wrote:Warden of the Beyond and Blood-Cursed Knight are good additions. Crosssynergies are great!
+1 Shambling Vent
+1 Scoured Barrens
+1 Cremate
+1 Agent of Erebos
+1 Leyline of the Void
+1 Rest in Peace
-1 Swords to Plowshare
-1 Ashes to Ashes
-1 Gild
-1 Utter End
-1 Culling Drone
-1 Revoke Existence
+2 Journey to Nowhere
+2 Banisher Priest
-2 Wasteland Strangler
-2 Sign in Blood
+3 Gravestorm
-3 Tidehollow Sculler
+4 Brain Maggot
- Remilia Scarlet 3 | Open
- Main:
2 Godless Shrine
4 Marsh Flats
1 Plains
3 Scoured Barrens
4 Scrubland
4 Shambling Vent
1 Swamp
3 Temple of Silence
1 Agent of Erebos
2 Banisher Priest
1 Blight Herder
4 Blood-Cursed Knight
4 Brain Maggot
1 Culling Drone
1 Mind Raker
1 Ruin Processor
1 Sludge Crawler
1 Tidehollow Sculler
1 Ulamog's Despoiler
4 Warden of the Beyond
2 Wasteland Strangler
2 Banishing Light
3 Gravestorm
4 Journey to Nowhere
1 Leyline of the Void
2 Oblivion Ring
1 Rest in Peace
1 Cremate
Re: New quest decks
by Nordos » 06 Oct 2015, 17:39
Not sure. Maybe a tad too weak for hard. If so, cutting the moxes and sol rings and adding forest instead should do its job.
Thoughts regarding it: A fatty deck. It uses any possible mana accelerator for eldrazi, though I might have missed some.
Possible additions: Somberwald Sage, Shaman of Forgotten Ways, Krosan Dover, Magus of the Vineyard or mana dorks (Llanowar Elves, ...)
- Mighty Eldrazi 3 | Open
- 4 All Is Dust
2 Breaker of Armies
4 Conduit of Ruin
4 Eldrazi Temple
1 Emrakul, the Aeons Torn
2 Eye of Ugin
4 Eyeless Watcher
16 Forest
4 Kozilek's Channeler
1 Kozilek, Butcher of Truth
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Oblivion Sower
4 Overgrown Battlement
1 Sol Ring
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
2 Void Winnower
Thoughts regarding it: A fatty deck. It uses any possible mana accelerator for eldrazi, though I might have missed some.
Possible additions: Somberwald Sage, Shaman of Forgotten Ways, Krosan Dover, Magus of the Vineyard or mana dorks (Llanowar Elves, ...)
Re: New quest decks
by Sloth » 06 Oct 2015, 18:14
Maybe Urza's Incubator, Palladium Myr, Thran Dynamo or Worn Powerstone? They don't get destroyed by All Is Dust.Nordos wrote:
- Mighty Eldrazi 3 | Open
- 4 All Is Dust
2 Breaker of Armies
4 Conduit of Ruin
4 Eldrazi Temple
1 Emrakul, the Aeons Torn
2 Eye of Ugin
4 Eyeless Watcher
2 Forest
4 Kozilek's Channeler
1 Kozilek, Butcher of Truth
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Oblivion Sower
4 Overgrown Battlement
1 Sol Ring
1 Ulamog, the Ceaseless Hunger
1 Ulamog, the Infinite Gyre
2 Void Winnower
Thoughts regarding it: A fatty deck. It uses any possible mana accelerator for eldrazi, though I might have missed some.
Possible additions: Somberwald Sage, Shaman of Forgotten Ways, Krosan Dover, Magus of the Vineyard or mana dorks (Llanowar Elves, ...)
EDIT: *cough* ... Descendants' Path?
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Re: New quest decks
by Nordos » 06 Oct 2015, 18:19
I thought about Urza's Incubator, but its basically an Eye of Ugin - even worse, actually.
You can cast it mostly on turn 3 if you didn't draw a mox, while you can get the Eyeless Watcher at turn 3 as well (ok, you need to draw one of 6 lands for it).
If the correct cards are drawn, it doesn't need that much more mana (T1 a forest, T2 Eldrazi Temple and an Overgrown Battlement, T4 an Temple/Eye of Ugin and a Conduit of Ruin, T5 the first fatty).
Its simply that it needs time to settle down. One Conduit of Ruin and it is on a roll ...
You can cast it mostly on turn 3 if you didn't draw a mox, while you can get the Eyeless Watcher at turn 3 as well (ok, you need to draw one of 6 lands for it).
If the correct cards are drawn, it doesn't need that much more mana (T1 a forest, T2 Eldrazi Temple and an Overgrown Battlement, T4 an Temple/Eye of Ugin and a Conduit of Ruin, T5 the first fatty).
Its simply that it needs time to settle down. One Conduit of Ruin and it is on a roll ...
Re: New quest decks
by Nordos » 06 Oct 2015, 19:28
Thats... actually pretty interesting.
Pro: its early, and you only need one Eldrazi to trigger it. 50% of the deck is Eldrazi, chances to trigger are pretty high
Con: Is not Eldrazi itself and green. Gets destroyed by All is Dust.
All in all, it could be interesting, especially since it says 'cast', triggering the effects of cards like Kozilek, Butcher of Truth.
But what would you remove? The walls?
Pro: its early, and you only need one Eldrazi to trigger it. 50% of the deck is Eldrazi, chances to trigger are pretty high
Con: Is not Eldrazi itself and green. Gets destroyed by All is Dust.
All in all, it could be interesting, especially since it says 'cast', triggering the effects of cards like Kozilek, Butcher of Truth.
But what would you remove? The walls?
Re: New quest decks
by Sloth » 06 Oct 2015, 20:35
I haven't tested the deck yet, but from a thematical standpoint the walls make the most sense.Nordos wrote:But what would you remove? The walls?
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Re: New quest decks
by Sloth » 09 Oct 2015, 11:08
Here is a simple deck based on BFZ colorless synergies:
- Baby Bonnie Hood 2 | Open
- 4 Island
4 Mountain
4 Scalding Tarn
1 Steam Vents
4 Sulfur Falls
4 Volcanic Island
1 Swiftwater Cliffs
4 Kozilek's Sentinel
3 Molten Nursery
4 Vile Aggregate
4 Ruination Guide
4 Tide Drifter
4 Herald of Kozilek
1 Benthic Infiltrator
1 Crumble to Dust
1 Horribly Awry
1 Nettle Drone
1 Spell Shrivel
3 Touch of the Void
3 Ghostfire
1 Turn Against
1 Vestige of Emrakul
1 Ghostfire Blade
1 Hovermyr
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