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Bug Reports xmage 1.4.4

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports xmage 1.4.4

Postby MGA » 22 Oct 2015, 12:08

Starfield of Nyx bringing back Monastery Siege ERROR

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v11
mage.abilities.effects.common.ChooseModeEffect.apply(ChooseModeEffect.java:84)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:130)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:855)
mage.game.GameState.replaceEvent(GameState.java:674)
mage.game.GameImpl.replaceEvent(GameImpl.java:2290)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:920)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3079)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3028)
mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect.apply(ReturnFromGraveyardToBattlefieldTargetEffect.java:76)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:201)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:95)
mage.game.stack.StackAbility.resolve(StackAbility.java:107)
mage.game.GameImpl.resolve(GameImpl.java:1341)
mage.game.GameImpl.playPriority(GameImpl.java:1296)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:835)
mage.game.GameImpl.play(GameImpl.java:749)
mage.game.GameImpl.start(GameImpl.java:716)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)

LevelX: Fixed beyond 1.4.4v11
* Fixed a bug for cards that choose a mode as entering the battlefield (e.g. Outpost Siege).
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Re: Bug Reports xmage 1.4.4

Postby MGA » 22 Oct 2015, 12:13

ok just realized that Monastery Siege alone give that error on Khans

LevelX: Fixed beyond 1.4.4v11
* Fixed a bug for cards that choose a mode as entering the battlefield (e.g. Outpost Siege).
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Re: Bug Reports xmage 1.4.4

Postby MGA » 22 Oct 2015, 13:10

also Palace Siege same error on khans

LevelX: Fixed beyond 1.4.4v11
* Fixed a bug for cards that choose a mode as entering the battlefield (e.g. Outpost Siege).
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Re: Bug Reports xmage 1.4.4

Postby neurodrjoshua » 22 Oct 2015, 18:07

Outpost Siege will not allow a mode to be chosen (Khans or Dragons). It skips the current phase and anything done during the original phase is undone.

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v11
mage.abilities.effects.common.ChooseModeEffect.apply(ChooseModeEffect.java:84)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:130)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:855)
mage.game.GameState.replaceEvent(GameState.java:674)
mage.game.GameImpl.replaceEvent(GameImpl.java:2290)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:920)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3079)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3028)
mage.game.stack.Spell.resolve(Spell.java:267)
mage.game.GameImpl.resolve(GameImpl.java:1341)
mage.game.GameImpl.playPriority(GameImpl.java:1296)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:835)
mage.game.GameImpl.play(GameImpl.java:749)
mage.game.GameImpl.start(GameImpl.java:716)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)

LevelX: Fixed beyond 1.4.4v11
* Fixed a bug for cards that choose a mode as entering the battlefield (e.g. Outpost Siege).
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Re: Bug Reports xmage 1.4.4

Postby Gathering4Magic » 23 Oct 2015, 00:45

The Vivid Lands (at least the Vivid Crag that I just played) do not enter the battlefield tapped, and do not have charge counters on them.

LevelX: Fixed beyond 1.4.4v11
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Re: Bug Reports xmage 1.4.4

Postby tuberov » 23 Oct 2015, 02:14

Got the following error when trying to play Servant of the Scale with Enduring Scalelord and Hardened Scales on the board:

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v11
mage.sets.dragonsoftarkir.EnduringScalelordTriggeredAbility.checkTrigger(EnduringScalelord.java:100)
mage.abilities.TriggeredAbilities.checkTrigger(TriggeredAbilities.java:121)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:85)
mage.game.GameState.handleEvent(GameState.java:667)
mage.game.GameImpl.fireEvent(GameImpl.java:2285)
mage.game.permanent.PermanentImpl.addCounters(PermanentImpl.java:373)
mage.cards.CardImpl.addCounters(CardImpl.java:683)
mage.abilities.effects.common.counter.AddCountersSourceEffect.apply(AddCountersSourceEffect.java:131)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:130)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:855)
mage.game.GameState.replaceEvent(GameState.java:674)
mage.game.GameImpl.replaceEvent(GameImpl.java:2290)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:920)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3079)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3028)
mage.game.stack.Spell.resolve(Spell.java:267)
mage.game.GameImpl.resolve(GameImpl.java:1341)
mage.game.GameImpl.playPriority(GameImpl.java:1296)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:835)
mage.game.GameImpl.play(GameImpl.java:749)
mage.game.GameImpl.start(GameImpl.java:716)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)

