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Bug Reports xmage 1.4.4

by BetaSteward

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Re: Bug Reports xmage 1.4.4

Postby fireshoes » 19 Oct 2015, 23:26

voxorion wrote:Sphinx's Tutelage Mills Incorrectly
I did not check to see if Sphinx's Tutelage lists the milled cards in the game log, but there is a bug that affects the displayed order of cards going to the graveyard, so if you are relying on visual verification of what Tutelage mills, it could be that they are shown in the wrong order. The examples you listed would be working properly if they the pairs were actually milled in the reverse order. If the log shows the cards being milled in the order you describe, then that would definitely be a bug with Tutelage, rather than the graveyard order bug.
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Re: Bug Reports xmage 1.4.4

Postby Fibbs » 19 Oct 2015, 23:58

Two bugs I encountered while playing EDH vs a Human.

First, Marsh Flats and Misty Rainforest (specifically the old Zendikar versions) prevent me from fetching and rollback to the start of the turn. Seems like a null pointer issue.

Also, I used Necromancy on a Sidisi, Undead Vizier and tried to exploit a Deathrite shaman. It also gave me a null pointer issue, prevented me from searching through my library for a card, and passed my turn.

LevelX: Both not reproducable with 1.4.4v12A
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Re: Bug Reports xmage 1.4.4

Postby booot » 20 Oct 2015, 05:18

Dust Stalker is Super Type Creautre and Eldrazi (is not subtype Eldrazi)

LevelX: Fixed beyond 1.4.4v8
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Re: Bug Reports xmage 1.4.4

Postby booot » 20 Oct 2015, 08:16

When I run xmage on my computer, I see some triggered ability it cannot targets generate UnsupportedOperationException.
Looming Spires set first turn etc.
I tested under patch then I saw no Exceptions.


diff --git a/Mage/src/mage/game/GameImpl.java b/Mage/src/mage/game/GameImpl.java
index 816db0d..36e0e03 100644
--- a/Mage/src/mage/game/GameImpl.java
+++ b/Mage/src/mage/game/GameImpl.java
@@ -656,7 +656,7 @@
public void restoreState(int bookmark, String context) {
if (!simulation && !this.hasEnded()) { // if player left or game is over no undo is possible - this could lead to wrong winner
if (bookmark != 0) {
- if (!savedStates.contains(bookmark - 1)) {
+ if (savedStates.size() < bookmark - 1) {
throw new UnsupportedOperationException("It was not possible to do the requested undo operation (bookmark " + (bookmark - 1) + " does not exist) context: " + context);
}
int stateNum = savedStates.get(bookmark - 1);

LevelX: I couldn't reproduce the problem with 1.4.4v12.
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Re: Bug Reports xmage 1.4.4

Postby voxorion » 20 Oct 2015, 11:11

fireshoes wrote:
voxorion wrote:Sphinx's Tutelage Mills Incorrectly
I did not check to see if Sphinx's Tutelage lists the milled cards in the game log, but there is a bug that affects the displayed order of cards going to the graveyard, so if you are relying on visual verification of what Tutelage mills, it could be that they are shown in the wrong order. The examples you listed would be working properly if they the pairs were actually milled in the reverse order. If the log shows the cards being milled in the order you describe, then that would definitely be a bug with Tutelage, rather than the graveyard order bug.
Thank you for the clarification - I just ran a test match and indeed, your description of the problem is correct. Tutelage is milling correctly, the bug is that the cards are displayed in reverse order of pairs in the graveyard.
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Re: Bug Reports xmage 1.4.4

Postby ivuvi » 20 Oct 2015, 20:16

I was playing against a Human and got this error. It told me to post here:
"http://www.slightlymagic.net/forum/posting.php?mode=reply&f=70&t=3116&sid=fa83f1e6ae455fadeea9d4e1fa695816"

but that topic is locked. Found my way here instead

It was the end of the 2nd turn. He had played a Fauna Shaman, and at the end of his turn I cast Diabolic Edict. It kept rolling the turn back and would not allow me to cast it and wouldn't allow him to sacrifice his only creature

And actually, I can't even post the error. Your forums is telling me that my post looks too spammy for a new user

The error points to a locked topic, and I can't even post the error. Was trying to be a good user, but I guess I can't be

LevelX: I can't reproduce this with 1.4.4v12A
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Re: Bug Reports xmage 1.4.4

Postby DriftChrisSC » 20 Oct 2015, 20:53

Bug in encountered while playing AI. I am trying to fetch using Windswept Heath [JR]

I cannot post the bug unfortunately because it says its spamy for a new user. I attached a screenshot though.
Xmage Error.png


LevelX: Fixed beyond 1.4.4v8
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Re: Bug Reports xmage 1.4.4

Postby guifig » 21 Oct 2015, 11:56

This last patch made Jace TMS stronger than he already is.

This is the error I get if I try to redirect damage to it:
bug.txt
(1.36 KiB) Downloaded 445 times


LevelX: Fixed beyond 1.4.4v9
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Re: Bug Reports xmage 1.4.4

Postby Nick1007 » 21 Oct 2015, 12:18

I updated the latest version today (1.4.4.9) and since then if i use fetch land, the land i search enters the battlefield tapped..
Wether i play against the A.I. or a human doesn't matter.. Also if i take the first turn or my opponent doesn't make a difference either..
I fetched verdant catacombs and wooded foothills into forest, bayou and dryad arbor and in all examples they enter tapped... :?
Anyone have a suggestion how to solve this?

LevelX: Fixed beyond 1.4.4v9
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Re: Bug Reports xmage 1.4.4

Postby Hintelijente » 21 Oct 2015, 12:39

Yeah, all fetches, no matter what, put the lands into play tapped.

Makes constructed absolutely unplayable.


LevelX: Fixed beyond 1.4.4v9
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Bug Reports XMage 1.4.4v9

Postby tumorbr » 21 Oct 2015, 12:41

Hello!

The new version released today (Oct-21-2015) has a bug with the Fetch Lands.
Fetching for a land, even basic land, causes it to enter the battlefield tapped.
The same occurs with a Battle Land with two basic lands on the Battlefield.

Taking advantage of the topic: Thank you for the great software you have made to us.

Cheers!
Matheus

LevelX: Fixed beyond 1.4.4v9
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Re: Bug Reports xmage 1.4.4

Postby tumorbr » 21 Oct 2015, 12:43

Hello!

The new version released today (Oct-21-2015) has a bug with the Fetch Lands.
Fetching for a land, even basic land, causes it to enter the battlefield tapped.
The same occurs with a Battle Land with two basic lands on the Battlefield.

Taking advantage of the topic: Thank you for the great software you have made to us.

Cheers!
Matheus


LevelX: Fixed beyond 1.4.4v9
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Re: Bug Reports XMage 1.4.4v9

Postby Frozen » 21 Oct 2015, 13:08

Hello Guys,

I found two Bugs in the new Version:

1. You are allowed to cast Ancestral Vision for 0 Mana without suspending, you just draw 3 cards.

LevelX: Fixed beyond 1.4.4v9

2. Tooth and Nail does not put creatures into play if you cast it only for his second mode.

LevelX: Fixed beyond 1.4.4v9

With best Regards
Frozen

P.S pls keep up the great work
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Re: Bug Reports xmage 1.4.4

Postby fireshoes » 21 Oct 2015, 15:20

Someone in chat said that you can't tap the land Utopia Sprawl is enchanting.

LevelX: Fixed beyond 1.4.4v9
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Re: Bug Reports xmage 1.4.4

Postby Laqutis » 21 Oct 2015, 16:21

Activating Karn Liberated 's ultimate in an edh game (human OR ai) causes all the command zones to lose their generals upon the new game restart

LevelX: Fixed beyond 1.4.4v12A
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