LevelX: Fixed beyond 1.4.4v11
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Re: Bug Reports xmage 1.4.4

Postby KTROJAN » 23 Oct 2015, 13:53

Infinite Obliteration doesn't exile out of the players library.

LevelX: Fixed beyond 1.4.4v12A
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Re: Bug Reports xmage 1.4.4

Postby spicedune » 23 Oct 2015, 16:48

I can't connect to any server. I could provide some console output but "Your post looks too spamy for a new user, please remove off-site URLs."

<facepalm>
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Re: Bug Reports xmage 1.4.4

Postby sipes1946 » 23 Oct 2015, 16:57

two bugs I reported from page 12

first----
v AI

computer repeatedly activates Basalt Monolith and locks game...see screenshot:


http://prntscr.com/8smd0h

this was after I declared attackers...this has just happened again now (10/23 multiple times)---Basalt Monolith activations to game lock...

second----

AI was able to attack with Grenzo, Dungeon Warden even though it had Faith's Fetters attached to it...I think there was also a bribery counter on it from Gwafa Hazid, Profiteer who was NOT on the battlefield at the time...
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Re: Bug Reports xmage 1.4.4

Postby tommygecko » 24 Oct 2015, 05:03

when are you guys going to fix the sunken hollow bug?

LevelX: It's fixed a long time ago. Resave your deck if you have still problems. If problem persists post your deck file here.
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Re: Bug Reports xmage 1.4.4

Postby Rainheart » 24 Oct 2015, 12:51

Urza's Mine enchanted by Spreading Seas still gives 2 mana when the other urzalands are in play.

LevelX: Fixed beyond 1.4.4v8.
Could only reproduce that the other lands still gave the extended mana if the Mine was enchanted.
* Spreading Seas - Fixed that not all existing land types (e.g. Urza's Mine) were removed if a land was enchanted by Spreading Seas.
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Re: Bug Reports xmage 1.4.4

Postby Benno » 24 Oct 2015, 20:48

Tithe has the card image of Hulking Cyclops

LevelX: Fixed beyond 1.4.4v12A
viewtopic.php?f=70&t=13632#p177639
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Re: Bug Reports xmage 1.4.4

Postby hamitasgarov » 24 Oct 2015, 22:02

When putting lands into play from an opponent's exile zone using Oblivion Sower, the BFZ dual lands behave exactly the opposite way of how they should: if you control less than two basics, they enter the battlefield untapped, and if you control more, they enter tapped.

LevelX: Fixed beyond 1.4.4v12A
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Re: Bug Reports xmage 1.4.4

Postby L0cke17 » 26 Oct 2015, 02:51

When flashing back a Radiant Flames with Snapcaster Mage for 3 different colors of mana, the spell resolved but did 0 damage.

LevelX: Fixed beyond 1.4.4v12A
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Re: Bug Reports xmage 1.4.4

Postby KelMorain » 26 Oct 2015, 17:59

Found a bug with Void Winnower, when casting spells with X in there mana cost, their CMC is there mana symbols + how much X is. So for example I should be able to Rally the Ancestors for 5 mana(X = 3,CMC 5) but not 4 mana(X = 2,CMC 4). In game it wont let you cast rally at all.

The gatherer page words it better, I cant post a link because I just made this account.

LevelX: Fixed beyond 1.4.4v12A
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